Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde aec8ea4f47 Merge pull request #22780 from samuelpedrajas/fix_texture_button_hovering 6 years ago
core e647342140 Moved folding outside the resource files, now saved outside the project. 6 years ago
doc 200c2e7451 Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions 6 years ago
drivers 7771fe5d4a Merge pull request #23388 from eska014/html5-stubexec 6 years ago
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scene aec8ea4f47 Merge pull request #22780 from samuelpedrajas/fix_texture_button_hovering 6 years ago
servers eeee47196c Merge pull request #23262 from swenner/more-cppcheck-fixes 7 years ago
thirdparty fe93bb03fe Server platform works on OS X too 6 years ago
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 years ago
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 years ago
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 years ago
.gitattributes af1e945435 Initial version of VS natvis file 7 years ago
.gitignore f5dadd795c ignore __pycache__ directory 6 years ago
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 years ago
.travis.yml 611a476224 Support globs in csproj includes 7 years ago
AUTHORS.md 6638f62c40 Update AUTHORS and DONORS list 7 years ago
CHANGELOG.md f00b2dfc55 Add a project changelog 7 years ago
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 years ago
CONTRIBUTING.md 172694ac4c Add useful links for contributors to CONTRIBUTING and README docs. 7 years ago
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc 7 years ago
DONORS.md 6638f62c40 Update AUTHORS and DONORS list 7 years ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 years ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 172694ac4c Add useful links for contributors to CONTRIBUTING and README docs. 7 years ago
SConstruct 4d9b8a98ba Merge pull request #23279 from marcelofg55/osx_server 6 years ago
compat.py 27310974e0 fixed building using scons with python3 7 years ago
gles_builders.py edcca5f7ad Dont use equality operators with None singleton in python files 7 years ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py edcca5f7ad Dont use equality operators with None singleton in python files 7 years ago
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 years ago
version.py 79c6a83c99 Bump version to 3.1-alpha 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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