gradle_export_util.h 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271
  1. /*************************************************************************/
  2. /* gradle_export_util.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_GRADLE_EXPORT_UTIL_H
  31. #define GODOT_GRADLE_EXPORT_UTIL_H
  32. #include "core/io/zip_io.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/os.h"
  36. #include "editor/editor_export.h"
  37. const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
  38. <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
  39. <resources>
  40. <string name="godot_project_name_string">%s</string>
  41. </resources>
  42. )";
  43. int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
  44. switch (screen_orientation) {
  45. case DisplayServer::SCREEN_PORTRAIT:
  46. return 1;
  47. case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
  48. return 8;
  49. case DisplayServer::SCREEN_REVERSE_PORTRAIT:
  50. return 9;
  51. case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
  52. return 11;
  53. case DisplayServer::SCREEN_SENSOR_PORTRAIT:
  54. return 12;
  55. case DisplayServer::SCREEN_SENSOR:
  56. return 13;
  57. case DisplayServer::SCREEN_LANDSCAPE:
  58. default:
  59. return 0;
  60. }
  61. }
  62. String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
  63. switch (screen_orientation) {
  64. case DisplayServer::SCREEN_PORTRAIT:
  65. return "portrait";
  66. case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
  67. return "reverseLandscape";
  68. case DisplayServer::SCREEN_REVERSE_PORTRAIT:
  69. return "reversePortrait";
  70. case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
  71. return "userLandscape";
  72. case DisplayServer::SCREEN_SENSOR_PORTRAIT:
  73. return "userPortrait";
  74. case DisplayServer::SCREEN_SENSOR:
  75. return "fullUser";
  76. case DisplayServer::SCREEN_LANDSCAPE:
  77. default:
  78. return "landscape";
  79. }
  80. }
  81. // Utility method used to create a directory.
  82. Error create_directory(const String &p_dir) {
  83. if (!DirAccess::exists(p_dir)) {
  84. DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  85. ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  86. Error err = filesystem_da->make_dir_recursive(p_dir);
  87. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  88. memdelete(filesystem_da);
  89. }
  90. return OK;
  91. }
  92. // Implementation of EditorExportSaveSharedObject.
  93. // This method will only be called as an input to export_project_files.
  94. // This method lets the .so files for all ABIs to be copied
  95. // into the gradle project from the .AAR file
  96. Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
  97. return OK;
  98. }
  99. // Writes p_data into a file at p_path, creating directories if necessary.
  100. // Note: this will overwrite the file at p_path if it already exists.
  101. Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
  102. String dir = p_path.get_base_dir();
  103. Error err = create_directory(dir);
  104. if (err != OK) {
  105. return err;
  106. }
  107. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  108. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  109. fa->store_buffer(p_data.ptr(), p_data.size());
  110. memdelete(fa);
  111. return OK;
  112. }
  113. // Writes string p_data into a file at p_path, creating directories if necessary.
  114. // Note: this will overwrite the file at p_path if it already exists.
  115. Error store_string_at_path(const String &p_path, const String &p_data) {
  116. String dir = p_path.get_base_dir();
  117. Error err = create_directory(dir);
  118. if (err != OK) {
  119. if (OS::get_singleton()->is_stdout_verbose()) {
  120. print_error("Unable to write data into " + p_path);
  121. }
  122. return err;
  123. }
  124. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  125. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  126. fa->store_string(p_data);
  127. memdelete(fa);
  128. return OK;
  129. }
  130. // Implementation of EditorExportSaveFunction.
  131. // This method will only be called as an input to export_project_files.
  132. // It is used by the export_project_files method to save all the asset files into the gradle project.
  133. // It's functionality mirrors that of the method save_apk_file.
  134. // This method will be called ONLY when custom build is enabled.
  135. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
  136. String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
  137. print_verbose("Saving project files from " + p_path + " into " + dst_path);
  138. Error err = store_file_at_path(dst_path, p_data);
  139. return err;
  140. }
  141. // Creates strings.xml files inside the gradle project for different locales.
  142. Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
  143. print_verbose("Creating strings resources for supported locales for project " + project_name);
  144. // Stores the string into the default values directory.
  145. String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
  146. store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
  147. // Searches the Gradle project res/ directory to find all supported locales
  148. DirAccessRef da = DirAccess::open("res://android/build/res");
  149. if (!da) {
  150. if (OS::get_singleton()->is_stdout_verbose()) {
  151. print_error("Unable to open Android resources directory.");
  152. }
  153. return ERR_CANT_OPEN;
  154. }
  155. da->list_dir_begin();
  156. while (true) {
  157. String file = da->get_next();
  158. if (file == "") {
  159. break;
  160. }
  161. if (!file.begins_with("values-")) {
  162. // NOTE: This assumes all directories that start with "values-" are for localization.
  163. continue;
  164. }
  165. String locale = file.replace("values-", "").replace("-r", "_");
  166. String property_name = "application/config/name_" + locale;
  167. String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
  168. if (ProjectSettings::get_singleton()->has_setting(property_name)) {
  169. String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
  170. String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
  171. print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
  172. store_string_at_path(locale_directory, processed_xml_string);
  173. } else {
  174. // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
  175. store_string_at_path(locale_directory, processed_default_xml_string);
  176. }
  177. }
  178. da->list_dir_end();
  179. return OK;
  180. }
  181. String bool_to_string(bool v) {
  182. return v ? "true" : "false";
  183. }
  184. String _get_gles_tag() {
  185. bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
  186. !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2");
  187. return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
  188. }
  189. String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
  190. String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
  191. String sizes[] = { "small", "normal", "large", "xlarge" };
  192. size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
  193. for (size_t i = 0; i < num_sizes; i++) {
  194. String feature_name = vformat("screen/support_%s", sizes[i]);
  195. String feature_support = bool_to_string(p_preset->get(feature_name));
  196. String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
  197. manifest_screen_sizes += xml_entry;
  198. }
  199. manifest_screen_sizes += " />\n";
  200. return manifest_screen_sizes;
  201. }
  202. String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
  203. String manifest_xr_features;
  204. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  205. if (uses_xr) {
  206. int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
  207. if (hand_tracking_index == 1) {
  208. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
  209. } else if (hand_tracking_index == 2) {
  210. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
  211. }
  212. }
  213. return manifest_xr_features;
  214. }
  215. String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
  216. String package_name = p_preset->get("package/unique_name");
  217. String manifest_instrumentation_text = vformat(
  218. " <instrumentation\n"
  219. " tools:node=\"replace\"\n"
  220. " android:name=\".GodotInstrumentation\"\n"
  221. " android:icon=\"@mipmap/icon\"\n"
  222. " android:label=\"@string/godot_project_name_string\"\n"
  223. " android:targetPackage=\"%s\" />\n",
  224. package_name);
  225. return manifest_instrumentation_text;
  226. }
  227. String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
  228. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  229. String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
  230. String manifest_activity_text = vformat(
  231. " <activity android:name=\"com.godot.game.GodotApp\" "
  232. "tools:replace=\"android:screenOrientation\" "
  233. "android:screenOrientation=\"%s\">\n",
  234. orientation);
  235. if (!uses_xr) {
  236. manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
  237. }
  238. manifest_activity_text += " </activity>\n";
  239. return manifest_activity_text;
  240. }
  241. String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
  242. String manifest_application_text =
  243. " <application android:label=\"@string/godot_project_name_string\"\n"
  244. " android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
  245. " android:icon=\"@mipmap/icon\">\n\n";
  246. manifest_application_text += _get_activity_tag(p_preset);
  247. manifest_application_text += " </application>\n";
  248. return manifest_application_text;
  249. }
  250. #endif //GODOT_GRADLE_EXPORT_UTIL_H