display_server_android.cpp 28 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. case FEATURE_NATIVE_DIALOG_INPUT:
  66. case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  68. //case FEATURE_NATIVE_ICON:
  69. //case FEATURE_WINDOW_TRANSPARENCY:
  70. case FEATURE_CLIPBOARD:
  71. case FEATURE_KEEP_SCREEN_ON:
  72. case FEATURE_ORIENTATION:
  73. case FEATURE_TOUCHSCREEN:
  74. case FEATURE_VIRTUAL_KEYBOARD:
  75. case FEATURE_TEXT_TO_SPEECH:
  76. return true;
  77. default:
  78. return false;
  79. }
  80. }
  81. String DisplayServerAndroid::get_name() const {
  82. return "Android";
  83. }
  84. bool DisplayServerAndroid::tts_is_speaking() const {
  85. return TTS_Android::is_speaking();
  86. }
  87. bool DisplayServerAndroid::tts_is_paused() const {
  88. return TTS_Android::is_paused();
  89. }
  90. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  91. return TTS_Android::get_voices();
  92. }
  93. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  94. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  95. }
  96. void DisplayServerAndroid::tts_pause() {
  97. TTS_Android::pause();
  98. }
  99. void DisplayServerAndroid::tts_resume() {
  100. TTS_Android::resume();
  101. }
  102. void DisplayServerAndroid::tts_stop() {
  103. TTS_Android::stop();
  104. }
  105. bool DisplayServerAndroid::is_dark_mode_supported() const {
  106. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  107. ERR_FAIL_NULL_V(godot_java, false);
  108. return godot_java->is_dark_mode_supported();
  109. }
  110. bool DisplayServerAndroid::is_dark_mode() const {
  111. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  112. ERR_FAIL_NULL_V(godot_java, false);
  113. return godot_java->is_dark_mode();
  114. }
  115. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  116. system_theme_changed = p_callable;
  117. }
  118. void DisplayServerAndroid::emit_system_theme_changed() {
  119. if (system_theme_changed.is_valid()) {
  120. system_theme_changed.call_deferred();
  121. }
  122. }
  123. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  124. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  125. ERR_FAIL_NULL(godot_java);
  126. if (godot_java->has_set_clipboard()) {
  127. godot_java->set_clipboard(p_text);
  128. } else {
  129. DisplayServer::clipboard_set(p_text);
  130. }
  131. }
  132. String DisplayServerAndroid::clipboard_get() const {
  133. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  134. ERR_FAIL_NULL_V(godot_java, String());
  135. if (godot_java->has_get_clipboard()) {
  136. return godot_java->get_clipboard();
  137. } else {
  138. return DisplayServer::clipboard_get();
  139. }
  140. }
  141. bool DisplayServerAndroid::clipboard_has() const {
  142. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  143. ERR_FAIL_NULL_V(godot_java, false);
  144. if (godot_java->has_has_clipboard()) {
  145. return godot_java->has_clipboard();
  146. } else {
  147. return DisplayServer::clipboard_has();
  148. }
  149. }
  150. Error DisplayServerAndroid::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
  151. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  152. ERR_FAIL_NULL_V(godot_java, FAILED);
  153. input_dialog_callback = p_callback;
  154. return godot_java->show_input_dialog(p_title, p_description, p_partial);
  155. }
  156. void DisplayServerAndroid::emit_input_dialog_callback(String p_text) {
  157. if (input_dialog_callback.is_valid()) {
  158. input_dialog_callback.call_deferred(p_text);
  159. }
  160. }
  161. Error DisplayServerAndroid::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) {
  162. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  163. ERR_FAIL_NULL_V(godot_java, FAILED);
  164. file_picker_callback = p_callback;
  165. return godot_java->show_file_picker(p_current_directory, p_filename, p_mode, p_filters);
  166. }
  167. void DisplayServerAndroid::emit_file_picker_callback(bool p_ok, const Vector<String> &p_selected_paths) {
  168. if (file_picker_callback.is_valid()) {
  169. file_picker_callback.call_deferred(p_ok, p_selected_paths, 0);
  170. }
  171. }
  172. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  173. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  174. ERR_FAIL_NULL_V(godot_io_java, Array());
  175. return godot_io_java->get_display_cutouts();
  176. }
  177. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  178. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  179. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  180. return godot_io_java->get_display_safe_area();
  181. }
  182. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  183. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  184. ERR_FAIL_NULL(godot_java);
  185. godot_java->set_keep_screen_on(p_enable);
  186. keep_screen_on = p_enable;
  187. }
  188. bool DisplayServerAndroid::screen_is_kept_on() const {
  189. return keep_screen_on;
  190. }
  191. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  192. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  193. ERR_FAIL_NULL(godot_io_java);
  194. godot_io_java->set_screen_orientation(p_orientation);
  195. }
  196. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  197. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  198. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  199. const int orientation = godot_io_java->get_screen_orientation();
  200. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  201. return (ScreenOrientation)orientation;
  202. }
  203. int DisplayServerAndroid::screen_get_internal_current_rotation(int p_screen) const {
  204. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  205. ERR_FAIL_NULL_V(godot_io_java, 0);
  206. const int rotation = godot_io_java->get_internal_current_screen_rotation();
  207. return rotation;
  208. }
  209. int DisplayServerAndroid::get_screen_count() const {
  210. return 1;
  211. }
  212. int DisplayServerAndroid::get_primary_screen() const {
  213. return 0;
  214. }
  215. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  216. return Point2i(0, 0);
  217. }
  218. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  219. return OS_Android::get_singleton()->get_display_size();
  220. }
  221. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  222. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  223. return Rect2i(0, 0, display_size.width, display_size.height);
  224. }
  225. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  226. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  227. ERR_FAIL_NULL_V(godot_io_java, 0);
  228. return godot_io_java->get_screen_dpi();
  229. }
  230. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  231. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  232. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  233. float screen_scale = godot_io_java->get_scaled_density();
  234. // Update the scale to avoid cropping.
  235. Size2i screen_size = screen_get_size(p_screen);
  236. if (screen_size != Size2i()) {
  237. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  238. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  239. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  240. }
  241. return screen_scale;
  242. }
  243. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  244. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  245. if (!godot_io_java) {
  246. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  247. return SCREEN_REFRESH_RATE_FALLBACK;
  248. }
  249. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  250. }
  251. bool DisplayServerAndroid::is_touchscreen_available() const {
  252. return true;
  253. }
  254. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  255. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  256. ERR_FAIL_NULL(godot_io_java);
  257. if (godot_io_java->has_vk()) {
  258. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  259. } else {
  260. ERR_PRINT("Virtual keyboard not available");
  261. }
  262. }
  263. void DisplayServerAndroid::virtual_keyboard_hide() {
  264. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  265. ERR_FAIL_NULL(godot_io_java);
  266. if (godot_io_java->has_vk()) {
  267. godot_io_java->hide_vk();
  268. } else {
  269. ERR_PRINT("Virtual keyboard not available");
  270. }
  271. }
  272. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  273. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  274. ERR_FAIL_NULL_V(godot_io_java, 0);
  275. return godot_io_java->get_vk_height();
  276. }
  277. bool DisplayServerAndroid::has_hardware_keyboard() const {
  278. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  279. ERR_FAIL_NULL_V(godot_io_java, false);
  280. return godot_io_java->has_hardware_keyboard();
  281. }
  282. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  283. window_event_callback = p_callable;
  284. }
  285. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  286. input_event_callback = p_callable;
  287. }
  288. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  289. input_text_callback = p_callable;
  290. }
  291. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  292. rect_changed_callback = p_callable;
  293. }
  294. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  295. // Not supported on Android.
  296. }
  297. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  298. if (p_callable.is_valid()) {
  299. if (p_deferred) {
  300. p_callable.call_deferred(p_arg);
  301. } else {
  302. p_callable.call(p_arg);
  303. }
  304. }
  305. }
  306. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  307. _window_callback(window_event_callback, int(p_event), p_deferred);
  308. }
  309. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  310. _window_callback(input_event_callback, p_event);
  311. }
  312. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  313. _window_callback(input_text_callback, p_text);
  314. }
  315. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  316. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  317. }
  318. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  319. Vector<WindowID> ret;
  320. ret.push_back(MAIN_WINDOW_ID);
  321. return ret;
  322. }
  323. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  324. return MAIN_WINDOW_ID;
  325. }
  326. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  327. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  328. switch (p_handle_type) {
  329. case WINDOW_HANDLE: {
  330. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  331. }
  332. case WINDOW_VIEW: {
  333. return 0; // Not supported.
  334. }
  335. #ifdef GLES3_ENABLED
  336. case DISPLAY_HANDLE: {
  337. if (rendering_driver == "opengl3") {
  338. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  339. }
  340. return 0;
  341. }
  342. case OPENGL_CONTEXT: {
  343. if (rendering_driver == "opengl3") {
  344. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  345. }
  346. return 0;
  347. }
  348. case EGL_DISPLAY: {
  349. // @todo Find a way to get this from the Java side.
  350. return 0;
  351. }
  352. case EGL_CONFIG: {
  353. // @todo Find a way to get this from the Java side.
  354. return 0;
  355. }
  356. #endif
  357. default: {
  358. return 0;
  359. }
  360. }
  361. }
  362. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  363. window_attached_instance_id = p_instance;
  364. }
  365. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  366. return window_attached_instance_id;
  367. }
  368. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  369. // Not supported on Android.
  370. }
  371. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  372. return SCREEN_OF_MAIN_WINDOW;
  373. }
  374. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  375. // Not supported on Android.
  376. }
  377. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  378. return Point2i();
  379. }
  380. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  381. return Point2i();
  382. }
  383. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  384. // Not supported on Android.
  385. }
  386. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  387. // Not supported on Android.
  388. }
  389. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  390. // Not supported on Android.
  391. }
  392. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  393. return Size2i();
  394. }
  395. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  396. // Not supported on Android.
  397. }
  398. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  399. return Size2i();
  400. }
  401. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  402. // Not supported on Android.
  403. }
  404. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  405. return OS_Android::get_singleton()->get_display_size();
  406. }
  407. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  408. return OS_Android::get_singleton()->get_display_size();
  409. }
  410. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  411. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  412. }
  413. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  414. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  415. return WINDOW_MODE_FULLSCREEN;
  416. } else {
  417. return WINDOW_MODE_MAXIMIZED;
  418. }
  419. }
  420. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  421. return false;
  422. }
  423. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  424. // Not supported on Android.
  425. }
  426. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  427. return false;
  428. }
  429. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  430. // Not supported on Android.
  431. }
  432. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  433. // Not supported on Android.
  434. }
  435. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  436. return true;
  437. }
  438. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  439. return true;
  440. }
  441. bool DisplayServerAndroid::can_any_window_draw() const {
  442. return true;
  443. }
  444. void DisplayServerAndroid::process_events() {
  445. Input::get_singleton()->flush_buffered_events();
  446. }
  447. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  448. Vector<String> drivers;
  449. #ifdef GLES3_ENABLED
  450. drivers.push_back("opengl3");
  451. #endif
  452. #ifdef VULKAN_ENABLED
  453. drivers.push_back("vulkan");
  454. #endif
  455. return drivers;
  456. }
  457. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  458. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  459. if (r_error != OK) {
  460. if (p_rendering_driver == "vulkan") {
  461. OS::get_singleton()->alert(
  462. "Your device seems not to support the required Vulkan version.\n\n"
  463. "Please try exporting your game using the 'gl_compatibility' renderer.",
  464. "Unable to initialize Vulkan video driver");
  465. } else {
  466. OS::get_singleton()->alert(
  467. "Your device seems not to support the required OpenGL ES 3.0 version.",
  468. "Unable to initialize OpenGL video driver");
  469. }
  470. }
  471. return ds;
  472. }
  473. void DisplayServerAndroid::register_android_driver() {
  474. register_create_function("android", create_func, get_rendering_drivers_func);
  475. }
  476. void DisplayServerAndroid::reset_window() {
  477. #if defined(RD_ENABLED)
  478. if (rendering_context) {
  479. if (rendering_device) {
  480. rendering_device->screen_free(MAIN_WINDOW_ID);
  481. }
  482. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  483. rendering_context->window_destroy(MAIN_WINDOW_ID);
  484. union {
  485. #ifdef VULKAN_ENABLED
  486. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  487. #endif
  488. } wpd;
  489. #ifdef VULKAN_ENABLED
  490. if (rendering_driver == "vulkan") {
  491. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  492. ERR_FAIL_NULL(native_window);
  493. wpd.vulkan.window = native_window;
  494. }
  495. #endif
  496. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  497. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  498. memdelete(rendering_context);
  499. rendering_context = nullptr;
  500. return;
  501. }
  502. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  503. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  504. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  505. if (rendering_device) {
  506. rendering_device->screen_create(MAIN_WINDOW_ID);
  507. }
  508. }
  509. #endif
  510. }
  511. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  512. if (rect_changed_callback.is_valid()) {
  513. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  514. }
  515. }
  516. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  517. rendering_driver = p_rendering_driver;
  518. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  519. native_menu = memnew(NativeMenu);
  520. #if defined(RD_ENABLED)
  521. rendering_context = nullptr;
  522. rendering_device = nullptr;
  523. #if defined(VULKAN_ENABLED)
  524. if (rendering_driver == "vulkan") {
  525. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  526. }
  527. #endif
  528. if (rendering_context) {
  529. if (rendering_context->initialize() != OK) {
  530. memdelete(rendering_context);
  531. rendering_context = nullptr;
  532. #if defined(GLES3_ENABLED)
  533. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  534. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  535. WARN_PRINT("Your device seem not to support Vulkan, switching to OpenGL 3.");
  536. rendering_driver = "opengl3";
  537. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  538. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  539. } else
  540. #endif
  541. {
  542. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  543. r_error = ERR_UNAVAILABLE;
  544. return;
  545. }
  546. }
  547. }
  548. if (rendering_context) {
  549. union {
  550. #ifdef VULKAN_ENABLED
  551. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  552. #endif
  553. } wpd;
  554. #ifdef VULKAN_ENABLED
  555. if (rendering_driver == "vulkan") {
  556. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  557. ERR_FAIL_NULL(native_window);
  558. wpd.vulkan.window = native_window;
  559. }
  560. #endif
  561. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  562. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  563. memdelete(rendering_context);
  564. rendering_context = nullptr;
  565. r_error = ERR_UNAVAILABLE;
  566. return;
  567. }
  568. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  569. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  570. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  571. rendering_device = memnew(RenderingDevice);
  572. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  573. rendering_device = nullptr;
  574. memdelete(rendering_context);
  575. rendering_context = nullptr;
  576. r_error = ERR_UNAVAILABLE;
  577. return;
  578. }
  579. rendering_device->screen_create(MAIN_WINDOW_ID);
  580. RendererCompositorRD::make_current();
  581. }
  582. #endif
  583. #if defined(GLES3_ENABLED)
  584. if (rendering_driver == "opengl3") {
  585. RasterizerGLES3::make_current(false);
  586. }
  587. #endif
  588. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  589. r_error = OK;
  590. }
  591. DisplayServerAndroid::~DisplayServerAndroid() {
  592. if (native_menu) {
  593. memdelete(native_menu);
  594. native_menu = nullptr;
  595. }
  596. #if defined(RD_ENABLED)
  597. if (rendering_device) {
  598. memdelete(rendering_device);
  599. }
  600. if (rendering_context) {
  601. memdelete(rendering_context);
  602. }
  603. #endif
  604. }
  605. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  606. Input::get_singleton()->set_accelerometer(p_accelerometer);
  607. }
  608. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  609. Input::get_singleton()->set_gravity(p_gravity);
  610. }
  611. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  612. Input::get_singleton()->set_magnetometer(p_magnetometer);
  613. }
  614. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  615. Input::get_singleton()->set_gyroscope(p_gyroscope);
  616. }
  617. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  618. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  619. return;
  620. }
  621. if (mouse_mode == p_mode) {
  622. return;
  623. }
  624. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  625. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  626. } else {
  627. cursor_set_shape(cursor_shape);
  628. }
  629. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  630. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  631. } else {
  632. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  633. }
  634. mouse_mode = p_mode;
  635. }
  636. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  637. return mouse_mode;
  638. }
  639. Point2i DisplayServerAndroid::mouse_get_position() const {
  640. return Input::get_singleton()->get_mouse_position();
  641. }
  642. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  643. return Input::get_singleton()->get_mouse_button_mask();
  644. }
  645. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  646. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  647. return;
  648. }
  649. if (cursor_shape == p_shape && !force) {
  650. return;
  651. }
  652. cursor_shape = p_shape;
  653. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  654. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  655. }
  656. }
  657. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  658. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  659. _cursor_set_shape_helper(p_shape);
  660. }
  661. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  662. return cursor_shape;
  663. }
  664. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  665. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  666. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  667. if (!cursor_path.is_empty()) {
  668. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  669. }
  670. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  671. _cursor_set_shape_helper(p_shape, true);
  672. }
  673. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  674. #if defined(RD_ENABLED)
  675. if (rendering_context) {
  676. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  677. }
  678. #endif
  679. }
  680. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  681. #if defined(RD_ENABLED)
  682. if (rendering_context) {
  683. return rendering_context->window_get_vsync_mode(p_window);
  684. }
  685. #endif
  686. return DisplayServer::VSYNC_ENABLED;
  687. }
  688. void DisplayServerAndroid::reset_swap_buffers_flag() {
  689. swap_buffers_flag = false;
  690. }
  691. bool DisplayServerAndroid::should_swap_buffers() const {
  692. return swap_buffers_flag;
  693. }
  694. void DisplayServerAndroid::swap_buffers() {
  695. swap_buffers_flag = true;
  696. }
  697. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  698. // NOT SUPPORTED
  699. }
  700. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  701. // NOT SUPPORTED
  702. }