VisualScriptBuiltinFunc.xml 10 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.2">
  3. <brief_description>
  4. A Visual Script node used to call built-in functions.
  5. </brief_description>
  6. <description>
  7. A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
  8. See also [@GDScript], for the same functions in the GDScript language.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
  18. The function to be executed.
  19. </member>
  20. </members>
  21. <constants>
  22. <constant name="MATH_SIN" value="0" enum="BuiltinFunc">
  23. Return the sine of the input.
  24. </constant>
  25. <constant name="MATH_COS" value="1" enum="BuiltinFunc">
  26. Return the cosine of the input.
  27. </constant>
  28. <constant name="MATH_TAN" value="2" enum="BuiltinFunc">
  29. Return the tangent of the input.
  30. </constant>
  31. <constant name="MATH_SINH" value="3" enum="BuiltinFunc">
  32. Return the hyperbolic sine of the input.
  33. </constant>
  34. <constant name="MATH_COSH" value="4" enum="BuiltinFunc">
  35. Return the hyperbolic cosine of the input.
  36. </constant>
  37. <constant name="MATH_TANH" value="5" enum="BuiltinFunc">
  38. Return the hyperbolic tangent of the input.
  39. </constant>
  40. <constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
  41. Return the arc sine of the input.
  42. </constant>
  43. <constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
  44. Return the arc cosine of the input.
  45. </constant>
  46. <constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
  47. Return the arc tangent of the input.
  48. </constant>
  49. <constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
  50. Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
  51. </constant>
  52. <constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
  53. Return the square root of the input.
  54. </constant>
  55. <constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
  56. Return the remainder of one input divided by the other, using floating-point numbers.
  57. </constant>
  58. <constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
  59. Return the positive remainder of one input divided by the other, using floating-point numbers.
  60. </constant>
  61. <constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
  62. Return the input rounded down.
  63. </constant>
  64. <constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
  65. Return the input rounded up.
  66. </constant>
  67. <constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
  68. Return the input rounded to the nearest integer.
  69. </constant>
  70. <constant name="MATH_ABS" value="16" enum="BuiltinFunc">
  71. Return the absolute value of the input.
  72. </constant>
  73. <constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
  74. Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
  75. </constant>
  76. <constant name="MATH_POW" value="18" enum="BuiltinFunc">
  77. Return the input raised to a given power.
  78. </constant>
  79. <constant name="MATH_LOG" value="19" enum="BuiltinFunc">
  80. Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
  81. </constant>
  82. <constant name="MATH_EXP" value="20" enum="BuiltinFunc">
  83. Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
  84. </constant>
  85. <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
  86. Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
  87. </constant>
  88. <constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
  89. Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
  90. </constant>
  91. <constant name="MATH_EASE" value="23" enum="BuiltinFunc">
  92. Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
  93. </constant>
  94. <constant name="MATH_DECIMALS" value="24" enum="BuiltinFunc">
  95. Return the number of digit places after the decimal that the first non-zero digit occurs.
  96. </constant>
  97. <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc">
  98. Return the input snapped to a given step.
  99. </constant>
  100. <constant name="MATH_LERP" value="26" enum="BuiltinFunc">
  101. Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
  102. </constant>
  103. <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
  104. </constant>
  105. <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
  106. </constant>
  107. <constant name="MATH_DECTIME" value="29" enum="BuiltinFunc">
  108. Return the result of 'value' decreased by 'step' * 'amount'.
  109. </constant>
  110. <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
  111. Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
  112. </constant>
  113. <constant name="MATH_RAND" value="31" enum="BuiltinFunc">
  114. Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
  115. </constant>
  116. <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
  117. Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
  118. </constant>
  119. <constant name="MATH_RANDOM" value="33" enum="BuiltinFunc">
  120. Return a random floating-point value between the two inputs.
  121. </constant>
  122. <constant name="MATH_SEED" value="34" enum="BuiltinFunc">
  123. Set the seed for the random number generator.
  124. </constant>
  125. <constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc">
  126. Return a random value from the given seed, along with the new seed.
  127. </constant>
  128. <constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc">
  129. Convert the input from degrees to radians.
  130. </constant>
  131. <constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc">
  132. Convert the input from radians to degrees.
  133. </constant>
  134. <constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc">
  135. Convert the input from linear volume to decibel volume.
  136. </constant>
  137. <constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc">
  138. Convert the input from decibel volume to linear volume.
  139. </constant>
  140. <constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc">
  141. Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
  142. </constant>
  143. <constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc">
  144. Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
  145. </constant>
  146. <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
  147. </constant>
  148. <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
  149. </constant>
  150. <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
  151. Return the greater of the two numbers, also known as their maximum.
  152. </constant>
  153. <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
  154. Return the lesser of the two numbers, also known as their minimum.
  155. </constant>
  156. <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
  157. Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
  158. </constant>
  159. <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
  160. Return the nearest power of 2 to the input.
  161. </constant>
  162. <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
  163. Create a [WeakRef] from the input.
  164. </constant>
  165. <constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc">
  166. Create a [FuncRef] from the input.
  167. </constant>
  168. <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
  169. Convert between types.
  170. </constant>
  171. <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
  172. Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
  173. </constant>
  174. <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
  175. Checks if a type is registered in the [ClassDB].
  176. </constant>
  177. <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
  178. Return a character with the given ascii value.
  179. </constant>
  180. <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
  181. Convert the input to a string.
  182. </constant>
  183. <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
  184. Print the given string to the output window.
  185. </constant>
  186. <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
  187. Print the given string to the standard error output.
  188. </constant>
  189. <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
  190. Print the given string to the standard output, without adding a newline.
  191. </constant>
  192. <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
  193. Serialize a [Variant] to a string.
  194. </constant>
  195. <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
  196. Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code].
  197. </constant>
  198. <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
  199. Serialize a [Variant] to a [PoolByteArray].
  200. </constant>
  201. <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
  202. Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code].
  203. </constant>
  204. <constant name="COLORN" value="62" enum="BuiltinFunc">
  205. Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
  206. </constant>
  207. <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
  208. Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
  209. [codeblock]
  210. var t = clamp((weight - from) / (to - from), 0.0, 1.0)
  211. return t * t * (3.0 - 2.0 * t)
  212. [/codeblock]
  213. </constant>
  214. <constant name="FUNC_MAX" value="64" enum="BuiltinFunc">
  215. The maximum value the [member function] property can have.
  216. </constant>
  217. </constants>
  218. </class>