Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Paulb23 ae26f8e015 Fixed offset view when removing text, issue 10529 8 年之前
core b50a937fe6 MethodBind: Adds operator== to compare by id 8 年之前
doc 1a2622d344 Add stretching to `TextureProgress` 8 年之前
drivers 7a07895920 Added/Fixed null pointer checks 8 年之前
editor 4940f490c4 ImporterCSV: print error condition to console 8 年之前
main cacced7e50 Convert Object::cast_to() to the static version 8 年之前
misc 5ae78fdf6a Makes all Godot API's methods Lower Case 8 年之前
modules 612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference 8 年之前
platform 612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference 8 年之前
scene ae26f8e015 Fixed offset view when removing text, issue 10529 8 年之前
servers 9c71da00aa Merge pull request #10590 from MasonAsh/fix-10589 8 年之前
thirdparty 67e6c1b735 minizip: Fix compatibility with Gentoo's unique zlib API 8 年之前
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 年之前
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 年之前
.gitattributes 5c2ddb299b Formatting of mm files 8 年之前
.gitignore a518ed105c Merge pull request #10610 from hpvb/ignore-gprof-files 8 年之前
.travis.yml 283ba78399 make use of 2 cores in Travis CI 8 年之前
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 年之前
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 年之前
COPYRIGHT.txt 53026c069d Bring back the UWP exporter 8 年之前
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 年之前
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 1dcd4d3624 Changed badge to use HTTPS 8 年之前
SConstruct 6adeeeb848 Fix scons failing when not building sources 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 5c361485db -Added GLTF scene support (still missing animations and .glb extension) 8 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 8 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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