RDPipelineMultisampleState.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <methods>
  10. <method name="add_sample_mask">
  11. <return type="void">
  12. </return>
  13. <argument index="0" name="mask" type="int">
  14. </argument>
  15. <description>
  16. </description>
  17. </method>
  18. <method name="clear_sample_masks">
  19. <return type="void">
  20. </return>
  21. <description>
  22. </description>
  23. </method>
  24. <method name="get_sample_masks" qualifiers="const">
  25. <return type="PackedInt64Array">
  26. </return>
  27. <description>
  28. </description>
  29. </method>
  30. </methods>
  31. <members>
  32. <member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
  33. </member>
  34. <member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
  35. </member>
  36. <member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
  37. </member>
  38. <member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
  39. </member>
  40. <member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
  41. </member>
  42. </members>
  43. <constants>
  44. </constants>
  45. </class>