pluginscript_script.cpp 15 KB

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  1. /*************************************************************************/
  2. /* pluginscript_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/io/file_access.h"
  32. // PluginScript imports
  33. #include "pluginscript_instance.h"
  34. #include "pluginscript_script.h"
  35. #include <stdint.h>
  36. #ifdef DEBUG_ENABLED
  37. #define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
  38. #define ASSERT_SCRIPT_VALID() \
  39. { \
  40. ERR_FAIL_COND_MSG(!can_instantiate(), __ASSERT_SCRIPT_REASON); \
  41. }
  42. #define ASSERT_SCRIPT_VALID_V(ret) \
  43. { \
  44. ERR_FAIL_COND_V_MSG(!can_instantiate(), ret, __ASSERT_SCRIPT_REASON); \
  45. }
  46. #else
  47. #define ASSERT_SCRIPT_VALID()
  48. #define ASSERT_SCRIPT_VALID_V(ret)
  49. #endif
  50. void PluginScript::_bind_methods() {
  51. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
  52. }
  53. PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {
  54. r_error.error = Callable::CallError::CALL_OK;
  55. // Create instance
  56. PluginScriptInstance *instance = memnew(PluginScriptInstance());
  57. if (instance->init(this, p_owner)) {
  58. _language->lock();
  59. _instances.insert(instance->get_owner());
  60. _language->unlock();
  61. } else {
  62. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  63. memdelete(instance);
  64. ERR_FAIL_V(nullptr);
  65. }
  66. // Construct
  67. // TODO: Support arguments in the constructor?
  68. // There is currently no way to get the constructor function name of the script.
  69. // instance->call("__init__", p_args, p_argcount, r_error);
  70. if (p_argcount > 0) {
  71. WARN_PRINT("PluginScript doesn't support arguments in the constructor");
  72. }
  73. return instance;
  74. }
  75. Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  76. r_error.error = Callable::CallError::CALL_OK;
  77. if (!_valid) {
  78. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  79. return Variant();
  80. }
  81. REF ref;
  82. Object *owner = nullptr;
  83. if (get_instance_base_type() == StringName()) {
  84. owner = memnew(RefCounted);
  85. } else {
  86. owner = ClassDB::instantiate(get_instance_base_type());
  87. }
  88. if (!owner) {
  89. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  90. return Variant();
  91. }
  92. RefCounted *r = Object::cast_to<RefCounted>(owner);
  93. if (r) {
  94. ref = REF(r);
  95. }
  96. PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
  97. if (!instance) {
  98. if (ref.is_null()) {
  99. memdelete(owner); //no owner, sorry
  100. }
  101. return Variant();
  102. }
  103. if (ref.is_valid()) {
  104. return ref;
  105. } else {
  106. return owner;
  107. }
  108. }
  109. #ifdef TOOLS_ENABLED
  110. void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  111. placeholders.erase(p_placeholder);
  112. }
  113. #endif
  114. bool PluginScript::can_instantiate() const {
  115. bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
  116. return can;
  117. }
  118. bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
  119. Ref<PluginScript> ps = p_script;
  120. if (ps.is_null()) {
  121. return false;
  122. }
  123. const PluginScript *s = this;
  124. while (s) {
  125. if (s == p_script.ptr()) {
  126. return true;
  127. }
  128. s = Object::cast_to<PluginScript>(s->_ref_base_parent.ptr());
  129. }
  130. return false;
  131. }
  132. Ref<Script> PluginScript::get_base_script() const {
  133. if (_ref_base_parent.is_valid()) {
  134. return Ref<PluginScript>(_ref_base_parent);
  135. } else {
  136. return Ref<Script>();
  137. }
  138. }
  139. StringName PluginScript::get_instance_base_type() const {
  140. if (_native_parent) {
  141. return _native_parent;
  142. }
  143. if (_ref_base_parent.is_valid()) {
  144. return _ref_base_parent->get_instance_base_type();
  145. }
  146. return StringName();
  147. }
  148. void PluginScript::update_exports() {
  149. #ifdef TOOLS_ENABLED
  150. ASSERT_SCRIPT_VALID();
  151. if (placeholders.size()) {
  152. //update placeholders if any
  153. Map<StringName, Variant> propdefvalues;
  154. List<PropertyInfo> propinfos;
  155. get_script_property_list(&propinfos);
  156. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  157. E->get()->update(propinfos, _properties_default_values);
  158. }
  159. }
  160. #endif
  161. }
  162. // TODO: rename p_this "p_owner" ?
  163. ScriptInstance *PluginScript::instance_create(Object *p_this) {
  164. ASSERT_SCRIPT_VALID_V(nullptr);
  165. // TODO check script validity ?
  166. if (!_tool && !ScriptServer::is_scripting_enabled()) {
  167. #ifdef TOOLS_ENABLED
  168. // Instance a fake script for editing the values
  169. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
  170. placeholders.insert(si);
  171. update_exports();
  172. return si;
  173. #else
  174. return nullptr;
  175. #endif
  176. }
  177. StringName base_type = get_instance_base_type();
  178. if (base_type) {
  179. if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
  180. String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'";
  181. // TODO: implement PluginscriptLanguage::debug_break_parse
  182. // if (EngineDebugger::is_active()) {
  183. // _language->debug_break_parse(get_path(), 0, msg);
  184. // }
  185. ERR_FAIL_V_MSG(nullptr, msg);
  186. }
  187. }
  188. Callable::CallError unchecked_error;
  189. return _create_instance(nullptr, 0, p_this, unchecked_error);
  190. }
  191. bool PluginScript::instance_has(const Object *p_this) const {
  192. ERR_FAIL_COND_V(!_language, false);
  193. _language->lock();
  194. bool hasit = _instances.has((Object *)p_this);
  195. _language->unlock();
  196. return hasit;
  197. }
  198. bool PluginScript::has_source_code() const {
  199. return !_source.is_empty();
  200. }
  201. String PluginScript::get_source_code() const {
  202. return _source;
  203. }
  204. void PluginScript::set_source_code(const String &p_code) {
  205. if (_source == p_code) {
  206. return;
  207. }
  208. _source = p_code;
  209. }
  210. Error PluginScript::reload(bool p_keep_state) {
  211. ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
  212. _language->lock();
  213. ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
  214. _language->unlock();
  215. _valid = false;
  216. String basedir = _path;
  217. if (basedir.is_empty()) {
  218. basedir = get_path();
  219. }
  220. if (!basedir.is_empty()) {
  221. basedir = basedir.get_base_dir();
  222. }
  223. if (_data) {
  224. _desc->finish(_data);
  225. }
  226. Error err;
  227. godot_pluginscript_script_manifest manifest = _desc->init(
  228. _language->_data,
  229. (godot_string *)&_path,
  230. (godot_string *)&_source,
  231. (godot_error *)&err);
  232. // Manifest's attributes must be explicitly freed
  233. #define FREE_SCRIPT_MANIFEST(manifest) \
  234. { \
  235. godot_string_name_destroy(&manifest.name); \
  236. godot_string_name_destroy(&manifest.base); \
  237. godot_dictionary_destroy(&manifest.member_lines); \
  238. godot_array_destroy(&manifest.methods); \
  239. godot_array_destroy(&manifest.signals); \
  240. godot_array_destroy(&manifest.properties); \
  241. }
  242. if (err) {
  243. FREE_SCRIPT_MANIFEST(manifest);
  244. // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
  245. return err;
  246. }
  247. // Script's parent is passed as base_name which can make reference to a
  248. // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
  249. StringName *base_name = (StringName *)&manifest.base;
  250. if (*base_name) {
  251. if (ClassDB::class_exists(*base_name)) {
  252. _native_parent = *base_name;
  253. } else {
  254. Ref<Script> res = ResourceLoader::load(*base_name);
  255. if (res.is_valid()) {
  256. _ref_base_parent = res;
  257. } else {
  258. String name = *(StringName *)&manifest.name;
  259. FREE_SCRIPT_MANIFEST(manifest);
  260. ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
  261. }
  262. }
  263. }
  264. _valid = true;
  265. // Use the manifest to configure this script object
  266. _data = manifest.data;
  267. _name = *(StringName *)&manifest.name;
  268. _tool = manifest.is_tool;
  269. _icon_path = *(String *)&manifest.icon_path;
  270. Dictionary *members = (Dictionary *)&manifest.member_lines;
  271. for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {
  272. _member_lines[*key] = (*members)[*key];
  273. }
  274. Array *methods = (Array *)&manifest.methods;
  275. _rpc_methods.clear();
  276. if (_ref_base_parent.is_valid()) {
  277. /// XXX TODO Should this be _rpc_methods.append_array(...)
  278. _rpc_methods = _ref_base_parent->get_rpc_methods();
  279. }
  280. for (int i = 0; i < methods->size(); ++i) {
  281. Dictionary v = (*methods)[i];
  282. MethodInfo mi = MethodInfo::from_dict(v);
  283. _methods_info[mi.name] = mi;
  284. // rpc_mode is passed as an optional field and is not part of MethodInfo
  285. Variant var = v["rpc_mode"];
  286. if (var != Variant()) {
  287. Multiplayer::RPCConfig nd;
  288. nd.name = mi.name;
  289. nd.rpc_mode = Multiplayer::RPCMode(int(var));
  290. // TODO Transfer Channel
  291. if (_rpc_methods.find(nd) == -1) {
  292. _rpc_methods.push_back(nd);
  293. }
  294. }
  295. }
  296. // Sort so we are 100% that they are always the same.
  297. _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>();
  298. Array *signals = (Array *)&manifest.signals;
  299. for (int i = 0; i < signals->size(); ++i) {
  300. Variant v = (*signals)[i];
  301. MethodInfo mi = MethodInfo::from_dict(v);
  302. _signals_info[mi.name] = mi;
  303. }
  304. Array *properties = (Array *)&manifest.properties;
  305. for (int i = 0; i < properties->size(); ++i) {
  306. Dictionary v = (*properties)[i];
  307. PropertyInfo pi = PropertyInfo::from_dict(v);
  308. _properties_info[pi.name] = pi;
  309. _properties_default_values[pi.name] = v["default_value"];
  310. }
  311. FREE_SCRIPT_MANIFEST(manifest);
  312. return OK;
  313. #undef FREE_SCRIPT_MANIFEST
  314. }
  315. void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
  316. ASSERT_SCRIPT_VALID();
  317. for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != nullptr; e = e->next()) {
  318. r_methods->push_back(e->get());
  319. }
  320. }
  321. void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
  322. ASSERT_SCRIPT_VALID();
  323. for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != nullptr; e = e->next()) {
  324. r_properties->push_back(e->get());
  325. }
  326. }
  327. bool PluginScript::has_method(const StringName &p_method) const {
  328. ASSERT_SCRIPT_VALID_V(false);
  329. return _methods_info.has(p_method);
  330. }
  331. MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
  332. ASSERT_SCRIPT_VALID_V(MethodInfo());
  333. const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
  334. if (e != nullptr) {
  335. return e->get();
  336. } else {
  337. return MethodInfo();
  338. }
  339. }
  340. bool PluginScript::has_property(const StringName &p_method) const {
  341. ASSERT_SCRIPT_VALID_V(false);
  342. return _properties_info.has(p_method);
  343. }
  344. PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
  345. ASSERT_SCRIPT_VALID_V(PropertyInfo());
  346. const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
  347. if (e != nullptr) {
  348. return e->get();
  349. } else {
  350. return PropertyInfo();
  351. }
  352. }
  353. bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  354. ASSERT_SCRIPT_VALID_V(false);
  355. #ifdef TOOLS_ENABLED
  356. const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
  357. if (e != nullptr) {
  358. r_value = e->get();
  359. return true;
  360. } else {
  361. return false;
  362. }
  363. #endif
  364. return false;
  365. }
  366. ScriptLanguage *PluginScript::get_language() const {
  367. return _language;
  368. }
  369. Error PluginScript::load_source_code(const String &p_path) {
  370. Vector<uint8_t> sourcef;
  371. Error err;
  372. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  373. ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
  374. uint64_t len = f->get_length();
  375. sourcef.resize(len + 1);
  376. uint8_t *w = sourcef.ptrw();
  377. uint64_t r = f->get_buffer(w, len);
  378. f->close();
  379. memdelete(f);
  380. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  381. w[len] = 0;
  382. String s;
  383. if (s.parse_utf8((const char *)w)) {
  384. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  385. }
  386. _source = s;
  387. #ifdef TOOLS_ENABLED
  388. // source_changed_cache=true;
  389. #endif
  390. _path = p_path;
  391. return OK;
  392. }
  393. bool PluginScript::has_script_signal(const StringName &p_signal) const {
  394. ASSERT_SCRIPT_VALID_V(false);
  395. return _signals_info.has(p_signal);
  396. }
  397. void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  398. ASSERT_SCRIPT_VALID();
  399. for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != nullptr; e = e->next()) {
  400. r_signals->push_back(e->get());
  401. }
  402. }
  403. int PluginScript::get_member_line(const StringName &p_member) const {
  404. #ifdef TOOLS_ENABLED
  405. if (_member_lines.has(p_member)) {
  406. return _member_lines[p_member];
  407. }
  408. #endif
  409. return -1;
  410. }
  411. const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const {
  412. return _rpc_methods;
  413. }
  414. PluginScript::PluginScript() :
  415. _script_list(this) {
  416. }
  417. void PluginScript::init(PluginScriptLanguage *language) {
  418. _desc = &language->_desc.script_desc;
  419. _language = language;
  420. #ifdef DEBUG_ENABLED
  421. _language->lock();
  422. _language->_script_list.add(&_script_list);
  423. _language->unlock();
  424. #endif
  425. }
  426. PluginScript::~PluginScript() {
  427. if (_desc && _data) {
  428. _desc->finish(_data);
  429. }
  430. #ifdef DEBUG_ENABLED
  431. if (_language) {
  432. _language->lock();
  433. _language->_script_list.remove(&_script_list);
  434. _language->unlock();
  435. }
  436. #endif
  437. }