export.cpp 20 KB

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  1. /*************************************************************************/
  2. /* export.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "export.h"
  31. #include "editor/editor_export.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_settings.h"
  34. #include "io/marshalls.h"
  35. #include "io/resource_saver.h"
  36. #include "io/zip_io.h"
  37. #include "os/file_access.h"
  38. #include "os/os.h"
  39. #include "platform/osx/logo.gen.h"
  40. #include "project_settings.h"
  41. #include "string.h"
  42. #include "version.h"
  43. #include <sys/stat.h>
  44. class EditorExportPlatformOSX : public EditorExportPlatform {
  45. GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
  46. int version_code;
  47. Ref<ImageTexture> logo;
  48. void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
  49. void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
  50. Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
  51. Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
  52. #ifdef OSX_ENABLED
  53. bool use_codesign() const { return true; }
  54. bool use_dmg() const { return true; }
  55. #else
  56. bool use_codesign() const { return false; }
  57. bool use_dmg() const { return false; }
  58. #endif
  59. protected:
  60. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
  61. virtual void get_export_options(List<ExportOption> *r_options);
  62. public:
  63. virtual String get_name() const { return "Mac OSX"; }
  64. virtual String get_os_name() const { return "OSX"; }
  65. virtual Ref<Texture> get_logo() const { return logo; }
  66. virtual String get_binary_extension() const { return use_dmg() ? "dmg" : "zip"; }
  67. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
  68. virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
  69. virtual void get_platform_features(List<String> *r_features) {
  70. r_features->push_back("pc");
  71. r_features->push_back("s3tc");
  72. r_features->push_back("OSX");
  73. }
  74. EditorExportPlatformOSX();
  75. ~EditorExportPlatformOSX();
  76. };
  77. void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
  78. if (p_preset->get("texture_format/s3tc")) {
  79. r_features->push_back("s3tc");
  80. }
  81. if (p_preset->get("texture_format/etc")) {
  82. r_features->push_back("etc");
  83. }
  84. if (p_preset->get("texture_format/etc2")) {
  85. r_features->push_back("etc2");
  86. }
  87. int bits = p_preset->get("application/bits_mode");
  88. if (bits == 0 || bits == 1) {
  89. r_features->push_back("64");
  90. }
  91. if (bits == 0 || bits == 2) {
  92. r_features->push_back("32");
  93. }
  94. }
  95. void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
  96. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
  97. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
  98. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
  99. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
  100. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
  101. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.macgame"));
  102. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotmacgame"));
  103. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
  104. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
  105. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
  106. r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/bits_mode", PROPERTY_HINT_ENUM, "Fat (32 & 64 bits),64 bits,32 bits"), 0));
  107. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
  108. #ifdef OSX_ENABLED
  109. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
  110. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
  111. #endif
  112. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
  113. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
  114. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
  115. }
  116. void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
  117. Ref<ImageTexture> it = memnew(ImageTexture);
  118. int size = 512;
  119. Vector<uint8_t> data;
  120. data.resize(8);
  121. data[0] = 'i';
  122. data[1] = 'c';
  123. data[2] = 'n';
  124. data[3] = 's';
  125. const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
  126. int index = 0;
  127. while (size >= 16) {
  128. Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
  129. copy->convert(Image::FORMAT_RGBA8);
  130. copy->resize(size, size);
  131. it->create_from_image(copy);
  132. String path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/icon.png";
  133. ResourceSaver::save(path, it);
  134. FileAccess *f = FileAccess::open(path, FileAccess::READ);
  135. ERR_FAIL_COND(!f);
  136. int ofs = data.size();
  137. uint32_t len = f->get_len();
  138. data.resize(data.size() + len + 8);
  139. f->get_buffer(&data[ofs + 8], len);
  140. memdelete(f);
  141. len += 8;
  142. len = BSWAP32(len);
  143. copymem(&data[ofs], name[index], 4);
  144. encode_uint32(len, &data[ofs + 4]);
  145. index++;
  146. size /= 2;
  147. }
  148. uint32_t total_len = data.size();
  149. total_len = BSWAP32(total_len);
  150. encode_uint32(total_len, &data[4]);
  151. p_data = data;
  152. }
  153. void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary) {
  154. String str;
  155. String strnew;
  156. str.parse_utf8((const char *)plist.ptr(), plist.size());
  157. Vector<String> lines = str.split("\n");
  158. for (int i = 0; i < lines.size(); i++) {
  159. if (lines[i].find("$binary") != -1) {
  160. strnew += lines[i].replace("$binary", p_binary) + "\n";
  161. } else if (lines[i].find("$name") != -1) {
  162. strnew += lines[i].replace("$name", p_binary) + "\n";
  163. } else if (lines[i].find("$info") != -1) {
  164. strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
  165. } else if (lines[i].find("$identifier") != -1) {
  166. strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
  167. } else if (lines[i].find("$short_version") != -1) {
  168. strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
  169. } else if (lines[i].find("$version") != -1) {
  170. strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
  171. } else if (lines[i].find("$signature") != -1) {
  172. strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
  173. } else if (lines[i].find("$copyright") != -1) {
  174. strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
  175. } else if (lines[i].find("$highres") != -1) {
  176. strnew += lines[i].replace("$highres", p_preset->get("display/high_res") ? "<true/>" : "<false/>") + "\n";
  177. } else {
  178. strnew += lines[i] + "\n";
  179. }
  180. }
  181. CharString cs = strnew.utf8();
  182. plist.resize(cs.size() - 1);
  183. for (int i = 0; i < cs.size() - 1; i++) {
  184. plist[i] = cs[i];
  185. }
  186. }
  187. /**
  188. If we're running the OSX version of the Godot editor we'll:
  189. - export our application bundle to a temporary folder
  190. - attempt to code sign it
  191. - and then wrap it up in a DMG
  192. **/
  193. Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
  194. List<String> args;
  195. if (p_preset->get("codesign/entitlements") != "") {
  196. /* this should point to our entitlements.plist file that sandboxes our application, I don't know if this should also be placed in our app bundle */
  197. args.push_back("-entitlements");
  198. args.push_back(p_preset->get("codesign/entitlements"));
  199. }
  200. args.push_back("-s");
  201. args.push_back(p_preset->get("codesign/identity"));
  202. args.push_back("-v"); /* provide some more feedback */
  203. args.push_back(p_path);
  204. String str;
  205. Error err = OS::get_singleton()->execute("codesign", args, true, NULL, &str, NULL, true);
  206. ERR_FAIL_COND_V(err != OK, err);
  207. print_line("codesign: " + str);
  208. if (str.find("no identity found") != -1) {
  209. EditorNode::add_io_error("codesign: no identity found");
  210. return FAILED;
  211. }
  212. return OK;
  213. }
  214. Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) {
  215. List<String> args;
  216. OS::get_singleton()->move_to_trash(p_dmg_path);
  217. args.push_back("create");
  218. args.push_back(p_dmg_path);
  219. args.push_back("-volname");
  220. args.push_back(p_pkg_name);
  221. args.push_back("-fs");
  222. args.push_back("HFS+");
  223. args.push_back("-srcfolder");
  224. args.push_back(p_app_path_name);
  225. String str;
  226. Error err = OS::get_singleton()->execute("hdiutil", args, true, NULL, &str, NULL, true);
  227. ERR_FAIL_COND_V(err != OK, err);
  228. print_line("hdiutil returned: " + str);
  229. if (str.find("create failed") != -1) {
  230. if (str.find("File exists") != -1) {
  231. EditorNode::add_io_error("hdiutil: create failed - file exists");
  232. } else {
  233. EditorNode::add_io_error("hdiutil: create failed");
  234. }
  235. return FAILED;
  236. }
  237. return OK;
  238. }
  239. Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
  240. String src_pkg_name;
  241. EditorProgress ep("export", "Exporting for OSX", 3);
  242. if (p_debug)
  243. src_pkg_name = p_preset->get("custom_package/debug");
  244. else
  245. src_pkg_name = p_preset->get("custom_package/release");
  246. if (src_pkg_name == "") {
  247. String err;
  248. src_pkg_name = find_export_template("osx.zip", &err);
  249. if (src_pkg_name == "") {
  250. EditorNode::add_io_error(err);
  251. return ERR_FILE_NOT_FOUND;
  252. }
  253. }
  254. FileAccess *src_f = NULL;
  255. zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
  256. ep.step("Creating app", 0);
  257. unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
  258. if (!src_pkg_zip) {
  259. EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
  260. return ERR_FILE_NOT_FOUND;
  261. }
  262. ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
  263. int ret = unzGoToFirstFile(src_pkg_zip);
  264. String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".";
  265. int bits_mode = p_preset->get("application/bits_mode");
  266. binary_to_use += String(bits_mode == 0 ? "fat" : bits_mode == 1 ? "64" : "32");
  267. print_line("binary: " + binary_to_use);
  268. String pkg_name;
  269. if (p_preset->get("application/name") != "")
  270. pkg_name = p_preset->get("application/name"); // app_name
  271. else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
  272. pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
  273. else
  274. pkg_name = "Unnamed";
  275. Error err = OK;
  276. String tmp_app_path_name = "";
  277. zlib_filefunc_def io2 = io;
  278. FileAccess *dst_f = NULL;
  279. io2.opaque = &dst_f;
  280. zipFile dst_pkg_zip = NULL;
  281. if (use_dmg()) {
  282. // We're on OSX so we can export to DMG, but first we create our application bundle
  283. tmp_app_path_name = EditorSettings::get_singleton()->get_settings_path() + "/tmp/" + pkg_name + ".app";
  284. print_line("Exporting to " + tmp_app_path_name);
  285. DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
  286. if (!tmp_app_path) {
  287. err = ERR_CANT_CREATE;
  288. }
  289. // Create our folder structure or rely on unzip?
  290. if (err == OK) {
  291. print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
  292. err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
  293. }
  294. if (err == OK) {
  295. print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
  296. err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
  297. }
  298. } else {
  299. // Open our destination zip file
  300. dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
  301. if (!dst_pkg_zip) {
  302. err = ERR_CANT_CREATE;
  303. }
  304. }
  305. // Now process our template
  306. bool found_binary = false;
  307. int total_size = 0;
  308. while (ret == UNZ_OK && err == OK) {
  309. bool is_execute = false;
  310. //get filename
  311. unz_file_info info;
  312. char fname[16384];
  313. ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
  314. String file = fname;
  315. print_line("READ: " + file);
  316. Vector<uint8_t> data;
  317. data.resize(info.uncompressed_size);
  318. //read
  319. unzOpenCurrentFile(src_pkg_zip);
  320. unzReadCurrentFile(src_pkg_zip, data.ptr(), data.size());
  321. unzCloseCurrentFile(src_pkg_zip);
  322. //write
  323. file = file.replace_first("osx_template.app/", "");
  324. if (file == "Contents/Info.plist") {
  325. print_line("parse plist");
  326. _fix_plist(p_preset, data, pkg_name);
  327. }
  328. if (file.begins_with("Contents/MacOS/godot_")) {
  329. if (file != "Contents/MacOS/" + binary_to_use) {
  330. ret = unzGoToNextFile(src_pkg_zip);
  331. continue; //ignore!
  332. }
  333. found_binary = true;
  334. is_execute = true;
  335. file = "Contents/MacOS/" + pkg_name;
  336. }
  337. if (file == "Contents/Resources/icon.icns") {
  338. //see if there is an icon
  339. String iconpath;
  340. if (p_preset->get("application/icon") != "")
  341. iconpath = p_preset->get("application/icon");
  342. else
  343. iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
  344. print_line("icon? " + iconpath);
  345. if (iconpath != "") {
  346. Ref<Image> icon;
  347. icon.instance();
  348. icon->load(iconpath);
  349. if (!icon->empty()) {
  350. print_line("loaded?");
  351. _make_icon(icon, data);
  352. }
  353. }
  354. //bleh?
  355. }
  356. if (data.size() > 0) {
  357. print_line("ADDING: " + file + " size: " + itos(data.size()));
  358. total_size += data.size();
  359. if (use_dmg()) {
  360. // write it into our application bundle
  361. file = tmp_app_path_name + "/" + file;
  362. // write the file, need to add chmod
  363. FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
  364. if (f) {
  365. f->store_buffer(data.ptr(), data.size());
  366. f->close();
  367. if (is_execute) {
  368. // Chmod with 0755 if the file is executable
  369. f->_chmod(file, 0755);
  370. }
  371. memdelete(f);
  372. } else {
  373. err = ERR_CANT_CREATE;
  374. }
  375. } else {
  376. // add it to our zip file
  377. file = pkg_name + ".app/" + file;
  378. zip_fileinfo fi;
  379. fi.tmz_date.tm_hour = info.tmu_date.tm_hour;
  380. fi.tmz_date.tm_min = info.tmu_date.tm_min;
  381. fi.tmz_date.tm_sec = info.tmu_date.tm_sec;
  382. fi.tmz_date.tm_mon = info.tmu_date.tm_mon;
  383. fi.tmz_date.tm_mday = info.tmu_date.tm_mday;
  384. fi.tmz_date.tm_year = info.tmu_date.tm_year;
  385. fi.dosDate = info.dosDate;
  386. fi.internal_fa = info.internal_fa;
  387. fi.external_fa = info.external_fa;
  388. int zerr = zipOpenNewFileInZip(dst_pkg_zip,
  389. file.utf8().get_data(),
  390. &fi,
  391. NULL,
  392. 0,
  393. NULL,
  394. 0,
  395. NULL,
  396. Z_DEFLATED,
  397. Z_DEFAULT_COMPRESSION);
  398. print_line("OPEN ERR: " + itos(zerr));
  399. zerr = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
  400. print_line("WRITE ERR: " + itos(zerr));
  401. zipCloseFileInZip(dst_pkg_zip);
  402. }
  403. }
  404. ret = unzGoToNextFile(src_pkg_zip);
  405. }
  406. // we're done with our source zip
  407. unzClose(src_pkg_zip);
  408. if (!found_binary) {
  409. ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
  410. err = ERR_FILE_NOT_FOUND;
  411. }
  412. if (err == OK) {
  413. ep.step("Making PKG", 1);
  414. if (use_dmg()) {
  415. String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
  416. err = save_pack(p_preset, pack_path);
  417. // see if we can code sign our new package
  418. String identity = p_preset->get("codesign/identity");
  419. if (err == OK && identity != "") {
  420. ep.step("Code signing bundle", 2);
  421. // the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP
  422. // start with our application
  423. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
  424. ///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign
  425. }
  426. if (err == OK && identity != "") {
  427. // we should probably loop through all resources and sign them?
  428. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns");
  429. }
  430. if (err == OK && identity != "") {
  431. err = _code_sign(p_preset, pack_path);
  432. }
  433. if (err == OK && identity != "") {
  434. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist");
  435. }
  436. // and finally create a DMG
  437. if (err == OK) {
  438. ep.step("Making DMG", 3);
  439. err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
  440. }
  441. // Clean up temporary .app dir
  442. OS::get_singleton()->move_to_trash(tmp_app_path_name);
  443. } else {
  444. String pack_path = EditorSettings::get_singleton()->get_settings_path() + "/tmp/" + pkg_name + ".pck";
  445. Error err = save_pack(p_preset, pack_path);
  446. if (err == OK) {
  447. zipOpenNewFileInZip(dst_pkg_zip,
  448. (pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(),
  449. NULL,
  450. NULL,
  451. 0,
  452. NULL,
  453. 0,
  454. NULL,
  455. Z_DEFLATED,
  456. Z_DEFAULT_COMPRESSION);
  457. FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ);
  458. if (pf) {
  459. const int BSIZE = 16384;
  460. uint8_t buf[BSIZE];
  461. while (true) {
  462. int r = pf->get_buffer(buf, BSIZE);
  463. if (r <= 0)
  464. break;
  465. zipWriteInFileInZip(dst_pkg_zip, buf, r);
  466. }
  467. zipCloseFileInZip(dst_pkg_zip);
  468. memdelete(pf);
  469. } else {
  470. err = ERR_CANT_OPEN;
  471. }
  472. }
  473. }
  474. }
  475. if (dst_pkg_zip) {
  476. zipClose(dst_pkg_zip, NULL);
  477. }
  478. return OK;
  479. }
  480. bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
  481. bool valid = true;
  482. String err;
  483. if (!exists_export_template("osx.zip", &err)) {
  484. valid = false;
  485. }
  486. if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
  487. valid = false;
  488. err += "Custom debug package not found.\n";
  489. }
  490. if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
  491. valid = false;
  492. err += "Custom release package not found.\n";
  493. }
  494. if (!err.empty())
  495. r_error = err;
  496. return valid;
  497. }
  498. EditorExportPlatformOSX::EditorExportPlatformOSX() {
  499. Ref<Image> img = memnew(Image(_osx_logo));
  500. logo.instance();
  501. logo->create_from_image(img);
  502. }
  503. EditorExportPlatformOSX::~EditorExportPlatformOSX() {
  504. }
  505. void register_osx_exporter() {
  506. Ref<EditorExportPlatformOSX> platform;
  507. platform.instance();
  508. EditorExport::get_singleton()->add_export_platform(platform);
  509. }