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- using System;
- using System.Runtime.CompilerServices;
- namespace Godot
- {
- public partial class Object : IDisposable
- {
- private bool disposed = false;
- private const string nativeName = "Object";
- internal IntPtr ptr;
- internal bool memoryOwn;
- public Object() : this(false)
- {
- if (ptr == IntPtr.Zero)
- ptr = godot_icall_Object_Ctor(this);
- }
- internal Object(bool memoryOwn)
- {
- this.memoryOwn = memoryOwn;
- }
- public IntPtr NativeInstance
- {
- get { return ptr; }
- }
- internal static IntPtr GetPtr(Object instance)
- {
- return instance == null ? IntPtr.Zero : instance.ptr;
- }
- ~Object()
- {
- Dispose(false);
- }
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposed)
- return;
- if (ptr != IntPtr.Zero)
- {
- if (memoryOwn)
- {
- memoryOwn = false;
- godot_icall_Object_Dtor(this, ptr);
- }
- this.ptr = IntPtr.Zero;
- }
- disposed = true;
- }
- public SignalAwaiter ToSignal(Object source, string signal)
- {
- return new SignalAwaiter(source, signal, this);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Object_Dtor(object obj, IntPtr ptr);
- // Used by the generated API
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
- }
- }
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