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- /*************************************************************************/
- /* gdnative.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdnative.h"
- #include "global_constants.h"
- #include "io/file_access_encrypted.h"
- #include "os/file_access.h"
- #include "os/os.h"
- #include "project_settings.h"
- #include "scene/main/scene_tree.h"
- const String init_symbol = "godot_gdnative_init";
- const String terminate_symbol = "godot_gdnative_terminate";
- String GDNativeLibrary::platform_names[NUM_PLATFORMS] = {
- "X11_32bit",
- "X11_64bit",
- "Windows_32bit",
- "Windows_64bit",
- "OSX",
- "Android",
- "iOS",
- "WebAssembly"
- };
- String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = {
- "so",
- "so",
- "dll",
- "dll",
- "dylib",
- "so",
- "dylib",
- "wasm"
- };
- // TODO(karroffel): make this actually do something lol.
- GDNativeLibrary::Platform GDNativeLibrary::current_platform = X11_64BIT;
- GDNativeLibrary::GDNativeLibrary()
- : library_paths() {
- }
- GDNativeLibrary::~GDNativeLibrary() {
- }
- void GDNativeLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
- ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
- }
- bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("platform/")) {
- set_library_path(name.get_slice("/", 1), p_value);
- return true;
- }
- return false;
- }
- bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name.begins_with("platform/")) {
- r_ret = get_library_path(name.get_slice("/", 1));
- return true;
- }
- return false;
- }
- void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- for (int i = 0; i < NUM_PLATFORMS; i++) {
- p_list->push_back(PropertyInfo(Variant::STRING,
- "platform/" + platform_names[i],
- PROPERTY_HINT_FILE,
- "*." + platform_lib_ext[i]));
- }
- }
- void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) {
- int i;
- for (i = 0; i <= NUM_PLATFORMS; i++) {
- if (i == NUM_PLATFORMS) break;
- if (platform_names[i] == p_platform) {
- break;
- }
- }
- if (i == NUM_PLATFORMS) {
- ERR_EXPLAIN(String("No such platform: ") + p_platform);
- ERR_FAIL();
- }
- library_paths[i] = p_path;
- }
- String GDNativeLibrary::get_library_path(StringName p_platform) const {
- int i;
- for (i = 0; i <= NUM_PLATFORMS; i++) {
- if (i == NUM_PLATFORMS) break;
- if (platform_names[i] == p_platform) {
- break;
- }
- }
- if (i == NUM_PLATFORMS) {
- ERR_EXPLAIN(String("No such platform: ") + p_platform);
- ERR_FAIL_V("");
- }
- return library_paths[i];
- }
- String GDNativeLibrary::get_active_library_path() const {
- return library_paths[GDNativeLibrary::current_platform];
- }
- GDNative::GDNative() {
- initialized = false;
- native_handle = NULL;
- }
- GDNative::~GDNative() {
- // TODO(karroffel): implement ALL the things!
- }
- extern "C" void _api_anchor();
- void GDNative::_compile_dummy_for_api() {
- _api_anchor();
- }
- void GDNative::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNative::set_library);
- ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNative::get_library);
- ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
- ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
- // TODO(karroffel): get_native_(raw_)call_types binding?
- // TODO(karroffel): make this a varargs function?
- ClassDB::bind_method(D_METHOD("call_native:Variant", "procedure_name", "arguments:Array"), &GDNative::call_native);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
- }
- void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
- library = p_library;
- }
- Ref<GDNativeLibrary> GDNative::get_library() {
- return library;
- }
- bool GDNative::initialize() {
- if (library.is_null()) {
- ERR_PRINT("No library set, can't initialize GDNative object");
- return false;
- }
- String lib_path = library->get_active_library_path();
- if (lib_path.empty()) {
- ERR_PRINT("No library set for this platform");
- return false;
- }
- String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- Error err = OS::get_singleton()->open_dynamic_library(path, native_handle);
- if (err != OK) {
- return false;
- }
- void *library_init;
- err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- init_symbol,
- library_init);
- if (err || !library_init) {
- return false;
- }
- godot_gdnative_init_fn library_init_fpointer;
- library_init_fpointer = (godot_gdnative_init_fn)library_init;
- godot_gdnative_init_options options;
- options.in_editor = SceneTree::get_singleton()->is_editor_hint();
- options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
- library_init_fpointer(&options);
- return true;
- }
- bool GDNative::terminate() {
- if (native_handle == NULL) {
- ERR_PRINT("No valid library handle, can't terminate GDNative object");
- return false;
- }
- Error error = OK;
- void *library_terminate;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- terminate_symbol,
- library_terminate);
- if (error) {
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = NULL;
- return true;
- }
- godot_gdnative_terminate_fn library_terminate_pointer;
- library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
- // TODO(karroffel): remove this? Should be part of NativeScript, not
- // GDNative IMO
- godot_gdnative_terminate_options options;
- options.in_editor = SceneTree::get_singleton()->is_editor_hint();
- library_terminate_pointer(&options);
- // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = NULL;
- return false;
- }
- void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
- native_calls.insert(p_call_type, p_callback);
- }
- void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) {
- native_raw_calls.insert(p_raw_call_type, p_callback);
- }
- Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
- Vector<StringName> call_types;
- call_types.resize(native_calls.size());
- size_t idx = 0;
- for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
- call_types[idx] = E->key();
- }
- return call_types;
- }
- Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() {
- Vector<StringName> call_types;
- call_types.resize(native_raw_calls.size());
- size_t idx = 0;
- for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) {
- call_types[idx] = E->key();
- }
- return call_types;
- }
- Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
- Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
- if (!E) {
- ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
- return Variant();
- }
- String procedure_name = p_procedure_name;
- godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments);
- return *(Variant *)&result;
- }
- void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) {
- Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type);
- if (!E) {
- ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data());
- return;
- }
- String procedure_name = p_procedure_name;
- E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return);
- }
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