rendering_device.cpp 43 KB

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  1. /*************************************************************************/
  2. /* rendering_device.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device.h"
  31. #include "core/method_bind_ext.gen.inc"
  32. #include "rendering_device_binds.h"
  33. RenderingDevice *RenderingDevice::singleton = nullptr;
  34. RenderingDevice *RenderingDevice::get_singleton() {
  35. return singleton;
  36. }
  37. RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = nullptr;
  38. RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
  39. void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
  40. compile_function = p_function;
  41. }
  42. void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
  43. cache_function = p_function;
  44. }
  45. Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
  46. if (p_allow_cache && cache_function) {
  47. Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
  48. if (cache.size()) {
  49. return cache;
  50. }
  51. }
  52. ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
  53. return compile_function(p_stage, p_source_code, p_language, r_error);
  54. }
  55. RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const Array &p_data) {
  56. ERR_FAIL_COND_V(p_format.is_null(), RID());
  57. ERR_FAIL_COND_V(p_view.is_null(), RID());
  58. Vector<Vector<uint8_t>> data;
  59. for (int i = 0; i < p_data.size(); i++) {
  60. Vector<uint8_t> byte_slice = p_data[i];
  61. ERR_FAIL_COND_V(byte_slice.empty(), RID());
  62. data.push_back(byte_slice);
  63. }
  64. return texture_create(p_format->base, p_view->base, data);
  65. }
  66. RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
  67. ERR_FAIL_COND_V(p_view.is_null(), RID());
  68. return texture_create_shared(p_view->base, p_with_texture);
  69. }
  70. RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  71. ERR_FAIL_COND_V(p_view.is_null(), RID());
  72. return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
  73. }
  74. RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const Array &p_attachments) {
  75. Vector<AttachmentFormat> attachments;
  76. attachments.resize(p_attachments.size());
  77. for (int i = 0; i < p_attachments.size(); i++) {
  78. Ref<RDAttachmentFormat> af = p_attachments[i];
  79. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  80. attachments.write[i] = af->base;
  81. }
  82. return framebuffer_format_create(attachments);
  83. }
  84. RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) {
  85. Vector<RID> textures = Variant(p_textures);
  86. return framebuffer_create(textures, p_format_check);
  87. }
  88. RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
  89. ERR_FAIL_COND_V(p_state.is_null(), RID());
  90. return sampler_create(p_state->base);
  91. }
  92. RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const Array &p_vertex_formats) {
  93. Vector<VertexDescription> descriptions;
  94. descriptions.resize(p_vertex_formats.size());
  95. for (int i = 0; i < p_vertex_formats.size(); i++) {
  96. Ref<RDVertexDescription> af = p_vertex_formats[i];
  97. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  98. descriptions.write[i] = af->base;
  99. }
  100. return vertex_format_create(descriptions);
  101. }
  102. RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Array &p_src_buffers) {
  103. Vector<RID> buffers = Variant(p_src_buffers);
  104. return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
  105. }
  106. Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
  107. ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>());
  108. Ref<RDShaderBytecode> bytecode;
  109. bytecode.instance();
  110. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  111. String error;
  112. ShaderStage stage = ShaderStage(i);
  113. Vector<uint8_t> spirv = shader_compile_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
  114. bytecode->set_stage_bytecode(stage, spirv);
  115. bytecode->set_stage_compile_error(stage, error);
  116. }
  117. return bytecode;
  118. }
  119. RID RenderingDevice::_shader_create(const Ref<RDShaderBytecode> &p_bytecode) {
  120. ERR_FAIL_COND_V(p_bytecode.is_null(), RID());
  121. Vector<ShaderStageData> stage_data;
  122. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  123. ShaderStage stage = ShaderStage(i);
  124. ShaderStageData sd;
  125. sd.shader_stage = stage;
  126. String error = p_bytecode->get_stage_compile_error(stage);
  127. ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
  128. sd.spir_v = p_bytecode->get_stage_bytecode(stage);
  129. if (sd.spir_v.empty()) {
  130. continue;
  131. }
  132. stage_data.push_back(sd);
  133. }
  134. return shader_create(stage_data);
  135. }
  136. RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  137. Vector<Uniform> uniforms;
  138. uniforms.resize(p_uniforms.size());
  139. for (int i = 0; i < p_uniforms.size(); i++) {
  140. Ref<RDUniform> uniform = p_uniforms[i];
  141. ERR_FAIL_COND_V(!uniform.is_valid(), RID());
  142. uniforms.write[i] = uniform->base;
  143. }
  144. return uniform_set_create(uniforms, p_shader, p_shader_set);
  145. }
  146. Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
  147. return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_sync_with_draw);
  148. }
  149. RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) {
  150. PipelineRasterizationState rasterization_state;
  151. if (p_rasterization_state.is_valid()) {
  152. rasterization_state = p_rasterization_state->base;
  153. }
  154. PipelineMultisampleState multisample_state;
  155. if (p_multisample_state.is_valid()) {
  156. multisample_state = p_multisample_state->base;
  157. }
  158. PipelineDepthStencilState depth_stencil_state;
  159. if (p_depth_stencil_state.is_valid()) {
  160. depth_stencil_state = p_depth_stencil_state->base;
  161. }
  162. PipelineColorBlendState color_blend_state;
  163. if (p_blend_state.is_valid()) {
  164. color_blend_state = p_blend_state->base;
  165. }
  166. return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags);
  167. }
  168. Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  169. Vector<DrawListID> splits;
  170. splits.resize(p_splits);
  171. draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region);
  172. Vector<int64_t> split_ids;
  173. split_ids.resize(splits.size());
  174. for (int i = 0; i < splits.size(); i++) {
  175. split_ids.write[i] = splits[i];
  176. }
  177. return split_ids;
  178. }
  179. void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
  180. ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
  181. draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
  182. }
  183. void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
  184. ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
  185. compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
  186. }
  187. void RenderingDevice::_bind_methods() {
  188. ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
  189. ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
  190. ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D));
  191. ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "sync_with_draw"), &RenderingDevice::texture_update, DEFVAL(false));
  192. ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
  193. ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
  194. ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
  195. ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
  196. ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "sync_with_draw"), &RenderingDevice::texture_copy, DEFVAL(false));
  197. ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "sync_with_draw"), &RenderingDevice::texture_clear, DEFVAL(false));
  198. ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "sync_with_draw"), &RenderingDevice::texture_resolve_multisample, DEFVAL(false));
  199. ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create);
  200. ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples);
  201. ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID));
  202. ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
  203. ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
  204. ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()));
  205. ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
  206. ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()));
  207. ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
  208. ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
  209. ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::_shader_create);
  210. ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
  211. ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
  212. ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()));
  213. ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
  214. ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
  215. ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
  216. ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "sync_with_draw"), &RenderingDevice::_buffer_update, DEFVAL(true));
  217. ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
  218. ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0));
  219. ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
  220. ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create);
  221. ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);
  222. ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  223. ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  224. ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format);
  225. ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
  226. ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()));
  227. ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()));
  228. ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
  229. ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
  230. ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
  231. ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
  232. ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
  233. ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
  234. ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i()));
  235. ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
  236. ClassDB::bind_method(D_METHOD("draw_list_end"), &RenderingDevice::draw_list_end);
  237. ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin);
  238. ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
  239. ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
  240. ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
  241. ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
  242. ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
  243. ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
  244. ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);
  245. ClassDB::bind_method(D_METHOD("capture_timestamp", "name", "sync_to_draw"), &RenderingDevice::capture_timestamp);
  246. ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
  247. ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
  248. ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
  249. ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
  250. ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);
  251. ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
  252. ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
  253. ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
  254. ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
  255. ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
  256. BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
  257. BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
  258. BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
  259. BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
  260. BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
  261. BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
  262. BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
  263. BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
  264. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
  265. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
  266. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
  267. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
  268. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
  269. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
  270. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
  271. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
  272. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
  273. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
  274. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
  275. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
  276. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
  277. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
  278. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
  279. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
  280. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
  281. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
  282. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
  283. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
  284. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
  285. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
  286. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
  287. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
  288. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
  289. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
  290. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
  291. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
  292. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
  293. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
  294. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
  295. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
  296. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
  297. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
  298. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
  299. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
  300. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
  301. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
  302. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
  303. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
  304. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
  305. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
  306. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
  307. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
  308. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
  309. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
  310. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
  311. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
  312. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
  313. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
  314. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
  315. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
  316. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
  317. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
  318. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
  319. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
  320. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
  321. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
  322. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
  323. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
  324. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
  325. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
  326. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
  327. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
  328. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
  329. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
  330. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
  331. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
  332. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
  333. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
  334. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
  335. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
  336. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
  337. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
  338. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
  339. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
  340. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
  341. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
  342. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
  343. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
  344. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
  345. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
  346. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
  347. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
  348. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
  349. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
  350. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
  351. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
  352. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
  353. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
  354. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
  355. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
  356. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
  357. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
  358. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
  359. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
  360. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
  361. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
  362. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
  363. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
  364. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
  365. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
  366. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
  367. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
  368. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
  369. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
  370. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
  371. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
  372. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
  373. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
  374. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
  375. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
  376. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
  377. BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
  378. BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
  379. BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
  380. BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
  381. BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
  382. BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
  383. BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
  384. BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
  385. BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
  386. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
  387. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
  388. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
  389. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
  390. BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
  391. BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
  392. BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
  393. BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
  394. BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
  395. BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
  396. BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
  397. BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
  398. BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
  399. BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
  400. BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
  401. BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
  402. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
  403. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
  404. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
  405. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
  406. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
  407. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
  408. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
  409. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
  410. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
  411. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
  412. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
  413. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
  414. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
  415. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
  416. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
  417. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
  418. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
  419. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
  420. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
  421. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
  422. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
  423. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
  424. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
  425. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
  426. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
  427. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
  428. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
  429. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
  430. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
  431. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
  432. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
  433. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
  434. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
  435. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
  436. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
  437. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
  438. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
  439. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
  440. BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
  441. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
  442. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
  443. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
  444. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
  445. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
  446. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
  447. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
  448. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
  449. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
  450. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
  451. BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
  452. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
  453. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
  454. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
  455. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
  456. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
  457. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
  458. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
  459. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
  460. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
  461. BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
  462. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
  463. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
  464. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
  465. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
  466. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
  467. BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
  468. BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
  469. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
  470. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
  471. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
  472. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
  473. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
  474. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
  475. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
  476. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
  477. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
  478. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
  479. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
  480. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
  481. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
  482. BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
  483. BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
  484. BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
  485. BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
  486. BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
  487. BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
  488. BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
  489. BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
  490. BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);
  491. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
  492. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
  493. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
  494. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
  495. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
  496. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
  497. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
  498. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);
  499. BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT);
  500. BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
  501. BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
  502. BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT);
  503. BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
  504. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT);
  505. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
  506. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
  507. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
  508. BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);
  509. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
  510. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
  511. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
  512. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
  513. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
  514. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
  515. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
  516. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);
  517. BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
  518. BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
  519. BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);
  520. BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
  521. BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
  522. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
  523. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
  524. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
  525. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
  526. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
  527. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);
  528. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
  529. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
  530. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
  531. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
  532. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
  533. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
  534. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);
  535. BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
  536. BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);
  537. BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
  538. BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
  539. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
  540. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
  541. BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
  542. BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
  543. BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
  544. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
  545. BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
  546. BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
  547. BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
  548. BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
  549. BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);
  550. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
  551. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
  552. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
  553. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
  554. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
  555. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
  556. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
  557. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
  558. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
  559. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  560. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
  561. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);
  562. BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
  563. BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
  564. BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);
  565. BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
  566. BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);
  567. BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
  568. BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
  569. BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
  570. BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
  571. BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
  572. BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
  573. BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
  574. BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
  575. BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D
  576. BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
  577. BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
  578. BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
  579. BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
  580. BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
  581. BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
  582. BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
  583. BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
  584. BIND_ENUM_CONSTANT(COMPARE_OP_MAX);
  585. BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
  586. BIND_ENUM_CONSTANT(LOGIC_OP_AND);
  587. BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
  588. BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
  589. BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
  590. BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
  591. BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
  592. BIND_ENUM_CONSTANT(LOGIC_OP_OR);
  593. BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
  594. BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
  595. BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
  596. BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
  597. BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
  598. BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
  599. BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
  600. BIND_ENUM_CONSTANT(LOGIC_OP_SET);
  601. BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D
  602. BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
  603. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
  604. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
  605. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
  606. BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
  607. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
  608. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
  609. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
  610. BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
  611. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
  612. BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
  613. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
  614. BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
  615. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
  616. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
  617. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
  618. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
  619. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
  620. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
  621. BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);
  622. BIND_ENUM_CONSTANT(BLEND_OP_ADD);
  623. BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
  624. BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
  625. BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
  626. BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
  627. BIND_ENUM_CONSTANT(BLEND_OP_MAX);
  628. BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
  629. BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
  630. BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
  631. BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
  632. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  633. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
  634. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
  635. BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
  636. BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
  637. BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
  638. BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
  639. BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);
  640. BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
  641. BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering
  642. BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish"
  643. BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);
  644. BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
  645. BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
  646. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
  647. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
  648. BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
  649. BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
  650. BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
  651. BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
  652. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
  653. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
  654. BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);
  655. BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
  656. BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
  657. BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
  658. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
  659. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
  660. BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
  661. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
  662. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
  663. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
  664. BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
  665. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
  666. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
  667. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
  668. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
  669. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
  670. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
  671. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
  672. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  673. BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
  674. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
  675. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
  676. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
  677. BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
  678. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
  679. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
  680. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
  681. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
  682. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
  683. BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
  684. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
  685. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
  686. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
  687. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
  688. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
  689. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
  690. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
  691. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
  692. BIND_CONSTANT(INVALID_ID);
  693. BIND_CONSTANT(INVALID_FORMAT_ID);
  694. }
  695. RenderingDevice::RenderingDevice() {
  696. if (singleton == nullptr) { // there may be more rendering devices later
  697. singleton = this;
  698. }
  699. }