123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 |
- /*************************************************************************/
- /* godot.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_NATIVESCRIPT_H
- #define GODOT_NATIVESCRIPT_H
- #include <godot/gdnative.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifdef GDAPI_BUILT_IN
- #define GDAPI_EXPORT
- #endif
- #ifdef _WIN32
- #if defined(GDAPI_EXPORT)
- #define GDCALLINGCONV
- #define GDAPI __declspec(dllexport) GDCALLINGCONV
- #else
- #define GDCALLINGCONV
- #define GDAPI __declspec(dllimport) GDCALLINGCONV
- #endif
- #elif defined(__APPLE__)
- #include "TargetConditionals.h"
- #if TARGET_OS_IPHONE
- #define GDCALLINGCONV
- #define GDAPI
- #elif TARGET_OS_MAC
- #define GDCALLINGCONV __attribute__((sysv_abi))
- #define GDAPI GDCALLINGCONV
- #endif
- #else
- #define GDCALLINGCONV __attribute__((sysv_abi))
- #define GDAPI GDCALLINGCONV
- #endif
- // This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
- #ifdef _WIN32
- #define GDN_EXPORT __declspec(dllexport)
- #else
- #define GDN_EXPORT
- #endif
- #include <stdbool.h>
- #include <stdint.h>
- typedef enum {
- GODOT_METHOD_RPC_MODE_DISABLED,
- GODOT_METHOD_RPC_MODE_REMOTE,
- GODOT_METHOD_RPC_MODE_SYNC,
- GODOT_METHOD_RPC_MODE_MASTER,
- GODOT_METHOD_RPC_MODE_SLAVE,
- } godot_method_rpc_mode;
- typedef enum {
- GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
- GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
- GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
- GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
- GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_SPRITE_FRAME,
- GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
- GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
- GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
- GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
- GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
- GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
- GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
- GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
- GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
- GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
- GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
- GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
- GODOT_PROPERTY_HINT_OBJECT_ID,
- GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
- GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
- GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
- GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
- GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
- GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
- GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
- GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
- GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
- GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
- GODOT_PROPERTY_HINT_MAX,
- } godot_property_hint;
- typedef enum {
- GODOT_PROPERTY_USAGE_STORAGE = 1,
- GODOT_PROPERTY_USAGE_EDITOR = 2,
- GODOT_PROPERTY_USAGE_NETWORK = 4,
- GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
- GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
- GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
- GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
- GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
- GODOT_PROPERTY_USAGE_CATEGORY = 256,
- GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
- GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
- GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
- GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
- GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
- GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
- GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
- GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
- GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
- GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
- GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
- } godot_property_usage_flags;
- typedef struct {
- godot_method_rpc_mode rset_type;
- godot_int type;
- godot_property_hint hint;
- godot_string hint_string;
- godot_property_usage_flags usage;
- godot_variant default_value;
- } godot_property_attributes;
- typedef struct {
- // instance pointer, method_data - return user data
- GDCALLINGCONV void *(*create_func)(godot_object *, void *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
- } godot_instance_create_func;
- typedef struct {
- // instance pointer, method data, user data
- GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
- } godot_instance_destroy_func;
- void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
- void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
- typedef struct {
- godot_method_rpc_mode rpc_type;
- } godot_method_attributes;
- typedef struct {
- // instance pointer, method data, user data, num args, args - return result as varaint
- GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
- } godot_instance_method;
- void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
- typedef struct {
- // instance pointer, method data, user data, value
- GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
- } godot_property_set_func;
- typedef struct {
- // instance pointer, method data, user data, value
- GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
- } godot_property_get_func;
- void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
- typedef struct {
- godot_string name;
- godot_int type;
- godot_property_hint hint;
- godot_string hint_string;
- godot_property_usage_flags usage;
- godot_variant default_value;
- } godot_signal_argument;
- typedef struct {
- godot_string name;
- int num_args;
- godot_signal_argument *args;
- int num_default_args;
- godot_variant *default_args;
- } godot_signal;
- void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
- void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
- #ifdef __cplusplus
- }
- #endif
- #endif
|