gdscript.h 23 KB

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  1. /*************************************************************************/
  2. /* gdscript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/io/resource_loader.h"
  35. #include "core/io/resource_saver.h"
  36. #include "core/script_language.h"
  37. #include "gdscript_function.h"
  38. class GDScriptNativeClass : public Reference {
  39. GDCLASS(GDScriptNativeClass, Reference);
  40. StringName name;
  41. protected:
  42. bool _get(const StringName &p_name, Variant &r_ret) const;
  43. static void _bind_methods();
  44. public:
  45. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  46. Variant _new();
  47. Object *instance();
  48. GDScriptNativeClass(const StringName &p_name);
  49. };
  50. class GDScript : public Script {
  51. GDCLASS(GDScript, Script);
  52. bool tool;
  53. bool valid;
  54. struct MemberInfo {
  55. int index;
  56. StringName setter;
  57. StringName getter;
  58. MultiplayerAPI::RPCMode rpc_mode;
  59. GDScriptDataType data_type;
  60. };
  61. friend class GDScriptInstance;
  62. friend class GDScriptFunction;
  63. friend class GDScriptCompiler;
  64. friend class GDScriptFunctions;
  65. friend class GDScriptLanguage;
  66. Ref<GDScriptNativeClass> native;
  67. Ref<GDScript> base;
  68. GDScript *_base; //fast pointer access
  69. GDScript *_owner; //for subclasses
  70. Set<StringName> members; //members are just indices to the instanced script.
  71. Map<StringName, Variant> constants;
  72. Map<StringName, GDScriptFunction *> member_functions;
  73. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  74. Map<StringName, Ref<GDScript>> subclasses;
  75. Map<StringName, Vector<StringName>> _signals;
  76. Vector<ScriptNetData> rpc_functions;
  77. Vector<ScriptNetData> rpc_variables;
  78. #ifdef TOOLS_ENABLED
  79. Map<StringName, int> member_lines;
  80. Map<StringName, Variant> member_default_values;
  81. List<PropertyInfo> members_cache;
  82. Map<StringName, Variant> member_default_values_cache;
  83. Ref<GDScript> base_cache;
  84. Set<ObjectID> inheriters_cache;
  85. bool source_changed_cache;
  86. bool placeholder_fallback_enabled;
  87. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  88. #endif
  89. Map<StringName, PropertyInfo> member_info;
  90. GDScriptFunction *initializer; //direct pointer to _init , faster to locate
  91. int subclass_count;
  92. Set<Object *> instances;
  93. //exported members
  94. String source;
  95. String path;
  96. String name;
  97. String fully_qualified_name;
  98. SelfList<GDScript> script_list;
  99. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
  100. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  101. #ifdef TOOLS_ENABLED
  102. Set<PlaceHolderScriptInstance *> placeholders;
  103. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  104. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  105. #endif
  106. #ifdef DEBUG_ENABLED
  107. Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
  108. #endif
  109. bool _update_exports();
  110. void _save_orphaned_subclasses();
  111. void _init_rpc_methods_properties();
  112. protected:
  113. bool _get(const StringName &p_name, Variant &r_ret) const;
  114. bool _set(const StringName &p_name, const Variant &p_value);
  115. void _get_property_list(List<PropertyInfo> *p_properties) const;
  116. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  117. //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  118. static void _bind_methods();
  119. public:
  120. virtual bool is_valid() const { return valid; }
  121. const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
  122. const Map<StringName, Variant> &get_constants() const { return constants; }
  123. const Set<StringName> &get_members() const { return members; }
  124. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  125. CRASH_COND(!member_indices.has(p_member));
  126. return member_indices[p_member].data_type;
  127. }
  128. const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  129. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  130. const String &get_script_class_name() const { return name; }
  131. virtual bool has_script_signal(const StringName &p_signal) const;
  132. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  133. bool is_tool() const { return tool; }
  134. Ref<GDScript> get_base() const;
  135. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  136. const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  137. StringName debug_get_member_by_index(int p_idx) const;
  138. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  139. virtual bool can_instance() const;
  140. virtual Ref<Script> get_base_script() const;
  141. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  142. virtual ScriptInstance *instance_create(Object *p_this);
  143. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  144. virtual bool instance_has(const Object *p_this) const;
  145. virtual bool has_source_code() const;
  146. virtual String get_source_code() const;
  147. virtual void set_source_code(const String &p_code);
  148. virtual void update_exports();
  149. virtual Error reload(bool p_keep_state = false);
  150. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  151. Error load_source_code(const String &p_path);
  152. Error load_byte_code(const String &p_path);
  153. Vector<uint8_t> get_as_byte_code() const;
  154. bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  155. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  156. virtual bool has_method(const StringName &p_method) const;
  157. virtual MethodInfo get_method_info(const StringName &p_method) const;
  158. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  159. virtual ScriptLanguage *get_language() const;
  160. virtual int get_member_line(const StringName &p_member) const {
  161. #ifdef TOOLS_ENABLED
  162. if (member_lines.has(p_member))
  163. return member_lines[p_member];
  164. else
  165. #endif
  166. return -1;
  167. }
  168. virtual void get_constants(Map<StringName, Variant> *p_constants);
  169. virtual void get_members(Set<StringName> *p_members);
  170. virtual Vector<ScriptNetData> get_rpc_methods() const;
  171. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  172. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  173. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  174. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  175. virtual Vector<ScriptNetData> get_rset_properties() const;
  176. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  177. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  178. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  179. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  180. #ifdef TOOLS_ENABLED
  181. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  182. #endif
  183. GDScript();
  184. ~GDScript();
  185. };
  186. class GDScriptInstance : public ScriptInstance {
  187. friend class GDScript;
  188. friend class GDScriptFunction;
  189. friend class GDScriptFunctions;
  190. friend class GDScriptCompiler;
  191. ObjectID owner_id;
  192. Object *owner;
  193. Ref<GDScript> script;
  194. #ifdef DEBUG_ENABLED
  195. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  196. #endif
  197. Vector<Variant> members;
  198. bool base_ref;
  199. void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
  200. public:
  201. virtual Object *get_owner() { return owner; }
  202. virtual bool set(const StringName &p_name, const Variant &p_value);
  203. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  204. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  205. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  206. virtual void get_method_list(List<MethodInfo> *p_list) const;
  207. virtual bool has_method(const StringName &p_method) const;
  208. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  209. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  210. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  211. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  212. virtual void notification(int p_notification);
  213. String to_string(bool *r_valid);
  214. virtual Ref<Script> get_script() const;
  215. virtual ScriptLanguage *get_language();
  216. void set_path(const String &p_path);
  217. void reload_members();
  218. virtual Vector<ScriptNetData> get_rpc_methods() const;
  219. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  220. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  221. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  222. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  223. virtual Vector<ScriptNetData> get_rset_properties() const;
  224. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  225. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  226. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  227. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  228. GDScriptInstance();
  229. ~GDScriptInstance();
  230. };
  231. #ifdef DEBUG_ENABLED
  232. struct GDScriptWarning {
  233. enum Code {
  234. UNASSIGNED_VARIABLE, // Variable used but never assigned
  235. UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
  236. UNUSED_VARIABLE, // Local variable is declared but never used
  237. SHADOWED_VARIABLE, // Variable name shadowed by other variable
  238. UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
  239. UNUSED_ARGUMENT, // Function argument is never used
  240. UNREACHABLE_CODE, // Code after a return statement
  241. STANDALONE_EXPRESSION, // Expression not assigned to a variable
  242. VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
  243. NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
  244. FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
  245. VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
  246. FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
  247. FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
  248. INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
  249. UNUSED_SIGNAL, // Signal is defined but never emitted
  250. RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
  251. PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
  252. CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
  253. FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
  254. INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
  255. UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
  256. UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
  257. UNSAFE_CAST, // Cast used in an unknown type
  258. UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
  259. DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
  260. STANDALONE_TERNARY, // Return value of ternary expression is discarded
  261. WARNING_MAX,
  262. } code;
  263. Vector<String> symbols;
  264. int line;
  265. String get_name() const;
  266. String get_message() const;
  267. static String get_name_from_code(Code p_code);
  268. static Code get_code_from_name(const String &p_name);
  269. GDScriptWarning() :
  270. code(WARNING_MAX),
  271. line(-1) {}
  272. };
  273. #endif // DEBUG_ENABLED
  274. class GDScriptLanguage : public ScriptLanguage {
  275. static GDScriptLanguage *singleton;
  276. Variant *_global_array;
  277. Vector<Variant> global_array;
  278. Map<StringName, int> globals;
  279. Map<StringName, Variant> named_globals;
  280. struct CallLevel {
  281. Variant *stack;
  282. GDScriptFunction *function;
  283. GDScriptInstance *instance;
  284. int *ip;
  285. int *line;
  286. };
  287. int _debug_parse_err_line;
  288. String _debug_parse_err_file;
  289. String _debug_error;
  290. int _debug_call_stack_pos;
  291. int _debug_max_call_stack;
  292. CallLevel *_call_stack;
  293. void _add_global(const StringName &p_name, const Variant &p_value);
  294. friend class GDScriptInstance;
  295. Mutex lock;
  296. friend class GDScript;
  297. SelfList<GDScript>::List script_list;
  298. friend class GDScriptFunction;
  299. SelfList<GDScriptFunction>::List function_list;
  300. bool profiling;
  301. uint64_t script_frame_time;
  302. Map<String, ObjectID> orphan_subclasses;
  303. public:
  304. int calls;
  305. bool debug_break(const String &p_error, bool p_allow_continue = true);
  306. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  307. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  308. if (Thread::get_main_id() != Thread::get_caller_id())
  309. return; //no support for other threads than main for now
  310. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0)
  311. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  312. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  313. //stack overflow
  314. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  315. EngineDebugger::get_script_debugger()->debug(this);
  316. return;
  317. }
  318. _call_stack[_debug_call_stack_pos].stack = p_stack;
  319. _call_stack[_debug_call_stack_pos].instance = p_instance;
  320. _call_stack[_debug_call_stack_pos].function = p_function;
  321. _call_stack[_debug_call_stack_pos].ip = p_ip;
  322. _call_stack[_debug_call_stack_pos].line = p_line;
  323. _debug_call_stack_pos++;
  324. }
  325. _FORCE_INLINE_ void exit_function() {
  326. if (Thread::get_main_id() != Thread::get_caller_id())
  327. return; //no support for other threads than main for now
  328. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0)
  329. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  330. if (_debug_call_stack_pos == 0) {
  331. _debug_error = "Stack Underflow (Engine Bug)";
  332. EngineDebugger::get_script_debugger()->debug(this);
  333. return;
  334. }
  335. _debug_call_stack_pos--;
  336. }
  337. virtual Vector<StackInfo> debug_get_current_stack_info() {
  338. if (Thread::get_main_id() != Thread::get_caller_id())
  339. return Vector<StackInfo>();
  340. Vector<StackInfo> csi;
  341. csi.resize(_debug_call_stack_pos);
  342. for (int i = 0; i < _debug_call_stack_pos; i++) {
  343. csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  344. if (_call_stack[i].function) {
  345. csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  346. csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
  347. }
  348. }
  349. return csi;
  350. }
  351. struct {
  352. StringName _init;
  353. StringName _notification;
  354. StringName _set;
  355. StringName _get;
  356. StringName _get_property_list;
  357. StringName _script_source;
  358. } strings;
  359. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  360. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  361. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
  362. _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  363. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  364. virtual String get_name() const;
  365. /* LANGUAGE FUNCTIONS */
  366. virtual void init();
  367. virtual String get_type() const;
  368. virtual String get_extension() const;
  369. virtual Error execute_file(const String &p_path);
  370. virtual void finish();
  371. /* EDITOR FUNCTIONS */
  372. virtual void get_reserved_words(List<String> *p_words) const;
  373. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  374. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  375. virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
  376. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  377. virtual bool is_using_templates();
  378. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  379. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  380. virtual Script *create_script() const;
  381. virtual bool has_named_classes() const;
  382. virtual bool supports_builtin_mode() const;
  383. virtual bool can_inherit_from_file() { return true; }
  384. virtual int find_function(const String &p_function, const String &p_code) const;
  385. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  386. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
  387. #ifdef TOOLS_ENABLED
  388. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
  389. #endif
  390. virtual String _get_indentation() const;
  391. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  392. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  393. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
  394. virtual void remove_named_global_constant(const StringName &p_name);
  395. /* DEBUGGER FUNCTIONS */
  396. virtual String debug_get_error() const;
  397. virtual int debug_get_stack_level_count() const;
  398. virtual int debug_get_stack_level_line(int p_level) const;
  399. virtual String debug_get_stack_level_function(int p_level) const;
  400. virtual String debug_get_stack_level_source(int p_level) const;
  401. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  402. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  403. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  404. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  405. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  406. virtual void reload_all_scripts();
  407. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  408. virtual void frame();
  409. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  410. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  411. virtual void profiling_start();
  412. virtual void profiling_stop();
  413. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  414. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  415. /* LOADER FUNCTIONS */
  416. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  417. /* GLOBAL CLASSES */
  418. virtual bool handles_global_class_type(const String &p_type) const;
  419. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
  420. void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
  421. Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
  422. GDScriptLanguage();
  423. ~GDScriptLanguage();
  424. };
  425. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  426. public:
  427. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
  428. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  429. virtual bool handles_type(const String &p_type) const;
  430. virtual String get_resource_type(const String &p_path) const;
  431. virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
  432. };
  433. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  434. public:
  435. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  436. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  437. virtual bool recognize(const RES &p_resource) const;
  438. };
  439. #endif // GDSCRIPT_H