android_input_handler.h 4.7 KB

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  1. /**************************************************************************/
  2. /* android_input_handler.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/input/input.h"
  32. // This class encapsulates all the handling of input events that come from the Android UI thread.
  33. // Remarks:
  34. // - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
  35. // - Its functions must only call thread-safe methods.
  36. class AndroidInputHandler {
  37. public:
  38. struct TouchPos {
  39. int id = 0;
  40. Point2 pos;
  41. float pressure = 0;
  42. Vector2 tilt;
  43. };
  44. struct MouseEventInfo {
  45. bool valid = false;
  46. Point2 pos;
  47. };
  48. enum {
  49. JOY_EVENT_BUTTON = 0,
  50. JOY_EVENT_AXIS = 1,
  51. JOY_EVENT_HAT = 2
  52. };
  53. struct JoypadEvent {
  54. int device = 0;
  55. int type = 0;
  56. int index = 0; // Can be either JoyAxis or JoyButton.
  57. bool pressed = false;
  58. float value = 0;
  59. BitField<HatMask> hat = HatMask::CENTER;
  60. };
  61. private:
  62. bool alt_mem = false;
  63. bool shift_mem = false;
  64. bool control_mem = false;
  65. bool meta_mem = false;
  66. BitField<MouseButtonMask> buttons_state = MouseButtonMask::NONE;
  67. Vector<TouchPos> touch;
  68. MouseEventInfo mouse_event_info;
  69. Point2 hover_prev_pos; // needed to calculate the relative position on hover events
  70. void _set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode);
  71. static MouseButton _button_index_from_mask(BitField<MouseButtonMask> button_mask);
  72. static BitField<MouseButtonMask> _android_button_mask_to_godot_button_mask(int android_button_mask);
  73. void _wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
  74. void _parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative);
  75. void _release_mouse_event_info(bool p_source_mouse_relative = false);
  76. void _cancel_mouse_event_info(bool p_source_mouse_relative = false);
  77. void _parse_all_touch(bool p_pressed, bool p_canceled = false, bool p_double_tap = false);
  78. void _release_all_touch();
  79. void _cancel_all_touch();
  80. public:
  81. void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt);
  82. void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
  83. void process_magnify(Point2 p_pos, float p_factor);
  84. void process_pan(Point2 p_pos, Vector2 p_delta);
  85. void process_joy_event(JoypadEvent p_event);
  86. void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo);
  87. };