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Rémi Verschelde b5fd901b07 Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor 2 ani în urmă
.github e032152494 Emphasize the importance of uploading a minimal reproduction project 2 ani în urmă
core a50e4fed18 Merge pull request #69343 from YuriSizov/core-missing-property-revert-getters 2 ani în urmă
doc b5fd901b07 Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor 2 ani în urmă
drivers 0697d6f8cd Merge pull request #69521 from clayjohn/GLES3-glsl 2 ani în urmă
editor fd5142769b Merge pull request #69600 from Chaosus/fix_global_shader_crash 2 ani în urmă
main 55da3c1631 Merge pull request #68660 from Calinou/improve-cli-help 2 ani în urmă
misc e6d8357685 Improve command line help to fit on narrower displays 2 ani în urmă
modules 8ff2ca35c5 Merge pull request #69169 from akien-mga/embree-wasm-win32 2 ani în urmă
platform 5c6e2b2cac Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`) 2 ani în urmă
scene b5fd901b07 Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor 2 ani în urmă
servers a0365c140a Merge pull request #68995 from bruvzg/sys_font_for_text 2 ani în urmă
tests 91e9ad92f5 Refactor baking code for Curve2D 2 ani în urmă
thirdparty d47daf0187 Merge pull request #69344 from DeeJayLSP/update_thorvg 2 ani în urmă
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 ani în urmă
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 ani în urmă
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 ani în urmă
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 ani în urmă
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 ani în urmă
.gitignore 8ae66c143b Add VS's enc_temp_folder to .gitignore 2 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 ani în urmă
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 ani în urmă
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 ani în urmă
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 2 ani în urmă
COPYRIGHT.txt f592f6ba0c Update miniupnpc to 2.2.4 2 ani în urmă
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 ani în urmă
LICENSE.txt fe52458154 Update copyright statements to 2022 3 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md db687b1fcd Remove LGTM badge 2 ani în urmă
SConstruct 01ae54615e SCons: Strip symbol table for builds with `debug_symbols=no` 2 ani în urmă
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 ani în urmă
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 2 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 ani în urmă
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 ani în urmă
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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