gdscript_lambda_callable.cpp 9.4 KB

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  1. /**************************************************************************/
  2. /* gdscript_lambda_callable.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript_lambda_callable.h"
  31. #include "gdscript.h"
  32. #include "core/templates/hashfuncs.h"
  33. bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
  34. // Lambda callables are only compared by reference.
  35. return p_a == p_b;
  36. }
  37. bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
  38. // Lambda callables are only compared by reference.
  39. return p_a < p_b;
  40. }
  41. uint32_t GDScriptLambdaCallable::hash() const {
  42. return h;
  43. }
  44. String GDScriptLambdaCallable::get_as_text() const {
  45. if (function->get_name() != StringName()) {
  46. return function->get_name().operator String() + "(lambda)";
  47. }
  48. return "(anonymous lambda)";
  49. }
  50. CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
  51. return compare_equal;
  52. }
  53. CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
  54. return compare_less;
  55. }
  56. ObjectID GDScriptLambdaCallable::get_object() const {
  57. return script->get_instance_id();
  58. }
  59. StringName GDScriptLambdaCallable::get_method() const {
  60. return function->get_name();
  61. }
  62. void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
  63. int captures_amount = captures.size();
  64. if (captures_amount > 0) {
  65. Vector<const Variant *> args;
  66. args.resize(p_argcount + captures_amount);
  67. for (int i = 0; i < captures_amount; i++) {
  68. args.write[i] = &captures[i];
  69. if (captures[i].get_type() == Variant::OBJECT) {
  70. bool was_freed = false;
  71. captures[i].get_validated_object_with_check(was_freed);
  72. if (was_freed) {
  73. ERR_PRINT(vformat(R"(Lambda capture at index %d was freed. Passed "null" instead.)", i));
  74. static Variant nil;
  75. args.write[i] = &nil;
  76. }
  77. }
  78. }
  79. for (int i = 0; i < p_argcount; i++) {
  80. args.write[i + captures_amount] = p_arguments[i];
  81. }
  82. r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
  83. switch (r_call_error.error) {
  84. case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
  85. r_call_error.argument -= captures_amount;
  86. #ifdef DEBUG_ENABLED
  87. if (r_call_error.argument < 0) {
  88. ERR_PRINT(vformat("GDScript bug (please report): Invalid value of lambda capture at index %d.", captures_amount + r_call_error.argument));
  89. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  90. r_call_error.argument = 0;
  91. r_call_error.expected = 0;
  92. }
  93. #endif
  94. break;
  95. case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
  96. case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
  97. r_call_error.expected -= captures_amount;
  98. #ifdef DEBUG_ENABLED
  99. if (r_call_error.expected < 0) {
  100. ERR_PRINT("GDScript bug (please report): Invalid lambda captures count.");
  101. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  102. r_call_error.argument = 0;
  103. r_call_error.expected = 0;
  104. }
  105. #endif
  106. break;
  107. default:
  108. break;
  109. }
  110. } else {
  111. r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
  112. }
  113. }
  114. GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
  115. script = p_script;
  116. function = p_function;
  117. captures = p_captures;
  118. h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
  119. }
  120. bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
  121. // Lambda callables are only compared by reference.
  122. return p_a == p_b;
  123. }
  124. bool GDScriptLambdaSelfCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
  125. // Lambda callables are only compared by reference.
  126. return p_a < p_b;
  127. }
  128. uint32_t GDScriptLambdaSelfCallable::hash() const {
  129. return h;
  130. }
  131. String GDScriptLambdaSelfCallable::get_as_text() const {
  132. if (function->get_name() != StringName()) {
  133. return function->get_name().operator String() + "(lambda)";
  134. }
  135. return "(anonymous lambda)";
  136. }
  137. CallableCustom::CompareEqualFunc GDScriptLambdaSelfCallable::get_compare_equal_func() const {
  138. return compare_equal;
  139. }
  140. CallableCustom::CompareLessFunc GDScriptLambdaSelfCallable::get_compare_less_func() const {
  141. return compare_less;
  142. }
  143. ObjectID GDScriptLambdaSelfCallable::get_object() const {
  144. return object->get_instance_id();
  145. }
  146. void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
  147. #ifdef DEBUG_ENABLED
  148. if (object->get_script_instance() == nullptr || object->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) {
  149. ERR_PRINT("Trying to call a lambda with an invalid instance.");
  150. r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  151. return;
  152. }
  153. #endif
  154. int captures_amount = captures.size();
  155. if (captures_amount > 0) {
  156. Vector<const Variant *> args;
  157. args.resize(p_argcount + captures_amount);
  158. for (int i = 0; i < captures_amount; i++) {
  159. args.write[i] = &captures[i];
  160. if (captures[i].get_type() == Variant::OBJECT) {
  161. bool was_freed = false;
  162. captures[i].get_validated_object_with_check(was_freed);
  163. if (was_freed) {
  164. ERR_PRINT(vformat(R"(Lambda capture at index %d was freed. Passed "null" instead.)", i));
  165. static Variant nil;
  166. args.write[i] = &nil;
  167. }
  168. }
  169. }
  170. for (int i = 0; i < p_argcount; i++) {
  171. args.write[i + captures_amount] = p_arguments[i];
  172. }
  173. r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), args.ptrw(), args.size(), r_call_error);
  174. switch (r_call_error.error) {
  175. case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
  176. r_call_error.argument -= captures_amount;
  177. #ifdef DEBUG_ENABLED
  178. if (r_call_error.argument < 0) {
  179. ERR_PRINT(vformat("GDScript bug (please report): Invalid value of lambda capture at index %d.", captures_amount + r_call_error.argument));
  180. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  181. r_call_error.argument = 0;
  182. r_call_error.expected = 0;
  183. }
  184. #endif
  185. break;
  186. case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
  187. case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
  188. r_call_error.expected -= captures_amount;
  189. #ifdef DEBUG_ENABLED
  190. if (r_call_error.expected < 0) {
  191. ERR_PRINT("GDScript bug (please report): Invalid lambda captures count.");
  192. r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; // TODO: Add a more suitable error code.
  193. r_call_error.argument = 0;
  194. r_call_error.expected = 0;
  195. }
  196. #endif
  197. break;
  198. default:
  199. break;
  200. }
  201. } else {
  202. r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), p_arguments, p_argcount, r_call_error);
  203. }
  204. }
  205. GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
  206. reference = p_self;
  207. object = p_self.ptr();
  208. function = p_function;
  209. captures = p_captures;
  210. h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
  211. }
  212. GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
  213. object = p_self;
  214. function = p_function;
  215. captures = p_captures;
  216. h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
  217. }