Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

jmb462 b3d7adc7d6 fix no tween repeat after stop_all() and start() again 4 年之前
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 年之前
core 8fbe644b6e Merge pull request #46423 from kleonc/color_from_hsv_fix 4 年之前
doc 5895cd4c4f Merge pull request #36202 from YeldhamDev/sprite_region_hide 4 年之前
drivers f42a7f9849 Omit some functions in alsa wrapper 4 年之前
editor ec7053259b Merge pull request #41437 from KoBeWi/put_it_here 4 年之前
main 89283b7b53 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts. 4 年之前
misc 4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof. 4 年之前
modules 16e88f99e2 Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix 4 年之前
platform da35cd2f00 add msan sanitizer option for linus/bsd, lsan option for osx 4 年之前
scene b3d7adc7d6 fix no tween repeat after stop_all() and start() again 4 年之前
servers 8c45b1d61c Merge pull request #46594 from asheraryam/fix-clip-content-master 4 年之前
tests 8abc79e909 Merge pull request #46473 from angad-k/PathFollow2D-unit-test 4 年之前
thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it 4 年之前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 年之前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年之前
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 1c58514c18 Update AUTHORS and DONORS list 4 年之前
AUTHORS.md 1c58514c18 Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 年之前
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# 4 年之前
COPYRIGHT.txt 333f184734 Cylinder support in Godot Physics 3D 4 年之前
DONORS.md cb04457871 Update AUTHORS and DONORS list 4 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md f571d1f9c1 Remove GitHub actions badge. 5 年之前
SConstruct 42f6d7a401 SCons: Fix profile type. It is a string 4 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
methods.py b97ef35585 SCons: Properly handle overriding default values to bool options 4 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py b5334d14f7 Update copyright statements to 2021 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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