- using Godot;
- public partial class MixedReadOnlyWriteOnly : GodotObject
- {
- public readonly string readonly_field = "foo";
- public string readonly_auto_property { get; } = "foo";
- public string readonly_property { get => "foo"; }
- public string initonly_auto_property { get; init; }
- bool writeonly_backing_field = false;
- public bool writeonly_property { set => writeonly_backing_field = value; }
- }
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