123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- /**************************************************************************/
- /* register_types.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "register_types.h"
- #include "extensions/gltf_document_extension_convert_importer_mesh.h"
- #include "extensions/gltf_document_extension_texture_ktx.h"
- #include "extensions/gltf_document_extension_texture_webp.h"
- #include "extensions/gltf_spec_gloss.h"
- #include "gltf_document.h"
- #include "gltf_state.h"
- #include "structures/gltf_object_model_property.h"
- #ifndef PHYSICS_3D_DISABLED
- #include "extensions/physics/gltf_document_extension_physics.h"
- #endif // PHYSICS_3D_DISABLED
- #ifdef TOOLS_ENABLED
- #include "editor/editor_import_blend_runner.h"
- #include "editor/editor_scene_exporter_gltf_plugin.h"
- #include "editor/editor_scene_importer_blend.h"
- #include "editor/editor_scene_importer_gltf.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- static void _editor_init() {
- Ref<EditorSceneFormatImporterGLTF> import_gltf;
- import_gltf.instantiate();
- ResourceImporterScene::add_scene_importer(import_gltf);
- // Blend to glTF importer.
- String blender_path = EDITOR_GET("filesystem/import/blender/blender_path");
- if (blender_path.is_empty() && EditorSettings::get_singleton()->has_setting("filesystem/import/blender/blender3_path")) {
- blender_path = EDITOR_GET("filesystem/import/blender/blender3_path");
- if (!blender_path.is_empty()) {
- #if defined(MACOS_ENABLED)
- if (blender_path.contains(".app")) {
- blender_path += "/Contents/MacOS/Blender";
- } else {
- blender_path += "/blender";
- }
- #elif defined(WINDOWS_ENABLED)
- blender_path += "\\blender.exe";
- #elif defined(UNIX_ENABLED)
- blender_path += "/blender";
- #endif
- EditorSettings::get_singleton()->set("filesystem/import/blender/blender_path", blender_path);
- }
- EditorSettings::get_singleton()->erase("filesystem/import/blender/blender3_path");
- EditorSettings::get_singleton()->save();
- }
- bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
- if (blend_enabled) {
- Ref<EditorSceneFormatImporterBlend> importer;
- importer.instantiate();
- ResourceImporterScene::add_scene_importer(importer);
- Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
- blend_import_query.instantiate();
- EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
- }
- memnew(EditorImportBlendRunner);
- EditorNode::get_singleton()->add_child(EditorImportBlendRunner::get_singleton());
- }
- #endif // TOOLS_ENABLED
- #define GLTF_REGISTER_DOCUMENT_EXTENSION(m_doc_ext_class) \
- Ref<m_doc_ext_class> extension_##m_doc_ext_class; \
- extension_##m_doc_ext_class.instantiate(); \
- GLTFDocument::register_gltf_document_extension(extension_##m_doc_ext_class);
- void initialize_gltf_module(ModuleInitializationLevel p_level) {
- if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
- // glTF API available at runtime.
- GDREGISTER_CLASS(GLTFAccessor);
- GDREGISTER_CLASS(GLTFAnimation);
- GDREGISTER_CLASS(GLTFBufferView);
- GDREGISTER_CLASS(GLTFCamera);
- GDREGISTER_CLASS(GLTFDocument);
- GDREGISTER_CLASS(GLTFDocumentExtension);
- GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
- GDREGISTER_CLASS(GLTFLight);
- GDREGISTER_CLASS(GLTFMesh);
- GDREGISTER_CLASS(GLTFNode);
- GDREGISTER_CLASS(GLTFObjectModelProperty);
- #ifndef PHYSICS_3D_DISABLED
- GDREGISTER_CLASS(GLTFPhysicsBody);
- GDREGISTER_CLASS(GLTFPhysicsShape);
- #endif // PHYSICS_3D_DISABLED
- GDREGISTER_CLASS(GLTFSkeleton);
- GDREGISTER_CLASS(GLTFSkin);
- GDREGISTER_CLASS(GLTFSpecGloss);
- GDREGISTER_CLASS(GLTFState);
- GDREGISTER_CLASS(GLTFTexture);
- GDREGISTER_CLASS(GLTFTextureSampler);
- // Register GLTFDocumentExtension classes with GLTFDocument.
- #ifndef PHYSICS_3D_DISABLED
- // Ensure physics is first in this list so that physics nodes are created before other nodes.
- GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionPhysics);
- #endif // PHYSICS_3D_DISABLED
- GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionTextureKTX);
- GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionTextureWebP);
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (!is_editor) {
- GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionConvertImporterMesh);
- }
- }
- #ifdef TOOLS_ENABLED
- if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
- GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
- EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
- // Project settings defined here so doctool finds them.
- GLOBAL_DEF_RST_BASIC("filesystem/import/blender/enabled", true);
- GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
- // Can't (a priori) run external app on these platforms.
- GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
- GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
- EditorNode::add_init_callback(_editor_init);
- }
- #endif // TOOLS_ENABLED
- }
- void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- GLTFDocument::unregister_all_gltf_document_extensions();
- }
|