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- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using Microsoft.CodeAnalysis.Text;
- using Xunit;
- namespace Godot.SourceGenerators.Tests;
- public class ScriptPathAttributeGeneratorTests
- {
- private static (string, SourceText) MakeAssemblyScriptTypesGeneratedSource(ICollection<string> types)
- {
- return (
- Path.Combine("Godot.SourceGenerators", "Godot.SourceGenerators.ScriptPathAttributeGenerator", "AssemblyScriptTypes.generated.cs"),
- SourceText.From($$"""
- [assembly:Godot.AssemblyHasScriptsAttribute(new System.Type[] {{{string.Join(", ", types.Select(type => $"typeof({type})"))}}})]
- """, Encoding.UTF8)
- );
- }
- [Fact]
- public async void ScriptBoilerplate()
- {
- var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
- new string[] { "ScriptBoilerplate.cs" },
- new string[] { "ScriptBoilerplate_ScriptPath.generated.cs" }
- );
- verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::ScriptBoilerplate" }));
- await verifier.RunAsync();
- }
- [Fact]
- public async void FooBar()
- {
- var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
- new string[] { "Foo.cs", "Bar.cs" },
- new string[] { "Foo_ScriptPath.generated.cs", "Bar_ScriptPath.generated.cs" }
- );
- verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Foo", "global::Bar" }));
- await verifier.RunAsync();
- }
- [Fact]
- public async void Generic()
- {
- var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
- new string[] { "Generic.cs" },
- new string[] { "Generic_ScriptPath.generated.cs" }
- );
- verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic" }));
- await verifier.RunAsync();
- }
- }
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