android_input_handler.cpp 15 KB

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  1. /**************************************************************************/
  2. /* android_input_handler.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
  40. break;
  41. case JOY_EVENT_HAT:
  42. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  43. break;
  44. default:
  45. return;
  46. }
  47. }
  48. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  49. ev->set_shift_pressed(shift_mem);
  50. ev->set_alt_pressed(alt_mem);
  51. ev->set_meta_pressed(meta_mem);
  52. ev->set_ctrl_pressed(control_mem);
  53. }
  54. void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
  55. static char32_t prev_wc = 0;
  56. char32_t unicode = p_unicode;
  57. if ((p_unicode & 0xfffffc00) == 0xd800) {
  58. if (prev_wc != 0) {
  59. ERR_PRINT("invalid utf16 surrogate input");
  60. }
  61. prev_wc = unicode;
  62. return; // Skip surrogate.
  63. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  64. if (prev_wc == 0) {
  65. ERR_PRINT("invalid utf16 surrogate input");
  66. return; // Skip invalid surrogate.
  67. }
  68. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  69. prev_wc = 0;
  70. } else {
  71. prev_wc = 0;
  72. }
  73. Ref<InputEventKey> ev;
  74. ev.instantiate();
  75. Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
  76. Key keycode = physical_keycode;
  77. if (unicode == '\b') { // 0x08
  78. keycode = Key::BACKSPACE;
  79. } else if (unicode == '\t') { // 0x09
  80. keycode = Key::TAB;
  81. } else if (unicode == '\n') { // 0x0A
  82. keycode = Key::ENTER;
  83. } else if (unicode == 0x1B) {
  84. keycode = Key::ESCAPE;
  85. } else if (unicode == 0x1F) {
  86. keycode = Key::KEY_DELETE;
  87. } else {
  88. keycode = fix_keycode(unicode, physical_keycode);
  89. }
  90. switch (physical_keycode) {
  91. case Key::SHIFT: {
  92. shift_mem = p_pressed;
  93. } break;
  94. case Key::ALT: {
  95. alt_mem = p_pressed;
  96. } break;
  97. case Key::CTRL: {
  98. control_mem = p_pressed;
  99. } break;
  100. case Key::META: {
  101. meta_mem = p_pressed;
  102. } break;
  103. default:
  104. break;
  105. }
  106. ev->set_keycode(keycode);
  107. ev->set_physical_keycode(physical_keycode);
  108. ev->set_key_label(fix_key_label(p_key_label, keycode));
  109. ev->set_unicode(fix_unicode(unicode));
  110. ev->set_pressed(p_pressed);
  111. _set_key_modifier_state(ev);
  112. if (p_physical_keycode == AKEYCODE_BACK) {
  113. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  114. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  115. }
  116. }
  117. Input::get_singleton()->parse_input_event(ev);
  118. }
  119. void AndroidInputHandler::_cancel_all_touch() {
  120. _parse_all_touch(false, false, true);
  121. touch.clear();
  122. }
  123. void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) {
  124. if (touch.size()) {
  125. //end all if exist
  126. for (int i = 0; i < touch.size(); i++) {
  127. Ref<InputEventScreenTouch> ev;
  128. ev.instantiate();
  129. if (reset_index) {
  130. ev->set_index(-1);
  131. } else {
  132. ev->set_index(touch[i].id);
  133. }
  134. ev->set_pressed(p_pressed);
  135. ev->set_position(touch[i].pos);
  136. ev->set_double_tap(p_double_tap);
  137. Input::get_singleton()->parse_input_event(ev);
  138. }
  139. }
  140. }
  141. void AndroidInputHandler::_release_all_touch() {
  142. _parse_all_touch(false, false);
  143. touch.clear();
  144. }
  145. void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
  146. switch (p_event) {
  147. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  148. // Release any remaining touches or mouse event
  149. _release_mouse_event_info();
  150. _release_all_touch();
  151. touch.resize(p_points.size());
  152. for (int i = 0; i < p_points.size(); i++) {
  153. touch.write[i].id = p_points[i].id;
  154. touch.write[i].pos = p_points[i].pos;
  155. }
  156. //send touch
  157. _parse_all_touch(true, p_double_tap);
  158. } break;
  159. case AMOTION_EVENT_ACTION_MOVE: { //motion
  160. if (touch.size() != p_points.size()) {
  161. return;
  162. }
  163. for (int i = 0; i < touch.size(); i++) {
  164. int idx = -1;
  165. for (int j = 0; j < p_points.size(); j++) {
  166. if (touch[i].id == p_points[j].id) {
  167. idx = j;
  168. break;
  169. }
  170. }
  171. ERR_CONTINUE(idx == -1);
  172. if (touch[i].pos == p_points[idx].pos) {
  173. continue; // Don't move unnecessarily.
  174. }
  175. Ref<InputEventScreenDrag> ev;
  176. ev.instantiate();
  177. ev->set_index(touch[i].id);
  178. ev->set_position(p_points[idx].pos);
  179. ev->set_relative(p_points[idx].pos - touch[i].pos);
  180. Input::get_singleton()->parse_input_event(ev);
  181. touch.write[i].pos = p_points[idx].pos;
  182. }
  183. } break;
  184. case AMOTION_EVENT_ACTION_CANCEL: {
  185. _cancel_all_touch();
  186. } break;
  187. case AMOTION_EVENT_ACTION_UP: { //release
  188. _release_all_touch();
  189. } break;
  190. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  191. for (int i = 0; i < p_points.size(); i++) {
  192. if (p_points[i].id == p_pointer) {
  193. TouchPos tp = p_points[i];
  194. touch.push_back(tp);
  195. Ref<InputEventScreenTouch> ev;
  196. ev.instantiate();
  197. ev->set_index(tp.id);
  198. ev->set_pressed(true);
  199. ev->set_position(tp.pos);
  200. Input::get_singleton()->parse_input_event(ev);
  201. break;
  202. }
  203. }
  204. } break;
  205. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  206. for (int i = 0; i < touch.size(); i++) {
  207. if (touch[i].id == p_pointer) {
  208. Ref<InputEventScreenTouch> ev;
  209. ev.instantiate();
  210. ev->set_index(touch[i].id);
  211. ev->set_pressed(false);
  212. ev->set_position(touch[i].pos);
  213. Input::get_singleton()->parse_input_event(ev);
  214. touch.remove_at(i);
  215. break;
  216. }
  217. }
  218. } break;
  219. }
  220. }
  221. void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
  222. buttons_state = BitField<MouseButtonMask>();
  223. _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
  224. mouse_event_info.valid = false;
  225. }
  226. void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
  227. if (!mouse_event_info.valid) {
  228. return;
  229. }
  230. Ref<InputEventMouseButton> ev;
  231. ev.instantiate();
  232. _set_key_modifier_state(ev);
  233. if (p_source_mouse_relative) {
  234. ev->set_position(hover_prev_pos);
  235. ev->set_global_position(hover_prev_pos);
  236. } else {
  237. ev->set_position(mouse_event_info.pos);
  238. ev->set_global_position(mouse_event_info.pos);
  239. hover_prev_pos = mouse_event_info.pos;
  240. }
  241. ev->set_pressed(p_pressed);
  242. BitField<MouseButtonMask> changed_button_mask = BitField<MouseButtonMask>(buttons_state.operator int64_t() ^ event_buttons_mask.operator int64_t());
  243. buttons_state = event_buttons_mask;
  244. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  245. ev->set_button_mask(event_buttons_mask);
  246. ev->set_double_click(p_double_click);
  247. Input::get_singleton()->parse_input_event(ev);
  248. }
  249. void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
  250. _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
  251. mouse_event_info.valid = false;
  252. }
  253. void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
  254. BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
  255. switch (p_event_action) {
  256. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  257. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  258. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  259. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  260. Ref<InputEventMouseMotion> ev;
  261. ev.instantiate();
  262. _set_key_modifier_state(ev);
  263. ev->set_position(p_event_pos);
  264. ev->set_global_position(p_event_pos);
  265. ev->set_relative(p_event_pos - hover_prev_pos);
  266. Input::get_singleton()->parse_input_event(ev);
  267. hover_prev_pos = p_event_pos;
  268. } break;
  269. case AMOTION_EVENT_ACTION_DOWN:
  270. case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
  271. // Release any remaining touches or mouse event
  272. _release_mouse_event_info();
  273. _release_all_touch();
  274. mouse_event_info.valid = true;
  275. mouse_event_info.pos = p_event_pos;
  276. _parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
  277. } break;
  278. case AMOTION_EVENT_ACTION_CANCEL: {
  279. _cancel_mouse_event_info(p_source_mouse_relative);
  280. } break;
  281. case AMOTION_EVENT_ACTION_UP:
  282. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  283. _release_mouse_event_info(p_source_mouse_relative);
  284. } break;
  285. case AMOTION_EVENT_ACTION_MOVE: {
  286. if (!mouse_event_info.valid) {
  287. return;
  288. }
  289. Ref<InputEventMouseMotion> ev;
  290. ev.instantiate();
  291. _set_key_modifier_state(ev);
  292. if (p_source_mouse_relative) {
  293. ev->set_position(hover_prev_pos);
  294. ev->set_global_position(hover_prev_pos);
  295. ev->set_relative(p_event_pos);
  296. } else {
  297. ev->set_position(p_event_pos);
  298. ev->set_global_position(p_event_pos);
  299. ev->set_relative(p_event_pos - hover_prev_pos);
  300. mouse_event_info.pos = p_event_pos;
  301. hover_prev_pos = p_event_pos;
  302. }
  303. ev->set_button_mask(event_buttons_mask);
  304. Input::get_singleton()->parse_input_event(ev);
  305. } break;
  306. case AMOTION_EVENT_ACTION_SCROLL: {
  307. Ref<InputEventMouseButton> ev;
  308. ev.instantiate();
  309. _set_key_modifier_state(ev);
  310. if (p_source_mouse_relative) {
  311. ev->set_position(hover_prev_pos);
  312. ev->set_global_position(hover_prev_pos);
  313. } else {
  314. ev->set_position(p_event_pos);
  315. ev->set_global_position(p_event_pos);
  316. }
  317. ev->set_pressed(true);
  318. buttons_state = event_buttons_mask;
  319. if (p_delta.y > 0) {
  320. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
  321. } else if (p_delta.y < 0) {
  322. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
  323. }
  324. if (p_delta.x > 0) {
  325. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
  326. } else if (p_delta.x < 0) {
  327. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
  328. }
  329. } break;
  330. }
  331. }
  332. void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  333. Ref<InputEventMouseButton> evd = ev->duplicate();
  334. _set_key_modifier_state(evd);
  335. evd->set_button_index(wheel_button);
  336. evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button))));
  337. evd->set_factor(factor);
  338. Input::get_singleton()->parse_input_event(evd);
  339. Ref<InputEventMouseButton> evdd = evd->duplicate();
  340. evdd->set_pressed(false);
  341. evdd->set_button_mask(event_buttons_mask);
  342. Input::get_singleton()->parse_input_event(evdd);
  343. }
  344. void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
  345. Ref<InputEventMagnifyGesture> magnify_event;
  346. magnify_event.instantiate();
  347. _set_key_modifier_state(magnify_event);
  348. magnify_event->set_position(p_pos);
  349. magnify_event->set_factor(p_factor);
  350. Input::get_singleton()->parse_input_event(magnify_event);
  351. }
  352. void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
  353. Ref<InputEventPanGesture> pan_event;
  354. pan_event.instantiate();
  355. _set_key_modifier_state(pan_event);
  356. pan_event->set_position(p_pos);
  357. pan_event->set_delta(p_delta);
  358. Input::get_singleton()->parse_input_event(pan_event);
  359. }
  360. MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
  361. switch (MouseButtonMask(button_mask.operator int64_t())) {
  362. case MouseButtonMask::LEFT:
  363. return MouseButton::LEFT;
  364. case MouseButtonMask::RIGHT:
  365. return MouseButton::RIGHT;
  366. case MouseButtonMask::MIDDLE:
  367. return MouseButton::MIDDLE;
  368. case MouseButtonMask::MB_XBUTTON1:
  369. return MouseButton::MB_XBUTTON1;
  370. case MouseButtonMask::MB_XBUTTON2:
  371. return MouseButton::MB_XBUTTON2;
  372. default:
  373. return MouseButton::NONE;
  374. }
  375. }
  376. BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  377. BitField<MouseButtonMask> godot_button_mask;
  378. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  379. godot_button_mask.set_flag(MouseButtonMask::LEFT);
  380. }
  381. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  382. godot_button_mask.set_flag(MouseButtonMask::RIGHT);
  383. }
  384. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  385. godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
  386. }
  387. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  388. godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
  389. }
  390. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  391. godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
  392. }
  393. return godot_button_mask;
  394. }