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- /*************************************************************************/
- /* godot_navigation_server.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "godot_navigation_server.h"
- #include "core/os/mutex.h"
- #ifndef _3D_DISABLED
- #include "navigation_mesh_generator.h"
- #endif
- /// Creates a struct for each function and a function that once called creates
- /// an instance of that struct with the submitted parameters.
- /// Then, that struct is stored in an array; the `sync` function consume that array.
- #define COMMAND_1(F_NAME, T_0, D_0) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- MERGE(F_NAME, _command) \
- (T_0 p_d_0) : \
- d_0(p_d_0) {} \
- virtual void exec(GodotNavigationServer *server) { \
- server->MERGE(_cmd_, F_NAME)(d_0); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0)); \
- add_command(cmd); \
- } \
- void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
- #define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- T_1 d_1; \
- MERGE(F_NAME, _command) \
- ( \
- T_0 p_d_0, \
- T_1 p_d_1) : \
- d_0(p_d_0), \
- d_1(p_d_1) {} \
- virtual void exec(GodotNavigationServer *server) { \
- server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0, \
- D_1)); \
- add_command(cmd); \
- } \
- void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
- #define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- T_1 d_1; \
- T_2 d_2; \
- T_3 d_3; \
- MERGE(F_NAME, _command) \
- ( \
- T_0 p_d_0, \
- T_1 p_d_1, \
- T_2 p_d_2, \
- T_3 p_d_3) : \
- d_0(p_d_0), \
- d_1(p_d_1), \
- d_2(p_d_2), \
- d_3(p_d_3) {} \
- virtual void exec(GodotNavigationServer *server) { \
- server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0, \
- D_1, \
- D_2, \
- D_3)); \
- add_command(cmd); \
- } \
- void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
- GodotNavigationServer::GodotNavigationServer() {}
- GodotNavigationServer::~GodotNavigationServer() {
- flush_queries();
- }
- void GodotNavigationServer::add_command(SetCommand *command) const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- {
- MutexLock lock(commands_mutex);
- mut_this->commands.push_back(command);
- }
- }
- RID GodotNavigationServer::map_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
- RID rid = map_owner.make_rid();
- NavMap *space = map_owner.get_or_null(rid);
- space->set_self(rid);
- return rid;
- }
- COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND(map == nullptr);
- if (p_active) {
- if (!map_is_active(p_map)) {
- active_maps.push_back(map);
- active_maps_update_id.push_back(map->get_map_update_id());
- }
- } else {
- int map_index = active_maps.find(map);
- ERR_FAIL_COND(map_index < 0);
- active_maps.remove_at(map_index);
- active_maps_update_id.remove_at(map_index);
- }
- }
- bool GodotNavigationServer::map_is_active(RID p_map) const {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, false);
- return active_maps.find(map) >= 0;
- }
- COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND(map == nullptr);
- map->set_up(p_up);
- }
- Vector3 GodotNavigationServer::map_get_up(RID p_map) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, Vector3());
- return map->get_up();
- }
- COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND(map == nullptr);
- map->set_cell_size(p_cell_size);
- }
- real_t GodotNavigationServer::map_get_cell_size(RID p_map) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, 0);
- return map->get_cell_size();
- }
- COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND(map == nullptr);
- map->set_edge_connection_margin(p_connection_margin);
- }
- real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, 0);
- return map->get_edge_connection_margin();
- }
- Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize, p_layers);
- }
- Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, Vector3());
- return map->get_closest_point_to_segment(p_from, p_to, p_use_collision);
- }
- Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, Vector3());
- return map->get_closest_point(p_point);
- }
- Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, Vector3());
- return map->get_closest_point_normal(p_point);
- }
- RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
- const NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND_V(map == nullptr, RID());
- return map->get_closest_point_owner(p_point);
- }
- RID GodotNavigationServer::region_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
- RID rid = region_owner.make_rid();
- NavRegion *reg = region_owner.get_or_null(rid);
- reg->set_self(rid);
- return rid;
- }
- COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND(region == nullptr);
- if (region->get_map() != nullptr) {
- if (region->get_map()->get_self() == p_map) {
- return; // Pointless
- }
- region->get_map()->remove_region(region);
- region->set_map(nullptr);
- }
- if (p_map.is_valid()) {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND(map == nullptr);
- map->add_region(region);
- region->set_map(map);
- }
- }
- COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND(region == nullptr);
- region->set_transform(p_transform);
- }
- COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND(region == nullptr);
- region->set_layers(p_layers);
- }
- uint32_t GodotNavigationServer::region_get_layers(RID p_region) const {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND_V(region == nullptr, 0);
- return region->get_layers();
- }
- COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND(region == nullptr);
- region->set_mesh(p_nav_mesh);
- }
- void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {
- ERR_FAIL_COND(r_mesh.is_null());
- ERR_FAIL_COND(p_node == nullptr);
- #ifndef _3D_DISABLED
- NavigationMeshGenerator::get_singleton()->clear(r_mesh);
- NavigationMeshGenerator::get_singleton()->bake(r_mesh, p_node);
- #endif
- }
- int GodotNavigationServer::region_get_connections_count(RID p_region) const {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND_V(!region, 0);
- return region->get_connections_count();
- }
- Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND_V(!region, Vector3());
- return region->get_connection_pathway_start(p_connection_id);
- }
- Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
- NavRegion *region = region_owner.get_or_null(p_region);
- ERR_FAIL_COND_V(!region, Vector3());
- return region->get_connection_pathway_end(p_connection_id);
- }
- RID GodotNavigationServer::agent_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
- RID rid = agent_owner.make_rid();
- RvoAgent *agent = agent_owner.get_or_null(rid);
- agent->set_self(rid);
- return rid;
- }
- COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- if (agent->get_map()) {
- if (agent->get_map()->get_self() == p_map) {
- return; // Pointless
- }
- agent->get_map()->remove_agent(agent);
- }
- agent->set_map(nullptr);
- if (p_map.is_valid()) {
- NavMap *map = map_owner.get_or_null(p_map);
- ERR_FAIL_COND(map == nullptr);
- agent->set_map(map);
- map->add_agent(agent);
- if (agent->has_callback()) {
- map->set_agent_as_controlled(agent);
- }
- }
- }
- COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->neighborDist_ = p_dist;
- }
- COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->maxNeighbors_ = p_count;
- }
- COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->timeHorizon_ = p_time;
- }
- COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->radius_ = p_radius;
- }
- COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->maxSpeed_ = p_max_speed;
- }
- COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->velocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
- }
- COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->prefVelocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
- }
- COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->position_ = RVO::Vector3(p_position.x, p_position.y, p_position.z);
- }
- COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->get_agent()->ignore_y_ = p_ignore;
- }
- bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND_V(agent == nullptr, false);
- return agent->is_map_changed();
- }
- COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) {
- RvoAgent *agent = agent_owner.get_or_null(p_agent);
- ERR_FAIL_COND(agent == nullptr);
- agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata);
- if (agent->get_map()) {
- if (p_receiver == nullptr) {
- agent->get_map()->remove_agent_as_controlled(agent);
- } else {
- agent->get_map()->set_agent_as_controlled(agent);
- }
- }
- }
- COMMAND_1(free, RID, p_object) {
- if (map_owner.owns(p_object)) {
- NavMap *map = map_owner.get_or_null(p_object);
- // Removes any assigned region
- std::vector<NavRegion *> regions = map->get_regions();
- for (size_t i(0); i < regions.size(); i++) {
- map->remove_region(regions[i]);
- regions[i]->set_map(nullptr);
- }
- // Remove any assigned agent
- std::vector<RvoAgent *> agents = map->get_agents();
- for (size_t i(0); i < agents.size(); i++) {
- map->remove_agent(agents[i]);
- agents[i]->set_map(nullptr);
- }
- int map_index = active_maps.find(map);
- active_maps.remove_at(map_index);
- active_maps_update_id.remove_at(map_index);
- map_owner.free(p_object);
- } else if (region_owner.owns(p_object)) {
- NavRegion *region = region_owner.get_or_null(p_object);
- // Removes this region from the map if assigned
- if (region->get_map() != nullptr) {
- region->get_map()->remove_region(region);
- region->set_map(nullptr);
- }
- region_owner.free(p_object);
- } else if (agent_owner.owns(p_object)) {
- RvoAgent *agent = agent_owner.get_or_null(p_object);
- // Removes this agent from the map if assigned
- if (agent->get_map() != nullptr) {
- agent->get_map()->remove_agent(agent);
- agent->set_map(nullptr);
- }
- agent_owner.free(p_object);
- } else {
- ERR_FAIL_COND("Invalid ID.");
- }
- }
- void GodotNavigationServer::set_active(bool p_active) const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
- mut_this->active = p_active;
- }
- void GodotNavigationServer::flush_queries() {
- // In c++ we can't be sure that this is performed in the main thread
- // even with mutable functions.
- MutexLock lock(commands_mutex);
- MutexLock lock2(operations_mutex);
- for (size_t i(0); i < commands.size(); i++) {
- commands[i]->exec(this);
- memdelete(commands[i]);
- }
- commands.clear();
- }
- void GodotNavigationServer::process(real_t p_delta_time) {
- flush_queries();
- if (!active) {
- return;
- }
- // In c++ we can't be sure that this is performed in the main thread
- // even with mutable functions.
- MutexLock lock(operations_mutex);
- for (uint32_t i(0); i < active_maps.size(); i++) {
- active_maps[i]->sync();
- active_maps[i]->step(p_delta_time);
- active_maps[i]->dispatch_callbacks();
- // Emit a signal if a map changed.
- const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
- if (new_map_update_id != active_maps_update_id[i]) {
- emit_signal(SNAME("map_changed"), active_maps[i]->get_self());
- active_maps_update_id[i] = new_map_update_id;
- }
- }
- }
- #undef COMMAND_1
- #undef COMMAND_2
- #undef COMMAND_4
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