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- /*************************************************************************/
- /* renderer_scene_cull.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "renderer_scene_cull.h"
- #include "core/config/project_settings.h"
- #include "core/os/os.h"
- #include "rendering_server_default.h"
- #include "rendering_server_globals.h"
- #include <new>
- /* CAMERA API */
- RID RendererSceneCull::camera_create() {
- Camera *camera = memnew(Camera);
- return camera_owner.make_rid(camera);
- }
- void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->type = Camera::PERSPECTIVE;
- camera->fov = p_fovy_degrees;
- camera->znear = p_z_near;
- camera->zfar = p_z_far;
- }
- void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->type = Camera::ORTHOGONAL;
- camera->size = p_size;
- camera->znear = p_z_near;
- camera->zfar = p_z_far;
- }
- void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->type = Camera::FRUSTUM;
- camera->size = p_size;
- camera->offset = p_offset;
- camera->znear = p_z_near;
- camera->zfar = p_z_far;
- }
- void RendererSceneCull::camera_set_transform(RID p_camera, const Transform &p_transform) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->transform = p_transform.orthonormalized();
- }
- void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->visible_layers = p_layers;
- }
- void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->env = p_env;
- }
- void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->effects = p_fx;
- }
- void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- camera->vaspect = p_enable;
- }
- bool RendererSceneCull::is_camera(RID p_camera) const {
- return camera_owner.owns(p_camera);
- }
- /* SCENARIO API */
- void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
- RendererSceneCull *self = (RendererSceneCull *)singleton;
- Instance *A = p_A;
- Instance *B = p_B;
- //instance indices are designed so greater always contains lesser
- if (A->base_type > B->base_type) {
- SWAP(A, B); //lesser always first
- }
- if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->lights.insert(B);
- light->geometries.insert(A);
- if (geom->can_cast_shadows) {
- light->shadow_dirty = true;
- }
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
- }
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->reflection_probes.insert(B);
- reflection_probe->geometries.insert(A);
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
- }
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->decals.insert(B);
- decal->geometries.insert(A);
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY;
- }
- } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- if (A->dynamic_gi) {
- geom->lightmap_captures.insert(A);
- lightmap_data->geometries.insert(B);
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_LIGHTMAP_CAPTURE;
- }
- ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
- }
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->gi_probes.insert(B);
- if (A->dynamic_gi) {
- gi_probe->dynamic_geometries.insert(A);
- } else {
- gi_probe->geometries.insert(A);
- }
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY;
- }
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- gi_probe->lights.insert(A);
- } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_add_collision(A->base, B);
- }
- }
- void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
- RendererSceneCull *self = (RendererSceneCull *)singleton;
- Instance *A = p_A;
- Instance *B = p_B;
- //instance indices are designed so greater always contains lesser
- if (A->base_type > B->base_type) {
- SWAP(A, B); //lesser always first
- }
- if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->lights.erase(B);
- light->geometries.erase(A);
- if (geom->can_cast_shadows) {
- light->shadow_dirty = true;
- }
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
- }
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->reflection_probes.erase(B);
- reflection_probe->geometries.erase(A);
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
- }
- } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->decals.erase(B);
- decal->geometries.erase(A);
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY;
- }
- } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- if (A->dynamic_gi) {
- geom->lightmap_captures.erase(B);
- if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags &= ~uint32_t(InstanceData::FLAG_LIGHTMAP_CAPTURE);
- }
- lightmap_data->geometries.erase(A);
- ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
- }
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
- geom->gi_probes.erase(B);
- if (A->dynamic_gi) {
- gi_probe->dynamic_geometries.erase(A);
- } else {
- gi_probe->geometries.erase(A);
- }
- if (A->scenario && A->array_index >= 0) {
- InstanceData &idata = A->scenario->instance_data[A->array_index];
- idata.flags |= InstanceData::FLAG_GEOM_GI_PROBE_DIRTY;
- }
- } else if (B->base_type == RS::INSTANCE_GI_PROBE && A->base_type == RS::INSTANCE_LIGHT) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- gi_probe->lights.erase(A);
- } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_remove_collision(A->base, B);
- }
- }
- RID RendererSceneCull::scenario_create() {
- Scenario *scenario = memnew(Scenario);
- ERR_FAIL_COND_V(!scenario, RID());
- RID scenario_rid = scenario_owner.make_rid(scenario);
- scenario->self = scenario_rid;
- scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
- scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4);
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4);
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4);
- scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8);
- scenario->reflection_atlas = scene_render->reflection_atlas_create();
- scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
- scenario->instance_data.set_page_pool(&instance_data_page_pool);
- return scenario_rid;
- }
- void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->debug = p_debug_mode;
- }
- void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->environment = p_environment;
- }
- void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->camera_effects = p_camera_effects;
- }
- void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->fallback_environment = p_environment;
- }
- void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
- }
- bool RendererSceneCull::is_scenario(RID p_scenario) const {
- return scenario_owner.owns(p_scenario);
- }
- RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND_V(!scenario, RID());
- return scenario->environment;
- }
- /* INSTANCING API */
- void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) {
- if (p_update_aabb) {
- p_instance->update_aabb = true;
- }
- if (p_update_dependencies) {
- p_instance->update_dependencies = true;
- }
- if (p_instance->update_item.in_list()) {
- return;
- }
- _instance_update_list.add(&p_instance->update_item);
- }
- RID RendererSceneCull::instance_create() {
- Instance *instance = memnew(Instance);
- ERR_FAIL_COND_V(!instance, RID());
- RID instance_rid = instance_owner.make_rid(instance);
- instance->self = instance_rid;
- return instance_rid;
- }
- void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
- bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
- if (needs_instance != p_instance->mesh_instance.is_valid()) {
- if (needs_instance) {
- p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base);
- } else {
- RSG::storage->free(p_instance->mesh_instance);
- p_instance->mesh_instance = RID();
- }
- if (p_instance->scenario && p_instance->array_index >= 0) {
- InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
- if (p_instance->mesh_instance.is_valid()) {
- idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
- } else {
- idata.flags &= ~uint32_t(InstanceData::FLAG_USES_MESH_INSTANCE);
- }
- }
- }
- if (p_instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
- }
- }
- void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- Scenario *scenario = instance->scenario;
- if (instance->base_type != RS::INSTANCE_NONE) {
- //free anything related to that base
- if (scenario && instance->indexer_id.is_valid()) {
- _unpair_instance(instance);
- }
- if (instance->mesh_instance.is_valid()) {
- RSG::storage->free(instance->mesh_instance);
- instance->mesh_instance = RID();
- // no need to set instance data flag here, as it was freed above
- }
- switch (instance->base_type) {
- case RS::INSTANCE_LIGHT: {
- InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
- scenario->dynamic_lights.erase(light->instance);
- }
- #ifdef DEBUG_ENABLED
- if (light->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from light.");
- }
- #endif
- if (scenario && light->D) {
- scenario->directional_lights.erase(light->D);
- light->D = nullptr;
- }
- scene_render->free(light->instance);
- } break;
- case RS::INSTANCE_REFLECTION_PROBE: {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
- scene_render->free(reflection_probe->instance);
- if (reflection_probe->update_list.in_list()) {
- reflection_probe_render_list.remove(&reflection_probe->update_list);
- }
- } break;
- case RS::INSTANCE_DECAL: {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
- scene_render->free(decal->instance);
- } break;
- case RS::INSTANCE_LIGHTMAP: {
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data);
- //erase dependencies, since no longer a lightmap
- while (lightmap_data->users.front()) {
- instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0);
- }
- } break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- #ifdef DEBUG_ENABLED
- if (gi_probe->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
- }
- #endif
- #ifdef DEBUG_ENABLED
- if (gi_probe->lights.size()) {
- ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
- }
- #endif
- if (gi_probe->update_element.in_list()) {
- gi_probe_update_list.remove(&gi_probe->update_element);
- }
- scene_render->free(gi_probe->probe_instance);
- } break;
- default: {
- }
- }
- if (instance->base_data) {
- memdelete(instance->base_data);
- instance->base_data = nullptr;
- }
- instance->materials.clear();
- }
- instance->base_type = RS::INSTANCE_NONE;
- instance->base = RID();
- if (p_base.is_valid()) {
- instance->base_type = RSG::storage->get_base_type(p_base);
- ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
- switch (instance->base_type) {
- case RS::INSTANCE_LIGHT: {
- InstanceLightData *light = memnew(InstanceLightData);
- if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
- light->D = scenario->directional_lights.push_back(instance);
- }
- light->instance = scene_render->light_instance_create(p_base);
- instance->base_data = light;
- } break;
- case RS::INSTANCE_MESH:
- case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
- case RS::INSTANCE_PARTICLES: {
- InstanceGeometryData *geom = memnew(InstanceGeometryData);
- instance->base_data = geom;
- } break;
- case RS::INSTANCE_REFLECTION_PROBE: {
- InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
- reflection_probe->owner = instance;
- instance->base_data = reflection_probe;
- reflection_probe->instance = scene_render->reflection_probe_instance_create(p_base);
- } break;
- case RS::INSTANCE_DECAL: {
- InstanceDecalData *decal = memnew(InstanceDecalData);
- decal->owner = instance;
- instance->base_data = decal;
- decal->instance = scene_render->decal_instance_create(p_base);
- } break;
- case RS::INSTANCE_LIGHTMAP: {
- InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
- instance->base_data = lightmap_data;
- //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base);
- } break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
- instance->base_data = gi_probe;
- gi_probe->owner = instance;
- if (scenario && !gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
- }
- gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base);
- } break;
- default: {
- }
- }
- instance->base = p_base;
- if (instance->base_type == RS::INSTANCE_MESH) {
- _instance_update_mesh_instance(instance);
- }
- //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
- RSG::storage->base_update_dependency(p_base, instance);
- }
- _instance_queue_update(instance, true, true);
- }
- void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->scenario) {
- instance->scenario->instances.remove(&instance->scenario_item);
- if (instance->indexer_id.is_valid()) {
- _unpair_instance(instance);
- }
- switch (instance->base_type) {
- case RS::INSTANCE_LIGHT: {
- InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- #ifdef DEBUG_ENABLED
- if (light->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from light.");
- }
- #endif
- if (light->D) {
- instance->scenario->directional_lights.erase(light->D);
- light->D = nullptr;
- }
- } break;
- case RS::INSTANCE_REFLECTION_PROBE: {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
- scene_render->reflection_probe_release_atlas_index(reflection_probe->instance);
- } break;
- case RS::INSTANCE_PARTICLES_COLLISION: {
- heightfield_particle_colliders_update_list.erase(instance);
- } break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- #ifdef DEBUG_ENABLED
- if (gi_probe->geometries.size()) {
- ERR_PRINT("BUG, indexing did not unpair geometries from GIProbe.");
- }
- #endif
- #ifdef DEBUG_ENABLED
- if (gi_probe->lights.size()) {
- ERR_PRINT("BUG, indexing did not unpair lights from GIProbe.");
- }
- #endif
- if (gi_probe->update_element.in_list()) {
- gi_probe_update_list.remove(&gi_probe->update_element);
- }
- } break;
- default: {
- }
- }
- instance->scenario = nullptr;
- }
- if (p_scenario.is_valid()) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- instance->scenario = scenario;
- scenario->instances.add(&instance->scenario_item);
- switch (instance->base_type) {
- case RS::INSTANCE_LIGHT: {
- InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
- light->D = scenario->directional_lights.push_back(instance);
- }
- } break;
- case RS::INSTANCE_GI_PROBE: {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
- }
- } break;
- default: {
- }
- }
- _instance_queue_update(instance, true, true);
- }
- }
- void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- instance->layer_mask = p_mask;
- if (instance->scenario && instance->array_index >= 0) {
- instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
- }
- }
- void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->transform == p_transform) {
- return; //must be checked to avoid worst evil
- }
- #ifdef DEBUG_ENABLED
- for (int i = 0; i < 4; i++) {
- const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
- ERR_FAIL_COND(Math::is_inf(v.x));
- ERR_FAIL_COND(Math::is_nan(v.x));
- ERR_FAIL_COND(Math::is_inf(v.y));
- ERR_FAIL_COND(Math::is_nan(v.y));
- ERR_FAIL_COND(Math::is_inf(v.z));
- ERR_FAIL_COND(Math::is_nan(v.z));
- }
- #endif
- instance->transform = p_transform;
- _instance_queue_update(instance, true);
- }
- void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- instance->object_id = p_id;
- }
- void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->update_item.in_list()) {
- _update_dirty_instance(instance);
- }
- if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
- }
- }
- void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->base_type == RS::INSTANCE_MESH) {
- //may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case
- instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base)));
- }
- ERR_FAIL_INDEX(p_surface, instance->materials.size());
- instance->materials.write[p_surface] = p_material;
- _instance_queue_update(instance, false, true);
- }
- void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->visible == p_visible) {
- return;
- }
- instance->visible = p_visible;
- if (p_visible) {
- if (instance->scenario != nullptr) {
- _instance_queue_update(instance, true, false);
- }
- } else if (instance->indexer_id.is_valid()) {
- _unpair_instance(instance);
- }
- }
- inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
- return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE;
- }
- void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
- if (p_aabb != AABB()) {
- // Set custom AABB
- if (instance->custom_aabb == nullptr) {
- instance->custom_aabb = memnew(AABB);
- }
- *instance->custom_aabb = p_aabb;
- } else {
- // Clear custom AABB
- if (instance->custom_aabb != nullptr) {
- memdelete(instance->custom_aabb);
- instance->custom_aabb = nullptr;
- }
- }
- if (instance->scenario) {
- _instance_queue_update(instance, true, false);
- }
- }
- void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->skeleton == p_skeleton) {
- return;
- }
- instance->skeleton = p_skeleton;
- if (p_skeleton.is_valid()) {
- //update the dependency now, so if cleared, we remove it
- RSG::storage->skeleton_update_dependency(p_skeleton, instance);
- }
- _instance_update_mesh_instance(instance);
- _instance_queue_update(instance, true, true);
- }
- void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) {
- }
- void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- instance->extra_margin = p_margin;
- _instance_queue_update(instance, true, false);
- }
- Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
- Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND_V(!scenario, instances);
- const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
- struct CullAABB {
- Vector<ObjectID> instances;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- if (!p_instance->object_id.is_null()) {
- instances.push_back(p_instance->object_id);
- }
- return false;
- }
- };
- CullAABB cull_aabb;
- scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(p_aabb, cull_aabb);
- scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(p_aabb, cull_aabb);
- return cull_aabb.instances;
- }
- Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
- Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND_V(!scenario, instances);
- const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
- struct CullRay {
- Vector<ObjectID> instances;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- if (!p_instance->object_id.is_null()) {
- instances.push_back(p_instance->object_id);
- }
- return false;
- }
- };
- CullRay cull_ray;
- scenario->indexers[Scenario::INDEXER_GEOMETRY].ray_query(p_from, p_to, cull_ray);
- scenario->indexers[Scenario::INDEXER_VOLUMES].ray_query(p_from, p_to, cull_ray);
- return cull_ray.instances;
- }
- Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
- Vector<ObjectID> instances;
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND_V(!scenario, instances);
- const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
- Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
- struct CullConvex {
- Vector<ObjectID> instances;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- if (!p_instance->object_id.is_null()) {
- instances.push_back(p_instance->object_id);
- }
- return false;
- }
- };
- CullConvex cull_convex;
- scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex);
- scenario->indexers[Scenario::INDEXER_VOLUMES].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex);
- return cull_convex.instances;
- }
- void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- //ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK));
- switch (p_flags) {
- case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
- instance->baked_light = p_enabled;
- if (instance->scenario && instance->array_index >= 0) {
- InstanceData &idata = instance->scenario->instance_data[instance->array_index];
- if (instance->baked_light) {
- idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT;
- } else {
- idata.flags &= ~uint32_t(InstanceData::FLAG_USES_BAKED_LIGHT);
- }
- }
- } break;
- case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: {
- if (p_enabled == instance->dynamic_gi) {
- //bye, redundant
- return;
- }
- if (instance->indexer_id.is_valid()) {
- _unpair_instance(instance);
- _instance_queue_update(instance, true, true);
- }
- //once out of octree, can be changed
- instance->dynamic_gi = p_enabled;
- } break;
- case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
- instance->redraw_if_visible = p_enabled;
- if (instance->scenario && instance->array_index >= 0) {
- InstanceData &idata = instance->scenario->instance_data[instance->array_index];
- if (instance->redraw_if_visible) {
- idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE;
- } else {
- idata.flags &= ~uint32_t(InstanceData::FLAG_REDRAW_IF_VISIBLE);
- }
- }
- } break;
- default: {
- }
- }
- }
- void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- instance->cast_shadows = p_shadow_casting_setting;
- if (instance->scenario && instance->array_index >= 0) {
- InstanceData &idata = instance->scenario->instance_data[instance->array_index];
- if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
- idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
- } else {
- idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS);
- }
- if (instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
- idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY;
- } else {
- idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS_ONLY);
- }
- }
- _instance_queue_update(instance, false, true);
- }
- void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- instance->material_override = p_material;
- _instance_queue_update(instance, false, true);
- }
- void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
- }
- void RendererSceneCull::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
- }
- void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- if (instance->lightmap) {
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(((Instance *)instance->lightmap)->base_data);
- lightmap_data->users.erase(instance);
- instance->lightmap = nullptr;
- }
- Instance *lightmap_instance = instance_owner.getornull(p_lightmap);
- instance->lightmap = lightmap_instance;
- instance->lightmap_uv_scale = p_lightmap_uv_scale;
- instance->lightmap_slice_index = p_slice_index;
- if (lightmap_instance) {
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data);
- lightmap_data->users.insert(instance);
- }
- }
- void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- instance->lod_bias = p_lod_bias;
- }
- void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
- Instance *instance = instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
- if (!E) {
- RendererSceneRender::InstanceBase::InstanceShaderParameter isp;
- isp.index = -1;
- isp.info = PropertyInfo();
- isp.value = p_value;
- instance->instance_shader_parameters[p_parameter] = isp;
- } else {
- E->get().value = p_value;
- if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
- //update directly
- RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
- }
- }
- }
- Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!instance, Variant());
- if (instance->instance_shader_parameters.has(p_parameter)) {
- return instance->instance_shader_parameters[p_parameter].value;
- }
- return Variant();
- }
- Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!instance, Variant());
- if (instance->instance_shader_parameters.has(p_parameter)) {
- return instance->instance_shader_parameters[p_parameter].default_value;
- }
- return Variant();
- }
- void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
- const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!instance);
- const_cast<RendererSceneCull *>(this)->update_dirty_instances();
- Vector<StringName> names;
- for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort_custom<StringName::AlphCompare>();
- for (int i = 0; i < names.size(); i++) {
- PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info;
- p_parameters->push_back(pinfo);
- }
- }
- void RendererSceneCull::_update_instance(Instance *p_instance) {
- p_instance->version++;
- if (p_instance->base_type == RS::INSTANCE_LIGHT) {
- InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- scene_render->light_instance_set_transform(light->instance, p_instance->transform);
- scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb));
- light->shadow_dirty = true;
- RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base);
- if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
- if (p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
- p_instance->scenario->dynamic_lights.erase(light->instance);
- }
- light->bake_mode = bake_mode;
- if (p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
- p_instance->scenario->dynamic_lights.push_back(light->instance);
- }
- }
- uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base);
- if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
- light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
- }
- }
- if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
- scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
- if (p_instance->scenario && p_instance->array_index >= 0) {
- InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
- idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
- }
- }
- if (p_instance->base_type == RS::INSTANCE_DECAL) {
- InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
- scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
- }
- if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
- scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform);
- }
- if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
- }
- if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
- //remove materials no longer used and un-own them
- if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
- heightfield_particle_colliders_update_list.insert(p_instance);
- }
- }
- if (p_instance->aabb.has_no_surface()) {
- return;
- }
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- //make sure lights are updated if it casts shadow
- if (geom->can_cast_shadows) {
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- light->shadow_dirty = true;
- }
- }
- if (!p_instance->lightmap && geom->lightmap_captures.size()) {
- //affected by lightmap captures, must update capture info!
- _update_instance_lightmap_captures(p_instance);
- } else {
- if (!p_instance->lightmap_sh.is_empty()) {
- p_instance->lightmap_sh.clear(); //don't need SH
- p_instance->lightmap_target_sh.clear(); //don't need SH
- }
- }
- }
- if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
- //if this moved, update the captured objects
- InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
- //erase dependencies, since no longer a lightmap
- for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
- Instance *geom = E->get();
- _instance_queue_update(geom, true, false);
- }
- }
- p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
- AABB new_aabb;
- new_aabb = p_instance->transform.xform(p_instance->aabb);
- p_instance->transformed_aabb = new_aabb;
- if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) {
- p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
- return;
- }
- //quantize to improve moving object performance
- AABB bvh_aabb = p_instance->transformed_aabb;
- if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) {
- //assume motion, see if bounds need to be quantized
- AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb);
- float motion_longest_axis = motion_aabb.get_longest_axis_size();
- float longest_axis = p_instance->transformed_aabb.get_longest_axis_size();
- if (motion_longest_axis < longest_axis * 2) {
- //moved but not a lot, use motion aabb quantizing
- float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth
- bvh_aabb.quantize(quantize_size);
- }
- }
- if (!p_instance->indexer_id.is_valid()) {
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance);
- } else {
- p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance);
- }
- p_instance->array_index = p_instance->scenario->instance_data.size();
- InstanceData idata;
- idata.instance = p_instance;
- idata.layer_mask = p_instance->layer_mask;
- idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later
- idata.base_rid = p_instance->base;
- switch (p_instance->base_type) {
- case RS::INSTANCE_LIGHT: {
- idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance;
- } break;
- case RS::INSTANCE_REFLECTION_PROBE: {
- idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance;
- } break;
- case RS::INSTANCE_DECAL: {
- idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance;
- } break;
- case RS::INSTANCE_GI_PROBE: {
- idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance;
- } break;
- default: {
- }
- }
- if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
- //always dirty when added
- idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
- }
- if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
- idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
- }
- if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
- idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY;
- }
- if (p_instance->redraw_if_visible) {
- idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE;
- }
- // dirty flags should not be set here, since no pairing has happened
- if (p_instance->baked_light) {
- idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT;
- }
- if (p_instance->mesh_instance.is_valid()) {
- idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
- }
- p_instance->scenario->instance_data.push_back(idata);
- p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
- } else {
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
- } else {
- p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb);
- }
- p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb);
- }
- //move instance and repair
- pair_pass++;
- PairInstances pair;
- pair.instance = p_instance;
- pair.pair_allocator = &pair_allocator;
- pair.pair_pass = pair_pass;
- pair.pair_mask = 0;
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
- pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
- pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
- if (pair_volumes_to_mesh) {
- pair.pair_mask |= 1 << RS::INSTANCE_DECAL;
- pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE;
- }
- pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
- } else if (p_instance->base_type == RS::INSTANCE_LIGHT) {
- pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
- pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
- pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE);
- pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
- }
- } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) {
- pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
- pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
- pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
- pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
- //lights and geometries
- pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT);
- pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
- }
- pair.pair();
- p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
- }
- void RendererSceneCull::_unpair_instance(Instance *p_instance) {
- if (!p_instance->indexer_id.is_valid()) {
- return; //nothing to do
- }
- while (p_instance->pairs.first()) {
- InstancePair *pair = p_instance->pairs.first()->self();
- Instance *other_instance = p_instance == pair->a ? pair->b : pair->a;
- _instance_unpair(p_instance, other_instance);
- pair_allocator.free(pair);
- }
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].remove(p_instance->indexer_id);
- } else {
- p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].remove(p_instance->indexer_id);
- }
- p_instance->indexer_id = DynamicBVH::ID();
- //replace this by last
- int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1;
- if (swap_with_index != p_instance->array_index) {
- p_instance->scenario->instance_data[swap_with_index].instance->array_index = p_instance->array_index; //swap
- p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index];
- p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index];
- }
- // pop last
- p_instance->scenario->instance_data.pop_back();
- p_instance->scenario->instance_aabbs.pop_back();
- //uninitialize
- p_instance->array_index = -1;
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- // Clear these now because the InstanceData containing the dirty flags is gone
- p_instance->light_instances.clear();
- p_instance->reflection_probe_instances.clear();
- //p_instance->decal_instances.clear(); will implement later
- p_instance->gi_probe_instances.clear();
- }
- }
- void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
- AABB new_aabb;
- ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid());
- switch (p_instance->base_type) {
- case RenderingServer::INSTANCE_NONE: {
- // do nothing
- } break;
- case RenderingServer::INSTANCE_MESH: {
- if (p_instance->custom_aabb) {
- new_aabb = *p_instance->custom_aabb;
- } else {
- new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
- }
- } break;
- case RenderingServer::INSTANCE_MULTIMESH: {
- if (p_instance->custom_aabb) {
- new_aabb = *p_instance->custom_aabb;
- } else {
- new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base);
- }
- } break;
- case RenderingServer::INSTANCE_IMMEDIATE: {
- if (p_instance->custom_aabb) {
- new_aabb = *p_instance->custom_aabb;
- } else {
- new_aabb = RSG::storage->immediate_get_aabb(p_instance->base);
- }
- } break;
- case RenderingServer::INSTANCE_PARTICLES: {
- if (p_instance->custom_aabb) {
- new_aabb = *p_instance->custom_aabb;
- } else {
- new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
- }
- } break;
- case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
- new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
- } break;
- case RenderingServer::INSTANCE_LIGHT: {
- new_aabb = RSG::storage->light_get_aabb(p_instance->base);
- } break;
- case RenderingServer::INSTANCE_REFLECTION_PROBE: {
- new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
- } break;
- case RenderingServer::INSTANCE_DECAL: {
- new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
- } break;
- case RenderingServer::INSTANCE_GI_PROBE: {
- new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base);
- } break;
- case RenderingServer::INSTANCE_LIGHTMAP: {
- new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base);
- } break;
- default: {
- }
- }
- // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
- if (p_instance->extra_margin) {
- new_aabb.grow_by(p_instance->extra_margin);
- }
- p_instance->aabb = new_aabb;
- }
- void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) {
- bool first_set = p_instance->lightmap_sh.size() == 0;
- p_instance->lightmap_sh.resize(9); //using SH
- p_instance->lightmap_target_sh.resize(9); //using SH
- Color *instance_sh = p_instance->lightmap_target_sh.ptrw();
- bool inside = false;
- Color accum_sh[9];
- float accum_blend = 0.0;
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
- Instance *lightmap = E->get();
- bool interior = RSG::storage->lightmap_is_interior(lightmap->base);
- if (inside && !interior) {
- continue; //we are inside, ignore exteriors
- }
- Transform to_bounds = lightmap->transform.affine_inverse();
- Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
- Vector3 lm_pos = to_bounds.xform(center);
- AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base);
- if (!bounds.has_point(lm_pos)) {
- continue; //not in this lightmap
- }
- Color sh[9];
- RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
- //rotate it
- Basis rot = lightmap->transform.basis.orthonormalized();
- for (int i = 0; i < 3; i++) {
- float csh[9];
- for (int j = 0; j < 9; j++) {
- csh[j] = sh[j][i];
- }
- rot.rotate_sh(csh);
- for (int j = 0; j < 9; j++) {
- sh[j][i] = csh[j];
- }
- }
- Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
- float blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
- //make blend more rounded
- blend = Math::lerp(inner_pos.length(), blend, blend);
- blend *= blend;
- blend = MAX(0.0, 1.0 - blend);
- if (interior && !inside) {
- //do not blend, just replace
- for (int j = 0; j < 9; j++) {
- accum_sh[j] = sh[j] * blend;
- }
- accum_blend = blend;
- inside = true;
- } else {
- for (int j = 0; j < 9; j++) {
- accum_sh[j] += sh[j] * blend;
- }
- accum_blend += blend;
- }
- }
- if (accum_blend > 0.0) {
- for (int j = 0; j < 9; j++) {
- instance_sh[j] = accum_sh[j] / accum_blend;
- if (first_set) {
- p_instance->lightmap_sh.write[j] = instance_sh[j];
- }
- }
- }
- }
- void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
- InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- Transform light_transform = p_instance->transform;
- light_transform.orthonormalize(); //scale does not count on lights
- real_t max_distance = p_cam_projection.get_z_far();
- real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
- if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera
- max_distance = MIN(shadow_max, max_distance);
- }
- max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
- real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
- RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base);
- real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
- real_t range = max_distance - min_distance;
- int splits = 0;
- switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
- case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
- splits = 1;
- break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
- splits = 2;
- break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
- splits = 4;
- break;
- }
- real_t distances[5];
- distances[0] = min_distance;
- for (int i = 0; i < splits; i++) {
- distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
- };
- distances[splits] = max_distance;
- real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance);
- bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base);
- real_t first_radius = 0.0;
- real_t min_distance_bias_scale = distances[1];
- cull.shadow_count = p_shadow_index + 1;
- cull.shadows[p_shadow_index].cascade_count = splits;
- cull.shadows[p_shadow_index].light_instance = light->instance;
- for (int i = 0; i < splits; i++) {
- RENDER_TIMESTAMP("Culling Directional Light split" + itos(i));
- // setup a camera matrix for that range!
- CameraMatrix camera_matrix;
- real_t aspect = p_cam_projection.get_aspect();
- if (p_cam_orthogonal) {
- Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
- camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
- } else {
- real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it
- camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
- }
- //obtain the frustum endpoints
- Vector3 endpoints[8]; // frustum plane endpoints
- bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints);
- ERR_CONTINUE(!res);
- // obtain the light frustum ranges (given endpoints)
- Transform transform = light_transform; //discard scale and stabilize light
- Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
- Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
- Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized();
- //z_vec points against the camera, like in default opengl
- real_t x_min = 0.f, x_max = 0.f;
- real_t y_min = 0.f, y_max = 0.f;
- real_t z_min = 0.f, z_max = 0.f;
- // FIXME: z_max_cam is defined, computed, but not used below when setting up
- // ortho_camera. Commented out for now to fix warnings but should be investigated.
- real_t x_min_cam = 0.f, x_max_cam = 0.f;
- real_t y_min_cam = 0.f, y_max_cam = 0.f;
- real_t z_min_cam = 0.f;
- //real_t z_max_cam = 0.f;
- real_t bias_scale = 1.0;
- real_t aspect_bias_scale = 1.0;
- //used for culling
- for (int j = 0; j < 8; j++) {
- real_t d_x = x_vec.dot(endpoints[j]);
- real_t d_y = y_vec.dot(endpoints[j]);
- real_t d_z = z_vec.dot(endpoints[j]);
- if (j == 0 || d_x < x_min) {
- x_min = d_x;
- }
- if (j == 0 || d_x > x_max) {
- x_max = d_x;
- }
- if (j == 0 || d_y < y_min) {
- y_min = d_y;
- }
- if (j == 0 || d_y > y_max) {
- y_max = d_y;
- }
- if (j == 0 || d_z < z_min) {
- z_min = d_z;
- }
- if (j == 0 || d_z > z_max) {
- z_max = d_z;
- }
- }
- real_t radius = 0;
- real_t soft_shadow_expand = 0;
- Vector3 center;
- {
- //camera viewport stuff
- for (int j = 0; j < 8; j++) {
- center += endpoints[j];
- }
- center /= 8.0;
- //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
- for (int j = 0; j < 8; j++) {
- real_t d = center.distance_to(endpoints[j]);
- if (d > radius) {
- radius = d;
- }
- }
- radius *= texture_size / (texture_size - 2.0); //add a texel by each side
- if (i == 0) {
- first_radius = radius;
- } else {
- bias_scale = radius / first_radius;
- }
- z_min_cam = z_vec.dot(center) - radius;
- {
- float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
- if (soft_shadow_angle > 0.0) {
- float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
- soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range;
- x_max += soft_shadow_expand;
- y_max += soft_shadow_expand;
- x_min -= soft_shadow_expand;
- y_min -= soft_shadow_expand;
- }
- }
- x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand;
- x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand;
- y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand;
- y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand;
- if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
- //this trick here is what stabilizes the shadow (make potential jaggies to not move)
- //at the cost of some wasted resolution. Still the quality increase is very well worth it
- real_t unit = radius * 2.0 / texture_size;
- x_max_cam = Math::snapped(x_max_cam, unit);
- x_min_cam = Math::snapped(x_min_cam, unit);
- y_max_cam = Math::snapped(y_max_cam, unit);
- y_min_cam = Math::snapped(y_min_cam, unit);
- }
- }
- //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree
- Vector<Plane> light_frustum_planes;
- light_frustum_planes.resize(6);
- //right/left
- light_frustum_planes.write[0] = Plane(x_vec, x_max);
- light_frustum_planes.write[1] = Plane(-x_vec, -x_min);
- //top/bottom
- light_frustum_planes.write[2] = Plane(y_vec, y_max);
- light_frustum_planes.write[3] = Plane(-y_vec, -y_min);
- //near/far
- light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6);
- light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
- // a pre pass will need to be needed to determine the actual z-near to be used
- if (pancake_size > 0) {
- z_max = z_vec.dot(center) + radius + pancake_size;
- }
- if (aspect != 1.0) {
- // if the aspect is different, then the radius will become larger.
- // if this happens, then bias needs to be adjusted too, as depth will increase
- // to do this, compare the depth of one that would have resulted from a square frustum
- CameraMatrix camera_matrix_square;
- if (p_cam_orthogonal) {
- Vector2 vp_he = camera_matrix.get_viewport_half_extents();
- if (p_cam_vaspect) {
- camera_matrix_square.set_orthogonal(vp_he.x * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
- } else {
- camera_matrix_square.set_orthogonal(vp_he.y * 2.0, 1.0, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
- }
- } else {
- Vector2 vp_he = camera_matrix.get_viewport_half_extents();
- if (p_cam_vaspect) {
- camera_matrix_square.set_frustum(vp_he.x * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
- } else {
- camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
- }
- }
- Vector3 endpoints_square[8]; // frustum plane endpoints
- res = camera_matrix_square.get_endpoints(p_cam_transform, endpoints_square);
- ERR_CONTINUE(!res);
- Vector3 center_square;
- for (int j = 0; j < 8; j++) {
- center_square += endpoints_square[j];
- }
- center_square /= 8.0;
- real_t radius_square = 0;
- for (int j = 0; j < 8; j++) {
- real_t d = center_square.distance_to(endpoints_square[j]);
- if (d > radius_square) {
- radius_square = d;
- }
- }
- radius_square *= texture_size / (texture_size - 2.0); //add a texel by each side
- float z_max_square = z_vec.dot(center_square) + radius_square + pancake_size;
- real_t z_min_cam_square = z_vec.dot(center_square) - radius_square;
- aspect_bias_scale = (z_max - z_min_cam) / (z_max_square - z_min_cam_square);
- // this is not entirely perfect, because the cull-adjusted z-max may be different
- // but at least it's warranted that it results in a greater bias, so no acne should be present either way.
- // pancaking also helps with this.
- }
- {
- CameraMatrix ortho_camera;
- real_t half_x = (x_max_cam - x_min_cam) * 0.5;
- real_t half_y = (y_max_cam - y_min_cam) * 0.5;
- ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
- Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam));
- Transform ortho_transform;
- ortho_transform.basis = transform.basis;
- ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
- cull.shadows[p_shadow_index].cascades[i].frustum = Frustum(light_frustum_planes);
- cull.shadows[p_shadow_index].cascades[i].projection = ortho_camera;
- cull.shadows[p_shadow_index].cascades[i].transform = ortho_transform;
- cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam;
- cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1];
- cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size;
- cull.shadows[p_shadow_index].cascades[i].bias_scale = bias_scale * aspect_bias_scale * min_distance_bias_scale;
- cull.shadows[p_shadow_index].cascades[i].range_begin = z_max;
- cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale;
- }
- }
- }
- bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) {
- InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
- Transform light_transform = p_instance->transform;
- light_transform.orthonormalize(); //scale does not count on lights
- bool animated_material_found = false;
- switch (RSG::storage->light_get_type(p_instance->base)) {
- case RS::LIGHT_DIRECTIONAL: {
- } break;
- case RS::LIGHT_OMNI: {
- RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base);
- if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) {
- for (int i = 0; i < 2; i++) {
- //using this one ensures that raster deferred will have it
- RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i));
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- real_t z = i == 0 ? -1 : 1;
- Vector<Plane> planes;
- planes.resize(6);
- planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
- planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0));
- geometry_instances_to_shadow_render.clear();
- instance_shadow_cull_result.clear();
- Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
- struct CullConvex {
- PagedArray<Instance *> *result;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- result->push_back(p_instance);
- return false;
- }
- };
- CullConvex cull_convex;
- cull_convex.result = &instance_shadow_cull_result;
- p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
- Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
- for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- continue;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
- if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
- }
- }
- geometry_instances_to_shadow_render.push_back(instance);
- }
- RSG::storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
- scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render);
- }
- } else { //shadow cube
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- CameraMatrix cm;
- cm.set_perspective(90, 1, 0.01, radius);
- for (int i = 0; i < 6; i++) {
- RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i));
- //using this one ensures that raster deferred will have it
- static const Vector3 view_normals[6] = {
- Vector3(+1, 0, 0),
- Vector3(-1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, +1, 0),
- Vector3(0, 0, +1),
- Vector3(0, 0, -1)
- };
- static const Vector3 view_up[6] = {
- Vector3(0, -1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1),
- Vector3(0, -1, 0),
- Vector3(0, -1, 0)
- };
- Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
- Vector<Plane> planes = cm.get_projection_planes(xform);
- geometry_instances_to_shadow_render.clear();
- instance_shadow_cull_result.clear();
- Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
- struct CullConvex {
- PagedArray<Instance *> *result;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- result->push_back(p_instance);
- return false;
- }
- };
- CullConvex cull_convex;
- cull_convex.result = &instance_shadow_cull_result;
- p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
- Plane near_plane(xform.origin, -xform.basis.get_axis(2));
- for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- continue;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
- if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
- }
- }
- geometry_instances_to_shadow_render.push_back(instance);
- }
- RSG::storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
- scene_render->render_shadow(light->instance, p_shadow_atlas, i, geometry_instances_to_shadow_render);
- }
- //restore the regular DP matrix
- scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0);
- }
- } break;
- case RS::LIGHT_SPOT: {
- RENDER_TIMESTAMP("Culling Spot Light");
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- CameraMatrix cm;
- cm.set_perspective(angle * 2.0, 1.0, 0.01, radius);
- Vector<Plane> planes = cm.get_projection_planes(light_transform);
- geometry_instances_to_shadow_render.clear();
- instance_shadow_cull_result.clear();
- Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
- struct CullConvex {
- PagedArray<Instance *> *result;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- result->push_back(p_instance);
- return false;
- }
- };
- CullConvex cull_convex;
- cull_convex.result = &instance_shadow_cull_result;
- p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
- Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
- for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- continue;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
- if (instance->mesh_instance.is_valid()) {
- RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
- }
- }
- geometry_instances_to_shadow_render.push_back(instance);
- }
- RSG::storage->update_mesh_instances();
- scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
- scene_render->render_shadow(light->instance, p_shadow_atlas, 0, geometry_instances_to_shadow_render);
- } break;
- }
- return animated_material_found;
- }
- void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
- // render to mono camera
- #ifndef _3D_DISABLED
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- /* STEP 1 - SETUP CAMERA */
- CameraMatrix camera_matrix;
- bool ortho = false;
- switch (camera->type) {
- case Camera::ORTHOGONAL: {
- camera_matrix.set_orthogonal(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = true;
- } break;
- case Camera::PERSPECTIVE: {
- camera_matrix.set_perspective(
- camera->fov,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = false;
- } break;
- case Camera::FRUSTUM: {
- camera_matrix.set_frustum(
- camera->size,
- p_viewport_size.width / (float)p_viewport_size.height,
- camera->offset,
- camera->znear,
- camera->zfar,
- camera->vaspect);
- ortho = false;
- } break;
- }
- RID environment = _render_get_environment(p_camera, p_scenario);
- _prepare_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- _render_scene(p_render_buffers, camera->transform, camera_matrix, ortho, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
- #endif
- }
- void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
- // render for AR/VR interface
- Camera *camera = camera_owner.getornull(p_camera);
- ERR_FAIL_COND(!camera);
- /* SETUP CAMERA, we are ignoring type and FOV here */
- float aspect = p_viewport_size.width / (float)p_viewport_size.height;
- CameraMatrix camera_matrix = p_interface->get_projection_for_eye(p_eye, aspect, camera->znear, camera->zfar);
- // We also ignore our camera position, it will have been positioned with a slightly old tracking position.
- // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo!
- Transform world_origin = XRServer::get_singleton()->get_world_origin();
- Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin);
- RID environment = _render_get_environment(p_camera, p_scenario);
- // For stereo render we only prepare for our left eye and then reuse the outcome for our right eye
- if (p_eye == XRInterface::EYE_LEFT) {
- // Center our transform, we assume basis is equal.
- Transform mono_transform = cam_transform;
- Transform right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin);
- mono_transform.origin += right_transform.origin;
- mono_transform.origin *= 0.5;
- // We need to combine our projection frustums for culling.
- // Ideally we should use our clipping planes for this and combine them,
- // however our shadow map logic uses our projection matrix.
- // Note: as our left and right frustums should be mirrored, we don't need our right projection matrix.
- // - get some base values we need
- float eye_dist = (mono_transform.origin - cam_transform.origin).length();
- float z_near = camera_matrix.get_z_near(); // get our near plane
- float z_far = camera_matrix.get_z_far(); // get our far plane
- float width = (2.0 * z_near) / camera_matrix.matrix[0][0];
- float x_shift = width * camera_matrix.matrix[2][0];
- float height = (2.0 * z_near) / camera_matrix.matrix[1][1];
- float y_shift = height * camera_matrix.matrix[2][1];
- // printf("Eye_dist = %f, Near = %f, Far = %f, Width = %f, Shift = %f\n", eye_dist, z_near, z_far, width, x_shift);
- // - calculate our near plane size (horizontal only, right_near is mirrored)
- float left_near = -eye_dist - ((width - x_shift) * 0.5);
- // - calculate our far plane size (horizontal only, right_far is mirrored)
- float left_far = -eye_dist - (z_far * (width - x_shift) * 0.5 / z_near);
- float left_far_right_eye = eye_dist - (z_far * (width + x_shift) * 0.5 / z_near);
- if (left_far > left_far_right_eye) {
- // on displays smaller then double our iod, the right eye far frustrum can overtake the left eyes.
- left_far = left_far_right_eye;
- }
- // - figure out required z-shift
- float slope = (left_far - left_near) / (z_far - z_near);
- float z_shift = (left_near / slope) - z_near;
- // - figure out new vertical near plane size (this will be slightly oversized thanks to our z-shift)
- float top_near = (height - y_shift) * 0.5;
- top_near += (top_near / z_near) * z_shift;
- float bottom_near = -(height + y_shift) * 0.5;
- bottom_near += (bottom_near / z_near) * z_shift;
- // printf("Left_near = %f, Left_far = %f, Top_near = %f, Bottom_near = %f, Z_shift = %f\n", left_near, left_far, top_near, bottom_near, z_shift);
- // - generate our frustum
- CameraMatrix combined_matrix;
- combined_matrix.set_frustum(left_near, -left_near, bottom_near, top_near, z_near + z_shift, z_far + z_shift);
- // and finally move our camera back
- Transform apply_z_shift;
- apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backwards
- mono_transform *= apply_z_shift;
- // now prepare our scene with our adjusted transform projection matrix
- _prepare_scene(mono_transform, combined_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- } else if (p_eye == XRInterface::EYE_MONO) {
- // For mono render, prepare as per usual
- _prepare_scene(cam_transform, camera_matrix, false, false, p_render_buffers, environment, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), p_screen_lod_threshold);
- }
- // And render our scene...
- _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
- };
- void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) {
- // Note, in stereo rendering:
- // - p_cam_transform will be a transform in the middle of our two eyes
- // - p_cam_projection is a wider frustrum that encompasses both eyes
- Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- render_pass++;
- scene_render->set_scene_pass(render_pass);
- if (p_render_buffers.is_valid()) {
- scene_render->sdfgi_update(p_render_buffers, p_environment, p_cam_transform.origin); //update conditions for SDFGI (whether its used or not)
- }
- RENDER_TIMESTAMP("Frustum Culling");
- //rasterizer->set_camera(camera->transform, camera_matrix,ortho);
- Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
- Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized());
- uint64_t frame_number = RSG::rasterizer->get_frame_number();
- float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
- /* STEP 2 - CULL */
- cull.frustum = Frustum(planes);
- Vector<RID> directional_lights;
- // directional lights
- {
- //reset shadows
- for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
- for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
- cull.shadows[i].cascades[j].cull_result.clear();
- }
- }
- cull.shadow_count = 0;
- Vector<Instance *> lights_with_shadow;
- for (List<Instance *>::Element *E = scenario->directional_lights.front(); E; E = E->next()) {
- if (!E->get()->visible) {
- continue;
- }
- if (directional_lights.size() > RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) {
- break;
- }
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- //check shadow..
- if (light) {
- if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->get()->base) && !(RSG::storage->light_get_type(E->get()->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->get()->base))) {
- lights_with_shadow.push_back(E->get());
- }
- //add to list
- directional_lights.push_back(light->instance);
- }
- }
- scene_render->set_directional_shadow_count(lights_with_shadow.size());
- for (int i = 0; i < lights_with_shadow.size(); i++) {
- _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect);
- }
- }
- { //sdfgi
- cull.sdfgi.region_count = 0;
- for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
- cull.sdfgi.region_cull_result[i].clear();
- }
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].clear();
- }
- if (p_render_buffers.is_valid()) {
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].clear();
- }
- cull.sdfgi.cascade_light_count = 0;
- uint32_t prev_cascade = 0xFFFFFFFF;
- uint32_t pending_region_count = scene_render->sdfgi_get_pending_region_count(p_render_buffers);
- for (uint32_t i = 0; i < pending_region_count; i++) {
- cull.sdfgi.region_aabb[i] = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i);
- uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i);
- cull.sdfgi.region_cascade[i] = region_cascade;
- if (region_cascade != prev_cascade) {
- cull.sdfgi.cascade_light_index[cull.sdfgi.cascade_light_count] = region_cascade;
- cull.sdfgi.cascade_light_count++;
- prev_cascade = region_cascade;
- }
- }
- cull.sdfgi.region_count = pending_region_count;
- }
- }
- {
- //pre-clear results
- geometry_instances_to_render.clear();
- light_cull_result.clear();
- lightmap_cull_result.clear();
- reflection_probe_instance_cull_result.clear();
- light_instance_cull_result.clear();
- gi_probe_instance_cull_result.clear();
- lightmap_cull_result.clear();
- decal_instance_cull_result.clear();
- mesh_instance_cull_result.clear();
- }
- {
- uint64_t cull_count = scenario->instance_data.size();
- uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
- uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
- for (uint64_t i = 0; i < cull_count; i++) {
- bool mesh_visible = false;
- if (scenario->instance_aabbs[i].in_frustum(cull.frustum)) {
- InstanceData &idata = scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if ((p_visible_layers & idata.layer_mask) == 0) {
- //failure
- } else if (base_type == RS::INSTANCE_LIGHT) {
- light_cull_result.push_back(idata.instance);
- light_instance_cull_result.push_back(idata.instance_data_rid);
- if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
- scene_render->light_instance_mark_visible(idata.instance_data_rid); //mark it visible for shadow allocation later
- }
- } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
- if (render_reflection_probe != idata.instance) {
- //avoid entering The Matrix
- if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(idata.instance_data_rid)) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
- cull.lock.lock();
- if (!reflection_probe->update_list.in_list()) {
- reflection_probe->render_step = 0;
- reflection_probe_render_list.add_last(&reflection_probe->update_list);
- }
- cull.lock.unlock();
- idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
- }
- if (scene_render->reflection_probe_instance_has_reflection(idata.instance_data_rid)) {
- reflection_probe_instance_cull_result.push_back(idata.instance_data_rid);
- }
- }
- } else if (base_type == RS::INSTANCE_DECAL) {
- decal_instance_cull_result.push_back(idata.instance_data_rid);
- } else if (base_type == RS::INSTANCE_GI_PROBE) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data);
- cull.lock.lock();
- if (!gi_probe->update_element.in_list()) {
- gi_probe_update_list.add(&gi_probe->update_element);
- }
- cull.lock.unlock();
- gi_probe_instance_cull_result.push_back(idata.instance_data_rid);
- } else if (base_type == RS::INSTANCE_LIGHTMAP) {
- lightmap_cull_result.push_back(idata.instance);
- } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
- bool keep = true;
- if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
- RenderingServerDefault::redraw_request();
- }
- if (base_type == RS::INSTANCE_MESH) {
- mesh_visible = true;
- } else if (base_type == RS::INSTANCE_PARTICLES) {
- //particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
- //but if nothing is going on, don't do it.
- keep = false;
- } else {
- cull.lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
- cull.lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -p_cam_transform.basis.get_axis(2).normalized());
- //particles visible? request redraw
- RenderingServerDefault::redraw_request();
- }
- }
- if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- int l = 0;
- //only called when lights AABB enter/exit this geometry
- idata.instance->light_instances.resize(geom->lights.size());
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- idata.instance->light_instances.write[l++] = light->instance;
- }
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
- }
- if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- int l = 0;
- //only called when reflection probe AABB enter/exit this geometry
- idata.instance->reflection_probe_instances.resize(geom->reflection_probes.size());
- for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
- idata.instance->reflection_probe_instances.write[l++] = reflection_probe->instance;
- }
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
- }
- if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
- //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- //todo for GLES3
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
- }
- if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- int l = 0;
- //only called when reflection probe AABB enter/exit this geometry
- idata.instance->gi_probe_instances.resize(geom->gi_probes.size());
- for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) {
- InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
- idata.instance->gi_probe_instances.write[l++] = gi_probe->probe_instance;
- }
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
- }
- if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
- Color *sh = idata.instance->lightmap_sh.ptrw();
- const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
- for (uint32_t j = 0; j < 9; j++) {
- sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
- }
- idata.instance->last_frame_pass = frame_number;
- }
- if (keep) {
- geometry_instances_to_render.push_back(idata.instance);
- }
- }
- }
- for (uint32_t j = 0; j < cull.shadow_count; j++) {
- for (uint32_t k = 0; k < cull.shadows[j].cascade_count; k++) {
- if (scenario->instance_aabbs[i].in_frustum(cull.shadows[j].cascades[k].frustum)) {
- InstanceData &idata = scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
- cull.shadows[j].cascades[k].cull_result.push_back(idata.instance);
- mesh_visible = true;
- }
- }
- }
- }
- for (uint32_t j = 0; j < cull.sdfgi.region_count; j++) {
- if (scenario->instance_aabbs[i].in_aabb(cull.sdfgi.region_aabb[j])) {
- InstanceData &idata = scenario->instance_data[i];
- uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
- if (base_type == RS::INSTANCE_LIGHT) {
- InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data;
- if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull.sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) {
- if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull.sdfgi.region_cascade[j]) {
- sdfgi_last_light_index = i;
- sdfgi_last_light_cascade = cull.sdfgi.region_cascade[j];
- cull.sdfgi.cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance);
- }
- }
- } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) {
- cull.sdfgi.region_cull_result[j].push_back(idata.instance);
- mesh_visible = true;
- }
- }
- }
- }
- if (mesh_visible && scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) {
- mesh_instance_cull_result.push_back(scenario->instance_data[i].instance->mesh_instance);
- }
- }
- if (mesh_instance_cull_result.size()) {
- for (uint64_t i = 0; i < mesh_instance_cull_result.size(); i++) {
- RSG::storage->mesh_instance_check_for_update(mesh_instance_cull_result[i]);
- }
- RSG::storage->update_mesh_instances();
- }
- }
- //render shadows
- for (uint32_t i = 0; i < cull.shadow_count; i++) {
- for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) {
- const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j];
- // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size()));
- scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale);
- scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, c.cull_result, near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold);
- }
- }
- //render SDFGI
- {
- if (cull.sdfgi.region_count > 0) {
- //update regions
- for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
- scene_render->render_sdfgi(p_render_buffers, i, cull.sdfgi.region_cull_result[i]);
- }
- //check if static lights were culled
- bool static_lights_culled = false;
- for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) {
- if (cull.sdfgi.cascade_lights[i].size()) {
- static_lights_culled = true;
- break;
- }
- }
- if (static_lights_culled) {
- scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, cull.sdfgi.cascade_lights);
- }
- }
- if (p_render_buffers.is_valid()) {
- scene_render->sdfgi_update_probes(p_render_buffers, p_environment, directional_lights, scenario->dynamic_lights.ptr(), scenario->dynamic_lights.size());
- }
- }
- //light_samplers_culled=0;
- /*
- print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
- print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
- print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
- print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
- */
- /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
- //removed, will replace with culling
- /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
- /* STEP 5 - PROCESS POSITIONAL LIGHTS */
- if (p_using_shadows) { //setup shadow maps
- //SortArray<Instance*,_InstanceLightsort> sorter;
- //sorter.sort(light_cull_result,light_cull_count);
- for (uint32_t i = 0; i < (uint32_t)light_cull_result.size(); i++) {
- Instance *ins = light_cull_result[i];
- if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
- continue;
- }
- InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
- float coverage = 0.f;
- { //compute coverage
- Transform cam_xf = p_cam_transform;
- float zn = p_cam_projection.get_z_near();
- Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
- // near plane half width and height
- Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents();
- switch (RSG::storage->light_get_type(ins->base)) {
- case RS::LIGHT_OMNI: {
- float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
- //get two points parallel to near plane
- Vector3 points[2] = {
- ins->transform.origin,
- ins->transform.origin + cam_xf.basis.get_axis(0) * radius
- };
- if (!p_cam_orthogonal) {
- //if using perspetive, map them to near plane
- for (int j = 0; j < 2; j++) {
- if (p.distance_to(points[j]) < 0) {
- points[j].z = -zn; //small hack to keep size constant when hitting the screen
- }
- p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
- }
- }
- float screen_diameter = points[0].distance_to(points[1]) * 2;
- coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
- } break;
- case RS::LIGHT_SPOT: {
- float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
- float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- float w = radius * Math::sin(Math::deg2rad(angle));
- float d = radius * Math::cos(Math::deg2rad(angle));
- Vector3 base = ins->transform.origin - ins->transform.basis.get_axis(2).normalized() * d;
- Vector3 points[2] = {
- base,
- base + cam_xf.basis.get_axis(0) * w
- };
- if (!p_cam_orthogonal) {
- //if using perspetive, map them to near plane
- for (int j = 0; j < 2; j++) {
- if (p.distance_to(points[j]) < 0) {
- points[j].z = -zn; //small hack to keep size constant when hitting the screen
- }
- p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
- }
- }
- float screen_diameter = points[0].distance_to(points[1]) * 2;
- coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
- } break;
- default: {
- ERR_PRINT("Invalid Light Type");
- }
- }
- }
- if (light->shadow_dirty) {
- light->last_version++;
- light->shadow_dirty = false;
- }
- bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version);
- if (redraw) {
- //must redraw!
- RENDER_TIMESTAMP(">Rendering Light " + itos(i));
- light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_cam_vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold);
- RENDER_TIMESTAMP("<Rendering Light " + itos(i));
- }
- }
- }
- //append the directional lights to the lights culled
- for (int i = 0; i < directional_lights.size(); i++) {
- light_instance_cull_result.push_back(directional_lights[i]);
- }
- }
- RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
- Camera *camera = camera_owner.getornull(p_camera);
- if (camera && scene_render->is_environment(camera->env)) {
- return camera->env;
- }
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- if (!scenario) {
- return RID();
- }
- if (scene_render->is_environment(scenario->environment)) {
- return scenario->environment;
- }
- if (scene_render->is_environment(scenario->fallback_environment)) {
- return scenario->fallback_environment;
- }
- return RID();
- }
- void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- RID camera_effects;
- if (p_force_camera_effects.is_valid()) {
- camera_effects = p_force_camera_effects;
- } else {
- camera_effects = scenario->camera_effects;
- }
- /* PROCESS GEOMETRY AND DRAW SCENE */
- RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, geometry_instances_to_render, light_instance_cull_result, reflection_probe_instance_cull_result, gi_probe_instance_cull_result, decal_instance_cull_result, lightmap_cull_result, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold);
- }
- void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
- #ifndef _3D_DISABLED
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- RID environment;
- if (scenario->environment.is_valid()) {
- environment = scenario->environment;
- } else {
- environment = scenario->fallback_environment;
- }
- RENDER_TIMESTAMP("Render Empty Scene ");
- scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0);
- #endif
- }
- bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int p_step) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
- Scenario *scenario = p_instance->scenario;
- ERR_FAIL_COND_V(!scenario, true);
- RenderingServerDefault::redraw_request(); //update, so it updates in editor
- if (p_step == 0) {
- if (!scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
- return true; //all full
- }
- }
- if (p_step >= 0 && p_step < 6) {
- static const Vector3 view_normals[6] = {
- Vector3(+1, 0, 0),
- Vector3(-1, 0, 0),
- Vector3(0, +1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, +1),
- Vector3(0, 0, -1)
- };
- static const Vector3 view_up[6] = {
- Vector3(0, -1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, +1),
- Vector3(0, 0, -1),
- Vector3(0, -1, 0),
- Vector3(0, -1, 0)
- };
- Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base);
- Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base);
- float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base);
- float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas);
- float lod_threshold = RSG::storage->reflection_probe_get_lod_threshold(p_instance->base) / size;
- Vector3 edge = view_normals[p_step] * extents;
- float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
- max_distance = MAX(max_distance, distance);
- //render cubemap side
- CameraMatrix cm;
- cm.set_perspective(90, 1, 0.01, max_distance);
- Transform local_view;
- local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]);
- Transform xform = p_instance->transform * local_view;
- RID shadow_atlas;
- bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base);
- if (use_shadows) {
- shadow_atlas = scenario->reflection_probe_shadow_atlas;
- }
- RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
- _prepare_scene(xform, cm, false, false, RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, lod_threshold, use_shadows);
- _render_scene(RID(), xform, cm, false, RID(), RID(), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold);
- } else {
- //do roughness postprocess step until it believes it's done
- RENDER_TIMESTAMP("Post-Process Reflection Probe, Step " + itos(p_step));
- return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance);
- }
- return false;
- }
- void RendererSceneCull::render_probes() {
- /* REFLECTION PROBES */
- SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first();
- bool busy = false;
- while (ref_probe) {
- SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
- RID base = ref_probe->self()->owner->base;
- switch (RSG::storage->reflection_probe_get_update_mode(base)) {
- case RS::REFLECTION_PROBE_UPDATE_ONCE: {
- if (busy) { //already rendering something
- break;
- }
- bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step);
- if (done) {
- reflection_probe_render_list.remove(ref_probe);
- } else {
- ref_probe->self()->render_step++;
- }
- busy = true; //do not render another one of this kind
- } break;
- case RS::REFLECTION_PROBE_UPDATE_ALWAYS: {
- int step = 0;
- bool done = false;
- while (!done) {
- done = _render_reflection_probe_step(ref_probe->self()->owner, step);
- step++;
- }
- reflection_probe_render_list.remove(ref_probe);
- } break;
- }
- ref_probe = next;
- }
- /* GI PROBES */
- SelfList<InstanceGIProbeData> *gi_probe = gi_probe_update_list.first();
- if (gi_probe) {
- RENDER_TIMESTAMP("Render GI Probes");
- }
- while (gi_probe) {
- SelfList<InstanceGIProbeData> *next = gi_probe->next();
- InstanceGIProbeData *probe = gi_probe->self();
- //Instance *instance_probe = probe->owner;
- //check if probe must be setup, but don't do if on the lighting thread
- bool cache_dirty = false;
- int cache_count = 0;
- {
- int light_cache_size = probe->light_cache.size();
- const InstanceGIProbeData::LightCache *caches = probe->light_cache.ptr();
- const RID *instance_caches = probe->light_instances.ptr();
- int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
- Instance *instance = E->get();
- InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
- if (!instance->visible) {
- continue;
- }
- if (cache_dirty) {
- //do nothing, since idx must count all visible lights anyway
- } else if (idx >= light_cache_size) {
- cache_dirty = true;
- } else {
- const InstanceGIProbeData::LightCache *cache = &caches[idx];
- if (
- instance_caches[idx] != instance_light->instance ||
- cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
- cache->type != RSG::storage->light_get_type(instance->base) ||
- cache->transform != instance->transform ||
- cache->color != RSG::storage->light_get_color(instance->base) ||
- cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
- cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
- cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
- cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
- cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
- cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
- cache_dirty = true;
- }
- }
- idx++;
- }
- for (List<Instance *>::Element *E = probe->owner->scenario->directional_lights.front(); E; E = E->next()) {
- Instance *instance = E->get();
- InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
- if (!instance->visible) {
- continue;
- }
- if (cache_dirty) {
- //do nothing, since idx must count all visible lights anyway
- } else if (idx >= light_cache_size) {
- cache_dirty = true;
- } else {
- const InstanceGIProbeData::LightCache *cache = &caches[idx];
- if (
- instance_caches[idx] != instance_light->instance ||
- cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
- cache->type != RSG::storage->light_get_type(instance->base) ||
- cache->transform != instance->transform ||
- cache->color != RSG::storage->light_get_color(instance->base) ||
- cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
- cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
- cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
- cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
- cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
- cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
- cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) {
- cache_dirty = true;
- }
- }
- idx++;
- }
- if (idx != light_cache_size) {
- cache_dirty = true;
- }
- cache_count = idx;
- }
- bool update_lights = scene_render->gi_probe_needs_update(probe->probe_instance);
- if (cache_dirty) {
- probe->light_cache.resize(cache_count);
- probe->light_instances.resize(cache_count);
- if (cache_count) {
- InstanceGIProbeData::LightCache *caches = probe->light_cache.ptrw();
- RID *instance_caches = probe->light_instances.ptrw();
- int idx = 0; //must count visible lights
- for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
- Instance *instance = E->get();
- InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
- if (!instance->visible) {
- continue;
- }
- InstanceGIProbeData::LightCache *cache = &caches[idx];
- instance_caches[idx] = instance_light->instance;
- cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
- cache->type = RSG::storage->light_get_type(instance->base);
- cache->transform = instance->transform;
- cache->color = RSG::storage->light_get_color(instance->base);
- cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
- cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
- cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
- cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- idx++;
- }
- for (List<Instance *>::Element *E = probe->owner->scenario->directional_lights.front(); E; E = E->next()) {
- Instance *instance = E->get();
- InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
- if (!instance->visible) {
- continue;
- }
- InstanceGIProbeData::LightCache *cache = &caches[idx];
- instance_caches[idx] = instance_light->instance;
- cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
- cache->type = RSG::storage->light_get_type(instance->base);
- cache->transform = instance->transform;
- cache->color = RSG::storage->light_get_color(instance->base);
- cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
- cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
- cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
- cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base);
- idx++;
- }
- }
- update_lights = true;
- }
- geometry_instances_to_render.clear();
- for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
- Instance *ins = E->get();
- if (!ins->visible) {
- continue;
- }
- InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data;
- if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) {
- //giprobes may be dirty, so update
- int l = 0;
- //only called when reflection probe AABB enter/exit this geometry
- ins->gi_probe_instances.resize(geom->gi_probes.size());
- for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) {
- InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data);
- ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance;
- }
- ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY);
- }
- geometry_instances_to_render.push_back(E->get());
- }
- scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render);
- gi_probe_update_list.remove(gi_probe);
- gi_probe = next;
- }
- }
- void RendererSceneCull::render_particle_colliders() {
- while (heightfield_particle_colliders_update_list.front()) {
- Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
- if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
- //update heightfield
- instance_cull_result.clear();
- geometry_instances_to_render.clear();
- struct CullAABB {
- PagedArray<Instance *> *result;
- _FORCE_INLINE_ bool operator()(void *p_data) {
- Instance *p_instance = (Instance *)p_data;
- result->push_back(p_instance);
- return false;
- }
- };
- CullAABB cull_aabb;
- cull_aabb.result = &instance_cull_result;
- hfpc->scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(hfpc->transformed_aabb, cull_aabb);
- hfpc->scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(hfpc->transformed_aabb, cull_aabb);
- for (int i = 0; i < (int)instance_cull_result.size(); i++) {
- Instance *instance = instance_cull_result[i];
- if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision
- continue;
- }
- geometry_instances_to_render.push_back(instance);
- }
- scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render);
- }
- heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
- }
- }
- void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) {
- List<RendererStorage::InstanceShaderParam> plist;
- RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
- for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) {
- StringName name = E->get().info.name;
- if (isparams.has(name)) {
- if (isparams[name].info.type != E->get().info.type) {
- WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different data types. Only the first one (in order) will display correctly.");
- }
- if (isparams[name].index != E->get().index) {
- WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different indices. Only the first one (in order) will display correctly.");
- }
- continue; //first one found always has priority
- }
- RendererSceneRender::InstanceBase::InstanceShaderParameter isp;
- isp.index = E->get().index;
- isp.info = E->get().info;
- isp.default_value = E->get().default_value;
- if (existing_isparams.has(name)) {
- isp.value = existing_isparams[name].value;
- } else {
- isp.value = E->get().default_value;
- }
- isparams[name] = isp;
- }
- }
- void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
- if (p_instance->update_aabb) {
- _update_instance_aabb(p_instance);
- }
- if (p_instance->update_dependencies) {
- p_instance->instance_increase_version();
- if (p_instance->base.is_valid()) {
- RSG::storage->base_update_dependency(p_instance->base, p_instance);
- }
- if (p_instance->material_override.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_override, p_instance);
- }
- if (p_instance->base_type == RS::INSTANCE_MESH) {
- //remove materials no longer used and un-own them
- int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base);
- p_instance->materials.resize(new_mat_count);
- _instance_update_mesh_instance(p_instance);
- }
- if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
- bool can_cast_shadows = true;
- bool is_animated = false;
- Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams;
- if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
- can_cast_shadows = false;
- }
- if (p_instance->material_override.is_valid()) {
- if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
- can_cast_shadows = false;
- }
- is_animated = RSG::storage->material_is_animated(p_instance->material_override);
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
- } else {
- if (p_instance->base_type == RS::INSTANCE_MESH) {
- RID mesh = p_instance->base;
- if (mesh.is_valid()) {
- bool cast_shadows = false;
- for (int i = 0; i < p_instance->materials.size(); i++) {
- RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i);
- if (!mat.is_valid()) {
- cast_shadows = true;
- } else {
- if (RSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- }
- if (RSG::storage->material_is_animated(mat)) {
- is_animated = true;
- }
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
- }
- }
- if (!cast_shadows) {
- can_cast_shadows = false;
- }
- }
- } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
- RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base);
- if (mesh.is_valid()) {
- bool cast_shadows = false;
- int sc = RSG::storage->mesh_get_surface_count(mesh);
- for (int i = 0; i < sc; i++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, i);
- if (!mat.is_valid()) {
- cast_shadows = true;
- } else {
- if (RSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- }
- if (RSG::storage->material_is_animated(mat)) {
- is_animated = true;
- }
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
- }
- }
- if (!cast_shadows) {
- can_cast_shadows = false;
- }
- RSG::storage->base_update_dependency(mesh, p_instance);
- }
- } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) {
- RID mat = RSG::storage->immediate_get_material(p_instance->base);
- if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) {
- can_cast_shadows = false;
- }
- if (mat.is_valid() && RSG::storage->material_is_animated(mat)) {
- is_animated = true;
- }
- if (mat.is_valid()) {
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- }
- if (mat.is_valid()) {
- RSG::storage->material_update_dependency(mat, p_instance);
- }
- } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
- bool cast_shadows = false;
- int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
- for (int i = 0; i < dp; i++) {
- RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
- if (!mesh.is_valid()) {
- continue;
- }
- int sc = RSG::storage->mesh_get_surface_count(mesh);
- for (int j = 0; j < sc; j++) {
- RID mat = RSG::storage->mesh_surface_get_material(mesh, j);
- if (!mat.is_valid()) {
- cast_shadows = true;
- } else {
- if (RSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- }
- if (RSG::storage->material_is_animated(mat)) {
- is_animated = true;
- }
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
- }
- }
- }
- if (!cast_shadows) {
- can_cast_shadows = false;
- }
- }
- }
- if (can_cast_shadows != geom->can_cast_shadows) {
- //ability to cast shadows change, let lights now
- for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
- InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- light->shadow_dirty = true;
- }
- geom->can_cast_shadows = can_cast_shadows;
- }
- geom->material_is_animated = is_animated;
- p_instance->instance_shader_parameters = isparams;
- if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
- p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
- if (p_instance->instance_allocated_shader_parameters) {
- p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
- for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
- if (E->get().value.get_type() != Variant::NIL) {
- RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
- }
- }
- } else {
- RSG::storage->global_variables_instance_free(p_instance->self);
- p_instance->instance_allocated_shader_parameters_offset = -1;
- }
- }
- }
- if (p_instance->skeleton.is_valid()) {
- RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance);
- }
- p_instance->clean_up_dependencies();
- }
- _instance_update_list.remove(&p_instance->update_item);
- _update_instance(p_instance);
- p_instance->update_aabb = false;
- p_instance->update_dependencies = false;
- }
- void RendererSceneCull::update_dirty_instances() {
- RSG::storage->update_dirty_resources();
- while (_instance_update_list.first()) {
- _update_dirty_instance(_instance_update_list.first()->self());
- }
- }
- void RendererSceneCull::update() {
- //optimize bvhs
- for (uint32_t i = 0; i < scenario_owner.get_rid_count(); i++) {
- Scenario *s = scenario_owner.get_ptr_by_index(i);
- s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations);
- s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations);
- }
- scene_render->update();
- update_dirty_instances();
- render_particle_colliders();
- }
- bool RendererSceneCull::free(RID p_rid) {
- if (scene_render->free(p_rid)) {
- return true;
- }
- if (camera_owner.owns(p_rid)) {
- Camera *camera = camera_owner.getornull(p_rid);
- camera_owner.free(p_rid);
- memdelete(camera);
- } else if (scenario_owner.owns(p_rid)) {
- Scenario *scenario = scenario_owner.getornull(p_rid);
- while (scenario->instances.first()) {
- instance_set_scenario(scenario->instances.first()->self()->self, RID());
- }
- scenario->instance_aabbs.reset();
- scenario->instance_data.reset();
- scene_render->free(scenario->reflection_probe_shadow_atlas);
- scene_render->free(scenario->reflection_atlas);
- scenario_owner.free(p_rid);
- memdelete(scenario);
- } else if (instance_owner.owns(p_rid)) {
- // delete the instance
- update_dirty_instances();
- Instance *instance = instance_owner.getornull(p_rid);
- instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
- instance_set_scenario(p_rid, RID());
- instance_set_base(p_rid, RID());
- instance_geometry_set_material_override(p_rid, RID());
- instance_attach_skeleton(p_rid, RID());
- if (instance->instance_allocated_shader_parameters) {
- //free the used shader parameters
- RSG::storage->global_variables_instance_free(instance->self);
- }
- update_dirty_instances(); //in case something changed this
- instance_owner.free(p_rid);
- memdelete(instance);
- } else {
- return false;
- }
- return true;
- }
- TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
- return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
- }
- /*******************************/
- /* Passthrough to Scene Render */
- /*******************************/
- /* ENVIRONMENT API */
- RendererSceneCull *RendererSceneCull::singleton = nullptr;
- RendererSceneCull::RendererSceneCull() {
- render_pass = 1;
- singleton = this;
- pair_volumes_to_mesh = false;
- instance_cull_result.set_page_pool(&instance_cull_page_pool);
- mesh_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool);
- instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool);
- light_cull_result.set_page_pool(&instance_cull_page_pool);
- geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool);
- geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool);
- lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool);
- reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- light_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- decal_instance_cull_result.set_page_pool(&rid_cull_page_pool);
- for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
- for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
- cull.shadows[i].cascades[j].cull_result.set_page_pool(&base_instance_cull_page_pool);
- }
- }
- for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
- cull.sdfgi.region_cull_result[i].set_page_pool(&base_instance_cull_page_pool);
- }
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].set_page_pool(&rid_cull_page_pool);
- }
- indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame");
- }
- RendererSceneCull::~RendererSceneCull() {
- instance_cull_result.reset();
- mesh_instance_cull_result.reset();
- instance_shadow_cull_result.reset();
- instance_sdfgi_cull_result.reset();
- light_cull_result.reset();
- geometry_instances_to_render.reset();
- geometry_instances_to_shadow_render.reset();
- lightmap_cull_result.reset();
- reflection_probe_instance_cull_result.reset();
- light_instance_cull_result.reset();
- gi_probe_instance_cull_result.reset();
- decal_instance_cull_result.reset();
- for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
- for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
- cull.shadows[i].cascades[j].cull_result.reset();
- }
- }
- for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
- cull.sdfgi.region_cull_result[i].reset();
- }
- for (int i = 0; i < SDFGI_MAX_CASCADES; i++) {
- cull.sdfgi.cascade_lights[i].reset();
- }
- }
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