resource_importer_shader_file.h 1.1 KB

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  1. #ifndef RESOURCE_IMPORTER_SHADER_FILE_H
  2. #define RESOURCE_IMPORTER_SHADER_FILE_H
  3. #include "core/io/resource_importer.h"
  4. class ResourceImporterShaderFile : public ResourceImporter {
  5. GDCLASS(ResourceImporterShaderFile, ResourceImporter);
  6. public:
  7. virtual String get_importer_name() const;
  8. virtual String get_visible_name() const;
  9. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  10. virtual String get_save_extension() const;
  11. virtual String get_resource_type() const;
  12. virtual int get_preset_count() const;
  13. virtual String get_preset_name(int p_idx) const;
  14. virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
  15. virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
  16. virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
  17. ResourceImporterShaderFile();
  18. };
  19. #endif // RESOURCE_IMPORTER_SHADER_FILE_H