canvas_layer.cpp 12 KB

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  1. /*************************************************************************/
  2. /* canvas_layer.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "canvas_layer.h"
  31. #include "scene/main/canvas_item.h"
  32. #include "scene/main/viewport.h"
  33. #include "scene/resources/world_2d.h"
  34. void CanvasLayer::set_layer(int p_xform) {
  35. layer = p_xform;
  36. if (viewport.is_valid()) {
  37. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  38. }
  39. }
  40. int CanvasLayer::get_layer() const {
  41. return layer;
  42. }
  43. void CanvasLayer::set_visible(bool p_visible) {
  44. if (p_visible == visible) {
  45. return;
  46. }
  47. visible = p_visible;
  48. emit_signal(SNAME("visibility_changed"));
  49. for (int i = 0; i < get_child_count(); i++) {
  50. CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
  51. if (c) {
  52. RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
  53. if (c->is_visible()) {
  54. c->_propagate_visibility_changed(p_visible);
  55. } else {
  56. c->parent_visible_in_tree = p_visible;
  57. }
  58. }
  59. }
  60. }
  61. void CanvasLayer::show() {
  62. set_visible(true);
  63. }
  64. void CanvasLayer::hide() {
  65. set_visible(false);
  66. }
  67. bool CanvasLayer::is_visible() const {
  68. return visible;
  69. }
  70. void CanvasLayer::set_transform(const Transform2D &p_xform) {
  71. transform = p_xform;
  72. locrotscale_dirty = true;
  73. if (viewport.is_valid()) {
  74. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  75. }
  76. }
  77. Transform2D CanvasLayer::get_transform() const {
  78. return transform;
  79. }
  80. void CanvasLayer::_update_xform() {
  81. transform.set_rotation_and_scale(rot, scale);
  82. transform.set_origin(ofs);
  83. if (viewport.is_valid()) {
  84. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  85. }
  86. }
  87. void CanvasLayer::_update_locrotscale() {
  88. ofs = transform.elements[2];
  89. rot = transform.get_rotation();
  90. scale = transform.get_scale();
  91. locrotscale_dirty = false;
  92. }
  93. void CanvasLayer::set_offset(const Vector2 &p_offset) {
  94. if (locrotscale_dirty) {
  95. _update_locrotscale();
  96. }
  97. ofs = p_offset;
  98. _update_xform();
  99. }
  100. Vector2 CanvasLayer::get_offset() const {
  101. if (locrotscale_dirty) {
  102. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  103. }
  104. return ofs;
  105. }
  106. void CanvasLayer::set_rotation(real_t p_radians) {
  107. if (locrotscale_dirty) {
  108. _update_locrotscale();
  109. }
  110. rot = p_radians;
  111. _update_xform();
  112. }
  113. real_t CanvasLayer::get_rotation() const {
  114. if (locrotscale_dirty) {
  115. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  116. }
  117. return rot;
  118. }
  119. void CanvasLayer::set_scale(const Vector2 &p_scale) {
  120. if (locrotscale_dirty) {
  121. _update_locrotscale();
  122. }
  123. scale = p_scale;
  124. _update_xform();
  125. }
  126. Vector2 CanvasLayer::get_scale() const {
  127. if (locrotscale_dirty) {
  128. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  129. }
  130. return scale;
  131. }
  132. void CanvasLayer::_notification(int p_what) {
  133. switch (p_what) {
  134. case NOTIFICATION_ENTER_TREE: {
  135. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  136. vp = custom_viewport;
  137. } else {
  138. vp = Node::get_viewport();
  139. }
  140. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  141. vp->_canvas_layer_add(this);
  142. viewport = vp->get_viewport_rid();
  143. RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  144. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  145. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  146. _update_follow_viewport();
  147. } break;
  148. case NOTIFICATION_EXIT_TREE: {
  149. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  150. vp->_canvas_layer_remove(this);
  151. RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  152. viewport = RID();
  153. _update_follow_viewport(false);
  154. } break;
  155. case NOTIFICATION_MOVED_IN_PARENT: {
  156. if (is_inside_tree()) {
  157. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  158. }
  159. } break;
  160. }
  161. }
  162. Size2 CanvasLayer::get_viewport_size() const {
  163. if (!is_inside_tree()) {
  164. return Size2(1, 1);
  165. }
  166. ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized.");
  167. Rect2 r = vp->get_visible_rect();
  168. return r.size;
  169. }
  170. RID CanvasLayer::get_viewport() const {
  171. return viewport;
  172. }
  173. void CanvasLayer::set_custom_viewport(Node *p_viewport) {
  174. ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr.");
  175. if (is_inside_tree()) {
  176. vp->_canvas_layer_remove(this);
  177. RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  178. viewport = RID();
  179. }
  180. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  181. if (custom_viewport) {
  182. custom_viewport_id = custom_viewport->get_instance_id();
  183. } else {
  184. custom_viewport_id = ObjectID();
  185. }
  186. if (is_inside_tree()) {
  187. if (custom_viewport) {
  188. vp = custom_viewport;
  189. } else {
  190. vp = Node::get_viewport();
  191. }
  192. vp->_canvas_layer_add(this);
  193. viewport = vp->get_viewport_rid();
  194. RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  195. RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
  196. RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  197. }
  198. }
  199. Node *CanvasLayer::get_custom_viewport() const {
  200. return custom_viewport;
  201. }
  202. void CanvasLayer::reset_sort_index() {
  203. sort_index = 0;
  204. }
  205. int CanvasLayer::get_sort_index() {
  206. return sort_index++;
  207. }
  208. RID CanvasLayer::get_canvas() const {
  209. return canvas;
  210. }
  211. void CanvasLayer::set_follow_viewport(bool p_enable) {
  212. if (follow_viewport == p_enable) {
  213. return;
  214. }
  215. follow_viewport = p_enable;
  216. _update_follow_viewport();
  217. notify_property_list_changed();
  218. }
  219. bool CanvasLayer::is_following_viewport() const {
  220. return follow_viewport;
  221. }
  222. void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
  223. follow_viewport_scale = p_ratio;
  224. _update_follow_viewport();
  225. }
  226. float CanvasLayer::get_follow_viewport_scale() const {
  227. return follow_viewport_scale;
  228. }
  229. void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
  230. if (!is_inside_tree()) {
  231. return;
  232. }
  233. if (p_force_exit || !follow_viewport) {
  234. RS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
  235. } else {
  236. RS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
  237. }
  238. }
  239. void CanvasLayer::_validate_property(PropertyInfo &property) const {
  240. if (!follow_viewport && property.name == "follow_viewport_scale") {
  241. property.usage = PROPERTY_USAGE_NO_EDITOR;
  242. }
  243. }
  244. void CanvasLayer::_bind_methods() {
  245. ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
  246. ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
  247. ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
  248. ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
  249. ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
  250. ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
  251. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
  252. ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
  253. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
  254. ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
  255. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
  256. ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
  257. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
  258. ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
  259. ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
  260. ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
  261. ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
  262. ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
  263. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
  264. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
  265. ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
  266. ADD_GROUP("Layer", "");
  267. ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
  268. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
  269. ADD_GROUP("Transform", "");
  270. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  271. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
  272. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
  273. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  274. ADD_GROUP("", "");
  275. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
  276. ADD_GROUP("Follow Viewport", "follow_viewport");
  277. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
  278. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
  279. ADD_SIGNAL(MethodInfo("visibility_changed"));
  280. }
  281. CanvasLayer::CanvasLayer() {
  282. canvas = RS::get_singleton()->canvas_create();
  283. }
  284. CanvasLayer::~CanvasLayer() {
  285. RS::get_singleton()->free(canvas);
  286. }