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- /*************************************************************************/
- /* rect2.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "rect2.h"
- #include "core/variant.h"
- #include "core/math/math_2d.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- void _rect2_api_anchor() {}
- void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- const Vector2 *position = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(*position, *size);
- }
- void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(p_x, p_y, p_width, p_height);
- }
- godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
- godot_string ret;
- const Rect2 *self = (const Rect2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
- }
- godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->get_area();
- }
- godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->intersects(*b);
- }
- godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->encloses(*b);
- }
- godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->has_no_area();
- }
- godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->clip(*b);
- return dest;
- }
- godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->merge(*b);
- return dest;
- }
- godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *point = (const Vector2 *)p_point;
- return self->has_point(*point);
- }
- godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->grow(p_by);
- return dest;
- }
- godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Rect2 *)&dest) = self->expand(*to);
- return dest;
- }
- godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return *self == *b;
- }
- godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_position();
- return dest;
- }
- godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_size();
- return dest;
- }
- void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *position = (const Vector2 *)p_pos;
- self->set_position(*position);
- }
- void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *size = (const Vector2 *)p_size;
- self->set_size(*size);
- }
- #ifdef __cplusplus
- }
- #endif
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