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- using Godot;
- public partial class ScriptBoilerplate : Node
- {
- private NodePath _nodePath;
- private int _velocity;
- public override void _Process(double delta)
- {
- _ = delta;
- base._Process(delta);
- }
- public int Bazz(StringName name)
- {
- _ = name;
- return 1;
- }
- public void IgnoreThisMethodWithByRefParams(ref int a)
- {
- _ = a;
- }
- }
- partial struct OuterClass
- {
- public partial class NestedClass : RefCounted
- {
- public override Variant _Get(StringName property) => default;
- }
- }
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