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- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.Threading;
- namespace Godot
- {
- public class GodotSynchronizationContext : SynchronizationContext
- {
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue =
- new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
- public override void Post(SendOrPostCallback d, object state)
- {
- _queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
- }
- public void ExecutePendingContinuations()
- {
- while (_queue.TryTake(out var workItem))
- {
- workItem.Key(workItem.Value);
- }
- }
- }
- }
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