csharp_script.h 21 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "core/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. #ifdef TOOLS_ENABLED
  41. #include "editor/editor_plugin.h"
  42. #endif
  43. class CSharpScript;
  44. class CSharpInstance;
  45. class CSharpLanguage;
  46. #ifdef NO_SAFE_CAST
  47. template <typename TScriptInstance, typename TScriptLanguage>
  48. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  49. if (!p_inst)
  50. return nullptr;
  51. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr;
  52. }
  53. #else
  54. template <typename TScriptInstance, typename TScriptLanguage>
  55. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  56. return dynamic_cast<TScriptInstance *>(p_inst);
  57. }
  58. #endif
  59. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  60. class CSharpScript : public Script {
  61. GDCLASS(CSharpScript, Script);
  62. public:
  63. struct SignalParameter {
  64. String name;
  65. Variant::Type type;
  66. bool nil_is_variant = false;
  67. };
  68. struct EventSignal {
  69. GDMonoField *field = nullptr;
  70. GDMonoMethod *invoke_method = nullptr;
  71. Vector<SignalParameter> parameters;
  72. };
  73. private:
  74. friend class CSharpInstance;
  75. friend class CSharpLanguage;
  76. friend struct CSharpScriptDepSort;
  77. bool tool = false;
  78. bool valid = false;
  79. bool builtin;
  80. GDMonoClass *base = nullptr;
  81. GDMonoClass *native = nullptr;
  82. GDMonoClass *script_class = nullptr;
  83. Ref<CSharpScript> base_cache; // TODO what's this for?
  84. Set<Object *> instances;
  85. #ifdef GD_MONO_HOT_RELOAD
  86. struct StateBackup {
  87. // TODO
  88. // Replace with buffer containing the serialized state of managed scripts.
  89. // Keep variant state backup to use only with script instance placeholders.
  90. List<Pair<StringName, Variant>> properties;
  91. List<Pair<StringName, Array>> event_signals;
  92. };
  93. Set<ObjectID> pending_reload_instances;
  94. Map<ObjectID, StateBackup> pending_reload_state;
  95. StringName tied_class_name_for_reload;
  96. StringName tied_class_namespace_for_reload;
  97. #endif
  98. String source;
  99. StringName name;
  100. SelfList<CSharpScript> script_list = this;
  101. Map<StringName, Vector<SignalParameter>> _signals;
  102. Map<StringName, EventSignal> event_signals;
  103. bool signals_invalidated = true;
  104. Vector<ScriptNetData> rpc_functions;
  105. Vector<ScriptNetData> rpc_variables;
  106. #ifdef TOOLS_ENABLED
  107. List<PropertyInfo> exported_members_cache; // members_cache
  108. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  109. Set<PlaceHolderScriptInstance *> placeholders;
  110. bool source_changed_cache = false;
  111. bool placeholder_fallback_enabled = false;
  112. bool exports_invalidated = true;
  113. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  114. void _update_member_info_no_exports();
  115. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  116. #endif
  117. Map<StringName, PropertyInfo> member_info;
  118. void _clear();
  119. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  120. bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
  121. bool _update_exports();
  122. #ifdef TOOLS_ENABLED
  123. bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
  124. static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
  125. #endif
  126. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
  127. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  128. // Do not use unless you know what you are doing
  129. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  130. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
  131. static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
  132. MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
  133. protected:
  134. static void _bind_methods();
  135. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  136. virtual void _resource_path_changed();
  137. bool _get(const StringName &p_name, Variant &r_ret) const;
  138. bool _set(const StringName &p_name, const Variant &p_value);
  139. void _get_property_list(List<PropertyInfo> *p_properties) const;
  140. public:
  141. virtual bool can_instance() const;
  142. virtual StringName get_instance_base_type() const;
  143. virtual ScriptInstance *instance_create(Object *p_this);
  144. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  145. virtual bool instance_has(const Object *p_this) const;
  146. virtual bool has_source_code() const;
  147. virtual String get_source_code() const;
  148. virtual void set_source_code(const String &p_code);
  149. virtual Error reload(bool p_keep_state = false);
  150. virtual bool has_script_signal(const StringName &p_signal) const;
  151. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  152. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  153. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  154. virtual void update_exports();
  155. virtual bool is_tool() const { return tool; }
  156. virtual bool is_valid() const { return valid; }
  157. virtual Ref<Script> get_base_script() const;
  158. virtual ScriptLanguage *get_language() const;
  159. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  160. bool has_method(const StringName &p_method) const;
  161. MethodInfo get_method_info(const StringName &p_method) const;
  162. virtual int get_member_line(const StringName &p_member) const;
  163. virtual Vector<ScriptNetData> get_rpc_methods() const;
  164. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  165. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  166. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  167. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  168. virtual Vector<ScriptNetData> get_rset_properties() const;
  169. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  170. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  171. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  172. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  173. #ifdef TOOLS_ENABLED
  174. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  175. #endif
  176. Error load_source_code(const String &p_path);
  177. StringName get_script_name() const;
  178. CSharpScript();
  179. ~CSharpScript();
  180. };
  181. class CSharpInstance : public ScriptInstance {
  182. friend class CSharpScript;
  183. friend class CSharpLanguage;
  184. Object *owner = nullptr;
  185. bool base_ref = false;
  186. bool ref_dying = false;
  187. bool unsafe_referenced = false;
  188. bool predelete_notified = false;
  189. bool destructing_script_instance = false;
  190. Ref<CSharpScript> script;
  191. MonoGCHandleData gchandle;
  192. Vector<Callable> event_signal_callables;
  193. bool _reference_owner_unsafe();
  194. /*
  195. * If true is returned, the caller must memdelete the script instance's owner.
  196. */
  197. bool _unreference_owner_unsafe();
  198. /*
  199. * If nullptr is returned, the caller must destroy the script instance by removing it from its owner.
  200. */
  201. MonoObject *_internal_new_managed();
  202. // Do not use unless you know what you are doing
  203. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  204. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle);
  205. void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
  206. void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state);
  207. void get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state);
  208. public:
  209. MonoObject *get_mono_object() const;
  210. _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
  211. virtual Object *get_owner();
  212. virtual bool set(const StringName &p_name, const Variant &p_value);
  213. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  214. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  215. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  216. /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
  217. virtual bool has_method(const StringName &p_method) const;
  218. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  219. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  220. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  221. void mono_object_disposed(MonoObject *p_obj);
  222. /*
  223. * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, ifevent_signal
  224. * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
  225. */
  226. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
  227. void connect_event_signals();
  228. void disconnect_event_signals();
  229. virtual void refcount_incremented();
  230. virtual bool refcount_decremented();
  231. virtual Vector<ScriptNetData> get_rpc_methods() const;
  232. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  233. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  234. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  235. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  236. virtual Vector<ScriptNetData> get_rset_properties() const;
  237. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  238. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  239. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  240. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  241. virtual void notification(int p_notification);
  242. void _call_notification(int p_notification);
  243. virtual String to_string(bool *r_valid);
  244. virtual Ref<Script> get_script() const;
  245. virtual ScriptLanguage *get_language();
  246. CSharpInstance(const Ref<CSharpScript> &p_script);
  247. ~CSharpInstance();
  248. };
  249. struct CSharpScriptBinding {
  250. bool inited;
  251. StringName type_name;
  252. GDMonoClass *wrapper_class;
  253. MonoGCHandleData gchandle;
  254. Object *owner;
  255. CSharpScriptBinding() :
  256. inited(false),
  257. wrapper_class(nullptr),
  258. owner(nullptr) {
  259. }
  260. };
  261. class ManagedCallableMiddleman : public Object {
  262. GDCLASS(ManagedCallableMiddleman, Object);
  263. };
  264. class CSharpLanguage : public ScriptLanguage {
  265. friend class CSharpScript;
  266. friend class CSharpInstance;
  267. static CSharpLanguage *singleton;
  268. bool finalizing = false;
  269. bool finalized = false;
  270. GDMono *gdmono = nullptr;
  271. SelfList<CSharpScript>::List script_list;
  272. Mutex script_instances_mutex;
  273. Mutex script_gchandle_release_mutex;
  274. Mutex language_bind_mutex;
  275. Map<Object *, CSharpScriptBinding> script_bindings;
  276. #ifdef DEBUG_ENABLED
  277. // List of unsafe object references
  278. Map<ObjectID, int> unsafe_object_references;
  279. Mutex unsafe_object_references_lock;
  280. #endif
  281. ManagedCallableMiddleman *managed_callable_middleman = memnew(ManagedCallableMiddleman);
  282. struct StringNameCache {
  283. StringName _signal_callback;
  284. StringName _set;
  285. StringName _get;
  286. StringName _get_property_list;
  287. StringName _notification;
  288. StringName _script_source;
  289. StringName dotctor; // .ctor
  290. StringName on_before_serialize; // OnBeforeSerialize
  291. StringName on_after_deserialize; // OnAfterDeserialize
  292. StringName delegate_invoke_method_name;
  293. StringNameCache();
  294. };
  295. int lang_idx = -1;
  296. Dictionary scripts_metadata;
  297. bool scripts_metadata_invalidated = true;
  298. // For debug_break and debug_break_parse
  299. int _debug_parse_err_line = -1;
  300. String _debug_parse_err_file;
  301. String _debug_error;
  302. void _load_scripts_metadata();
  303. friend class GDMono;
  304. void _on_scripts_domain_unloaded();
  305. #ifdef TOOLS_ENABLED
  306. EditorPlugin *godotsharp_editor = nullptr;
  307. static void _editor_init_callback();
  308. #endif
  309. public:
  310. StringNameCache string_names;
  311. const Mutex &get_language_bind_mutex() { return language_bind_mutex; }
  312. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  313. void set_language_index(int p_idx);
  314. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  315. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  316. #ifdef TOOLS_ENABLED
  317. _FORCE_INLINE_ EditorPlugin *get_godotsharp_editor() const { return godotsharp_editor; }
  318. #endif
  319. static void release_script_gchandle(MonoGCHandleData &p_gchandle);
  320. static void release_script_gchandle(MonoObject *p_expected_obj, MonoGCHandleData &p_gchandle);
  321. bool debug_break(const String &p_error, bool p_allow_continue = true);
  322. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  323. #ifdef GD_MONO_HOT_RELOAD
  324. bool is_assembly_reloading_needed();
  325. void reload_assemblies(bool p_soft_reload);
  326. #endif
  327. _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
  328. return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
  329. }
  330. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
  331. if (scripts_metadata_invalidated)
  332. _load_scripts_metadata();
  333. return scripts_metadata;
  334. }
  335. _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; }
  336. virtual String get_name() const;
  337. /* LANGUAGE FUNCTIONS */
  338. virtual String get_type() const;
  339. virtual String get_extension() const;
  340. virtual Error execute_file(const String &p_path);
  341. virtual void init();
  342. virtual void finish();
  343. /* EDITOR FUNCTIONS */
  344. virtual void get_reserved_words(List<String> *p_words) const;
  345. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  346. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  347. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  348. virtual bool is_using_templates();
  349. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  350. /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const { return true; }
  351. virtual String validate_path(const String &p_path) const;
  352. virtual Script *create_script() const;
  353. virtual bool has_named_classes() const;
  354. virtual bool supports_builtin_mode() const;
  355. /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
  356. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  357. virtual String _get_indentation() const;
  358. /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
  359. /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
  360. /* DEBUGGER FUNCTIONS */
  361. virtual String debug_get_error() const;
  362. virtual int debug_get_stack_level_count() const;
  363. virtual int debug_get_stack_level_line(int p_level) const;
  364. virtual String debug_get_stack_level_function(int p_level) const;
  365. virtual String debug_get_stack_level_source(int p_level) const;
  366. /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  367. /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  368. /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  369. /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
  370. virtual Vector<StackInfo> debug_get_current_stack_info();
  371. /* PROFILING FUNCTIONS */
  372. /* TODO */ virtual void profiling_start() {}
  373. /* TODO */ virtual void profiling_stop() {}
  374. /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  375. /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  376. virtual void frame();
  377. /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
  378. /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const {}
  379. virtual void reload_all_scripts();
  380. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  381. /* LOADER FUNCTIONS */
  382. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  383. #ifdef TOOLS_ENABLED
  384. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  385. virtual bool overrides_external_editor();
  386. #endif
  387. /* THREAD ATTACHING */
  388. virtual void thread_enter();
  389. virtual void thread_exit();
  390. // Don't use these. I'm watching you
  391. virtual void *alloc_instance_binding_data(Object *p_object);
  392. virtual void free_instance_binding_data(void *p_data);
  393. virtual void refcount_incremented_instance_binding(Object *p_object);
  394. virtual bool refcount_decremented_instance_binding(Object *p_object);
  395. Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
  396. bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
  397. #ifdef DEBUG_ENABLED
  398. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  399. #endif
  400. void post_unsafe_reference(Object *p_obj);
  401. void pre_unsafe_unreference(Object *p_obj);
  402. CSharpLanguage();
  403. ~CSharpLanguage();
  404. };
  405. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  406. public:
  407. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
  408. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  409. virtual bool handles_type(const String &p_type) const;
  410. virtual String get_resource_type(const String &p_path) const;
  411. };
  412. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  413. public:
  414. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  415. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  416. virtual bool recognize(const RES &p_resource) const;
  417. };
  418. #endif // CSHARP_SCRIPT_H