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- /*************************************************************************/
- /* register_server_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_server_types.h"
- #include "globals.h"
- #include "visual_server.h"
- #include "audio_server.h"
- #include "physics_server.h"
- #include "physics_2d_server.h"
- #include "spatial_sound_server.h"
- #include "spatial_sound_2d_server.h"
- #include "script_debugger_remote.h"
- static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
- List<VS::TextureInfo> tinfo;
- VS::get_singleton()->texture_debug_usage(&tinfo);
- for (List<VS::TextureInfo>::Element *E=tinfo.front();E;E=E->next()) {
- ScriptDebuggerRemote::ResourceUsage usage;
- usage.path=E->get().path;
- usage.vram=E->get().bytes;
- usage.id=E->get().texture;
- usage.type="Texture";
- usage.format=itos(E->get().size.width)+"x"+itos(E->get().size.height)+" "+Image::get_format_name(E->get().format);
- r_usage->push_back(usage);
- }
- }
- void register_server_types() {
- Globals::get_singleton()->add_singleton( Globals::Singleton("VisualServer",VisualServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("VS",VisualServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("AudioServer",AudioServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("AS",AudioServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PhysicsServer",PhysicsServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PS",PhysicsServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("Physics2DServer",Physics2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PS2D",Physics2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SpatialSoundServer",SpatialSound2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SS",SpatialSound2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SpatialSound2DServer",SpatialSound2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SS2D",SpatialSound2DServer::get_singleton()) );
- ObjectTypeDB::register_virtual_type<Physics2DDirectBodyState>();
- ObjectTypeDB::register_virtual_type<Physics2DDirectSpaceState>();
- ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>();
- ObjectTypeDB::register_type<Physics2DTestMotionResult>();
- ObjectTypeDB::register_type<Physics2DShapeQueryParameters>();
- ObjectTypeDB::register_type<PhysicsShapeQueryParameters>();
- ObjectTypeDB::register_virtual_type<PhysicsDirectBodyState>();
- ObjectTypeDB::register_virtual_type<PhysicsDirectSpaceState>();
- ObjectTypeDB::register_virtual_type<PhysicsShapeQueryResult>();
- ScriptDebuggerRemote::resource_usage_func=_debugger_get_resource_usage;
- }
- void unregister_server_types(){
- }
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