visual_script.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591
  1. #ifndef VSCRIPT_H
  2. #define VSCRIPT_H
  3. #include "script_language.h"
  4. #include "os/thread.h"
  5. class VisualScriptInstance;
  6. class VisualScriptNodeInstance;
  7. class VisualScript;
  8. class VisualScriptNode : public Resource {
  9. OBJ_TYPE(VisualScriptNode,Resource)
  10. friend class VisualScript;
  11. Set<VisualScript*> scripts_used;
  12. Array default_input_values;
  13. bool breakpoint;
  14. void _set_default_input_values(Array p_values);
  15. Array _get_default_input_values() const;
  16. protected:
  17. void _notification(int p_what);
  18. void ports_changed_notify();
  19. static void _bind_methods();
  20. public:
  21. Ref<VisualScript> get_visual_script() const;
  22. virtual int get_output_sequence_port_count() const=0;
  23. virtual bool has_input_sequence_port() const=0;
  24. virtual String get_output_sequence_port_text(int p_port) const=0;
  25. virtual int get_input_value_port_count() const=0;
  26. virtual int get_output_value_port_count() const=0;
  27. virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
  28. virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
  29. void set_default_input_value(int p_port,const Variant& p_value);
  30. Variant get_default_input_value(int p_port) const;
  31. virtual String get_caption() const=0;
  32. virtual String get_text() const=0;
  33. virtual String get_category() const=0;
  34. //used by editor, this is not really saved
  35. void set_breakpoint(bool p_breakpoint);
  36. bool is_breakpoint() const;
  37. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
  38. VisualScriptNode();
  39. };
  40. class VisualScriptNodeInstance {
  41. friend class VisualScriptInstance;
  42. friend class VisualScriptLanguage; //for debugger
  43. enum { //input argument addressing
  44. INPUT_SHIFT=1<<24,
  45. INPUT_MASK=INPUT_SHIFT-1,
  46. INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  47. INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc).
  48. };
  49. int id;
  50. int sequence_index;
  51. VisualScriptNodeInstance **sequence_outputs;
  52. int sequence_output_count;
  53. int *input_ports;
  54. int input_port_count;
  55. int *output_ports;
  56. int output_port_count;
  57. int working_mem_idx;
  58. VisualScriptNode *base;
  59. public:
  60. enum StartMode {
  61. START_MODE_BEGIN_SEQUENCE,
  62. START_MODE_CONTINUE_SEQUENCE,
  63. START_MODE_RESUME_YIELD
  64. };
  65. enum {
  66. STEP_SHIFT=1<<24,
  67. STEP_MASK=STEP_SHIFT-1,
  68. STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  69. STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  70. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  71. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  72. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  73. FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
  74. FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
  75. };
  76. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  77. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  78. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  79. _FORCE_INLINE_ int get_id() const { return id; }
  80. virtual int get_working_memory_size() const { return 0; }
  81. //unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc.
  82. virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  83. virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  84. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
  85. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
  86. VisualScriptNodeInstance();
  87. virtual ~VisualScriptNodeInstance();
  88. };
  89. class VisualScript : public Script {
  90. OBJ_TYPE( VisualScript, Script )
  91. RES_BASE_EXTENSION("vs");
  92. public:
  93. struct SequenceConnection {
  94. union {
  95. struct {
  96. uint64_t from_node : 24;
  97. uint64_t from_output : 16;
  98. uint64_t to_node : 24;
  99. };
  100. uint64_t id;
  101. };
  102. bool operator<(const SequenceConnection& p_connection) const {
  103. return id<p_connection.id;
  104. }
  105. };
  106. struct DataConnection {
  107. union {
  108. struct {
  109. uint64_t from_node : 24;
  110. uint64_t from_port : 8;
  111. uint64_t to_node : 24;
  112. uint64_t to_port : 8;
  113. };
  114. uint64_t id;
  115. };
  116. bool operator<(const DataConnection& p_connection) const {
  117. return id<p_connection.id;
  118. }
  119. };
  120. private:
  121. friend class VisualScriptInstance;
  122. StringName base_type;
  123. struct Argument {
  124. String name;
  125. Variant::Type type;
  126. };
  127. struct Function {
  128. struct NodeData {
  129. Point2 pos;
  130. Ref<VisualScriptNode> node;
  131. };
  132. Map<int,NodeData> nodes;
  133. Set<SequenceConnection> sequence_connections;
  134. Set<DataConnection> data_connections;
  135. int function_id;
  136. Vector2 scroll;
  137. Function() { function_id=-1; }
  138. };
  139. struct Variable {
  140. PropertyInfo info;
  141. Variant default_value;
  142. };
  143. Map<StringName,Function> functions;
  144. Map<StringName,Variable> variables;
  145. Map<StringName,StringName> script_variable_remap;
  146. Map<StringName,Vector<Argument> > custom_signals;
  147. Map<Object*,VisualScriptInstance*> instances;
  148. #ifdef TOOLS_ENABLED
  149. Set<PlaceHolderScriptInstance*> placeholders;
  150. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  151. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  152. void _update_placeholders();
  153. #endif
  154. void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
  155. Dictionary _get_variable_info(const StringName& p_name) const;
  156. void _set_data(const Dictionary& p_data);
  157. Dictionary _get_data() const;
  158. protected:
  159. void _node_ports_changed(int p_id);
  160. static void _bind_methods();
  161. public:
  162. void add_function(const StringName& p_name);
  163. bool has_function(const StringName& p_name) const;
  164. void remove_function(const StringName& p_name);
  165. void rename_function(const StringName& p_name,const StringName& p_new_name);
  166. void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
  167. Vector2 get_function_scroll(const StringName& p_name) const;
  168. void get_function_list(List<StringName> *r_functions) const;
  169. int get_function_node_id(const StringName& p_name) const;
  170. void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
  171. void remove_node(const StringName& p_func,int p_id);
  172. bool has_node(const StringName& p_func,int p_id) const;
  173. Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
  174. void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
  175. Point2 get_node_pos(const StringName& p_func,int p_id) const;
  176. void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
  177. void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  178. void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  179. bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
  180. void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
  181. void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  182. void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  183. bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
  184. void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
  185. bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
  186. void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
  187. bool has_variable(const StringName& p_name) const;
  188. void remove_variable(const StringName& p_name);
  189. void set_variable_default_value(const StringName& p_name,const Variant& p_value);
  190. Variant get_variable_default_value(const StringName& p_name) const;
  191. void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
  192. PropertyInfo get_variable_info(const StringName& p_name) const;
  193. void get_variable_list(List<StringName> *r_variables);
  194. void rename_variable(const StringName& p_name,const StringName& p_new_name);
  195. void add_custom_signal(const StringName& p_name);
  196. bool has_custom_signal(const StringName& p_name) const;
  197. void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
  198. void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
  199. Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
  200. void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
  201. String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
  202. void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
  203. int custom_signal_get_argument_count(const StringName& p_func) const;
  204. void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
  205. void remove_custom_signal(const StringName& p_name);
  206. void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
  207. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  208. int get_available_id() const;
  209. void set_instance_base_type(const StringName& p_type);
  210. virtual bool can_instance() const;
  211. virtual StringName get_instance_base_type() const;
  212. virtual ScriptInstance* instance_create(Object *p_this);
  213. virtual bool instance_has(const Object *p_this) const;
  214. virtual bool has_source_code() const;
  215. virtual String get_source_code() const;
  216. virtual void set_source_code(const String& p_code);
  217. virtual Error reload(bool p_keep_state=false);
  218. virtual bool is_tool() const;
  219. virtual String get_node_type() const;
  220. virtual ScriptLanguage *get_language() const;
  221. virtual bool has_script_signal(const StringName& p_signal) const;
  222. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  223. virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  224. virtual void get_method_list(List<MethodInfo> *p_list) const;
  225. VisualScript();
  226. ~VisualScript();
  227. };
  228. class VisualScriptInstance : public ScriptInstance {
  229. Object *owner;
  230. Ref<VisualScript> script;
  231. Map<StringName,Variant> variables; //using variable path, not script
  232. Map<int,VisualScriptNodeInstance*> instances;
  233. struct Function {
  234. int node;
  235. int max_stack;
  236. int trash_pos;
  237. int return_pos;
  238. int flow_stack_size;
  239. int node_count;
  240. int argument_count;
  241. bool valid;
  242. struct UnsequencedGet {
  243. VisualScriptNodeInstance* from;
  244. int from_port;
  245. int to_stack;
  246. };
  247. Vector<UnsequencedGet> unsequenced_gets;
  248. };
  249. Map<StringName,Function> functions;
  250. Vector<Variant> default_values;
  251. int max_input_args,max_output_args;
  252. StringName source;
  253. Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, bool p_resuming_yield,Variant::CallError &r_error);
  254. //Map<StringName,Function> functions;
  255. friend class VisualScriptFunctionState; //for yield
  256. friend class VisualScriptLanguage; //for debugger
  257. public:
  258. virtual bool set(const StringName& p_name, const Variant& p_value);
  259. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  260. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  261. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  262. virtual void get_method_list(List<MethodInfo> *p_list) const;
  263. virtual bool has_method(const StringName& p_method) const;
  264. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  265. virtual void notification(int p_notification);
  266. bool set_variable(const StringName& p_variable,const Variant& p_value) {
  267. Map<StringName,Variant>::Element *E=variables.find(p_variable);
  268. if (!E)
  269. return false;
  270. E->get()=p_value;
  271. return true;
  272. }
  273. bool get_variable(const StringName& p_variable,Variant* r_variable) const {
  274. const Map<StringName,Variant>::Element *E=variables.find(p_variable);
  275. if (!E)
  276. return false;
  277. *r_variable=E->get();
  278. return true;
  279. }
  280. virtual Ref<Script> get_script() const;
  281. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  282. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  283. void create(const Ref<VisualScript>& p_script,Object *p_owner);
  284. virtual ScriptLanguage *get_language();
  285. VisualScriptInstance();
  286. ~VisualScriptInstance();
  287. };
  288. class VisualScriptFunctionState : public Reference {
  289. OBJ_TYPE(VisualScriptFunctionState,Reference);
  290. friend class VisualScriptInstance;
  291. ObjectID instance_id;
  292. ObjectID script_id;
  293. VisualScriptInstance *instance;
  294. StringName function;
  295. Vector<uint8_t> stack;
  296. int working_mem_index;
  297. int variant_stack_size;
  298. VisualScriptNodeInstance *node;
  299. int flow_stack_pos;
  300. Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
  301. protected:
  302. static void _bind_methods();
  303. public:
  304. void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
  305. bool is_valid() const;
  306. Variant resume(Array p_args);
  307. VisualScriptFunctionState();
  308. ~VisualScriptFunctionState();
  309. };
  310. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
  311. class VisualScriptLanguage : public ScriptLanguage {
  312. Map<String,VisualScriptNodeRegisterFunc> register_funcs;
  313. struct CallLevel {
  314. Variant *stack;
  315. Variant **work_mem;
  316. const StringName *function;
  317. VisualScriptInstance *instance;
  318. int *current_id;
  319. };
  320. int _debug_parse_err_node;
  321. String _debug_parse_err_file;
  322. String _debug_error;
  323. int _debug_call_stack_pos;
  324. int _debug_max_call_stack;
  325. CallLevel *_call_stack;
  326. public:
  327. StringName notification;
  328. static VisualScriptLanguage* singleton;
  329. Mutex *lock;
  330. bool debug_break(const String& p_error,bool p_allow_continue=true);
  331. bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
  332. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
  333. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  334. return; //no support for other threads than main for now
  335. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  336. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  337. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  338. //stack overflow
  339. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  340. ScriptDebugger::get_singleton()->debug(this);
  341. return;
  342. }
  343. _call_stack[_debug_call_stack_pos].stack=p_stack;
  344. _call_stack[_debug_call_stack_pos].instance=p_instance;
  345. _call_stack[_debug_call_stack_pos].function=p_function;
  346. _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
  347. _call_stack[_debug_call_stack_pos].current_id=current_id;
  348. _debug_call_stack_pos++;
  349. }
  350. _FORCE_INLINE_ void exit_function() {
  351. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  352. return; //no support for other threads than main for now
  353. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  354. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  355. if (_debug_call_stack_pos==0) {
  356. _debug_error="Stack Underflow (Engine Bug)";
  357. ScriptDebugger::get_singleton()->debug(this);
  358. return;
  359. }
  360. _debug_call_stack_pos--;
  361. }
  362. //////////////////////////////////////
  363. virtual String get_name() const;
  364. /* LANGUAGE FUNCTIONS */
  365. virtual void init();
  366. virtual String get_type() const;
  367. virtual String get_extension() const;
  368. virtual Error execute_file(const String& p_path) ;
  369. virtual void finish();
  370. /* EDITOR FUNCTIONS */
  371. virtual void get_reserved_words(List<String> *p_words) const;
  372. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  373. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  374. virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
  375. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  376. virtual Script *create_script() const;
  377. virtual bool has_named_classes() const;
  378. virtual int find_function(const String& p_function,const String& p_code) const;
  379. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  380. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  381. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  382. /* DEBUGGER FUNCTIONS */
  383. virtual String debug_get_error() const;
  384. virtual int debug_get_stack_level_count() const;
  385. virtual int debug_get_stack_level_line(int p_level) const;
  386. virtual String debug_get_stack_level_function(int p_level) const;
  387. virtual String debug_get_stack_level_source(int p_level) const;
  388. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  389. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  390. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  391. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  392. virtual void reload_all_scripts();
  393. virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
  394. /* LOADER FUNCTIONS */
  395. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  396. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  397. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  398. virtual void profiling_start();
  399. virtual void profiling_stop();
  400. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
  401. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
  402. void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
  403. Ref<VisualScriptNode> create_node_from_name(const String& p_name);
  404. void get_registered_node_names(List<String> *r_names);
  405. VisualScriptLanguage();
  406. ~VisualScriptLanguage();
  407. };
  408. //aid for registering
  409. template<class T>
  410. static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
  411. Ref<T> node;
  412. node.instance();
  413. return node;
  414. }
  415. #endif // VSCRIPT_H