visual_script_func_nodes.h 8.0 KB

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  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. };
  13. private:
  14. CallMode call_mode;
  15. StringName base_type;
  16. Variant::Type basic_type;
  17. NodePath base_path;
  18. StringName function;
  19. int use_default_args;
  20. Node *_get_base_node() const;
  21. StringName _get_base_type() const;
  22. void _update_defargs();
  23. protected:
  24. virtual void _validate_property(PropertyInfo& property) const;
  25. static void _bind_methods();
  26. public:
  27. virtual int get_output_sequence_port_count() const;
  28. virtual bool has_input_sequence_port() const;
  29. virtual String get_output_sequence_port_text(int p_port) const;
  30. virtual int get_input_value_port_count() const;
  31. virtual int get_output_value_port_count() const;
  32. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  33. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  34. virtual String get_caption() const;
  35. virtual String get_text() const;
  36. virtual String get_category() const { return "functions"; }
  37. void set_basic_type(Variant::Type p_type);
  38. Variant::Type get_basic_type() const;
  39. void set_base_type(const StringName& p_type);
  40. StringName get_base_type() const;
  41. void set_function(const StringName& p_type);
  42. StringName get_function() const;
  43. void set_base_path(const NodePath& p_type);
  44. NodePath get_base_path() const;
  45. void set_call_mode(CallMode p_mode);
  46. CallMode get_call_mode() const;
  47. void set_use_default_args(int p_amount);
  48. int get_use_default_args() const;
  49. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  50. VisualScriptFunctionCall();
  51. };
  52. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  53. class VisualScriptPropertySet : public VisualScriptNode {
  54. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  55. public:
  56. enum CallMode {
  57. CALL_MODE_SELF,
  58. CALL_MODE_NODE_PATH,
  59. CALL_MODE_INSTANCE,
  60. CALL_MODE_BASIC_TYPE,
  61. };
  62. private:
  63. CallMode call_mode;
  64. Variant::Type basic_type;
  65. StringName base_type;
  66. NodePath base_path;
  67. StringName property;
  68. bool use_builtin_value;
  69. Variant builtin_value;
  70. InputEvent::Type event_type;
  71. Node *_get_base_node() const;
  72. StringName _get_base_type() const;
  73. void _update_base_type();
  74. protected:
  75. virtual void _validate_property(PropertyInfo& property) const;
  76. static void _bind_methods();
  77. public:
  78. virtual int get_output_sequence_port_count() const;
  79. virtual bool has_input_sequence_port() const;
  80. virtual String get_output_sequence_port_text(int p_port) const;
  81. virtual int get_input_value_port_count() const;
  82. virtual int get_output_value_port_count() const;
  83. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  84. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  85. virtual String get_caption() const;
  86. virtual String get_text() const;
  87. virtual String get_category() const { return "functions"; }
  88. void set_base_type(const StringName& p_type);
  89. StringName get_base_type() const;
  90. void set_basic_type(Variant::Type p_type);
  91. Variant::Type get_basic_type() const;
  92. void set_event_type(InputEvent::Type p_type);
  93. InputEvent::Type get_event_type() const;
  94. void set_property(const StringName& p_type);
  95. StringName get_property() const;
  96. void set_base_path(const NodePath& p_type);
  97. NodePath get_base_path() const;
  98. void set_call_mode(CallMode p_mode);
  99. CallMode get_call_mode() const;
  100. void set_use_builtin_value(bool p_use);
  101. bool is_using_builtin_value() const;
  102. void set_builtin_value(const Variant &p_value);
  103. Variant get_builtin_value() const;
  104. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  105. VisualScriptPropertySet();
  106. };
  107. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  108. class VisualScriptPropertyGet : public VisualScriptNode {
  109. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  110. public:
  111. enum CallMode {
  112. CALL_MODE_SELF,
  113. CALL_MODE_NODE_PATH,
  114. CALL_MODE_INSTANCE,
  115. CALL_MODE_BASIC_TYPE
  116. };
  117. private:
  118. CallMode call_mode;
  119. Variant::Type basic_type;
  120. StringName base_type;
  121. NodePath base_path;
  122. StringName property;
  123. InputEvent::Type event_type;
  124. void _update_base_type();
  125. Node *_get_base_node() const;
  126. StringName _get_base_type() const;
  127. protected:
  128. virtual void _validate_property(PropertyInfo& property) const;
  129. static void _bind_methods();
  130. public:
  131. virtual int get_output_sequence_port_count() const;
  132. virtual bool has_input_sequence_port() const;
  133. virtual String get_output_sequence_port_text(int p_port) const;
  134. virtual int get_input_value_port_count() const;
  135. virtual int get_output_value_port_count() const;
  136. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  137. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  138. virtual String get_caption() const;
  139. virtual String get_text() const;
  140. virtual String get_category() const { return "functions"; }
  141. void set_base_type(const StringName& p_type);
  142. StringName get_base_type() const;
  143. void set_basic_type(Variant::Type p_type);
  144. Variant::Type get_basic_type() const;
  145. void set_event_type(InputEvent::Type p_type);
  146. InputEvent::Type get_event_type() const;
  147. void set_property(const StringName& p_type);
  148. StringName get_property() const;
  149. void set_base_path(const NodePath& p_type);
  150. NodePath get_base_path() const;
  151. void set_call_mode(CallMode p_mode);
  152. CallMode get_call_mode() const;
  153. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  154. VisualScriptPropertyGet();
  155. };
  156. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  157. class VisualScriptScriptCall : public VisualScriptNode {
  158. OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
  159. public:
  160. enum CallMode {
  161. CALL_MODE_SELF,
  162. CALL_MODE_NODE_PATH,
  163. };
  164. private:
  165. CallMode call_mode;
  166. NodePath base_path;
  167. StringName function;
  168. int argument_count;
  169. Node *_get_base_node() const;
  170. void _update_argument_count();
  171. protected:
  172. virtual void _validate_property(PropertyInfo& property) const;
  173. static void _bind_methods();
  174. public:
  175. virtual int get_output_sequence_port_count() const;
  176. virtual bool has_input_sequence_port() const;
  177. virtual String get_output_sequence_port_text(int p_port) const;
  178. virtual int get_input_value_port_count() const;
  179. virtual int get_output_value_port_count() const;
  180. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  181. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  182. virtual String get_caption() const;
  183. virtual String get_text() const;
  184. virtual String get_category() const { return "functions"; }
  185. void set_function(const StringName& p_type);
  186. StringName get_function() const;
  187. void set_base_path(const NodePath& p_type);
  188. NodePath get_base_path() const;
  189. void set_call_mode(CallMode p_mode);
  190. CallMode get_call_mode() const;
  191. void set_argument_count(int p_count);
  192. int get_argument_count() const;
  193. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  194. VisualScriptScriptCall();
  195. };
  196. VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
  197. class VisualScriptEmitSignal : public VisualScriptNode {
  198. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  199. private:
  200. StringName name;
  201. protected:
  202. virtual void _validate_property(PropertyInfo& property) const;
  203. static void _bind_methods();
  204. public:
  205. virtual int get_output_sequence_port_count() const;
  206. virtual bool has_input_sequence_port() const;
  207. virtual String get_output_sequence_port_text(int p_port) const;
  208. virtual int get_input_value_port_count() const;
  209. virtual int get_output_value_port_count() const;
  210. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  211. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  212. virtual String get_caption() const;
  213. virtual String get_text() const;
  214. virtual String get_category() const { return "functions"; }
  215. void set_signal(const StringName& p_type);
  216. StringName get_signal() const;
  217. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  218. VisualScriptEmitSignal();
  219. };
  220. void register_visual_script_func_nodes();
  221. #endif // VISUAL_SCRIPT_FUNC_NODES_H