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- using Godot;
- public partial class Methods : GodotObject
- {
- private void MethodWithOverload()
- {
- }
- private void MethodWithOverload(int a)
- {
- }
- private void MethodWithOverload(int a, int b)
- {
- }
- // Should be ignored. The previous one is picked.
- private void MethodWithOverload(float a, float b)
- {
- }
- // Generic methods should be ignored.
- private void GenericMethod<T>(T t)
- {
- }
- }
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