- using Xunit;
- namespace Godot.SourceGenerators.Tests;
- public class ScriptSignalsGeneratorTests
- {
- [Fact]
- public async void EventSignals()
- {
- await CSharpSourceGeneratorVerifier<ScriptSignalsGenerator>.Verify(
- "EventSignals.cs",
- "EventSignals_ScriptSignals.generated.cs"
- );
- }
- }
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