Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde adf109d806 Merge pull request #71345 from reduz/support-metadata-multi-node-edit 2 år sedan
.github 06450bfb0f Fix file formatting script dependencies and cleanup 2 år sedan
core b8c4ae28b7 Fix use of `bool` in extension header 2 år sedan
doc d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting 2 år sedan
drivers a58f6a9dd6 Merge pull request #71220 from reduz/prevent-opening-windows-console-files 2 år sedan
editor adf109d806 Merge pull request #71345 from reduz/support-metadata-multi-node-edit 2 år sedan
main f461a005bd doc: Define dummy Mono settings to keep them in doctool 2 år sedan
misc 9ab6fd592e [Git hooks] Add AppleScript dialog script for macOS. 2 år sedan
modules e9d8c261a5 call update_exports from LSP didSave function 2 år sedan
platform a58f6a9dd6 Merge pull request #71220 from reduz/prevent-opening-windows-console-files 2 år sedan
scene 7b622ce6e8 Merge pull request #71021 from reduz/prevent-physics-callback-removal 2 år sedan
servers 1b948a909f Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint 2 år sedan
tests 65883cc73b Merge pull request #71598 from bruvzg/gdscript_bidi_override 2 år sedan
thirdparty 53dcdf5401 astcenc: Fix build with SSE3 but no SSSE3 2 år sedan
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 år sedan
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 år sedan
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 år sedan
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 år sedan
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 år sedan
.gitignore b37f10adf7 Do not ignore x86 source code directories anywhere under thirdparty directory 2 år sedan
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 år sedan
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 år sedan
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 år sedan
CHANGELOG.md faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 år sedan
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 år sedan
COPYRIGHT.txt 696346f4cc Add ASTC compression and decompression with Arm astcenc. 2 år sedan
DONORS.md 346efd29e0 Fix typos with codespell 2 år sedan
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 år sedan
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 år sedan
README.md 3d15d61955 Fix link to docs for building from source 2 år sedan
SConstruct ec3c804ea6 SCons: Fix feature build profile being parsed too late 2 år sedan
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 år sedan
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 2 år sedan
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 år sedan
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 år sedan
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 år sedan
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 år sedan
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 år sedan
methods.py 3dffe0b967 Merge pull request #63312 from bruvzg/one_click 2 år sedan
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 år sedan
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 år sedan

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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