nativescript.h 16 KB

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  1. /*************************************************************************/
  2. /* nativescript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NATIVE_SCRIPT_H
  31. #define NATIVE_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/oa_hash_map.h"
  35. #include "core/ordered_hash_map.h"
  36. #include "core/os/mutex.h"
  37. #include "core/os/thread_safe.h"
  38. #include "core/resource.h"
  39. #include "core/script_language.h"
  40. #include "core/self_list.h"
  41. #include "scene/main/node.h"
  42. #include "modules/gdnative/gdnative.h"
  43. #include <nativescript/godot_nativescript.h>
  44. struct NativeScriptDesc {
  45. struct Method {
  46. godot_instance_method method;
  47. MethodInfo info;
  48. int rpc_mode;
  49. uint16_t rpc_method_id;
  50. String documentation;
  51. };
  52. struct Property {
  53. godot_property_set_func setter;
  54. godot_property_get_func getter;
  55. PropertyInfo info;
  56. Variant default_value;
  57. int rset_mode;
  58. uint16_t rset_property_id;
  59. String documentation;
  60. };
  61. struct Signal {
  62. MethodInfo signal;
  63. String documentation;
  64. };
  65. uint16_t rpc_count;
  66. Map<StringName, Method> methods;
  67. uint16_t rset_count;
  68. OrderedHashMap<StringName, Property> properties;
  69. Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
  70. StringName base;
  71. StringName base_native_type;
  72. NativeScriptDesc *base_data;
  73. godot_instance_create_func create_func;
  74. godot_instance_destroy_func destroy_func;
  75. String documentation;
  76. const void *type_tag;
  77. bool is_tool;
  78. inline NativeScriptDesc() :
  79. rpc_count(0),
  80. methods(),
  81. rset_count(0),
  82. properties(),
  83. signals_(),
  84. base(),
  85. base_native_type(),
  86. documentation(),
  87. type_tag(nullptr) {
  88. zeromem(&create_func, sizeof(godot_instance_create_func));
  89. zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
  90. }
  91. };
  92. class NativeScript : public Script {
  93. GDCLASS(NativeScript, Script);
  94. #ifdef TOOLS_ENABLED
  95. Set<PlaceHolderScriptInstance *> placeholders;
  96. void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  97. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  98. #endif
  99. friend class NativeScriptInstance;
  100. friend class NativeScriptLanguage;
  101. friend class NativeReloadNode;
  102. friend class GDNativeLibrary;
  103. Ref<GDNativeLibrary> library;
  104. String lib_path;
  105. String class_name;
  106. String script_class_name;
  107. String script_class_icon_path;
  108. Mutex owners_lock;
  109. Set<Object *> instance_owners;
  110. protected:
  111. static void _bind_methods();
  112. public:
  113. inline NativeScriptDesc *get_script_desc() const;
  114. void set_class_name(String p_class_name);
  115. String get_class_name() const;
  116. void set_library(Ref<GDNativeLibrary> p_library);
  117. Ref<GDNativeLibrary> get_library() const;
  118. void set_script_class_name(String p_type);
  119. String get_script_class_name() const;
  120. void set_script_class_icon_path(String p_icon_path);
  121. String get_script_class_icon_path() const;
  122. virtual bool can_instance() const;
  123. virtual Ref<Script> get_base_script() const; //for script inheritance
  124. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  125. virtual ScriptInstance *instance_create(Object *p_this);
  126. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  127. virtual bool instance_has(const Object *p_this) const;
  128. virtual bool has_source_code() const;
  129. virtual String get_source_code() const;
  130. virtual void set_source_code(const String &p_code);
  131. virtual Error reload(bool p_keep_state = false);
  132. virtual bool has_method(const StringName &p_method) const;
  133. virtual MethodInfo get_method_info(const StringName &p_method) const;
  134. virtual bool is_tool() const;
  135. virtual bool is_valid() const;
  136. virtual ScriptLanguage *get_language() const;
  137. virtual bool has_script_signal(const StringName &p_signal) const;
  138. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  139. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  140. virtual void update_exports(); //editor tool
  141. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  142. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  143. virtual Vector<ScriptNetData> get_rpc_methods() const;
  144. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  145. virtual StringName get_rpc_method(uint16_t p_id) const;
  146. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
  147. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  148. virtual Vector<ScriptNetData> get_rset_properties() const;
  149. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  150. virtual StringName get_rset_property(uint16_t p_id) const;
  151. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
  152. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  153. String get_class_documentation() const;
  154. String get_method_documentation(const StringName &p_method) const;
  155. String get_signal_documentation(const StringName &p_signal_name) const;
  156. String get_property_documentation(const StringName &p_path) const;
  157. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  158. NativeScript();
  159. ~NativeScript();
  160. };
  161. class NativeScriptInstance : public ScriptInstance {
  162. friend class NativeScript;
  163. Object *owner;
  164. Ref<NativeScript> script;
  165. #ifdef DEBUG_ENABLED
  166. StringName current_method_call;
  167. #endif
  168. void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
  169. public:
  170. void *userdata;
  171. virtual bool set(const StringName &p_name, const Variant &p_value);
  172. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  173. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  174. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  175. virtual void get_method_list(List<MethodInfo> *p_list) const;
  176. virtual bool has_method(const StringName &p_method) const;
  177. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  178. virtual void notification(int p_notification);
  179. String to_string(bool *r_valid);
  180. virtual Ref<Script> get_script() const;
  181. virtual Vector<ScriptNetData> get_rpc_methods() const;
  182. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  183. virtual StringName get_rpc_method(uint16_t p_id) const;
  184. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
  185. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  186. virtual Vector<ScriptNetData> get_rset_properties() const;
  187. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  188. virtual StringName get_rset_property(uint16_t p_id) const;
  189. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
  190. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  191. virtual ScriptLanguage *get_language();
  192. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  193. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  194. virtual void refcount_incremented();
  195. virtual bool refcount_decremented();
  196. ~NativeScriptInstance();
  197. };
  198. class NativeReloadNode;
  199. class NativeScriptLanguage : public ScriptLanguage {
  200. friend class NativeScript;
  201. friend class NativeScriptInstance;
  202. friend class NativeReloadNode;
  203. private:
  204. static NativeScriptLanguage *singleton;
  205. int lang_idx;
  206. void _unload_stuff(bool p_reload = false);
  207. Mutex mutex;
  208. #ifndef NO_THREADS
  209. Set<Ref<GDNativeLibrary>> libs_to_init;
  210. Set<NativeScript *> scripts_to_register;
  211. volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
  212. void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
  213. #endif
  214. void init_library(const Ref<GDNativeLibrary> &lib);
  215. void register_script(NativeScript *script);
  216. void unregister_script(NativeScript *script);
  217. void call_libraries_cb(const StringName &name);
  218. Vector<Pair<bool, godot_instance_binding_functions>> binding_functions;
  219. Set<Vector<void *> *> binding_instances;
  220. Map<int, HashMap<StringName, const void *>> global_type_tags;
  221. struct ProfileData {
  222. StringName signature;
  223. uint64_t call_count;
  224. uint64_t self_time;
  225. uint64_t total_time;
  226. uint64_t frame_call_count;
  227. uint64_t frame_self_time;
  228. uint64_t frame_total_time;
  229. uint64_t last_frame_call_count;
  230. uint64_t last_frame_self_time;
  231. uint64_t last_frame_total_time;
  232. };
  233. Map<StringName, ProfileData> profile_data;
  234. bool profiling;
  235. public:
  236. // These two maps must only be touched on the main thread
  237. Map<String, Map<StringName, NativeScriptDesc>> library_classes;
  238. Map<String, Ref<GDNative>> library_gdnatives;
  239. Map<String, Set<NativeScript *>> library_script_users;
  240. StringName _init_call_type;
  241. StringName _init_call_name;
  242. StringName _terminate_call_name;
  243. StringName _noarg_call_type;
  244. StringName _frame_call_name;
  245. #ifndef NO_THREADS
  246. StringName _thread_enter_call_name;
  247. StringName _thread_exit_call_name;
  248. #endif
  249. NativeScriptLanguage();
  250. ~NativeScriptLanguage();
  251. inline static NativeScriptLanguage *get_singleton() {
  252. return singleton;
  253. }
  254. void _hacky_api_anchor();
  255. _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
  256. #ifndef NO_THREADS
  257. virtual void thread_enter();
  258. virtual void thread_exit();
  259. #endif
  260. virtual void frame();
  261. virtual String get_name() const;
  262. virtual void init();
  263. virtual String get_type() const;
  264. virtual String get_extension() const;
  265. virtual Error execute_file(const String &p_path);
  266. virtual void finish();
  267. virtual void get_reserved_words(List<String> *p_words) const;
  268. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  269. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  270. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  271. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  272. virtual Script *create_script() const;
  273. virtual bool has_named_classes() const;
  274. virtual bool supports_builtin_mode() const;
  275. virtual int find_function(const String &p_function, const String &p_code) const;
  276. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  277. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  278. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  279. virtual String debug_get_error() const;
  280. virtual int debug_get_stack_level_count() const;
  281. virtual int debug_get_stack_level_line(int p_level) const;
  282. virtual String debug_get_stack_level_function(int p_level) const;
  283. virtual String debug_get_stack_level_source(int p_level) const;
  284. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  285. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  286. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  287. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
  288. virtual void reload_all_scripts();
  289. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  290. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  291. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  292. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  293. virtual void profiling_start();
  294. virtual void profiling_stop();
  295. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  296. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  297. int register_binding_functions(godot_instance_binding_functions p_binding_functions);
  298. void unregister_binding_functions(int p_idx);
  299. void *get_instance_binding_data(int p_idx, Object *p_object);
  300. virtual void *alloc_instance_binding_data(Object *p_object);
  301. virtual void free_instance_binding_data(void *p_data);
  302. virtual void refcount_incremented_instance_binding(Object *p_object);
  303. virtual bool refcount_decremented_instance_binding(Object *p_object);
  304. void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
  305. const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
  306. virtual bool handles_global_class_type(const String &p_type) const;
  307. virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
  308. void profiling_add_data(StringName p_signature, uint64_t p_time);
  309. };
  310. inline NativeScriptDesc *NativeScript::get_script_desc() const {
  311. Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
  312. return E ? &E->get() : nullptr;
  313. }
  314. class NativeReloadNode : public Node {
  315. GDCLASS(NativeReloadNode, Node);
  316. bool unloaded;
  317. public:
  318. static void _bind_methods();
  319. void _notification(int p_what);
  320. NativeReloadNode() :
  321. unloaded(false) {}
  322. };
  323. class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
  324. public:
  325. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
  326. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  327. virtual bool handles_type(const String &p_type) const;
  328. virtual String get_resource_type(const String &p_path) const;
  329. };
  330. class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
  331. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  332. virtual bool recognize(const RES &p_resource) const;
  333. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  334. };
  335. #endif // GDNATIVE_H