pluginscript_language.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431
  1. /*************************************************************************/
  2. /* pluginscript_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/os/file_access.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. // PluginScript imports
  35. #include "pluginscript_language.h"
  36. #include "pluginscript_script.h"
  37. String PluginScriptLanguage::get_name() const {
  38. return String(_desc.name);
  39. }
  40. void PluginScriptLanguage::init() {
  41. _data = _desc.init();
  42. }
  43. String PluginScriptLanguage::get_type() const {
  44. return String(_desc.type);
  45. }
  46. String PluginScriptLanguage::get_extension() const {
  47. return String(_desc.extension);
  48. }
  49. Error PluginScriptLanguage::execute_file(const String &p_path) {
  50. // TODO: pretty sure this method is totally deprecated and should be removed...
  51. return OK;
  52. }
  53. void PluginScriptLanguage::finish() {
  54. _desc.finish(_data);
  55. }
  56. /* EDITOR FUNCTIONS */
  57. void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
  58. if (_desc.reserved_words) {
  59. const char **w = _desc.reserved_words;
  60. while (*w) {
  61. p_words->push_back(*w);
  62. w++;
  63. }
  64. }
  65. }
  66. void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
  67. if (_desc.comment_delimiters) {
  68. const char **w = _desc.comment_delimiters;
  69. while (*w) {
  70. p_delimiters->push_back(*w);
  71. w++;
  72. }
  73. }
  74. }
  75. void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
  76. if (_desc.string_delimiters) {
  77. const char **w = _desc.string_delimiters;
  78. while (*w) {
  79. p_delimiters->push_back(*w);
  80. w++;
  81. }
  82. }
  83. }
  84. Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
  85. Script *ns = create_script();
  86. Ref<Script> script = Ref<Script>(ns);
  87. if (_desc.get_template_source_code) {
  88. godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
  89. script->set_source_code(*(String *)&src);
  90. }
  91. return script;
  92. }
  93. bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
  94. PoolStringArray functions;
  95. if (_desc.validate) {
  96. bool ret = _desc.validate(
  97. _data,
  98. (godot_string *)&p_script,
  99. &r_line_error,
  100. &r_col_error,
  101. (godot_string *)&r_test_error,
  102. (godot_string *)&p_path,
  103. (godot_pool_string_array *)&functions);
  104. for (int i = 0; i < functions.size(); i++) {
  105. r_functions->push_back(functions[i]);
  106. }
  107. return ret;
  108. }
  109. return true;
  110. }
  111. Script *PluginScriptLanguage::create_script() const {
  112. PluginScript *script = memnew(PluginScript());
  113. // I'm hurting kittens doing this I guess...
  114. script->init(const_cast<PluginScriptLanguage *>(this));
  115. return script;
  116. }
  117. bool PluginScriptLanguage::has_named_classes() const {
  118. return _desc.has_named_classes;
  119. }
  120. int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
  121. if (_desc.find_function) {
  122. return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
  123. }
  124. return -1;
  125. }
  126. String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
  127. if (_desc.make_function) {
  128. godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
  129. String ret = *(String *)&tmp;
  130. godot_string_destroy(&tmp);
  131. return ret;
  132. }
  133. return String();
  134. }
  135. Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
  136. if (_desc.complete_code) {
  137. Array options;
  138. godot_error tmp = _desc.complete_code(
  139. _data,
  140. (godot_string *)&p_code,
  141. (godot_string *)&p_base_path,
  142. (godot_object *)p_owner,
  143. (godot_array *)&options,
  144. &r_force,
  145. (godot_string *)&r_call_hint);
  146. for (int i = 0; i < options.size(); i++) {
  147. r_options->push_back(String(options[i]));
  148. }
  149. Error err = *(Error *)tmp;
  150. return err;
  151. }
  152. return ERR_UNAVAILABLE;
  153. }
  154. void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
  155. if (_desc.auto_indent_code) {
  156. _desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
  157. }
  158. return;
  159. }
  160. void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  161. const String variable = String(p_variable);
  162. _desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
  163. }
  164. /* LOADER FUNCTIONS */
  165. void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
  166. for (int i = 0; _desc.recognized_extensions[i]; ++i) {
  167. p_extensions->push_back(String(_desc.recognized_extensions[i]));
  168. }
  169. }
  170. void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
  171. // TODO: provid this statically in `godot_pluginscript_language_desc` ?
  172. if (_desc.get_public_functions) {
  173. Array functions;
  174. _desc.get_public_functions(_data, (godot_array *)&functions);
  175. for (int i = 0; i < functions.size(); i++) {
  176. MethodInfo mi = MethodInfo::from_dict(functions[i]);
  177. p_functions->push_back(mi);
  178. }
  179. }
  180. }
  181. void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
  182. // TODO: provid this statically in `godot_pluginscript_language_desc` ?
  183. if (_desc.get_public_constants) {
  184. Dictionary constants;
  185. _desc.get_public_constants(_data, (godot_dictionary *)&constants);
  186. for (const Variant *key = constants.next(); key; key = constants.next(key)) {
  187. Variant value = constants[key];
  188. p_constants->push_back(Pair<String, Variant>(*key, value));
  189. }
  190. }
  191. }
  192. void PluginScriptLanguage::profiling_start() {
  193. #ifdef DEBUG_ENABLED
  194. if (_desc.profiling_start) {
  195. lock();
  196. _desc.profiling_start(_data);
  197. unlock();
  198. }
  199. #endif
  200. }
  201. void PluginScriptLanguage::profiling_stop() {
  202. #ifdef DEBUG_ENABLED
  203. if (_desc.profiling_stop) {
  204. lock();
  205. _desc.profiling_stop(_data);
  206. unlock();
  207. }
  208. #endif
  209. }
  210. int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  211. int info_count = 0;
  212. #ifdef DEBUG_ENABLED
  213. if (_desc.profiling_get_accumulated_data) {
  214. godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
  215. sizeof(godot_pluginscript_profiling_data) * p_info_max);
  216. info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
  217. for (int i = 0; i < info_count; ++i) {
  218. p_info_arr[i].signature = *(StringName *)&info[i].signature;
  219. p_info_arr[i].call_count = info[i].call_count;
  220. p_info_arr[i].total_time = info[i].total_time;
  221. p_info_arr[i].self_time = info[i].self_time;
  222. godot_string_name_destroy(&info[i].signature);
  223. }
  224. }
  225. #endif
  226. return info_count;
  227. }
  228. int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  229. int info_count = 0;
  230. #ifdef DEBUG_ENABLED
  231. if (_desc.profiling_get_frame_data) {
  232. godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
  233. sizeof(godot_pluginscript_profiling_data) * p_info_max);
  234. info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
  235. for (int i = 0; i < info_count; ++i) {
  236. p_info_arr[i].signature = *(StringName *)&info[i].signature;
  237. p_info_arr[i].call_count = info[i].call_count;
  238. p_info_arr[i].total_time = info[i].total_time;
  239. p_info_arr[i].self_time = info[i].self_time;
  240. godot_string_name_destroy(&info[i].signature);
  241. }
  242. }
  243. #endif
  244. return info_count;
  245. }
  246. void PluginScriptLanguage::frame() {
  247. #ifdef DEBUG_ENABLED
  248. if (_desc.profiling_frame) {
  249. _desc.profiling_frame(_data);
  250. }
  251. #endif
  252. }
  253. /* DEBUGGER FUNCTIONS */
  254. String PluginScriptLanguage::debug_get_error() const {
  255. if (_desc.debug_get_error) {
  256. godot_string tmp = _desc.debug_get_error(_data);
  257. String ret = *(String *)&tmp;
  258. godot_string_destroy(&tmp);
  259. return ret;
  260. }
  261. return String("Nothing");
  262. }
  263. int PluginScriptLanguage::debug_get_stack_level_count() const {
  264. if (_desc.debug_get_stack_level_count) {
  265. return _desc.debug_get_stack_level_count(_data);
  266. }
  267. return 1;
  268. }
  269. int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
  270. if (_desc.debug_get_stack_level_line) {
  271. return _desc.debug_get_stack_level_line(_data, p_level);
  272. }
  273. return 1;
  274. }
  275. String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
  276. if (_desc.debug_get_stack_level_function) {
  277. godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
  278. String ret = *(String *)&tmp;
  279. godot_string_destroy(&tmp);
  280. return ret;
  281. }
  282. return String("Nothing");
  283. }
  284. String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
  285. if (_desc.debug_get_stack_level_source) {
  286. godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
  287. String ret = *(String *)&tmp;
  288. godot_string_destroy(&tmp);
  289. return ret;
  290. }
  291. return String("Nothing");
  292. }
  293. void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  294. if (_desc.debug_get_stack_level_locals) {
  295. PoolStringArray locals;
  296. Array values;
  297. _desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
  298. for (int i = 0; i < locals.size(); i++) {
  299. p_locals->push_back(locals[i]);
  300. }
  301. for (int i = 0; i < values.size(); i++) {
  302. p_values->push_back(values[i]);
  303. }
  304. }
  305. }
  306. void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  307. if (_desc.debug_get_stack_level_members) {
  308. PoolStringArray members;
  309. Array values;
  310. _desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
  311. for (int i = 0; i < members.size(); i++) {
  312. p_members->push_back(members[i]);
  313. }
  314. for (int i = 0; i < values.size(); i++) {
  315. p_values->push_back(values[i]);
  316. }
  317. }
  318. }
  319. void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  320. if (_desc.debug_get_globals) {
  321. PoolStringArray locals;
  322. Array values;
  323. _desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
  324. for (int i = 0; i < locals.size(); i++) {
  325. p_locals->push_back(locals[i]);
  326. }
  327. for (int i = 0; i < values.size(); i++) {
  328. p_values->push_back(values[i]);
  329. }
  330. }
  331. }
  332. String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
  333. if (_desc.debug_parse_stack_level_expression) {
  334. godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
  335. String ret = *(String *)&tmp;
  336. godot_string_destroy(&tmp);
  337. return ret;
  338. }
  339. return String("Nothing");
  340. }
  341. void PluginScriptLanguage::reload_all_scripts() {
  342. // TODO
  343. }
  344. void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  345. #ifdef DEBUG_ENABLED
  346. lock();
  347. // TODO
  348. unlock();
  349. #endif
  350. }
  351. void PluginScriptLanguage::lock() {
  352. #ifndef NO_THREADS
  353. if (_lock) {
  354. _lock->lock();
  355. }
  356. #endif
  357. }
  358. void PluginScriptLanguage::unlock() {
  359. #ifndef NO_THREADS
  360. if (_lock) {
  361. _lock->unlock();
  362. }
  363. #endif
  364. }
  365. PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc)
  366. : _desc(*desc) {
  367. _resource_loader = memnew(ResourceFormatLoaderPluginScript(this));
  368. _resource_saver = memnew(ResourceFormatSaverPluginScript(this));
  369. // TODO: totally remove _lock attribute if NO_THREADS is set
  370. #ifdef NO_THREADS
  371. _lock = NULL;
  372. #else
  373. _lock = Mutex::create();
  374. #endif
  375. }
  376. PluginScriptLanguage::~PluginScriptLanguage() {
  377. memdelete(_resource_loader);
  378. memdelete(_resource_saver);
  379. #ifndef NO_THREADS
  380. if (_lock) {
  381. memdelete(_lock);
  382. _lock = NULL;
  383. }
  384. #endif
  385. }