polygon_2d_editor_plugin.cpp 53 KB

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  1. /*************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/keyboard.h"
  35. #include "editor/editor_scale.h"
  36. #include "editor/editor_settings.h"
  37. #include "scene/2d/skeleton_2d.h"
  38. Node2D *Polygon2DEditor::_get_node() const {
  39. return node;
  40. }
  41. void Polygon2DEditor::_set_node(Node *p_polygon) {
  42. node = Object::cast_to<Polygon2D>(p_polygon);
  43. _update_polygon_editing_state();
  44. }
  45. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  46. return node->get_offset();
  47. }
  48. int Polygon2DEditor::_get_polygon_count() const {
  49. if (node->get_internal_vertex_count() > 0) {
  50. return 0; //do not edit if internal vertices exist
  51. } else {
  52. return 1;
  53. }
  54. }
  55. void Polygon2DEditor::_notification(int p_what) {
  56. switch (p_what) {
  57. case NOTIFICATION_ENTER_TREE:
  58. case NOTIFICATION_THEME_CHANGED: {
  59. uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
  60. bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
  61. } break;
  62. case NOTIFICATION_READY: {
  63. button_uv->set_icon(get_icon("Uv", "EditorIcons"));
  64. uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
  65. uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
  66. uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
  67. uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
  68. uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
  69. uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
  70. uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
  71. uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
  72. uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
  73. uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("Bucket", "EditorIcons"));
  74. uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("Clear", "EditorIcons"));
  75. b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
  76. b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
  77. uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
  78. uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
  79. uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
  80. } break;
  81. case NOTIFICATION_VISIBILITY_CHANGED: {
  82. if (!is_visible()) {
  83. uv_edit->hide();
  84. }
  85. } break;
  86. }
  87. }
  88. void Polygon2DEditor::_sync_bones() {
  89. Skeleton2D *skeleton = NULL;
  90. if (!node->has_node(node->get_skeleton())) {
  91. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  92. error->popup_centered_minsize();
  93. } else {
  94. Node *sn = node->get_node(node->get_skeleton());
  95. skeleton = Object::cast_to<Skeleton2D>(sn);
  96. }
  97. Array prev_bones = node->call("_get_bones");
  98. node->clear_bones();
  99. if (!skeleton) {
  100. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  101. error->popup_centered_minsize();
  102. } else {
  103. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  104. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  105. PoolVector<float> weights;
  106. int wc = node->get_polygon().size();
  107. for (int j = 0; j < prev_bones.size(); j += 2) {
  108. NodePath pvp = prev_bones[j];
  109. PoolVector<float> pv = prev_bones[j + 1];
  110. if (pvp == path && pv.size() == wc) {
  111. weights = pv;
  112. }
  113. }
  114. if (weights.size() == 0) { //create them
  115. weights.resize(node->get_polygon().size());
  116. PoolVector<float>::Write w = weights.write();
  117. for (int j = 0; j < wc; j++) {
  118. w[j] = 0.0;
  119. }
  120. }
  121. node->add_bone(path, weights);
  122. }
  123. }
  124. Array new_bones = node->call("_get_bones");
  125. undo_redo->create_action(TTR("Sync Bones"));
  126. undo_redo->add_do_method(node, "_set_bones", new_bones);
  127. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  128. undo_redo->add_do_method(this, "_update_bone_list");
  129. undo_redo->add_undo_method(this, "_update_bone_list");
  130. undo_redo->add_do_method(uv_edit_draw, "update");
  131. undo_redo->add_undo_method(uv_edit_draw, "update");
  132. undo_redo->commit_action();
  133. }
  134. void Polygon2DEditor::_update_bone_list() {
  135. NodePath selected;
  136. while (bone_scroll_vb->get_child_count()) {
  137. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  138. if (cb && cb->is_pressed()) {
  139. selected = cb->get_meta("bone_path");
  140. }
  141. memdelete(bone_scroll_vb->get_child(0));
  142. }
  143. Ref<ButtonGroup> bg;
  144. bg.instance();
  145. for (int i = 0; i < node->get_bone_count(); i++) {
  146. CheckBox *cb = memnew(CheckBox);
  147. NodePath np = node->get_bone_path(i);
  148. String name;
  149. if (np.get_name_count()) {
  150. name = np.get_name(np.get_name_count() - 1);
  151. }
  152. if (name == String()) {
  153. name = "Bone " + itos(i);
  154. }
  155. cb->set_text(name);
  156. cb->set_button_group(bg);
  157. cb->set_meta("bone_path", np);
  158. cb->set_focus_mode(FOCUS_NONE);
  159. bone_scroll_vb->add_child(cb);
  160. if (np == selected || bone_scroll_vb->get_child_count() < 2)
  161. cb->set_pressed(true);
  162. cb->connect("pressed", this, "_bone_paint_selected", varray(i));
  163. }
  164. uv_edit_draw->update();
  165. }
  166. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  167. uv_edit_draw->update();
  168. }
  169. void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
  170. if (p_mode == 0) { //uv
  171. uv_button[UV_MODE_CREATE]->hide();
  172. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  173. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  174. for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
  175. uv_button[i]->show();
  176. }
  177. uv_button[UV_MODE_ADD_POLYGON]->hide();
  178. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  179. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  180. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  181. _uv_mode(UV_MODE_EDIT_POINT);
  182. bone_scroll_main_vb->hide();
  183. bone_paint_strength->hide();
  184. bone_paint_radius->hide();
  185. bone_paint_radius_label->hide();
  186. } else if (p_mode == 1) { //poly
  187. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  188. uv_button[i]->show();
  189. }
  190. uv_button[UV_MODE_ADD_POLYGON]->hide();
  191. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  192. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  193. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  194. _uv_mode(UV_MODE_EDIT_POINT);
  195. bone_scroll_main_vb->hide();
  196. bone_paint_strength->hide();
  197. bone_paint_radius->hide();
  198. bone_paint_radius_label->hide();
  199. } else if (p_mode == 2) { //splits
  200. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  201. uv_button[i]->hide();
  202. }
  203. uv_button[UV_MODE_ADD_POLYGON]->show();
  204. uv_button[UV_MODE_REMOVE_POLYGON]->show();
  205. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  206. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  207. _uv_mode(UV_MODE_ADD_POLYGON);
  208. bone_scroll_main_vb->hide();
  209. bone_paint_strength->hide();
  210. bone_paint_radius->hide();
  211. bone_paint_radius_label->hide();
  212. } else if (p_mode == 3) { //bones´
  213. for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
  214. uv_button[i]->hide();
  215. }
  216. uv_button[UV_MODE_PAINT_WEIGHT]->show();
  217. uv_button[UV_MODE_CLEAR_WEIGHT]->show();
  218. _uv_mode(UV_MODE_PAINT_WEIGHT);
  219. bone_scroll_main_vb->show();
  220. bone_paint_strength->show();
  221. bone_paint_radius->show();
  222. bone_paint_radius_label->show();
  223. _update_bone_list();
  224. bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
  225. }
  226. uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
  227. uv_edit_draw->update();
  228. }
  229. void Polygon2DEditor::_uv_edit_popup_hide() {
  230. EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
  231. _cancel_editing();
  232. }
  233. void Polygon2DEditor::_menu_option(int p_option) {
  234. switch (p_option) {
  235. case MODE_EDIT_UV: {
  236. if (node->get_texture().is_null()) {
  237. error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
  238. error->popup_centered_minsize();
  239. return;
  240. }
  241. PoolVector<Vector2> points = node->get_polygon();
  242. PoolVector<Vector2> uvs = node->get_uv();
  243. if (uvs.size() != points.size()) {
  244. undo_redo->create_action(TTR("Create UV Map"));
  245. undo_redo->add_do_method(node, "set_uv", points);
  246. undo_redo->add_undo_method(node, "set_uv", uvs);
  247. undo_redo->add_do_method(uv_edit_draw, "update");
  248. undo_redo->add_undo_method(uv_edit_draw, "update");
  249. undo_redo->commit_action();
  250. }
  251. if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
  252. uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
  253. else
  254. uv_edit->popup_centered_ratio(0.85);
  255. _update_bone_list();
  256. } break;
  257. case UVEDIT_POLYGON_TO_UV: {
  258. PoolVector<Vector2> points = node->get_polygon();
  259. if (points.size() == 0)
  260. break;
  261. PoolVector<Vector2> uvs = node->get_uv();
  262. undo_redo->create_action(TTR("Create UV Map"));
  263. undo_redo->add_do_method(node, "set_uv", points);
  264. undo_redo->add_undo_method(node, "set_uv", uvs);
  265. undo_redo->add_do_method(uv_edit_draw, "update");
  266. undo_redo->add_undo_method(uv_edit_draw, "update");
  267. undo_redo->commit_action();
  268. } break;
  269. case UVEDIT_UV_TO_POLYGON: {
  270. PoolVector<Vector2> points = node->get_polygon();
  271. PoolVector<Vector2> uvs = node->get_uv();
  272. if (uvs.size() == 0)
  273. break;
  274. undo_redo->create_action(TTR("Create Polygon"));
  275. undo_redo->add_do_method(node, "set_polygon", uvs);
  276. undo_redo->add_undo_method(node, "set_polygon", points);
  277. undo_redo->add_do_method(uv_edit_draw, "update");
  278. undo_redo->add_undo_method(uv_edit_draw, "update");
  279. undo_redo->commit_action();
  280. } break;
  281. case UVEDIT_UV_CLEAR: {
  282. PoolVector<Vector2> uvs = node->get_uv();
  283. if (uvs.size() == 0)
  284. break;
  285. undo_redo->create_action(TTR("Create UV Map"));
  286. undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
  287. undo_redo->add_undo_method(node, "set_uv", uvs);
  288. undo_redo->add_do_method(uv_edit_draw, "update");
  289. undo_redo->add_undo_method(uv_edit_draw, "update");
  290. undo_redo->commit_action();
  291. } break;
  292. case UVEDIT_GRID_SETTINGS: {
  293. grid_settings->popup_centered_minsize();
  294. } break;
  295. default: {
  296. AbstractPolygon2DEditor::_menu_option(p_option);
  297. } break;
  298. }
  299. }
  300. void Polygon2DEditor::_cancel_editing() {
  301. if (uv_create) {
  302. uv_drag = false;
  303. uv_create = false;
  304. node->set_uv(uv_create_uv_prev);
  305. node->set_polygon(uv_create_poly_prev);
  306. node->set_internal_vertex_count(uv_create_prev_internal_vertices);
  307. node->set_vertex_colors(uv_create_colors_prev);
  308. node->call("_set_bones", uv_create_bones_prev);
  309. node->set_polygons(polygons_prev);
  310. _update_polygon_editing_state();
  311. } else if (uv_drag) {
  312. uv_drag = false;
  313. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  314. node->set_uv(points_prev);
  315. } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
  316. node->set_polygon(points_prev);
  317. }
  318. }
  319. polygon_create.clear();
  320. }
  321. void Polygon2DEditor::_update_polygon_editing_state() {
  322. if (!_get_node())
  323. return;
  324. if (node->get_internal_vertex_count() > 0)
  325. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  326. else
  327. disable_polygon_editing(false, String());
  328. }
  329. void Polygon2DEditor::_commit_action() {
  330. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  331. undo_redo->add_do_method(uv_edit_draw, "update");
  332. undo_redo->add_undo_method(uv_edit_draw, "update");
  333. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  334. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  335. undo_redo->commit_action();
  336. }
  337. void Polygon2DEditor::_set_use_snap(bool p_use) {
  338. use_snap = p_use;
  339. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  340. }
  341. void Polygon2DEditor::_set_show_grid(bool p_show) {
  342. snap_show_grid = p_show;
  343. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  344. uv_edit_draw->update();
  345. }
  346. void Polygon2DEditor::_set_snap_off_x(float p_val) {
  347. snap_offset.x = p_val;
  348. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  349. uv_edit_draw->update();
  350. }
  351. void Polygon2DEditor::_set_snap_off_y(float p_val) {
  352. snap_offset.y = p_val;
  353. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  354. uv_edit_draw->update();
  355. }
  356. void Polygon2DEditor::_set_snap_step_x(float p_val) {
  357. snap_step.x = p_val;
  358. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  359. uv_edit_draw->update();
  360. }
  361. void Polygon2DEditor::_set_snap_step_y(float p_val) {
  362. snap_step.y = p_val;
  363. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  364. uv_edit_draw->update();
  365. }
  366. void Polygon2DEditor::_uv_mode(int p_mode) {
  367. polygon_create.clear();
  368. uv_drag = false;
  369. uv_create = false;
  370. uv_mode = UVMode(p_mode);
  371. for (int i = 0; i < UV_MODE_MAX; i++) {
  372. uv_button[i]->set_pressed(p_mode == i);
  373. }
  374. }
  375. void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
  376. if (!_get_node())
  377. return;
  378. Transform2D mtx;
  379. mtx.elements[2] = -uv_draw_ofs;
  380. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  381. Ref<InputEventMouseButton> mb = p_input;
  382. if (mb.is_valid()) {
  383. if (mb->get_button_index() == BUTTON_LEFT) {
  384. if (mb->is_pressed()) {
  385. uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
  386. uv_drag = true;
  387. points_prev = node->get_uv();
  388. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  389. points_prev = node->get_uv();
  390. } else { //edit polygon
  391. points_prev = node->get_polygon();
  392. }
  393. uv_move_current = uv_mode;
  394. if (uv_move_current == UV_MODE_CREATE) {
  395. if (!uv_create) {
  396. points_prev.resize(0);
  397. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  398. points_prev.push_back(tuv);
  399. uv_create_to = tuv;
  400. point_drag_index = 0;
  401. uv_drag_from = tuv;
  402. uv_drag = true;
  403. uv_create = true;
  404. uv_create_uv_prev = node->get_uv();
  405. uv_create_poly_prev = node->get_polygon();
  406. uv_create_prev_internal_vertices = node->get_internal_vertex_count();
  407. uv_create_colors_prev = node->get_vertex_colors();
  408. uv_create_bones_prev = node->call("_get_bones");
  409. polygons_prev = node->get_polygons();
  410. disable_polygon_editing(false, String());
  411. node->set_polygon(points_prev);
  412. node->set_uv(points_prev);
  413. node->set_internal_vertex_count(0);
  414. uv_edit_draw->update();
  415. } else {
  416. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  417. // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
  418. if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
  419. undo_redo->create_action(TTR("Create Polygon & UV"));
  420. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  421. undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
  422. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  423. undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
  424. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  425. undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
  426. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  427. undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
  428. undo_redo->add_do_method(node, "clear_bones");
  429. undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
  430. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  431. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  432. undo_redo->add_do_method(uv_edit_draw, "update");
  433. undo_redo->add_undo_method(uv_edit_draw, "update");
  434. undo_redo->commit_action();
  435. uv_drag = false;
  436. uv_create = false;
  437. _uv_mode(UV_MODE_EDIT_POINT);
  438. _menu_option(MODE_EDIT);
  439. } else {
  440. points_prev.push_back(tuv);
  441. point_drag_index = points_prev.size() - 1;
  442. uv_drag_from = tuv;
  443. }
  444. node->set_polygon(points_prev);
  445. node->set_uv(points_prev);
  446. }
  447. CanvasItemEditor::get_singleton()->update_viewport();
  448. }
  449. if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
  450. uv_create_uv_prev = node->get_uv();
  451. uv_create_poly_prev = node->get_polygon();
  452. uv_create_colors_prev = node->get_vertex_colors();
  453. uv_create_bones_prev = node->call("_get_bones");
  454. int internal_vertices = node->get_internal_vertex_count();
  455. Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  456. uv_create_poly_prev.push_back(pos);
  457. uv_create_uv_prev.push_back(pos);
  458. if (uv_create_colors_prev.size()) {
  459. uv_create_colors_prev.push_back(Color(1, 1, 1));
  460. }
  461. undo_redo->create_action(TTR("Create Internal Vertex"));
  462. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  463. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  464. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  465. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  466. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  467. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  468. for (int i = 0; i < node->get_bone_count(); i++) {
  469. PoolVector<float> bonew = node->get_bone_weights(i);
  470. bonew.push_back(0);
  471. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  472. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  473. }
  474. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  475. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  476. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  477. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  478. undo_redo->add_do_method(uv_edit_draw, "update");
  479. undo_redo->add_undo_method(uv_edit_draw, "update");
  480. undo_redo->commit_action();
  481. }
  482. if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
  483. uv_create_uv_prev = node->get_uv();
  484. uv_create_poly_prev = node->get_polygon();
  485. uv_create_colors_prev = node->get_vertex_colors();
  486. uv_create_bones_prev = node->call("_get_bones");
  487. int internal_vertices = node->get_internal_vertex_count();
  488. if (internal_vertices <= 0)
  489. return;
  490. int closest = -1;
  491. float closest_dist = 1e20;
  492. for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
  493. Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
  494. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  495. if (dist < 8 && dist < closest_dist) {
  496. closest = i;
  497. closest_dist = dist;
  498. }
  499. }
  500. if (closest == -1)
  501. return;
  502. uv_create_poly_prev.remove(closest);
  503. uv_create_uv_prev.remove(closest);
  504. if (uv_create_colors_prev.size()) {
  505. uv_create_colors_prev.remove(closest);
  506. }
  507. undo_redo->create_action(TTR("Remove Internal Vertex"));
  508. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  509. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  510. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  511. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  512. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  513. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  514. for (int i = 0; i < node->get_bone_count(); i++) {
  515. PoolVector<float> bonew = node->get_bone_weights(i);
  516. bonew.remove(closest);
  517. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  518. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  519. }
  520. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  521. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  522. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  523. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  524. undo_redo->add_do_method(uv_edit_draw, "update");
  525. undo_redo->add_undo_method(uv_edit_draw, "update");
  526. undo_redo->commit_action();
  527. }
  528. if (uv_move_current == UV_MODE_EDIT_POINT) {
  529. if (mb->get_shift() && mb->get_command())
  530. uv_move_current = UV_MODE_SCALE;
  531. else if (mb->get_shift())
  532. uv_move_current = UV_MODE_MOVE;
  533. else if (mb->get_command())
  534. uv_move_current = UV_MODE_ROTATE;
  535. }
  536. if (uv_move_current == UV_MODE_EDIT_POINT) {
  537. point_drag_index = -1;
  538. for (int i = 0; i < points_prev.size(); i++) {
  539. Vector2 tuv = mtx.xform(points_prev[i]);
  540. if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
  541. uv_drag_from = tuv;
  542. point_drag_index = i;
  543. }
  544. }
  545. if (point_drag_index == -1) {
  546. uv_drag = false;
  547. }
  548. }
  549. if (uv_move_current == UV_MODE_ADD_POLYGON) {
  550. int closest = -1;
  551. float closest_dist = 1e20;
  552. for (int i = 0; i < points_prev.size(); i++) {
  553. Vector2 tuv = mtx.xform(points_prev[i]);
  554. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  555. if (dist < 8 && dist < closest_dist) {
  556. closest = i;
  557. closest_dist = dist;
  558. }
  559. }
  560. if (closest != -1) {
  561. if (polygon_create.size() && closest == polygon_create[0]) {
  562. //close
  563. if (polygon_create.size() < 3) {
  564. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  565. error->popup_centered_minsize();
  566. } else {
  567. Array polygons = node->get_polygons();
  568. polygons = polygons.duplicate(); //copy because its a reference
  569. //todo, could check whether it already exists?
  570. polygons.push_back(polygon_create);
  571. undo_redo->create_action(TTR("Add Custom Polygon"));
  572. undo_redo->add_do_method(node, "set_polygons", polygons);
  573. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  574. undo_redo->add_do_method(uv_edit_draw, "update");
  575. undo_redo->add_undo_method(uv_edit_draw, "update");
  576. undo_redo->commit_action();
  577. }
  578. polygon_create.clear();
  579. } else if (polygon_create.find(closest) == -1) {
  580. //add temporarily if not exists
  581. polygon_create.push_back(closest);
  582. }
  583. }
  584. }
  585. if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
  586. Array polygons = node->get_polygons();
  587. polygons = polygons.duplicate(); //copy because its a reference
  588. int erase_index = -1;
  589. for (int i = polygons.size() - 1; i >= 0; i--) {
  590. PoolVector<int> points = polygons[i];
  591. Vector<Vector2> polys;
  592. polys.resize(points.size());
  593. for (int j = 0; j < polys.size(); j++) {
  594. int idx = points[j];
  595. if (idx < 0 || idx >= points_prev.size())
  596. continue;
  597. polys.write[j] = mtx.xform(points_prev[idx]);
  598. }
  599. if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
  600. erase_index = i;
  601. break;
  602. }
  603. }
  604. if (erase_index != -1) {
  605. polygons.remove(erase_index);
  606. undo_redo->create_action(TTR("Remove Custom Polygon"));
  607. undo_redo->add_do_method(node, "set_polygons", polygons);
  608. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  609. undo_redo->add_do_method(uv_edit_draw, "update");
  610. undo_redo->add_undo_method(uv_edit_draw, "update");
  611. undo_redo->commit_action();
  612. }
  613. }
  614. if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
  615. int bone_selected = -1;
  616. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  617. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  618. if (c && c->is_pressed()) {
  619. bone_selected = i;
  620. break;
  621. }
  622. }
  623. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
  624. prev_weights = node->get_bone_weights(bone_selected);
  625. bone_painting = true;
  626. bone_painting_bone = bone_selected;
  627. }
  628. }
  629. } else {
  630. if (uv_drag && !uv_create) {
  631. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  632. undo_redo->create_action(TTR("Transform UV Map"));
  633. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  634. undo_redo->add_undo_method(node, "set_uv", points_prev);
  635. undo_redo->add_do_method(uv_edit_draw, "update");
  636. undo_redo->add_undo_method(uv_edit_draw, "update");
  637. undo_redo->commit_action();
  638. } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
  639. undo_redo->create_action(TTR("Transform Polygon"));
  640. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  641. undo_redo->add_undo_method(node, "set_polygon", points_prev);
  642. undo_redo->add_do_method(uv_edit_draw, "update");
  643. undo_redo->add_undo_method(uv_edit_draw, "update");
  644. undo_redo->commit_action();
  645. }
  646. uv_drag = false;
  647. }
  648. if (bone_painting) {
  649. undo_redo->create_action(TTR("Paint Bone Weights"));
  650. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  651. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  652. undo_redo->add_do_method(uv_edit_draw, "update");
  653. undo_redo->add_undo_method(uv_edit_draw, "update");
  654. undo_redo->commit_action();
  655. bone_painting = false;
  656. }
  657. }
  658. } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
  659. _cancel_editing();
  660. if (bone_painting)
  661. node->set_bone_weights(bone_painting_bone, prev_weights);
  662. uv_edit_draw->update();
  663. } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
  664. uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
  665. } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
  666. uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
  667. }
  668. }
  669. Ref<InputEventMouseMotion> mm = p_input;
  670. if (mm.is_valid()) {
  671. if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
  672. Vector2 drag(mm->get_relative().x, mm->get_relative().y);
  673. uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
  674. uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
  675. } else if (uv_drag) {
  676. Vector2 uv_drag_to = mm->get_position();
  677. uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
  678. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
  679. switch (uv_move_current) {
  680. case UV_MODE_CREATE: {
  681. if (uv_create) {
  682. uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
  683. }
  684. } break;
  685. case UV_MODE_EDIT_POINT: {
  686. PoolVector<Vector2> uv_new = points_prev;
  687. uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
  688. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  689. node->set_uv(uv_new);
  690. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  691. node->set_polygon(uv_new);
  692. }
  693. } break;
  694. case UV_MODE_MOVE: {
  695. PoolVector<Vector2> uv_new = points_prev;
  696. for (int i = 0; i < uv_new.size(); i++)
  697. uv_new.set(i, uv_new[i] + drag);
  698. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  699. node->set_uv(uv_new);
  700. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  701. node->set_polygon(uv_new);
  702. }
  703. } break;
  704. case UV_MODE_ROTATE: {
  705. Vector2 center;
  706. PoolVector<Vector2> uv_new = points_prev;
  707. for (int i = 0; i < uv_new.size(); i++)
  708. center += points_prev[i];
  709. center /= uv_new.size();
  710. float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  711. for (int i = 0; i < uv_new.size(); i++) {
  712. Vector2 rel = points_prev[i] - center;
  713. rel = rel.rotated(angle);
  714. uv_new.set(i, center + rel);
  715. }
  716. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  717. node->set_uv(uv_new);
  718. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  719. node->set_polygon(uv_new);
  720. }
  721. } break;
  722. case UV_MODE_SCALE: {
  723. Vector2 center;
  724. PoolVector<Vector2> uv_new = points_prev;
  725. for (int i = 0; i < uv_new.size(); i++)
  726. center += points_prev[i];
  727. center /= uv_new.size();
  728. float from_dist = uv_drag_from.distance_to(mtx.xform(center));
  729. float to_dist = uv_drag_to.distance_to(mtx.xform(center));
  730. if (from_dist < 2)
  731. break;
  732. float scale = to_dist / from_dist;
  733. for (int i = 0; i < uv_new.size(); i++) {
  734. Vector2 rel = points_prev[i] - center;
  735. rel = rel * scale;
  736. uv_new.set(i, center + rel);
  737. }
  738. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  739. node->set_uv(uv_new);
  740. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  741. node->set_polygon(uv_new);
  742. }
  743. } break;
  744. case UV_MODE_PAINT_WEIGHT:
  745. case UV_MODE_CLEAR_WEIGHT: {
  746. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  747. } break;
  748. default: {
  749. }
  750. }
  751. if (bone_painting) {
  752. PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  753. {
  754. int pc = painted_weights.size();
  755. float amount = bone_paint_strength->get_value();
  756. float radius = bone_paint_radius->get_value() * EDSCALE;
  757. if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
  758. amount = -amount;
  759. }
  760. PoolVector<float>::Write w = painted_weights.write();
  761. PoolVector<float>::Read r = prev_weights.read();
  762. PoolVector<Vector2>::Read rv = points_prev.read();
  763. for (int i = 0; i < pc; i++) {
  764. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  765. w[i] = CLAMP(r[i] + amount, 0, 1);
  766. }
  767. }
  768. }
  769. node->set_bone_weights(bone_painting_bone, painted_weights);
  770. }
  771. uv_edit_draw->update();
  772. CanvasItemEditor::get_singleton()->update_viewport();
  773. } else if (polygon_create.size()) {
  774. uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
  775. uv_edit_draw->update();
  776. } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  777. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  778. uv_edit_draw->update();
  779. }
  780. }
  781. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  782. if (magnify_gesture.is_valid()) {
  783. uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
  784. }
  785. Ref<InputEventPanGesture> pan_gesture = p_input;
  786. if (pan_gesture.is_valid()) {
  787. uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
  788. uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
  789. }
  790. }
  791. void Polygon2DEditor::_uv_scroll_changed(float) {
  792. if (updating_uv_scroll)
  793. return;
  794. uv_draw_ofs.x = uv_hscroll->get_value();
  795. uv_draw_ofs.y = uv_vscroll->get_value();
  796. uv_draw_zoom = uv_zoom->get_value();
  797. uv_edit_draw->update();
  798. }
  799. void Polygon2DEditor::_uv_draw() {
  800. if (!uv_edit->is_visible() || !_get_node())
  801. return;
  802. Ref<Texture> base_tex = node->get_texture();
  803. if (base_tex.is_null())
  804. return;
  805. String warning;
  806. Transform2D mtx;
  807. mtx.elements[2] = -uv_draw_ofs;
  808. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  809. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
  810. uv_edit_draw->draw_texture(base_tex, Point2());
  811. VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
  812. if (snap_show_grid) {
  813. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  814. Size2 s = uv_edit_draw->get_size();
  815. int last_cell = 0;
  816. if (snap_step.x != 0) {
  817. for (int i = 0; i < s.width; i++) {
  818. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  819. if (i == 0)
  820. last_cell = cell;
  821. if (last_cell != cell)
  822. uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  823. last_cell = cell;
  824. }
  825. }
  826. if (snap_step.y != 0) {
  827. for (int i = 0; i < s.height; i++) {
  828. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  829. if (i == 0)
  830. last_cell = cell;
  831. if (last_cell != cell)
  832. uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  833. last_cell = cell;
  834. }
  835. }
  836. }
  837. Array polygons = node->get_polygons();
  838. PoolVector<Vector2> uvs;
  839. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  840. uvs = node->get_uv();
  841. } else { //edit polygon
  842. uvs = node->get_polygon();
  843. }
  844. PoolVector<float>::Read weight_r;
  845. if (uv_edit_mode[3]->is_pressed()) {
  846. int bone_selected = -1;
  847. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  848. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  849. if (c && c->is_pressed()) {
  850. bone_selected = i;
  851. break;
  852. }
  853. }
  854. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  855. weight_r = node->get_bone_weights(bone_selected).read();
  856. }
  857. }
  858. // All UV points are sharp, so use the sharp handle icon
  859. Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
  860. Color poly_line_color = Color(0.9, 0.5, 0.5);
  861. if (polygons.size() || polygon_create.size()) {
  862. poly_line_color.a *= 0.25;
  863. }
  864. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  865. Vector<Color> polygon_fill_color;
  866. {
  867. Color pf = polygon_line_color;
  868. pf.a *= 0.5;
  869. polygon_fill_color.push_back(pf);
  870. }
  871. Color prev_color = Color(0.5, 0.5, 0.5);
  872. Rect2 rect;
  873. int uv_draw_max = uvs.size();
  874. uv_draw_max -= node->get_internal_vertex_count();
  875. if (uv_draw_max < 0) {
  876. uv_draw_max = 0;
  877. }
  878. for (int i = 0; i < uvs.size(); i++) {
  879. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  880. if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
  881. uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
  882. }
  883. Vector2 next_point = uvs[next];
  884. if (uv_create && i == uvs.size() - 1) {
  885. next_point = uv_create_to;
  886. }
  887. if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
  888. uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
  889. }
  890. rect.expand_to(mtx.basis_xform(uvs[i]));
  891. }
  892. for (int i = 0; i < polygons.size(); i++) {
  893. PoolVector<int> points = polygons[i];
  894. Vector<Vector2> polypoints;
  895. for (int j = 0; j < points.size(); j++) {
  896. int next = (j + 1) % points.size();
  897. int idx = points[j];
  898. int idx_next = points[next];
  899. if (idx < 0 || idx >= uvs.size())
  900. continue;
  901. polypoints.push_back(mtx.xform(uvs[idx]));
  902. if (idx_next < 0 || idx_next >= uvs.size())
  903. continue;
  904. uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
  905. }
  906. if (points.size() >= 3) {
  907. uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
  908. }
  909. }
  910. for (int i = 0; i < uvs.size(); i++) {
  911. if (weight_r.ptr()) {
  912. Vector2 draw_pos = mtx.xform(uvs[i]);
  913. float weight = weight_r[i];
  914. uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  915. } else {
  916. if (i < uv_draw_max) {
  917. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
  918. } else {
  919. // Internal vertex
  920. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
  921. }
  922. }
  923. }
  924. if (polygon_create.size()) {
  925. for (int i = 0; i < polygon_create.size(); i++) {
  926. Vector2 from = uvs[polygon_create[i]];
  927. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
  928. uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
  929. }
  930. }
  931. if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  932. NodePath bone_path;
  933. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  934. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  935. if (c && c->is_pressed()) {
  936. bone_path = node->get_bone_path(i);
  937. break;
  938. }
  939. }
  940. //draw skeleton
  941. NodePath skeleton_path = node->get_skeleton();
  942. if (node->has_node(skeleton_path)) {
  943. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
  944. if (skeleton) {
  945. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  946. Bone2D *bone = skeleton->get_bone(i);
  947. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
  948. continue; //not set
  949. bool current = bone_path == skeleton->get_path_to(bone);
  950. bool found_child = false;
  951. for (int j = 0; j < bone->get_child_count(); j++) {
  952. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  953. if (!n)
  954. continue;
  955. found_child = true;
  956. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  957. Transform2D endpoint_xform = bone_xform * n->get_transform();
  958. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  959. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  960. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  961. }
  962. if (!found_child) {
  963. //draw normally
  964. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  965. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
  966. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  967. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  968. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  969. }
  970. }
  971. }
  972. }
  973. //draw paint circle
  974. uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  975. }
  976. rect.position -= uv_edit_draw->get_size();
  977. rect.size += uv_edit_draw->get_size() * 2.0;
  978. updating_uv_scroll = true;
  979. uv_hscroll->set_min(rect.position.x);
  980. uv_hscroll->set_max(rect.position.x + rect.size.x);
  981. if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
  982. uv_hscroll->hide();
  983. } else {
  984. uv_hscroll->show();
  985. uv_hscroll->set_page(uv_edit_draw->get_size().x);
  986. uv_hscroll->set_value(uv_draw_ofs.x);
  987. }
  988. uv_vscroll->set_min(rect.position.y);
  989. uv_vscroll->set_max(rect.position.y + rect.size.y);
  990. if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
  991. uv_vscroll->hide();
  992. } else {
  993. uv_vscroll->show();
  994. uv_vscroll->set_page(uv_edit_draw->get_size().y);
  995. uv_vscroll->set_value(uv_draw_ofs.y);
  996. }
  997. Size2 hmin = uv_hscroll->get_combined_minimum_size();
  998. Size2 vmin = uv_vscroll->get_combined_minimum_size();
  999. // Avoid scrollbar overlapping.
  1000. uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
  1001. uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
  1002. updating_uv_scroll = false;
  1003. }
  1004. void Polygon2DEditor::_bind_methods() {
  1005. ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
  1006. ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
  1007. ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
  1008. ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
  1009. ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
  1010. ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
  1011. ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
  1012. ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
  1013. ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
  1014. ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
  1015. ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
  1016. ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
  1017. ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
  1018. ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
  1019. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1020. ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
  1021. }
  1022. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1023. if (use_snap) {
  1024. p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
  1025. p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
  1026. }
  1027. return p_target;
  1028. }
  1029. Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
  1030. AbstractPolygon2DEditor(p_editor) {
  1031. node = NULL;
  1032. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1033. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
  1034. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1035. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1036. button_uv = memnew(ToolButton);
  1037. add_child(button_uv);
  1038. button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
  1039. button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
  1040. uv_mode = UV_MODE_EDIT_POINT;
  1041. uv_edit = memnew(AcceptDialog);
  1042. add_child(uv_edit);
  1043. uv_edit->set_title(TTR("Polygon 2D UV Editor"));
  1044. uv_edit->set_resizable(true);
  1045. uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
  1046. VBoxContainer *uv_main_vb = memnew(VBoxContainer);
  1047. uv_edit->add_child(uv_main_vb);
  1048. HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
  1049. uv_edit_group.instance();
  1050. uv_edit_mode[0] = memnew(ToolButton);
  1051. uv_mode_hb->add_child(uv_edit_mode[0]);
  1052. uv_edit_mode[0]->set_toggle_mode(true);
  1053. uv_edit_mode[1] = memnew(ToolButton);
  1054. uv_mode_hb->add_child(uv_edit_mode[1]);
  1055. uv_edit_mode[1]->set_toggle_mode(true);
  1056. uv_edit_mode[2] = memnew(ToolButton);
  1057. uv_mode_hb->add_child(uv_edit_mode[2]);
  1058. uv_edit_mode[2]->set_toggle_mode(true);
  1059. uv_edit_mode[3] = memnew(ToolButton);
  1060. uv_mode_hb->add_child(uv_edit_mode[3]);
  1061. uv_edit_mode[3]->set_toggle_mode(true);
  1062. uv_edit_mode[0]->set_text(TTR("UV"));
  1063. uv_edit_mode[0]->set_pressed(true);
  1064. uv_edit_mode[1]->set_text(TTR("Points"));
  1065. uv_edit_mode[2]->set_text(TTR("Polygons"));
  1066. uv_edit_mode[3]->set_text(TTR("Bones"));
  1067. uv_edit_mode[0]->set_button_group(uv_edit_group);
  1068. uv_edit_mode[1]->set_button_group(uv_edit_group);
  1069. uv_edit_mode[2]->set_button_group(uv_edit_group);
  1070. uv_edit_mode[3]->set_button_group(uv_edit_group);
  1071. uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
  1072. uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
  1073. uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
  1074. uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
  1075. uv_mode_hb->add_child(memnew(VSeparator));
  1076. uv_main_vb->add_child(uv_mode_hb);
  1077. for (int i = 0; i < UV_MODE_MAX; i++) {
  1078. uv_button[i] = memnew(ToolButton);
  1079. uv_button[i]->set_toggle_mode(true);
  1080. uv_mode_hb->add_child(uv_button[i]);
  1081. uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
  1082. uv_button[i]->set_focus_mode(FOCUS_NONE);
  1083. }
  1084. uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
  1085. uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
  1086. uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
  1087. #ifdef OSX_ENABLED
  1088. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Command: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Command: Scale"));
  1089. #else
  1090. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
  1091. #endif
  1092. uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
  1093. uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
  1094. uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
  1095. uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1096. uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1097. uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
  1098. uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
  1099. uv_button[UV_MODE_CREATE]->hide();
  1100. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  1101. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  1102. uv_button[UV_MODE_ADD_POLYGON]->hide();
  1103. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  1104. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  1105. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  1106. uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
  1107. bone_paint_strength = memnew(HSlider);
  1108. uv_mode_hb->add_child(bone_paint_strength);
  1109. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1110. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1111. bone_paint_strength->set_min(0);
  1112. bone_paint_strength->set_max(1);
  1113. bone_paint_strength->set_step(0.01);
  1114. bone_paint_strength->set_value(0.5);
  1115. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1116. uv_mode_hb->add_child(bone_paint_radius_label);
  1117. bone_paint_radius = memnew(SpinBox);
  1118. uv_mode_hb->add_child(bone_paint_radius);
  1119. bone_paint_strength->hide();
  1120. bone_paint_radius->hide();
  1121. bone_paint_radius_label->hide();
  1122. bone_paint_radius->set_min(1);
  1123. bone_paint_radius->set_max(100);
  1124. bone_paint_radius->set_step(1);
  1125. bone_paint_radius->set_value(32);
  1126. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1127. uv_main_vb->add_child(uv_main_hsc);
  1128. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1129. uv_edit_draw = memnew(Panel);
  1130. uv_main_hsc->add_child(uv_edit_draw);
  1131. uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
  1132. uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1133. Control *space = memnew(Control);
  1134. uv_mode_hb->add_child(space);
  1135. space->set_h_size_flags(SIZE_EXPAND_FILL);
  1136. uv_menu = memnew(MenuButton);
  1137. uv_mode_hb->add_child(uv_menu);
  1138. uv_menu->set_text(TTR("Edit"));
  1139. uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
  1140. uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
  1141. uv_menu->get_popup()->add_separator();
  1142. uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
  1143. uv_menu->get_popup()->add_separator();
  1144. uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
  1145. uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
  1146. uv_mode_hb->add_child(memnew(VSeparator));
  1147. b_snap_enable = memnew(ToolButton);
  1148. uv_mode_hb->add_child(b_snap_enable);
  1149. b_snap_enable->set_text(TTR("Snap"));
  1150. b_snap_enable->set_focus_mode(FOCUS_NONE);
  1151. b_snap_enable->set_toggle_mode(true);
  1152. b_snap_enable->set_pressed(use_snap);
  1153. b_snap_enable->set_tooltip(TTR("Enable Snap"));
  1154. b_snap_enable->connect("toggled", this, "_set_use_snap");
  1155. b_snap_grid = memnew(ToolButton);
  1156. uv_mode_hb->add_child(b_snap_grid);
  1157. b_snap_grid->set_text(TTR("Grid"));
  1158. b_snap_grid->set_focus_mode(FOCUS_NONE);
  1159. b_snap_grid->set_toggle_mode(true);
  1160. b_snap_grid->set_pressed(snap_show_grid);
  1161. b_snap_grid->set_tooltip(TTR("Show Grid"));
  1162. b_snap_grid->connect("toggled", this, "_set_show_grid");
  1163. grid_settings = memnew(AcceptDialog);
  1164. grid_settings->set_title(TTR("Configure Grid:"));
  1165. add_child(grid_settings);
  1166. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1167. grid_settings->add_child(grid_settings_vb);
  1168. SpinBox *sb_off_x = memnew(SpinBox);
  1169. sb_off_x->set_min(-256);
  1170. sb_off_x->set_max(256);
  1171. sb_off_x->set_step(1);
  1172. sb_off_x->set_value(snap_offset.x);
  1173. sb_off_x->set_suffix("px");
  1174. sb_off_x->connect("value_changed", this, "_set_snap_off_x");
  1175. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1176. SpinBox *sb_off_y = memnew(SpinBox);
  1177. sb_off_y->set_min(-256);
  1178. sb_off_y->set_max(256);
  1179. sb_off_y->set_step(1);
  1180. sb_off_y->set_value(snap_offset.y);
  1181. sb_off_y->set_suffix("px");
  1182. sb_off_y->connect("value_changed", this, "_set_snap_off_y");
  1183. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1184. SpinBox *sb_step_x = memnew(SpinBox);
  1185. sb_step_x->set_min(-256);
  1186. sb_step_x->set_max(256);
  1187. sb_step_x->set_step(1);
  1188. sb_step_x->set_value(snap_step.x);
  1189. sb_step_x->set_suffix("px");
  1190. sb_step_x->connect("value_changed", this, "_set_snap_step_x");
  1191. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1192. SpinBox *sb_step_y = memnew(SpinBox);
  1193. sb_step_y->set_min(-256);
  1194. sb_step_y->set_max(256);
  1195. sb_step_y->set_step(1);
  1196. sb_step_y->set_value(snap_step.y);
  1197. sb_step_y->set_suffix("px");
  1198. sb_step_y->connect("value_changed", this, "_set_snap_step_y");
  1199. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1200. uv_mode_hb->add_child(memnew(VSeparator));
  1201. uv_icon_zoom = memnew(TextureRect);
  1202. uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  1203. uv_mode_hb->add_child(uv_icon_zoom);
  1204. uv_zoom = memnew(HSlider);
  1205. uv_zoom->set_min(0.01);
  1206. uv_zoom->set_max(16);
  1207. uv_zoom->set_value(1);
  1208. uv_zoom->set_step(0.01);
  1209. uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
  1210. uv_mode_hb->add_child(uv_zoom);
  1211. uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
  1212. uv_zoom_value = memnew(SpinBox);
  1213. uv_zoom->share(uv_zoom_value);
  1214. uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
  1215. uv_mode_hb->add_child(uv_zoom_value);
  1216. uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
  1217. uv_vscroll = memnew(VScrollBar);
  1218. uv_vscroll->set_step(0.001);
  1219. uv_edit_draw->add_child(uv_vscroll);
  1220. uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
  1221. uv_hscroll = memnew(HScrollBar);
  1222. uv_hscroll->set_step(0.001);
  1223. uv_edit_draw->add_child(uv_hscroll);
  1224. uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
  1225. bone_scroll_main_vb = memnew(VBoxContainer);
  1226. bone_scroll_main_vb->hide();
  1227. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1228. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1229. bone_scroll_main_vb->add_child(sync_bones);
  1230. sync_bones->set_h_size_flags(0);
  1231. sync_bones->connect("pressed", this, "_sync_bones");
  1232. uv_main_hsc->add_child(bone_scroll_main_vb);
  1233. bone_scroll = memnew(ScrollContainer);
  1234. bone_scroll->set_v_scroll(true);
  1235. bone_scroll->set_h_scroll(false);
  1236. bone_scroll_main_vb->add_child(bone_scroll);
  1237. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1238. bone_scroll_vb = memnew(VBoxContainer);
  1239. bone_scroll->add_child(bone_scroll_vb);
  1240. uv_edit_draw->connect("draw", this, "_uv_draw");
  1241. uv_edit_draw->connect("gui_input", this, "_uv_input");
  1242. uv_draw_zoom = 1.0;
  1243. point_drag_index = -1;
  1244. uv_drag = false;
  1245. uv_create = false;
  1246. updating_uv_scroll = false;
  1247. bone_painting = false;
  1248. error = memnew(AcceptDialog);
  1249. add_child(error);
  1250. uv_edit_draw->set_clip_contents(true);
  1251. }
  1252. Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
  1253. AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
  1254. }