godot_navigation_server.cpp 22 KB

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  1. /*************************************************************************/
  2. /* godot_navigation_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "godot_navigation_server.h"
  31. #include "core/os/mutex.h"
  32. #ifndef _3D_DISABLED
  33. #include "navigation_mesh_generator.h"
  34. #endif
  35. /// Creates a struct for each function and a function that once called creates
  36. /// an instance of that struct with the submitted parameters.
  37. /// Then, that struct is stored in an array; the `sync` function consume that array.
  38. #define COMMAND_1(F_NAME, T_0, D_0) \
  39. struct MERGE(F_NAME, _command) : public SetCommand { \
  40. T_0 d_0; \
  41. MERGE(F_NAME, _command) \
  42. (T_0 p_d_0) : \
  43. d_0(p_d_0) {} \
  44. virtual void exec(GodotNavigationServer *server) override { \
  45. server->MERGE(_cmd_, F_NAME)(d_0); \
  46. } \
  47. }; \
  48. void GodotNavigationServer::F_NAME(T_0 D_0) const { \
  49. auto cmd = memnew(MERGE(F_NAME, _command)( \
  50. D_0)); \
  51. add_command(cmd); \
  52. } \
  53. void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
  54. #define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
  55. struct MERGE(F_NAME, _command) : public SetCommand { \
  56. T_0 d_0; \
  57. T_1 d_1; \
  58. MERGE(F_NAME, _command) \
  59. ( \
  60. T_0 p_d_0, \
  61. T_1 p_d_1) : \
  62. d_0(p_d_0), \
  63. d_1(p_d_1) {} \
  64. virtual void exec(GodotNavigationServer *server) override { \
  65. server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
  66. } \
  67. }; \
  68. void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
  69. auto cmd = memnew(MERGE(F_NAME, _command)( \
  70. D_0, \
  71. D_1)); \
  72. add_command(cmd); \
  73. } \
  74. void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
  75. #define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
  76. struct MERGE(F_NAME, _command) : public SetCommand { \
  77. T_0 d_0; \
  78. T_1 d_1; \
  79. T_2 d_2; \
  80. T_3 d_3; \
  81. MERGE(F_NAME, _command) \
  82. ( \
  83. T_0 p_d_0, \
  84. T_1 p_d_1, \
  85. T_2 p_d_2, \
  86. T_3 p_d_3) : \
  87. d_0(p_d_0), \
  88. d_1(p_d_1), \
  89. d_2(p_d_2), \
  90. d_3(p_d_3) {} \
  91. virtual void exec(GodotNavigationServer *server) override { \
  92. server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
  93. } \
  94. }; \
  95. void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
  96. auto cmd = memnew(MERGE(F_NAME, _command)( \
  97. D_0, \
  98. D_1, \
  99. D_2, \
  100. D_3)); \
  101. add_command(cmd); \
  102. } \
  103. void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
  104. GodotNavigationServer::GodotNavigationServer() {}
  105. GodotNavigationServer::~GodotNavigationServer() {
  106. flush_queries();
  107. }
  108. void GodotNavigationServer::add_command(SetCommand *command) const {
  109. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  110. {
  111. MutexLock lock(commands_mutex);
  112. mut_this->commands.push_back(command);
  113. }
  114. }
  115. Array GodotNavigationServer::get_maps() const {
  116. Array all_map_rids;
  117. List<RID> maps_owned;
  118. map_owner.get_owned_list(&maps_owned);
  119. if (maps_owned.size()) {
  120. for (const RID &E : maps_owned) {
  121. all_map_rids.push_back(E);
  122. }
  123. }
  124. return all_map_rids;
  125. }
  126. RID GodotNavigationServer::map_create() const {
  127. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  128. MutexLock lock(mut_this->operations_mutex);
  129. RID rid = map_owner.make_rid();
  130. NavMap *space = map_owner.get_or_null(rid);
  131. space->set_self(rid);
  132. return rid;
  133. }
  134. COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
  135. NavMap *map = map_owner.get_or_null(p_map);
  136. ERR_FAIL_COND(map == nullptr);
  137. if (p_active) {
  138. if (!map_is_active(p_map)) {
  139. active_maps.push_back(map);
  140. active_maps_update_id.push_back(map->get_map_update_id());
  141. }
  142. } else {
  143. int map_index = active_maps.find(map);
  144. ERR_FAIL_COND(map_index < 0);
  145. active_maps.remove_at(map_index);
  146. active_maps_update_id.remove_at(map_index);
  147. }
  148. }
  149. bool GodotNavigationServer::map_is_active(RID p_map) const {
  150. NavMap *map = map_owner.get_or_null(p_map);
  151. ERR_FAIL_COND_V(map == nullptr, false);
  152. return active_maps.find(map) >= 0;
  153. }
  154. COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) {
  155. NavMap *map = map_owner.get_or_null(p_map);
  156. ERR_FAIL_COND(map == nullptr);
  157. map->set_up(p_up);
  158. }
  159. Vector3 GodotNavigationServer::map_get_up(RID p_map) const {
  160. const NavMap *map = map_owner.get_or_null(p_map);
  161. ERR_FAIL_COND_V(map == nullptr, Vector3());
  162. return map->get_up();
  163. }
  164. COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) {
  165. NavMap *map = map_owner.get_or_null(p_map);
  166. ERR_FAIL_COND(map == nullptr);
  167. map->set_cell_size(p_cell_size);
  168. }
  169. real_t GodotNavigationServer::map_get_cell_size(RID p_map) const {
  170. const NavMap *map = map_owner.get_or_null(p_map);
  171. ERR_FAIL_COND_V(map == nullptr, 0);
  172. return map->get_cell_size();
  173. }
  174. COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) {
  175. NavMap *map = map_owner.get_or_null(p_map);
  176. ERR_FAIL_COND(map == nullptr);
  177. map->set_edge_connection_margin(p_connection_margin);
  178. }
  179. real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
  180. const NavMap *map = map_owner.get_or_null(p_map);
  181. ERR_FAIL_COND_V(map == nullptr, 0);
  182. return map->get_edge_connection_margin();
  183. }
  184. Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
  185. const NavMap *map = map_owner.get_or_null(p_map);
  186. ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
  187. return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers);
  188. }
  189. Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
  190. const NavMap *map = map_owner.get_or_null(p_map);
  191. ERR_FAIL_COND_V(map == nullptr, Vector3());
  192. return map->get_closest_point_to_segment(p_from, p_to, p_use_collision);
  193. }
  194. Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
  195. const NavMap *map = map_owner.get_or_null(p_map);
  196. ERR_FAIL_COND_V(map == nullptr, Vector3());
  197. return map->get_closest_point(p_point);
  198. }
  199. Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
  200. const NavMap *map = map_owner.get_or_null(p_map);
  201. ERR_FAIL_COND_V(map == nullptr, Vector3());
  202. return map->get_closest_point_normal(p_point);
  203. }
  204. RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
  205. const NavMap *map = map_owner.get_or_null(p_map);
  206. ERR_FAIL_COND_V(map == nullptr, RID());
  207. return map->get_closest_point_owner(p_point);
  208. }
  209. Array GodotNavigationServer::map_get_regions(RID p_map) const {
  210. Array regions_rids;
  211. const NavMap *map = map_owner.get_or_null(p_map);
  212. ERR_FAIL_COND_V(map == nullptr, regions_rids);
  213. const LocalVector<NavRegion *> regions = map->get_regions();
  214. regions_rids.resize(regions.size());
  215. for (uint32_t i = 0; i < regions.size(); i++) {
  216. regions_rids[i] = regions[i]->get_self();
  217. }
  218. return regions_rids;
  219. }
  220. Array GodotNavigationServer::map_get_agents(RID p_map) const {
  221. Array agents_rids;
  222. const NavMap *map = map_owner.get_or_null(p_map);
  223. ERR_FAIL_COND_V(map == nullptr, agents_rids);
  224. const LocalVector<RvoAgent *> agents = map->get_agents();
  225. agents_rids.resize(agents.size());
  226. for (uint32_t i = 0; i < agents.size(); i++) {
  227. agents_rids[i] = agents[i]->get_self();
  228. }
  229. return agents_rids;
  230. }
  231. RID GodotNavigationServer::region_get_map(RID p_region) const {
  232. NavRegion *region = region_owner.get_or_null(p_region);
  233. ERR_FAIL_COND_V(region == nullptr, RID());
  234. if (region->get_map()) {
  235. return region->get_map()->get_self();
  236. }
  237. return RID();
  238. }
  239. RID GodotNavigationServer::agent_get_map(RID p_agent) const {
  240. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  241. ERR_FAIL_COND_V(agent == nullptr, RID());
  242. if (agent->get_map()) {
  243. return agent->get_map()->get_self();
  244. }
  245. return RID();
  246. }
  247. RID GodotNavigationServer::region_create() const {
  248. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  249. MutexLock lock(mut_this->operations_mutex);
  250. RID rid = region_owner.make_rid();
  251. NavRegion *reg = region_owner.get_or_null(rid);
  252. reg->set_self(rid);
  253. return rid;
  254. }
  255. COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
  256. NavRegion *region = region_owner.get_or_null(p_region);
  257. ERR_FAIL_COND(region == nullptr);
  258. if (region->get_map() != nullptr) {
  259. if (region->get_map()->get_self() == p_map) {
  260. return; // Pointless
  261. }
  262. region->get_map()->remove_region(region);
  263. region->set_map(nullptr);
  264. }
  265. if (p_map.is_valid()) {
  266. NavMap *map = map_owner.get_or_null(p_map);
  267. ERR_FAIL_COND(map == nullptr);
  268. map->add_region(region);
  269. region->set_map(map);
  270. }
  271. }
  272. COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
  273. NavRegion *region = region_owner.get_or_null(p_region);
  274. ERR_FAIL_COND(region == nullptr);
  275. region->set_transform(p_transform);
  276. }
  277. COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost) {
  278. NavRegion *region = region_owner.get_or_null(p_region);
  279. ERR_FAIL_COND(region == nullptr);
  280. ERR_FAIL_COND(p_enter_cost < 0.0);
  281. region->set_enter_cost(p_enter_cost);
  282. }
  283. real_t GodotNavigationServer::region_get_enter_cost(RID p_region) const {
  284. NavRegion *region = region_owner.get_or_null(p_region);
  285. ERR_FAIL_COND_V(region == nullptr, 0);
  286. return region->get_enter_cost();
  287. }
  288. COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost) {
  289. NavRegion *region = region_owner.get_or_null(p_region);
  290. ERR_FAIL_COND(region == nullptr);
  291. ERR_FAIL_COND(p_travel_cost < 0.0);
  292. region->set_travel_cost(p_travel_cost);
  293. }
  294. real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
  295. NavRegion *region = region_owner.get_or_null(p_region);
  296. ERR_FAIL_COND_V(region == nullptr, 0);
  297. return region->get_travel_cost();
  298. }
  299. bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
  300. const NavRegion *region = region_owner.get_or_null(p_region);
  301. ERR_FAIL_COND_V(region == nullptr, false);
  302. if (region->get_map()) {
  303. RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point);
  304. return closest_point_owner == region->get_self();
  305. }
  306. return false;
  307. }
  308. COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) {
  309. NavRegion *region = region_owner.get_or_null(p_region);
  310. ERR_FAIL_COND(region == nullptr);
  311. region->set_navigation_layers(p_navigation_layers);
  312. }
  313. uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const {
  314. NavRegion *region = region_owner.get_or_null(p_region);
  315. ERR_FAIL_COND_V(region == nullptr, 0);
  316. return region->get_navigation_layers();
  317. }
  318. COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
  319. NavRegion *region = region_owner.get_or_null(p_region);
  320. ERR_FAIL_COND(region == nullptr);
  321. region->set_mesh(p_nav_mesh);
  322. }
  323. void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {
  324. ERR_FAIL_COND(r_mesh.is_null());
  325. ERR_FAIL_COND(p_node == nullptr);
  326. #ifndef _3D_DISABLED
  327. NavigationMeshGenerator::get_singleton()->clear(r_mesh);
  328. NavigationMeshGenerator::get_singleton()->bake(r_mesh, p_node);
  329. #endif
  330. }
  331. int GodotNavigationServer::region_get_connections_count(RID p_region) const {
  332. NavRegion *region = region_owner.get_or_null(p_region);
  333. ERR_FAIL_COND_V(!region, 0);
  334. return region->get_connections_count();
  335. }
  336. Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
  337. NavRegion *region = region_owner.get_or_null(p_region);
  338. ERR_FAIL_COND_V(!region, Vector3());
  339. return region->get_connection_pathway_start(p_connection_id);
  340. }
  341. Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
  342. NavRegion *region = region_owner.get_or_null(p_region);
  343. ERR_FAIL_COND_V(!region, Vector3());
  344. return region->get_connection_pathway_end(p_connection_id);
  345. }
  346. RID GodotNavigationServer::agent_create() const {
  347. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  348. MutexLock lock(mut_this->operations_mutex);
  349. RID rid = agent_owner.make_rid();
  350. RvoAgent *agent = agent_owner.get_or_null(rid);
  351. agent->set_self(rid);
  352. return rid;
  353. }
  354. COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
  355. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  356. ERR_FAIL_COND(agent == nullptr);
  357. if (agent->get_map()) {
  358. if (agent->get_map()->get_self() == p_map) {
  359. return; // Pointless
  360. }
  361. agent->get_map()->remove_agent(agent);
  362. }
  363. agent->set_map(nullptr);
  364. if (p_map.is_valid()) {
  365. NavMap *map = map_owner.get_or_null(p_map);
  366. ERR_FAIL_COND(map == nullptr);
  367. agent->set_map(map);
  368. map->add_agent(agent);
  369. if (agent->has_callback()) {
  370. map->set_agent_as_controlled(agent);
  371. }
  372. }
  373. }
  374. COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) {
  375. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  376. ERR_FAIL_COND(agent == nullptr);
  377. agent->get_agent()->neighborDist_ = p_distance;
  378. }
  379. COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) {
  380. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  381. ERR_FAIL_COND(agent == nullptr);
  382. agent->get_agent()->maxNeighbors_ = p_count;
  383. }
  384. COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time) {
  385. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  386. ERR_FAIL_COND(agent == nullptr);
  387. agent->get_agent()->timeHorizon_ = p_time;
  388. }
  389. COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) {
  390. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  391. ERR_FAIL_COND(agent == nullptr);
  392. agent->get_agent()->radius_ = p_radius;
  393. }
  394. COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) {
  395. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  396. ERR_FAIL_COND(agent == nullptr);
  397. agent->get_agent()->maxSpeed_ = p_max_speed;
  398. }
  399. COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) {
  400. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  401. ERR_FAIL_COND(agent == nullptr);
  402. agent->get_agent()->velocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
  403. }
  404. COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity) {
  405. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  406. ERR_FAIL_COND(agent == nullptr);
  407. agent->get_agent()->prefVelocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
  408. }
  409. COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) {
  410. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  411. ERR_FAIL_COND(agent == nullptr);
  412. agent->get_agent()->position_ = RVO::Vector3(p_position.x, p_position.y, p_position.z);
  413. }
  414. COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) {
  415. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  416. ERR_FAIL_COND(agent == nullptr);
  417. agent->get_agent()->ignore_y_ = p_ignore;
  418. }
  419. bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
  420. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  421. ERR_FAIL_COND_V(agent == nullptr, false);
  422. return agent->is_map_changed();
  423. }
  424. COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) {
  425. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  426. ERR_FAIL_COND(agent == nullptr);
  427. agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata);
  428. if (agent->get_map()) {
  429. if (p_receiver == nullptr) {
  430. agent->get_map()->remove_agent_as_controlled(agent);
  431. } else {
  432. agent->get_map()->set_agent_as_controlled(agent);
  433. }
  434. }
  435. }
  436. COMMAND_1(free, RID, p_object) {
  437. if (map_owner.owns(p_object)) {
  438. NavMap *map = map_owner.get_or_null(p_object);
  439. // Removes any assigned region
  440. LocalVector<NavRegion *> regions = map->get_regions();
  441. for (uint32_t i = 0; i < regions.size(); i++) {
  442. map->remove_region(regions[i]);
  443. regions[i]->set_map(nullptr);
  444. }
  445. // Remove any assigned agent
  446. LocalVector<RvoAgent *> agents = map->get_agents();
  447. for (uint32_t i = 0; i < agents.size(); i++) {
  448. map->remove_agent(agents[i]);
  449. agents[i]->set_map(nullptr);
  450. }
  451. int map_index = active_maps.find(map);
  452. active_maps.remove_at(map_index);
  453. active_maps_update_id.remove_at(map_index);
  454. map_owner.free(p_object);
  455. } else if (region_owner.owns(p_object)) {
  456. NavRegion *region = region_owner.get_or_null(p_object);
  457. // Removes this region from the map if assigned
  458. if (region->get_map() != nullptr) {
  459. region->get_map()->remove_region(region);
  460. region->set_map(nullptr);
  461. }
  462. region_owner.free(p_object);
  463. } else if (agent_owner.owns(p_object)) {
  464. RvoAgent *agent = agent_owner.get_or_null(p_object);
  465. // Removes this agent from the map if assigned
  466. if (agent->get_map() != nullptr) {
  467. agent->get_map()->remove_agent(agent);
  468. agent->set_map(nullptr);
  469. }
  470. agent_owner.free(p_object);
  471. } else {
  472. ERR_FAIL_COND("Invalid ID.");
  473. }
  474. }
  475. void GodotNavigationServer::set_active(bool p_active) const {
  476. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  477. MutexLock lock(mut_this->operations_mutex);
  478. mut_this->active = p_active;
  479. }
  480. void GodotNavigationServer::flush_queries() {
  481. // In c++ we can't be sure that this is performed in the main thread
  482. // even with mutable functions.
  483. MutexLock lock(commands_mutex);
  484. MutexLock lock2(operations_mutex);
  485. for (size_t i(0); i < commands.size(); i++) {
  486. commands[i]->exec(this);
  487. memdelete(commands[i]);
  488. }
  489. commands.clear();
  490. }
  491. void GodotNavigationServer::map_force_update(RID p_map) {
  492. NavMap *map = map_owner.get_or_null(p_map);
  493. ERR_FAIL_COND(map == nullptr);
  494. flush_queries();
  495. map->sync();
  496. }
  497. void GodotNavigationServer::process(real_t p_delta_time) {
  498. flush_queries();
  499. if (!active) {
  500. return;
  501. }
  502. // In c++ we can't be sure that this is performed in the main thread
  503. // even with mutable functions.
  504. MutexLock lock(operations_mutex);
  505. for (uint32_t i(0); i < active_maps.size(); i++) {
  506. active_maps[i]->sync();
  507. active_maps[i]->step(p_delta_time);
  508. active_maps[i]->dispatch_callbacks();
  509. // Emit a signal if a map changed.
  510. const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
  511. if (new_map_update_id != active_maps_update_id[i]) {
  512. emit_signal(SNAME("map_changed"), active_maps[i]->get_self());
  513. active_maps_update_id[i] = new_map_update_id;
  514. }
  515. }
  516. }
  517. #undef COMMAND_1
  518. #undef COMMAND_2
  519. #undef COMMAND_4