java_godot_lib_jni.cpp 17 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/config/engine.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/input/input.h"
  40. #include "dir_access_jandroid.h"
  41. #include "display_server_android.h"
  42. #include "file_access_android.h"
  43. #include "jni_utils.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include <android/input.h>
  50. #include <unistd.h>
  51. #include <android/native_window_jni.h>
  52. static JavaClassWrapper *java_class_wrapper = nullptr;
  53. static OS_Android *os_android = nullptr;
  54. static AndroidInputHandler *input_handler = nullptr;
  55. static GodotJavaWrapper *godot_java = nullptr;
  56. static GodotIOJavaWrapper *godot_io_java = nullptr;
  57. static bool initialized = false;
  58. static SafeNumeric<int> step; // Shared between UI and render threads
  59. static Size2 new_size;
  60. static Vector3 accelerometer;
  61. static Vector3 gravity;
  62. static Vector3 magnetometer;
  63. static Vector3 gyroscope;
  64. extern "C" {
  65. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  66. if (godot_io_java) {
  67. godot_io_java->set_vk_height(p_height);
  68. }
  69. }
  70. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  71. initialized = true;
  72. JavaVM *jvm;
  73. env->GetJavaVM(&jvm);
  74. // create our wrapper classes
  75. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  76. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  77. init_thread_jandroid(jvm, env);
  78. jobject amgr = env->NewGlobalRef(p_asset_manager);
  79. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  80. DirAccessJAndroid::setup(godot_io_java->get_instance());
  81. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  82. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  83. char wd[500];
  84. getcwd(wd, 500);
  85. godot_java->on_video_init(env);
  86. }
  87. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  88. // lets cleanup
  89. if (java_class_wrapper) {
  90. memdelete(java_class_wrapper);
  91. }
  92. if (godot_io_java) {
  93. delete godot_io_java;
  94. }
  95. if (godot_java) {
  96. delete godot_java;
  97. }
  98. if (input_handler) {
  99. delete input_handler;
  100. }
  101. if (os_android) {
  102. os_android->main_loop_end();
  103. delete os_android;
  104. }
  105. }
  106. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  107. setup_android_thread();
  108. const char **cmdline = nullptr;
  109. jstring *j_cmdline = nullptr;
  110. int cmdlen = 0;
  111. if (p_cmdline) {
  112. cmdlen = env->GetArrayLength(p_cmdline);
  113. if (cmdlen) {
  114. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  115. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  116. cmdline[cmdlen] = nullptr;
  117. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  118. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  119. for (int i = 0; i < cmdlen; i++) {
  120. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  121. const char *rawString = env->GetStringUTFChars(string, 0);
  122. cmdline[i] = rawString;
  123. j_cmdline[i] = string;
  124. }
  125. }
  126. }
  127. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  128. if (cmdline) {
  129. if (j_cmdline) {
  130. for (int i = 0; i < cmdlen; ++i) {
  131. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  132. }
  133. memfree(j_cmdline);
  134. }
  135. memfree(cmdline);
  136. }
  137. if (err != OK) {
  138. return; // should exit instead and print the error
  139. }
  140. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  141. GDREGISTER_CLASS(JNISingleton);
  142. }
  143. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  144. if (os_android) {
  145. os_android->set_display_size(Size2i(p_width, p_height));
  146. // No need to reset the surface during startup
  147. if (step.get() > 0) {
  148. if (p_surface) {
  149. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  150. os_android->set_native_window(native_window);
  151. DisplayServerAndroid::get_singleton()->reset_window();
  152. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  153. }
  154. }
  155. }
  156. }
  157. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  158. if (os_android) {
  159. if (step.get() == 0) {
  160. // During startup
  161. if (p_surface) {
  162. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  163. os_android->set_native_window(native_window);
  164. }
  165. } else {
  166. // Rendering context recreated because it was lost; restart app to let it reload everything
  167. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  168. os_android->main_loop_end();
  169. godot_java->restart(env);
  170. }
  171. }
  172. }
  173. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  174. if (step.get() == 0) {
  175. return;
  176. }
  177. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  178. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  179. }
  180. }
  181. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  182. if (step.get() == -1) {
  183. return true;
  184. }
  185. if (step.get() == 0) {
  186. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  187. // but for Godot purposes, the main thread is the one running the game loop
  188. Main::setup2(Thread::get_caller_id());
  189. input_handler = new AndroidInputHandler();
  190. step.increment();
  191. return true;
  192. }
  193. if (step.get() == 1) {
  194. if (!Main::start()) {
  195. return true; // should exit instead and print the error
  196. }
  197. godot_java->on_godot_setup_completed(env);
  198. os_android->main_loop_begin();
  199. godot_java->on_godot_main_loop_started(env);
  200. step.increment();
  201. }
  202. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  203. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  204. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  205. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  206. bool should_swap_buffers = false;
  207. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  208. godot_java->force_quit(env);
  209. }
  210. return should_swap_buffers;
  211. }
  212. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  213. if (step.get() <= 0) {
  214. return;
  215. }
  216. Vector<AndroidInputHandler::TouchPos> points;
  217. for (int i = 0; i < pointer_count; i++) {
  218. jfloat p[3];
  219. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  220. AndroidInputHandler::TouchPos tp;
  221. tp.pos = Point2(p[1], p[2]);
  222. tp.id = (int)p[0];
  223. points.push_back(tp);
  224. }
  225. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
  226. input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  227. } else {
  228. input_handler->process_touch(ev, pointer, points);
  229. }
  230. }
  231. // Called on the UI thread
  232. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  233. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  234. }
  235. // Called on the UI thread
  236. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  237. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  238. }
  239. // Called on the UI thread
  240. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  241. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  242. }
  243. // Called on the UI thread
  244. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  245. if (step.get() <= 0) {
  246. return;
  247. }
  248. input_handler->process_hover(p_type, Point2(p_x, p_y));
  249. }
  250. // Called on the UI thread
  251. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  252. if (step.get() <= 0) {
  253. return;
  254. }
  255. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  256. }
  257. // Called on the UI thread
  258. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  259. if (step.get() <= 0) {
  260. return;
  261. }
  262. input_handler->process_scroll(Point2(p_x, p_y));
  263. }
  264. // Called on the UI thread
  265. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  266. if (step.get() <= 0) {
  267. return;
  268. }
  269. AndroidInputHandler::JoypadEvent jevent;
  270. jevent.device = p_device;
  271. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  272. jevent.index = p_button;
  273. jevent.pressed = p_pressed;
  274. input_handler->process_joy_event(jevent);
  275. }
  276. // Called on the UI thread
  277. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  278. if (step.get() <= 0) {
  279. return;
  280. }
  281. AndroidInputHandler::JoypadEvent jevent;
  282. jevent.device = p_device;
  283. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  284. jevent.index = p_axis;
  285. jevent.value = p_value;
  286. input_handler->process_joy_event(jevent);
  287. }
  288. // Called on the UI thread
  289. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  290. if (step.get() <= 0) {
  291. return;
  292. }
  293. AndroidInputHandler::JoypadEvent jevent;
  294. jevent.device = p_device;
  295. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  296. HatMask hat = HatMask::CENTER;
  297. if (p_hat_x != 0) {
  298. if (p_hat_x < 0) {
  299. hat |= HatMask::LEFT;
  300. } else {
  301. hat |= HatMask::RIGHT;
  302. }
  303. }
  304. if (p_hat_y != 0) {
  305. if (p_hat_y < 0) {
  306. hat |= HatMask::UP;
  307. } else {
  308. hat |= HatMask::DOWN;
  309. }
  310. }
  311. jevent.hat = hat;
  312. input_handler->process_joy_event(jevent);
  313. }
  314. // Called on the UI thread
  315. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  316. if (os_android) {
  317. String name = jstring_to_string(p_name, env);
  318. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  319. }
  320. }
  321. // Called on the UI thread
  322. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  323. if (step.get() <= 0) {
  324. return;
  325. }
  326. input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  327. }
  328. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  329. accelerometer = Vector3(x, y, z);
  330. }
  331. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  332. gravity = Vector3(x, y, z);
  333. }
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  335. magnetometer = Vector3(x, y, z);
  336. }
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  338. gyroscope = Vector3(x, y, z);
  339. }
  340. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  341. if (step.get() <= 0) {
  342. return;
  343. }
  344. os_android->main_loop_focusin();
  345. }
  346. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  347. if (step.get() <= 0) {
  348. return;
  349. }
  350. os_android->main_loop_focusout();
  351. }
  352. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  353. String js = jstring_to_string(path, env);
  354. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  355. }
  356. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  357. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  358. ERR_FAIL_COND(!obj);
  359. int res = env->PushLocalFrame(16);
  360. ERR_FAIL_COND(res != 0);
  361. String str_method = jstring_to_string(method, env);
  362. int count = env->GetArrayLength(params);
  363. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  364. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  365. for (int i = 0; i < count; i++) {
  366. jobject obj = env->GetObjectArrayElement(params, i);
  367. Variant v;
  368. if (obj) {
  369. v = _jobject_to_variant(env, obj);
  370. }
  371. memnew_placement(&vlist[i], Variant);
  372. vlist[i] = v;
  373. vptr[i] = &vlist[i];
  374. env->DeleteLocalRef(obj);
  375. }
  376. Callable::CallError err;
  377. obj->callp(str_method, (const Variant **)vptr, count, err);
  378. // something
  379. env->PopLocalFrame(nullptr);
  380. }
  381. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  382. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  383. ERR_FAIL_COND(!obj);
  384. int res = env->PushLocalFrame(16);
  385. ERR_FAIL_COND(res != 0);
  386. String str_method = jstring_to_string(method, env);
  387. int count = env->GetArrayLength(params);
  388. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  389. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  390. for (int i = 0; i < count; i++) {
  391. jobject obj = env->GetObjectArrayElement(params, i);
  392. if (obj) {
  393. args[i] = _jobject_to_variant(env, obj);
  394. }
  395. env->DeleteLocalRef(obj);
  396. argptrs[i] = &args[i];
  397. }
  398. MessageQueue::get_singleton()->push_callp(obj, str_method, (const Variant **)argptrs, count);
  399. // something
  400. env->PopLocalFrame(nullptr);
  401. }
  402. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  403. String permission = jstring_to_string(p_permission, env);
  404. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  405. AudioDriver::get_singleton()->capture_start();
  406. }
  407. if (os_android->get_main_loop()) {
  408. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  409. }
  410. }
  411. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  412. if (step.get() <= 0) {
  413. return;
  414. }
  415. if (os_android->get_main_loop()) {
  416. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  417. }
  418. }
  419. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  420. if (step.get() <= 0) {
  421. return;
  422. }
  423. if (os_android->get_main_loop()) {
  424. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  425. }
  426. }
  427. }