project_settings.cpp 42 KB

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  1. /*************************************************************************/
  2. /* project_settings.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "project_settings.h"
  31. #include "core/bind/core_bind.h"
  32. #include "core/core_string_names.h"
  33. #include "core/io/file_access_network.h"
  34. #include "core/io/file_access_pack.h"
  35. #include "core/io/marshalls.h"
  36. #include "core/os/dir_access.h"
  37. #include "core/os/file_access.h"
  38. #include "core/os/keyboard.h"
  39. #include "core/os/os.h"
  40. #include "core/variant_parser.h"
  41. #include <zlib.h>
  42. ProjectSettings *ProjectSettings::singleton = nullptr;
  43. ProjectSettings *ProjectSettings::get_singleton() {
  44. return singleton;
  45. }
  46. String ProjectSettings::get_project_data_dir_name() const {
  47. return ".import";
  48. }
  49. String ProjectSettings::get_project_data_path() const {
  50. String project_data_dir_name = get_project_data_dir_name();
  51. return "res://" + project_data_dir_name;
  52. }
  53. String ProjectSettings::get_resource_path() const {
  54. return resource_path;
  55. };
  56. String ProjectSettings::localize_path(const String &p_path) const {
  57. if (resource_path.empty() || p_path.begins_with("res://") || p_path.begins_with("user://") ||
  58. (p_path.is_abs_path() && !p_path.begins_with(resource_path))) {
  59. return p_path.simplify_path();
  60. }
  61. DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  62. String path = p_path.replace("\\", "/").simplify_path();
  63. if (dir->change_dir(path) == OK) {
  64. String cwd = dir->get_current_dir();
  65. cwd = cwd.replace("\\", "/");
  66. memdelete(dir);
  67. // Ensure that we end with a '/'.
  68. // This is important to ensure that we do not wrongly localize the resource path
  69. // in an absolute path that just happens to contain this string but points to a
  70. // different folder (e.g. "/my/project" as resource_path would be contained in
  71. // "/my/project_data", even though the latter is not part of res://.
  72. // `plus_file("")` is an easy way to ensure we have a trailing '/'.
  73. const String res_path = resource_path.plus_file("");
  74. // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
  75. // so we must make sure we have it as well in order to compare with 'res_path'.
  76. cwd = cwd.plus_file("");
  77. if (!cwd.begins_with(res_path)) {
  78. return p_path;
  79. };
  80. return cwd.replace_first(res_path, "res://");
  81. } else {
  82. memdelete(dir);
  83. int sep = path.find_last("/");
  84. if (sep == -1) {
  85. return "res://" + path;
  86. };
  87. String parent = path.substr(0, sep);
  88. String plocal = localize_path(parent);
  89. if (plocal == "") {
  90. return "";
  91. };
  92. // Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
  93. if (plocal[plocal.length() - 1] == '/') {
  94. sep += 1;
  95. }
  96. return plocal + path.substr(sep, path.size() - sep);
  97. };
  98. }
  99. void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
  100. ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
  101. props[p_name].initial = p_value;
  102. }
  103. void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
  104. ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
  105. props[p_name].restart_if_changed = p_restart;
  106. }
  107. void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) {
  108. ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
  109. #ifdef DEBUG_METHODS_ENABLED
  110. props[p_name].ignore_value_in_docs = p_ignore;
  111. #endif
  112. }
  113. bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
  114. ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + ".");
  115. #ifdef DEBUG_METHODS_ENABLED
  116. return props[p_name].ignore_value_in_docs;
  117. #else
  118. return false;
  119. #endif
  120. }
  121. String ProjectSettings::globalize_path(const String &p_path) const {
  122. if (p_path.begins_with("res://")) {
  123. if (resource_path != "") {
  124. return p_path.replace("res:/", resource_path);
  125. };
  126. return p_path.replace("res://", "");
  127. } else if (p_path.begins_with("user://")) {
  128. String data_dir = OS::get_singleton()->get_user_data_dir();
  129. if (data_dir != "") {
  130. return p_path.replace("user:/", data_dir);
  131. };
  132. return p_path.replace("user://", "");
  133. }
  134. return p_path;
  135. }
  136. bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
  137. _THREAD_SAFE_METHOD_
  138. if (p_value.get_type() == Variant::NIL) {
  139. props.erase(p_name);
  140. } else {
  141. if (p_name == CoreStringNames::get_singleton()->_custom_features) {
  142. Vector<String> custom_feature_array = String(p_value).split(",");
  143. for (int i = 0; i < custom_feature_array.size(); i++) {
  144. custom_features.insert(custom_feature_array[i]);
  145. }
  146. return true;
  147. }
  148. if (!disable_feature_overrides) {
  149. int dot = p_name.operator String().find(".");
  150. if (dot != -1) {
  151. Vector<String> s = p_name.operator String().split(".");
  152. bool override_valid = false;
  153. for (int i = 1; i < s.size(); i++) {
  154. String feature = s[i].strip_edges();
  155. if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
  156. override_valid = true;
  157. break;
  158. }
  159. }
  160. if (override_valid) {
  161. feature_overrides[s[0]] = p_name;
  162. }
  163. }
  164. }
  165. if (props.has(p_name)) {
  166. if (!props[p_name].overridden) {
  167. props[p_name].variant = p_value;
  168. }
  169. } else {
  170. props[p_name] = VariantContainer(p_value, last_order++);
  171. }
  172. }
  173. return true;
  174. }
  175. bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
  176. _THREAD_SAFE_METHOD_
  177. StringName name = p_name;
  178. if (!disable_feature_overrides && feature_overrides.has(name)) {
  179. name = feature_overrides[name];
  180. }
  181. if (!props.has(name)) {
  182. WARN_PRINT("Property not found: " + String(name));
  183. return false;
  184. }
  185. r_ret = props[name].variant;
  186. return true;
  187. }
  188. struct _VCSort {
  189. String name;
  190. Variant::Type type;
  191. int order;
  192. int flags;
  193. bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
  194. };
  195. void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
  196. _THREAD_SAFE_METHOD_
  197. Set<_VCSort> vclist;
  198. for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
  199. const VariantContainer *v = &E->get();
  200. if (v->hide_from_editor) {
  201. continue;
  202. }
  203. _VCSort vc;
  204. vc.name = E->key();
  205. vc.order = v->order;
  206. vc.type = v->variant.get_type();
  207. if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) {
  208. vc.flags = PROPERTY_USAGE_STORAGE;
  209. } else {
  210. vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
  211. }
  212. if (v->restart_if_changed) {
  213. vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
  214. }
  215. vclist.insert(vc);
  216. }
  217. for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
  218. String prop_info_name = E->get().name;
  219. int dot = prop_info_name.find(".");
  220. if (dot != -1) {
  221. prop_info_name = prop_info_name.substr(0, dot);
  222. }
  223. if (custom_prop_info.has(prop_info_name)) {
  224. PropertyInfo pi = custom_prop_info[prop_info_name];
  225. pi.name = E->get().name;
  226. pi.usage = E->get().flags;
  227. p_list->push_back(pi);
  228. } else {
  229. p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
  230. }
  231. }
  232. }
  233. bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
  234. if (PackedData::get_singleton()->is_disabled()) {
  235. return false;
  236. }
  237. bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK;
  238. if (!ok) {
  239. return false;
  240. }
  241. //if data.pck is found, all directory access will be from here
  242. DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
  243. using_datapack = true;
  244. return true;
  245. }
  246. void ProjectSettings::_convert_to_last_version(int p_from_version) {
  247. if (p_from_version <= 3) {
  248. // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
  249. for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
  250. Variant value = E->get().variant;
  251. if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
  252. Array array = value;
  253. Dictionary action;
  254. action["deadzone"] = Variant(0.5f);
  255. action["events"] = array;
  256. E->get().variant = action;
  257. }
  258. }
  259. }
  260. }
  261. /*
  262. * This method is responsible for loading a project.godot file and/or data file
  263. * using the following merit order:
  264. * - If using NetworkClient, try to lookup project file or fail.
  265. * - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
  266. * - Search for project PCKs automatically. For each step we try loading a potential
  267. * PCK, and if it doesn't work, we proceed to the next step. If any step succeeds,
  268. * we try loading the project settings, and abort if it fails. Steps:
  269. * o Bundled PCK in the executable.
  270. * o [macOS only] PCK with same basename as the binary in the .app resource dir.
  271. * o PCK with same basename as the binary in the binary's directory. We handle both
  272. * changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and
  273. * appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck').
  274. * o PCK with the same basename as the binary in the current working directory.
  275. * Same as above for the two possible PCK file names.
  276. * - On relevant platforms (Android/iOS), lookup project file in OS resource path.
  277. * If found, load it or fail.
  278. * - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
  279. * are running from source code.
  280. * If not found and `p_upwards` is true (--upwards passed by the user), look for
  281. * project files in parent folders up to the system root (used to run a game
  282. * from command line while in a subfolder).
  283. * If a project file is found, load it or fail.
  284. * If nothing was found, error out.
  285. */
  286. Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
  287. // If looking for files in a network client, use it directly
  288. if (FileAccessNetworkClient::get_singleton()) {
  289. Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
  290. if (err == OK) {
  291. // Optional, we don't mind if it fails
  292. _load_settings_text("res://override.cfg");
  293. }
  294. return err;
  295. }
  296. // Attempt with a user-defined main pack first
  297. if (p_main_pack != "") {
  298. bool ok = _load_resource_pack(p_main_pack);
  299. ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
  300. Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
  301. if (err == OK) {
  302. // Load override from location of the main pack
  303. // Optional, we don't mind if it fails
  304. _load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
  305. }
  306. return err;
  307. }
  308. String exec_path = OS::get_singleton()->get_executable_path();
  309. if (exec_path != "") {
  310. // We do several tests sequentially until one succeeds to find a PCK,
  311. // and if so we attempt loading it at the end.
  312. // Attempt with PCK bundled into executable.
  313. bool found = _load_resource_pack(exec_path);
  314. // Attempt with exec_name.pck.
  315. // (This is the usual case when distributing a Godot game.)
  316. String exec_dir = exec_path.get_base_dir();
  317. String exec_filename = exec_path.get_file();
  318. String exec_basename = exec_filename.get_basename();
  319. // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
  320. // or the exec path's basename + '.pck' (Windows).
  321. // We need to test both possibilities as extensions for Linux binaries are optional
  322. // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
  323. #ifdef OSX_ENABLED
  324. if (!found) {
  325. // Attempt to load PCK from macOS .app bundle resources.
  326. found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_filename + ".pck"));
  327. }
  328. #endif
  329. if (!found) {
  330. // Try to load data pack at the location of the executable.
  331. // As mentioned above, we have two potential names to attempt.
  332. found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"));
  333. }
  334. if (!found) {
  335. // If we couldn't find them next to the executable, we attempt
  336. // the current working directory. Same story, two tests.
  337. found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
  338. }
  339. // If we opened our package, try and load our project.
  340. if (found) {
  341. Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
  342. if (err == OK) {
  343. // Load override from location of the executable.
  344. // Optional, we don't mind if it fails.
  345. _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
  346. }
  347. return err;
  348. }
  349. }
  350. // Try to use the filesystem for files, according to OS.
  351. // (Only Android -when reading from pck- and iOS use this.)
  352. if (OS::get_singleton()->get_resource_dir() != "") {
  353. // OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
  354. // If the OS would rather use a specific location, then it will not be empty.
  355. resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
  356. if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
  357. resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
  358. }
  359. Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
  360. if (err == OK) {
  361. // Optional, we don't mind if it fails.
  362. _load_settings_text("res://override.cfg");
  363. }
  364. return err;
  365. }
  366. // Nothing was found, try to find a project file in provided path (`p_path`)
  367. // or, if requested (`p_upwards`) in parent directories.
  368. DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  369. ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
  370. d->change_dir(p_path);
  371. String current_dir = d->get_current_dir();
  372. String candidate = current_dir;
  373. bool found = false;
  374. Error err;
  375. while (true) {
  376. err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
  377. if (err == OK) {
  378. // Optional, we don't mind if it fails.
  379. _load_settings_text(current_dir.plus_file("override.cfg"));
  380. candidate = current_dir;
  381. found = true;
  382. break;
  383. }
  384. if (p_upwards) {
  385. // Try to load settings ascending through parent directories
  386. d->change_dir("..");
  387. if (d->get_current_dir() == current_dir) {
  388. break; // not doing anything useful
  389. }
  390. current_dir = d->get_current_dir();
  391. } else {
  392. break;
  393. }
  394. }
  395. resource_path = candidate;
  396. resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
  397. memdelete(d);
  398. if (!found) {
  399. return err;
  400. }
  401. if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {
  402. resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
  403. }
  404. return OK;
  405. }
  406. Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
  407. Error err = _setup(p_path, p_main_pack, p_upwards);
  408. if (err == OK) {
  409. String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
  410. if (custom_settings != "") {
  411. _load_settings_text(custom_settings);
  412. }
  413. }
  414. // Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
  415. Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
  416. Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
  417. Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");
  418. Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
  419. Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
  420. return err;
  421. }
  422. bool ProjectSettings::has_setting(String p_var) const {
  423. _THREAD_SAFE_METHOD_
  424. return props.has(p_var);
  425. }
  426. void ProjectSettings::set_registering_order(bool p_enable) {
  427. registering_order = p_enable;
  428. }
  429. Error ProjectSettings::_load_settings_binary(const String &p_path) {
  430. Error err;
  431. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  432. if (err != OK) {
  433. return err;
  434. }
  435. uint8_t hdr[4];
  436. f->get_buffer(hdr, 4);
  437. if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
  438. memdelete(f);
  439. ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
  440. }
  441. uint32_t count = f->get_32();
  442. for (uint32_t i = 0; i < count; i++) {
  443. uint32_t slen = f->get_32();
  444. CharString cs;
  445. cs.resize(slen + 1);
  446. cs[slen] = 0;
  447. f->get_buffer((uint8_t *)cs.ptr(), slen);
  448. String key;
  449. key.parse_utf8(cs.ptr());
  450. uint32_t vlen = f->get_32();
  451. Vector<uint8_t> d;
  452. d.resize(vlen);
  453. f->get_buffer(d.ptrw(), vlen);
  454. Variant value;
  455. err = decode_variant(value, d.ptr(), d.size(), nullptr, true);
  456. ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
  457. set(key, value);
  458. }
  459. f->close();
  460. memdelete(f);
  461. return OK;
  462. }
  463. Error ProjectSettings::_load_settings_text(const String &p_path) {
  464. Error err;
  465. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  466. if (!f) {
  467. // FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
  468. // This needs to be streamlined if we want decent error reporting
  469. return ERR_FILE_NOT_FOUND;
  470. }
  471. VariantParser::StreamFile stream;
  472. stream.f = f;
  473. String assign;
  474. Variant value;
  475. VariantParser::Tag next_tag;
  476. int lines = 0;
  477. String error_text;
  478. String section;
  479. int config_version = 0;
  480. while (true) {
  481. assign = Variant();
  482. next_tag.fields.clear();
  483. next_tag.name = String();
  484. err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
  485. if (err == ERR_FILE_EOF) {
  486. memdelete(f);
  487. // If we're loading a project.godot from source code, we can operate some
  488. // ProjectSettings conversions if need be.
  489. _convert_to_last_version(config_version);
  490. last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
  491. return OK;
  492. } else if (err != OK) {
  493. ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
  494. memdelete(f);
  495. return err;
  496. }
  497. if (assign != String()) {
  498. if (section == String() && assign == "config_version") {
  499. config_version = value;
  500. if (config_version > CONFIG_VERSION) {
  501. memdelete(f);
  502. ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
  503. }
  504. } else {
  505. if (section == String()) {
  506. set(assign, value);
  507. } else {
  508. set(section + "/" + assign, value);
  509. }
  510. }
  511. } else if (next_tag.name != String()) {
  512. section = next_tag.name;
  513. }
  514. }
  515. }
  516. Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
  517. // Attempt first to load the binary project.godot file.
  518. Error err = _load_settings_binary(p_bin_path);
  519. if (err == OK) {
  520. return OK;
  521. } else if (err != ERR_FILE_NOT_FOUND) {
  522. // If the file exists but can't be loaded, we want to know it.
  523. ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
  524. }
  525. // Fallback to text-based project.godot file if binary was not found.
  526. err = _load_settings_text(p_text_path);
  527. if (err == OK) {
  528. return OK;
  529. } else if (err != ERR_FILE_NOT_FOUND) {
  530. ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
  531. }
  532. return err;
  533. }
  534. int ProjectSettings::get_order(const String &p_name) const {
  535. ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
  536. return props[p_name].order;
  537. }
  538. void ProjectSettings::set_order(const String &p_name, int p_order) {
  539. ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
  540. props[p_name].order = p_order;
  541. }
  542. void ProjectSettings::set_builtin_order(const String &p_name) {
  543. ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
  544. if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
  545. props[p_name].order = last_builtin_order++;
  546. }
  547. }
  548. void ProjectSettings::clear(const String &p_name) {
  549. ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
  550. props.erase(p_name);
  551. }
  552. Error ProjectSettings::save() {
  553. Error error = save_custom(get_resource_path().plus_file("project.godot"));
  554. if (error == OK) {
  555. last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
  556. }
  557. return error;
  558. }
  559. Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
  560. Error err;
  561. FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
  562. ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
  563. uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
  564. file->store_buffer(hdr, 4);
  565. int count = 0;
  566. for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
  567. for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
  568. count++;
  569. }
  570. }
  571. if (p_custom_features != String()) {
  572. file->store_32(count + 1);
  573. //store how many properties are saved, add one for custom featuers, which must always go first
  574. String key = CoreStringNames::get_singleton()->_custom_features;
  575. file->store_pascal_string(key);
  576. int len;
  577. err = encode_variant(p_custom_features, nullptr, len, false);
  578. if (err != OK) {
  579. memdelete(file);
  580. ERR_FAIL_V(err);
  581. }
  582. Vector<uint8_t> buff;
  583. buff.resize(len);
  584. err = encode_variant(p_custom_features, buff.ptrw(), len, false);
  585. if (err != OK) {
  586. memdelete(file);
  587. ERR_FAIL_V(err);
  588. }
  589. file->store_32(len);
  590. file->store_buffer(buff.ptr(), buff.size());
  591. } else {
  592. file->store_32(count); //store how many properties are saved
  593. }
  594. for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
  595. for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
  596. String key = F->get();
  597. if (E->key() != "") {
  598. key = E->key() + "/" + key;
  599. }
  600. Variant value;
  601. if (p_custom.has(key)) {
  602. value = p_custom[key];
  603. } else {
  604. value = get(key);
  605. }
  606. file->store_pascal_string(key);
  607. int len;
  608. err = encode_variant(value, nullptr, len, true);
  609. if (err != OK) {
  610. memdelete(file);
  611. }
  612. ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
  613. Vector<uint8_t> buff;
  614. buff.resize(len);
  615. err = encode_variant(value, buff.ptrw(), len, true);
  616. if (err != OK) {
  617. memdelete(file);
  618. }
  619. ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
  620. file->store_32(len);
  621. file->store_buffer(buff.ptr(), buff.size());
  622. }
  623. }
  624. file->close();
  625. memdelete(file);
  626. return OK;
  627. }
  628. Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
  629. Error err;
  630. FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
  631. ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
  632. file->store_line("; Engine configuration file.");
  633. file->store_line("; It's best edited using the editor UI and not directly,");
  634. file->store_line("; since the parameters that go here are not all obvious.");
  635. file->store_line(";");
  636. file->store_line("; Format:");
  637. file->store_line("; [section] ; section goes between []");
  638. file->store_line("; param=value ; assign values to parameters");
  639. file->store_line("");
  640. file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
  641. if (p_custom_features != String()) {
  642. file->store_string("custom_features=\"" + p_custom_features + "\"\n");
  643. }
  644. file->store_string("\n");
  645. for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
  646. if (E != props.front()) {
  647. file->store_string("\n");
  648. }
  649. if (E->key() != "") {
  650. file->store_string("[" + E->key() + "]\n\n");
  651. }
  652. for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
  653. String key = F->get();
  654. if (E->key() != "") {
  655. key = E->key() + "/" + key;
  656. }
  657. Variant value;
  658. if (p_custom.has(key)) {
  659. value = p_custom[key];
  660. } else {
  661. value = get(key);
  662. }
  663. String vstr;
  664. VariantWriter::write_to_string(value, vstr);
  665. file->store_string(F->get().property_name_encode() + "=" + vstr + "\n");
  666. }
  667. }
  668. file->close();
  669. memdelete(file);
  670. return OK;
  671. }
  672. Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
  673. return save_custom(p_file);
  674. };
  675. Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
  676. ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
  677. Set<_VCSort> vclist;
  678. if (p_merge_with_current) {
  679. for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
  680. const VariantContainer *v = &G->get();
  681. if (v->hide_from_editor) {
  682. continue;
  683. }
  684. if (p_custom.has(G->key())) {
  685. continue;
  686. }
  687. _VCSort vc;
  688. vc.name = G->key(); //*k;
  689. vc.order = v->order;
  690. vc.type = v->variant.get_type();
  691. vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
  692. if (v->variant == v->initial) {
  693. continue;
  694. }
  695. vclist.insert(vc);
  696. }
  697. }
  698. for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
  699. // Lookup global prop to store in the same order
  700. Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
  701. _VCSort vc;
  702. vc.name = E->key();
  703. vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
  704. vc.type = E->get().get_type();
  705. vc.flags = PROPERTY_USAGE_STORAGE;
  706. vclist.insert(vc);
  707. }
  708. Map<String, List<String>> props;
  709. for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
  710. String category = E->get().name;
  711. String name = E->get().name;
  712. int div = category.find("/");
  713. if (div < 0) {
  714. category = "";
  715. } else {
  716. category = category.substr(0, div);
  717. name = name.substr(div + 1, name.size());
  718. }
  719. props[category].push_back(name);
  720. }
  721. String custom_features;
  722. for (int i = 0; i < p_custom_features.size(); i++) {
  723. if (i > 0) {
  724. custom_features += ",";
  725. }
  726. String f = p_custom_features[i].strip_edges().replace("\"", "");
  727. custom_features += f;
  728. }
  729. if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
  730. return _save_settings_text(p_path, props, p_custom, custom_features);
  731. } else if (p_path.ends_with(".binary")) {
  732. return _save_settings_binary(p_path, props, p_custom, custom_features);
  733. } else {
  734. ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
  735. }
  736. }
  737. Variant _GLOBAL_DEF_ALIAS(const String &p_var, const String &p_old_name, const Variant &p_default, bool p_restart_if_changed) {
  738. // if the new name setting isn't present, try the old one
  739. if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
  740. if (ProjectSettings::get_singleton()->has_setting(p_old_name)) {
  741. // if the old setting is present, get the value and set it in the new setting
  742. Variant value = ProjectSettings::get_singleton()->get(p_old_name);
  743. ProjectSettings::get_singleton()->set(p_var, value);
  744. }
  745. }
  746. return _GLOBAL_DEF(p_var, p_default, p_restart_if_changed);
  747. }
  748. Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs) {
  749. Variant ret;
  750. if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
  751. ProjectSettings::get_singleton()->set(p_var, p_default);
  752. }
  753. ret = ProjectSettings::get_singleton()->get(p_var);
  754. ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
  755. ProjectSettings::get_singleton()->set_builtin_order(p_var);
  756. ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
  757. ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs);
  758. return ret;
  759. }
  760. Vector<String> ProjectSettings::get_optimizer_presets() const {
  761. List<PropertyInfo> pi;
  762. ProjectSettings::get_singleton()->get_property_list(&pi);
  763. Vector<String> names;
  764. for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
  765. if (!E->get().name.begins_with("optimizer_presets/")) {
  766. continue;
  767. }
  768. names.push_back(E->get().name.get_slicec('/', 1));
  769. }
  770. names.sort();
  771. return names;
  772. }
  773. void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
  774. ERR_FAIL_COND(!p_info.has("name"));
  775. ERR_FAIL_COND(!p_info.has("type"));
  776. PropertyInfo pinfo;
  777. pinfo.name = p_info["name"];
  778. ERR_FAIL_COND(!props.has(pinfo.name));
  779. pinfo.type = Variant::Type(p_info["type"].operator int());
  780. ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
  781. if (p_info.has("hint")) {
  782. pinfo.hint = PropertyHint(p_info["hint"].operator int());
  783. }
  784. if (p_info.has("hint_string")) {
  785. pinfo.hint_string = p_info["hint_string"];
  786. }
  787. set_custom_property_info(pinfo.name, pinfo);
  788. }
  789. void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
  790. ERR_FAIL_COND(!props.has(p_prop));
  791. custom_prop_info[p_prop] = p_info;
  792. custom_prop_info[p_prop].name = p_prop;
  793. }
  794. const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
  795. return custom_prop_info;
  796. }
  797. void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
  798. disable_feature_overrides = p_disable;
  799. }
  800. bool ProjectSettings::is_using_datapack() const {
  801. return using_datapack;
  802. }
  803. bool ProjectSettings::property_can_revert(const String &p_name) {
  804. if (!props.has(p_name)) {
  805. return false;
  806. }
  807. return props[p_name].initial != props[p_name].variant;
  808. }
  809. Variant ProjectSettings::property_get_revert(const String &p_name) {
  810. if (!props.has(p_name)) {
  811. return Variant();
  812. }
  813. return props[p_name].initial;
  814. }
  815. void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
  816. set(p_setting, p_value);
  817. }
  818. Variant ProjectSettings::get_setting(const String &p_setting) const {
  819. return get(p_setting);
  820. }
  821. bool ProjectSettings::has_custom_feature(const String &p_feature) const {
  822. return custom_features.has(p_feature);
  823. }
  824. void ProjectSettings::_bind_methods() {
  825. ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
  826. ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
  827. ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
  828. ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
  829. ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
  830. ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
  831. ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
  832. ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
  833. ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
  834. ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
  835. ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
  836. ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
  837. ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
  838. ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
  839. ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
  840. }
  841. ProjectSettings::ProjectSettings() {
  842. // Initialization of engine variables should be done in the setup() method,
  843. // so that the values can be overridden from project.godot or project.binary.
  844. singleton = this;
  845. last_order = NO_BUILTIN_ORDER_BASE;
  846. last_builtin_order = 0;
  847. disable_feature_overrides = false;
  848. registering_order = true;
  849. Array events;
  850. Dictionary action;
  851. Ref<InputEventKey> key;
  852. Ref<InputEventJoypadButton> joyb;
  853. GLOBAL_DEF("application/config/name", "");
  854. GLOBAL_DEF("application/config/description", "");
  855. custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
  856. GLOBAL_DEF("application/run/main_scene", "");
  857. custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
  858. GLOBAL_DEF("application/run/disable_stdout", false);
  859. GLOBAL_DEF("application/run/disable_stderr", false);
  860. GLOBAL_DEF("application/config/use_custom_user_dir", false);
  861. GLOBAL_DEF("application/config/custom_user_dir_name", "");
  862. GLOBAL_DEF("application/config/project_settings_override", "");
  863. GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
  864. custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
  865. PoolStringArray extensions = PoolStringArray();
  866. extensions.push_back("gd");
  867. if (Engine::get_singleton()->has_singleton("GodotSharp")) {
  868. extensions.push_back("cs");
  869. }
  870. extensions.push_back("gdshader");
  871. extensions.push_back("shader");
  872. GLOBAL_DEF("editor/main_run_args", "");
  873. GLOBAL_DEF("editor/search_in_file_extensions", extensions);
  874. custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
  875. GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
  876. custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);
  877. action = Dictionary();
  878. action["deadzone"] = Variant(0.5f);
  879. events = Array();
  880. key.instance();
  881. key->set_scancode(KEY_ENTER);
  882. events.push_back(key);
  883. key.instance();
  884. key->set_scancode(KEY_KP_ENTER);
  885. events.push_back(key);
  886. key.instance();
  887. key->set_scancode(KEY_SPACE);
  888. events.push_back(key);
  889. joyb.instance();
  890. joyb->set_button_index(JOY_BUTTON_0);
  891. events.push_back(joyb);
  892. action["events"] = events;
  893. GLOBAL_DEF("input/ui_accept", action);
  894. input_presets.push_back("input/ui_accept");
  895. action = Dictionary();
  896. action["deadzone"] = Variant(0.5f);
  897. events = Array();
  898. key.instance();
  899. key->set_scancode(KEY_SPACE);
  900. events.push_back(key);
  901. joyb.instance();
  902. joyb->set_button_index(JOY_BUTTON_3);
  903. events.push_back(joyb);
  904. action["events"] = events;
  905. GLOBAL_DEF("input/ui_select", action);
  906. input_presets.push_back("input/ui_select");
  907. action = Dictionary();
  908. action["deadzone"] = Variant(0.5f);
  909. events = Array();
  910. key.instance();
  911. key->set_scancode(KEY_ESCAPE);
  912. events.push_back(key);
  913. joyb.instance();
  914. joyb->set_button_index(JOY_BUTTON_1);
  915. events.push_back(joyb);
  916. action["events"] = events;
  917. GLOBAL_DEF("input/ui_cancel", action);
  918. input_presets.push_back("input/ui_cancel");
  919. action = Dictionary();
  920. action["deadzone"] = Variant(0.5f);
  921. events = Array();
  922. key.instance();
  923. key->set_scancode(KEY_TAB);
  924. events.push_back(key);
  925. action["events"] = events;
  926. GLOBAL_DEF("input/ui_focus_next", action);
  927. input_presets.push_back("input/ui_focus_next");
  928. action = Dictionary();
  929. action["deadzone"] = Variant(0.5f);
  930. events = Array();
  931. key.instance();
  932. key->set_scancode(KEY_TAB);
  933. key->set_shift(true);
  934. events.push_back(key);
  935. action["events"] = events;
  936. GLOBAL_DEF("input/ui_focus_prev", action);
  937. input_presets.push_back("input/ui_focus_prev");
  938. action = Dictionary();
  939. action["deadzone"] = Variant(0.5f);
  940. events = Array();
  941. key.instance();
  942. key->set_scancode(KEY_LEFT);
  943. events.push_back(key);
  944. joyb.instance();
  945. joyb->set_button_index(JOY_DPAD_LEFT);
  946. events.push_back(joyb);
  947. action["events"] = events;
  948. GLOBAL_DEF("input/ui_left", action);
  949. input_presets.push_back("input/ui_left");
  950. action = Dictionary();
  951. action["deadzone"] = Variant(0.5f);
  952. events = Array();
  953. key.instance();
  954. key->set_scancode(KEY_RIGHT);
  955. events.push_back(key);
  956. joyb.instance();
  957. joyb->set_button_index(JOY_DPAD_RIGHT);
  958. events.push_back(joyb);
  959. action["events"] = events;
  960. GLOBAL_DEF("input/ui_right", action);
  961. input_presets.push_back("input/ui_right");
  962. action = Dictionary();
  963. action["deadzone"] = Variant(0.5f);
  964. events = Array();
  965. key.instance();
  966. key->set_scancode(KEY_UP);
  967. events.push_back(key);
  968. joyb.instance();
  969. joyb->set_button_index(JOY_DPAD_UP);
  970. events.push_back(joyb);
  971. action["events"] = events;
  972. GLOBAL_DEF("input/ui_up", action);
  973. input_presets.push_back("input/ui_up");
  974. action = Dictionary();
  975. action["deadzone"] = Variant(0.5f);
  976. events = Array();
  977. key.instance();
  978. key->set_scancode(KEY_DOWN);
  979. events.push_back(key);
  980. joyb.instance();
  981. joyb->set_button_index(JOY_DPAD_DOWN);
  982. events.push_back(joyb);
  983. action["events"] = events;
  984. GLOBAL_DEF("input/ui_down", action);
  985. input_presets.push_back("input/ui_down");
  986. action = Dictionary();
  987. action["deadzone"] = Variant(0.5f);
  988. events = Array();
  989. key.instance();
  990. key->set_scancode(KEY_PAGEUP);
  991. events.push_back(key);
  992. action["events"] = events;
  993. GLOBAL_DEF("input/ui_page_up", action);
  994. input_presets.push_back("input/ui_page_up");
  995. action = Dictionary();
  996. action["deadzone"] = Variant(0.5f);
  997. events = Array();
  998. key.instance();
  999. key->set_scancode(KEY_PAGEDOWN);
  1000. events.push_back(key);
  1001. action["events"] = events;
  1002. GLOBAL_DEF("input/ui_page_down", action);
  1003. input_presets.push_back("input/ui_page_down");
  1004. action = Dictionary();
  1005. action["deadzone"] = Variant(0.5f);
  1006. events = Array();
  1007. key.instance();
  1008. key->set_scancode(KEY_HOME);
  1009. events.push_back(key);
  1010. action["events"] = events;
  1011. GLOBAL_DEF("input/ui_home", action);
  1012. input_presets.push_back("input/ui_home");
  1013. action = Dictionary();
  1014. action["deadzone"] = Variant(0.5f);
  1015. events = Array();
  1016. key.instance();
  1017. key->set_scancode(KEY_END);
  1018. events.push_back(key);
  1019. action["events"] = events;
  1020. GLOBAL_DEF("input/ui_end", action);
  1021. input_presets.push_back("input/ui_end");
  1022. custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
  1023. custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
  1024. custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
  1025. custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
  1026. GLOBAL_DEF("rendering/quality/filters/sharpen_intensity", 0.0);
  1027. custom_prop_info["rendering/quality/filters/sharpen_intensity"] = PropertyInfo(Variant::REAL, "rendering/quality/filters/sharpen_intensity", PROPERTY_HINT_RANGE, "0,1");
  1028. GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
  1029. custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
  1030. GLOBAL_DEF("compression/formats/zstd/long_distance_matching", Compression::zstd_long_distance_matching);
  1031. custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
  1032. GLOBAL_DEF("compression/formats/zstd/compression_level", Compression::zstd_level);
  1033. custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
  1034. GLOBAL_DEF("compression/formats/zstd/window_log_size", Compression::zstd_window_log_size);
  1035. custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
  1036. GLOBAL_DEF("compression/formats/zlib/compression_level", Compression::zlib_level);
  1037. custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
  1038. GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level);
  1039. custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
  1040. // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
  1041. GLOBAL_DEF("android/modules", "");
  1042. using_datapack = false;
  1043. }
  1044. ProjectSettings::~ProjectSettings() {
  1045. singleton = nullptr;
  1046. }