shader_file_editor_plugin.cpp 7.4 KB

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  1. #include "shader_file_editor_plugin.h"
  2. #include "core/io/resource_loader.h"
  3. #include "core/io/resource_saver.h"
  4. #include "core/os/keyboard.h"
  5. #include "core/os/os.h"
  6. #include "editor/editor_node.h"
  7. #include "editor/editor_scale.h"
  8. #include "editor/editor_settings.h"
  9. #include "editor/property_editor.h"
  10. #include "servers/display_server.h"
  11. #include "servers/rendering/shader_types.h"
  12. /*** SHADER SCRIPT EDITOR ****/
  13. /*** SCRIPT EDITOR ******/
  14. void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
  15. }
  16. void ShaderFileEditor::_version_selected(int p_option) {
  17. int c = versions->get_current();
  18. StringName version_txt = versions->get_item_metadata(c);
  19. RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
  20. int first_found = -1;
  21. Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_txt);
  22. ERR_FAIL_COND(bytecode.is_null());
  23. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  24. if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
  25. stages[i]->set_icon(Ref<Texture2D>());
  26. continue;
  27. }
  28. Ref<Texture2D> icon;
  29. if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
  30. icon = get_theme_icon("ImportFail", "EditorIcons");
  31. } else {
  32. icon = get_theme_icon("ImportCheck", "EditorIcons");
  33. }
  34. stages[i]->set_icon(icon);
  35. if (first_found == -1) {
  36. first_found = i;
  37. }
  38. if (stages[i]->is_pressed()) {
  39. stage = RD::ShaderStage(i);
  40. break;
  41. }
  42. }
  43. error_text->clear();
  44. if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
  45. if (first_found == -1) {
  46. error_text->add_text(TTR("No valid shader stages found."));
  47. return; //well you did not put any stage I guess?
  48. }
  49. stages[first_found]->set_pressed(true);
  50. stage = RD::ShaderStage(first_found);
  51. }
  52. String error = bytecode->get_stage_compile_error(stage);
  53. error_text->push_font(get_theme_font("source", "EditorFonts"));
  54. if (error == String()) {
  55. error_text->add_text(TTR("Shader stage compiled without errors."));
  56. } else {
  57. error_text->add_text(error);
  58. }
  59. }
  60. void ShaderFileEditor::_update_options() {
  61. ERR_FAIL_COND(shader_file.is_null());
  62. if (shader_file->get_base_error() != String()) {
  63. stage_hb->hide();
  64. versions->hide();
  65. error_text->clear();
  66. error_text->push_font(get_theme_font("source", "EditorFonts"));
  67. error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
  68. error_text->add_text(shader_file->get_base_error());
  69. return;
  70. }
  71. stage_hb->show();
  72. versions->show();
  73. int c = versions->get_current();
  74. //remember current
  75. versions->clear();
  76. Vector<StringName> version_list = shader_file->get_version_list();
  77. if (c >= version_list.size()) {
  78. c = version_list.size() - 1;
  79. }
  80. if (c < 0) {
  81. c = 0;
  82. }
  83. StringName current_version;
  84. for (int i = 0; i < version_list.size(); i++) {
  85. String title = version_list[i];
  86. if (title == "") {
  87. title = "default";
  88. }
  89. Ref<Texture2D> icon;
  90. Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_list[i]);
  91. ERR_FAIL_COND(bytecode.is_null());
  92. bool failed = false;
  93. for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
  94. String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
  95. if (error != String()) {
  96. failed = true;
  97. }
  98. }
  99. if (failed) {
  100. icon = get_theme_icon("ImportFail", "EditorIcons");
  101. } else {
  102. icon = get_theme_icon("ImportCheck", "EditorIcons");
  103. }
  104. versions->add_item(title, icon);
  105. versions->set_item_metadata(i, version_list[i]);
  106. if (i == c) {
  107. versions->select(i);
  108. current_version = version_list[i];
  109. }
  110. }
  111. if (version_list.size() == 0) {
  112. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  113. stages[i]->set_disabled(true);
  114. }
  115. return;
  116. }
  117. Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(current_version);
  118. ERR_FAIL_COND(bytecode.is_null());
  119. int first_valid = -1;
  120. int current = -1;
  121. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  122. Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
  123. String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
  124. bool disable = error == String() && bc.empty();
  125. stages[i]->set_disabled(disable);
  126. if (!disable) {
  127. if (stages[i]->is_pressed()) {
  128. current = i;
  129. }
  130. first_valid = i;
  131. }
  132. }
  133. if (current == -1 && first_valid != -1) {
  134. stages[first_valid]->set_pressed(true);
  135. }
  136. _version_selected(0);
  137. }
  138. void ShaderFileEditor::_notification(int p_what) {
  139. if (p_what == NOTIFICATION_WM_FOCUS_IN) {
  140. if (is_visible_in_tree() && shader_file.is_valid()) {
  141. _update_options();
  142. }
  143. }
  144. }
  145. void ShaderFileEditor::_editor_settings_changed() {
  146. if (is_visible_in_tree() && shader_file.is_valid()) {
  147. _update_options();
  148. }
  149. }
  150. void ShaderFileEditor::_bind_methods() {
  151. }
  152. void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
  153. if (p_shader.is_null()) {
  154. if (shader_file.is_valid()) {
  155. shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
  156. }
  157. return;
  158. }
  159. if (shader_file == p_shader)
  160. return;
  161. shader_file = p_shader;
  162. if (shader_file.is_valid()) {
  163. shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
  164. }
  165. _update_options();
  166. }
  167. void ShaderFileEditor::_shader_changed() {
  168. if (is_visible_in_tree()) {
  169. _update_options();
  170. }
  171. }
  172. ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
  173. ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
  174. singleton = this;
  175. HSplitContainer *main_hs = memnew(HSplitContainer);
  176. add_child(main_hs);
  177. versions = memnew(ItemList);
  178. versions->connect("item_selected", callable_mp(this, &ShaderFileEditor::_version_selected));
  179. versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
  180. main_hs->add_child(versions);
  181. VBoxContainer *main_vb = memnew(VBoxContainer);
  182. main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
  183. main_hs->add_child(main_vb);
  184. static const char *stage_str[RD::SHADER_STAGE_MAX] = {
  185. "Vertex",
  186. "Fragment",
  187. "TessControl",
  188. "TessEval",
  189. "Compute"
  190. };
  191. stage_hb = memnew(HBoxContainer);
  192. main_vb->add_child(stage_hb);
  193. Ref<ButtonGroup> bg;
  194. bg.instance();
  195. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  196. Button *button = memnew(Button(stage_str[i]));
  197. button->set_toggle_mode(true);
  198. button->set_focus_mode(FOCUS_NONE);
  199. stage_hb->add_child(button);
  200. stages[i] = button;
  201. button->set_button_group(bg);
  202. button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i));
  203. }
  204. error_text = memnew(RichTextLabel);
  205. error_text->set_v_size_flags(SIZE_EXPAND_FILL);
  206. main_vb->add_child(error_text);
  207. }
  208. void ShaderFileEditorPlugin::edit(Object *p_object) {
  209. RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
  210. shader_editor->edit(s);
  211. }
  212. bool ShaderFileEditorPlugin::handles(Object *p_object) const {
  213. RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
  214. return shader != nullptr;
  215. }
  216. void ShaderFileEditorPlugin::make_visible(bool p_visible) {
  217. if (p_visible) {
  218. button->show();
  219. editor->make_bottom_panel_item_visible(shader_editor);
  220. } else {
  221. button->hide();
  222. if (shader_editor->is_visible_in_tree())
  223. editor->hide_bottom_panel();
  224. }
  225. }
  226. ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
  227. editor = p_node;
  228. shader_editor = memnew(ShaderFileEditor(p_node));
  229. shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
  230. button = editor->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
  231. button->hide();
  232. }
  233. ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
  234. }