godot_nativescript.h 9.7 KB

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  1. /*************************************************************************/
  2. /* godot.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_NATIVESCRIPT_H
  31. #define GODOT_NATIVESCRIPT_H
  32. #include <godot/gdnative.h>
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. #ifdef GDAPI_BUILT_IN
  37. #define GDAPI_EXPORT
  38. #endif
  39. #ifdef _WIN32
  40. #if defined(GDAPI_EXPORT)
  41. #define GDCALLINGCONV
  42. #define GDAPI __declspec(dllexport) GDCALLINGCONV
  43. #else
  44. #define GDCALLINGCONV
  45. #define GDAPI __declspec(dllimport) GDCALLINGCONV
  46. #endif
  47. #elif defined(__APPLE__)
  48. #include "TargetConditionals.h"
  49. #if TARGET_OS_IPHONE
  50. #define GDCALLINGCONV
  51. #define GDAPI
  52. #elif TARGET_OS_MAC
  53. #define GDCALLINGCONV __attribute__((sysv_abi))
  54. #define GDAPI GDCALLINGCONV
  55. #endif
  56. #else
  57. #define GDCALLINGCONV __attribute__((sysv_abi))
  58. #define GDAPI GDCALLINGCONV
  59. #endif
  60. // This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
  61. #ifdef _WIN32
  62. #define GDN_EXPORT __declspec(dllexport)
  63. #else
  64. #define GDN_EXPORT
  65. #endif
  66. #include <stdbool.h>
  67. #include <stdint.h>
  68. typedef enum {
  69. GODOT_METHOD_RPC_MODE_DISABLED,
  70. GODOT_METHOD_RPC_MODE_REMOTE,
  71. GODOT_METHOD_RPC_MODE_SYNC,
  72. GODOT_METHOD_RPC_MODE_MASTER,
  73. GODOT_METHOD_RPC_MODE_SLAVE,
  74. } godot_method_rpc_mode;
  75. typedef enum {
  76. GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
  77. GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
  78. GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
  79. GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
  80. GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
  81. GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
  82. GODOT_PROPERTY_HINT_SPRITE_FRAME,
  83. GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
  84. GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
  85. GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
  86. GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
  87. GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
  88. GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
  89. GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  90. GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
  91. GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  92. GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
  93. GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
  94. GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
  95. GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
  96. GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
  97. GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
  98. GODOT_PROPERTY_HINT_OBJECT_ID,
  99. GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
  100. GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
  101. GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
  102. GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
  103. GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
  104. GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
  105. GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
  106. GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
  107. GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
  108. GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
  109. GODOT_PROPERTY_HINT_MAX,
  110. } godot_property_hint;
  111. typedef enum {
  112. GODOT_PROPERTY_USAGE_STORAGE = 1,
  113. GODOT_PROPERTY_USAGE_EDITOR = 2,
  114. GODOT_PROPERTY_USAGE_NETWORK = 4,
  115. GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
  116. GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
  117. GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
  118. GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
  119. GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
  120. GODOT_PROPERTY_USAGE_CATEGORY = 256,
  121. GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
  122. GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
  123. GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
  124. GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
  125. GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
  126. GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
  127. GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
  128. GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
  129. GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
  130. GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
  131. GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
  132. } godot_property_usage_flags;
  133. typedef struct {
  134. godot_method_rpc_mode rset_type;
  135. godot_int type;
  136. godot_property_hint hint;
  137. godot_string hint_string;
  138. godot_property_usage_flags usage;
  139. godot_variant default_value;
  140. } godot_property_attributes;
  141. typedef struct {
  142. // instance pointer, method_data - return user data
  143. GDCALLINGCONV void *(*create_func)(godot_object *, void *);
  144. void *method_data;
  145. GDCALLINGCONV void (*free_func)(void *);
  146. } godot_instance_create_func;
  147. typedef struct {
  148. // instance pointer, method data, user data
  149. GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
  150. void *method_data;
  151. GDCALLINGCONV void (*free_func)(void *);
  152. } godot_instance_destroy_func;
  153. void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
  154. void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
  155. typedef struct {
  156. godot_method_rpc_mode rpc_type;
  157. } godot_method_attributes;
  158. typedef struct {
  159. // instance pointer, method data, user data, num args, args - return result as varaint
  160. GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
  161. void *method_data;
  162. GDCALLINGCONV void (*free_func)(void *);
  163. } godot_instance_method;
  164. void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
  165. typedef struct {
  166. // instance pointer, method data, user data, value
  167. GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
  168. void *method_data;
  169. GDCALLINGCONV void (*free_func)(void *);
  170. } godot_property_set_func;
  171. typedef struct {
  172. // instance pointer, method data, user data, value
  173. GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
  174. void *method_data;
  175. GDCALLINGCONV void (*free_func)(void *);
  176. } godot_property_get_func;
  177. void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
  178. typedef struct {
  179. godot_string name;
  180. godot_int type;
  181. godot_property_hint hint;
  182. godot_string hint_string;
  183. godot_property_usage_flags usage;
  184. godot_variant default_value;
  185. } godot_signal_argument;
  186. typedef struct {
  187. godot_string name;
  188. int num_args;
  189. godot_signal_argument *args;
  190. int num_default_args;
  191. godot_variant *default_args;
  192. } godot_signal;
  193. void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
  194. void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
  195. #ifdef __cplusplus
  196. }
  197. #endif
  198. #endif