godot_navigation_server.cpp 19 KB

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  1. /*************************************************************************/
  2. /* godot_navigation_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "godot_navigation_server.h"
  31. #include "core/os/mutex.h"
  32. #ifndef _3D_DISABLED
  33. #include "navigation_mesh_generator.h"
  34. #endif
  35. /// Creates a struct for each function and a function that once called creates
  36. /// an instance of that struct with the submitted parameters.
  37. /// Then, that struct is stored in an array; the `sync` function consume that array.
  38. #define COMMAND_1(F_NAME, T_0, D_0) \
  39. struct MERGE(F_NAME, _command) : public SetCommand { \
  40. T_0 d_0; \
  41. MERGE(F_NAME, _command) \
  42. (T_0 p_d_0) : \
  43. d_0(p_d_0) {} \
  44. virtual void exec(GodotNavigationServer *server) { \
  45. server->MERGE(_cmd_, F_NAME)(d_0); \
  46. } \
  47. }; \
  48. void GodotNavigationServer::F_NAME(T_0 D_0) const { \
  49. auto cmd = memnew(MERGE(F_NAME, _command)( \
  50. D_0)); \
  51. add_command(cmd); \
  52. } \
  53. void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0)
  54. #define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
  55. struct MERGE(F_NAME, _command) : public SetCommand { \
  56. T_0 d_0; \
  57. T_1 d_1; \
  58. MERGE(F_NAME, _command) \
  59. ( \
  60. T_0 p_d_0, \
  61. T_1 p_d_1) : \
  62. d_0(p_d_0), \
  63. d_1(p_d_1) {} \
  64. virtual void exec(GodotNavigationServer *server) { \
  65. server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
  66. } \
  67. }; \
  68. void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
  69. auto cmd = memnew(MERGE(F_NAME, _command)( \
  70. D_0, \
  71. D_1)); \
  72. add_command(cmd); \
  73. } \
  74. void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
  75. #define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
  76. struct MERGE(F_NAME, _command) : public SetCommand { \
  77. T_0 d_0; \
  78. T_1 d_1; \
  79. T_2 d_2; \
  80. T_3 d_3; \
  81. MERGE(F_NAME, _command) \
  82. ( \
  83. T_0 p_d_0, \
  84. T_1 p_d_1, \
  85. T_2 p_d_2, \
  86. T_3 p_d_3) : \
  87. d_0(p_d_0), \
  88. d_1(p_d_1), \
  89. d_2(p_d_2), \
  90. d_3(p_d_3) {} \
  91. virtual void exec(GodotNavigationServer *server) { \
  92. server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
  93. } \
  94. }; \
  95. void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
  96. auto cmd = memnew(MERGE(F_NAME, _command)( \
  97. D_0, \
  98. D_1, \
  99. D_2, \
  100. D_3)); \
  101. add_command(cmd); \
  102. } \
  103. void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
  104. GodotNavigationServer::GodotNavigationServer() {}
  105. GodotNavigationServer::~GodotNavigationServer() {
  106. flush_queries();
  107. }
  108. void GodotNavigationServer::add_command(SetCommand *command) const {
  109. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  110. {
  111. MutexLock lock(commands_mutex);
  112. mut_this->commands.push_back(command);
  113. }
  114. }
  115. RID GodotNavigationServer::map_create() const {
  116. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  117. MutexLock lock(mut_this->operations_mutex);
  118. RID rid = map_owner.make_rid();
  119. NavMap *space = map_owner.get_or_null(rid);
  120. space->set_self(rid);
  121. return rid;
  122. }
  123. COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
  124. NavMap *map = map_owner.get_or_null(p_map);
  125. ERR_FAIL_COND(map == nullptr);
  126. if (p_active) {
  127. if (!map_is_active(p_map)) {
  128. active_maps.push_back(map);
  129. active_maps_update_id.push_back(map->get_map_update_id());
  130. }
  131. } else {
  132. int map_index = active_maps.find(map);
  133. ERR_FAIL_COND(map_index < 0);
  134. active_maps.remove_at(map_index);
  135. active_maps_update_id.remove_at(map_index);
  136. }
  137. }
  138. bool GodotNavigationServer::map_is_active(RID p_map) const {
  139. NavMap *map = map_owner.get_or_null(p_map);
  140. ERR_FAIL_COND_V(map == nullptr, false);
  141. return active_maps.find(map) >= 0;
  142. }
  143. COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) {
  144. NavMap *map = map_owner.get_or_null(p_map);
  145. ERR_FAIL_COND(map == nullptr);
  146. map->set_up(p_up);
  147. }
  148. Vector3 GodotNavigationServer::map_get_up(RID p_map) const {
  149. const NavMap *map = map_owner.get_or_null(p_map);
  150. ERR_FAIL_COND_V(map == nullptr, Vector3());
  151. return map->get_up();
  152. }
  153. COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) {
  154. NavMap *map = map_owner.get_or_null(p_map);
  155. ERR_FAIL_COND(map == nullptr);
  156. map->set_cell_size(p_cell_size);
  157. }
  158. real_t GodotNavigationServer::map_get_cell_size(RID p_map) const {
  159. const NavMap *map = map_owner.get_or_null(p_map);
  160. ERR_FAIL_COND_V(map == nullptr, 0);
  161. return map->get_cell_size();
  162. }
  163. COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) {
  164. NavMap *map = map_owner.get_or_null(p_map);
  165. ERR_FAIL_COND(map == nullptr);
  166. map->set_edge_connection_margin(p_connection_margin);
  167. }
  168. real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
  169. const NavMap *map = map_owner.get_or_null(p_map);
  170. ERR_FAIL_COND_V(map == nullptr, 0);
  171. return map->get_edge_connection_margin();
  172. }
  173. Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
  174. const NavMap *map = map_owner.get_or_null(p_map);
  175. ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
  176. return map->get_path(p_origin, p_destination, p_optimize, p_layers);
  177. }
  178. Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
  179. const NavMap *map = map_owner.get_or_null(p_map);
  180. ERR_FAIL_COND_V(map == nullptr, Vector3());
  181. return map->get_closest_point_to_segment(p_from, p_to, p_use_collision);
  182. }
  183. Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const {
  184. const NavMap *map = map_owner.get_or_null(p_map);
  185. ERR_FAIL_COND_V(map == nullptr, Vector3());
  186. return map->get_closest_point(p_point);
  187. }
  188. Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const {
  189. const NavMap *map = map_owner.get_or_null(p_map);
  190. ERR_FAIL_COND_V(map == nullptr, Vector3());
  191. return map->get_closest_point_normal(p_point);
  192. }
  193. RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const {
  194. const NavMap *map = map_owner.get_or_null(p_map);
  195. ERR_FAIL_COND_V(map == nullptr, RID());
  196. return map->get_closest_point_owner(p_point);
  197. }
  198. RID GodotNavigationServer::region_create() const {
  199. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  200. MutexLock lock(mut_this->operations_mutex);
  201. RID rid = region_owner.make_rid();
  202. NavRegion *reg = region_owner.get_or_null(rid);
  203. reg->set_self(rid);
  204. return rid;
  205. }
  206. COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
  207. NavRegion *region = region_owner.get_or_null(p_region);
  208. ERR_FAIL_COND(region == nullptr);
  209. if (region->get_map() != nullptr) {
  210. if (region->get_map()->get_self() == p_map) {
  211. return; // Pointless
  212. }
  213. region->get_map()->remove_region(region);
  214. region->set_map(nullptr);
  215. }
  216. if (p_map.is_valid()) {
  217. NavMap *map = map_owner.get_or_null(p_map);
  218. ERR_FAIL_COND(map == nullptr);
  219. map->add_region(region);
  220. region->set_map(map);
  221. }
  222. }
  223. COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
  224. NavRegion *region = region_owner.get_or_null(p_region);
  225. ERR_FAIL_COND(region == nullptr);
  226. region->set_transform(p_transform);
  227. }
  228. COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
  229. NavRegion *region = region_owner.get_or_null(p_region);
  230. ERR_FAIL_COND(region == nullptr);
  231. region->set_layers(p_layers);
  232. }
  233. uint32_t GodotNavigationServer::region_get_layers(RID p_region) const {
  234. NavRegion *region = region_owner.get_or_null(p_region);
  235. ERR_FAIL_COND_V(region == nullptr, 0);
  236. return region->get_layers();
  237. }
  238. COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
  239. NavRegion *region = region_owner.get_or_null(p_region);
  240. ERR_FAIL_COND(region == nullptr);
  241. region->set_mesh(p_nav_mesh);
  242. }
  243. void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const {
  244. ERR_FAIL_COND(r_mesh.is_null());
  245. ERR_FAIL_COND(p_node == nullptr);
  246. #ifndef _3D_DISABLED
  247. NavigationMeshGenerator::get_singleton()->clear(r_mesh);
  248. NavigationMeshGenerator::get_singleton()->bake(r_mesh, p_node);
  249. #endif
  250. }
  251. int GodotNavigationServer::region_get_connections_count(RID p_region) const {
  252. NavRegion *region = region_owner.get_or_null(p_region);
  253. ERR_FAIL_COND_V(!region, 0);
  254. return region->get_connections_count();
  255. }
  256. Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
  257. NavRegion *region = region_owner.get_or_null(p_region);
  258. ERR_FAIL_COND_V(!region, Vector3());
  259. return region->get_connection_pathway_start(p_connection_id);
  260. }
  261. Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
  262. NavRegion *region = region_owner.get_or_null(p_region);
  263. ERR_FAIL_COND_V(!region, Vector3());
  264. return region->get_connection_pathway_end(p_connection_id);
  265. }
  266. RID GodotNavigationServer::agent_create() const {
  267. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  268. MutexLock lock(mut_this->operations_mutex);
  269. RID rid = agent_owner.make_rid();
  270. RvoAgent *agent = agent_owner.get_or_null(rid);
  271. agent->set_self(rid);
  272. return rid;
  273. }
  274. COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
  275. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  276. ERR_FAIL_COND(agent == nullptr);
  277. if (agent->get_map()) {
  278. if (agent->get_map()->get_self() == p_map) {
  279. return; // Pointless
  280. }
  281. agent->get_map()->remove_agent(agent);
  282. }
  283. agent->set_map(nullptr);
  284. if (p_map.is_valid()) {
  285. NavMap *map = map_owner.get_or_null(p_map);
  286. ERR_FAIL_COND(map == nullptr);
  287. agent->set_map(map);
  288. map->add_agent(agent);
  289. if (agent->has_callback()) {
  290. map->set_agent_as_controlled(agent);
  291. }
  292. }
  293. }
  294. COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist) {
  295. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  296. ERR_FAIL_COND(agent == nullptr);
  297. agent->get_agent()->neighborDist_ = p_dist;
  298. }
  299. COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) {
  300. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  301. ERR_FAIL_COND(agent == nullptr);
  302. agent->get_agent()->maxNeighbors_ = p_count;
  303. }
  304. COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time) {
  305. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  306. ERR_FAIL_COND(agent == nullptr);
  307. agent->get_agent()->timeHorizon_ = p_time;
  308. }
  309. COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) {
  310. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  311. ERR_FAIL_COND(agent == nullptr);
  312. agent->get_agent()->radius_ = p_radius;
  313. }
  314. COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) {
  315. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  316. ERR_FAIL_COND(agent == nullptr);
  317. agent->get_agent()->maxSpeed_ = p_max_speed;
  318. }
  319. COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) {
  320. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  321. ERR_FAIL_COND(agent == nullptr);
  322. agent->get_agent()->velocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
  323. }
  324. COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity) {
  325. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  326. ERR_FAIL_COND(agent == nullptr);
  327. agent->get_agent()->prefVelocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z);
  328. }
  329. COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) {
  330. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  331. ERR_FAIL_COND(agent == nullptr);
  332. agent->get_agent()->position_ = RVO::Vector3(p_position.x, p_position.y, p_position.z);
  333. }
  334. COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) {
  335. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  336. ERR_FAIL_COND(agent == nullptr);
  337. agent->get_agent()->ignore_y_ = p_ignore;
  338. }
  339. bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const {
  340. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  341. ERR_FAIL_COND_V(agent == nullptr, false);
  342. return agent->is_map_changed();
  343. }
  344. COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) {
  345. RvoAgent *agent = agent_owner.get_or_null(p_agent);
  346. ERR_FAIL_COND(agent == nullptr);
  347. agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata);
  348. if (agent->get_map()) {
  349. if (p_receiver == nullptr) {
  350. agent->get_map()->remove_agent_as_controlled(agent);
  351. } else {
  352. agent->get_map()->set_agent_as_controlled(agent);
  353. }
  354. }
  355. }
  356. COMMAND_1(free, RID, p_object) {
  357. if (map_owner.owns(p_object)) {
  358. NavMap *map = map_owner.get_or_null(p_object);
  359. // Removes any assigned region
  360. std::vector<NavRegion *> regions = map->get_regions();
  361. for (size_t i(0); i < regions.size(); i++) {
  362. map->remove_region(regions[i]);
  363. regions[i]->set_map(nullptr);
  364. }
  365. // Remove any assigned agent
  366. std::vector<RvoAgent *> agents = map->get_agents();
  367. for (size_t i(0); i < agents.size(); i++) {
  368. map->remove_agent(agents[i]);
  369. agents[i]->set_map(nullptr);
  370. }
  371. int map_index = active_maps.find(map);
  372. active_maps.remove_at(map_index);
  373. active_maps_update_id.remove_at(map_index);
  374. map_owner.free(p_object);
  375. } else if (region_owner.owns(p_object)) {
  376. NavRegion *region = region_owner.get_or_null(p_object);
  377. // Removes this region from the map if assigned
  378. if (region->get_map() != nullptr) {
  379. region->get_map()->remove_region(region);
  380. region->set_map(nullptr);
  381. }
  382. region_owner.free(p_object);
  383. } else if (agent_owner.owns(p_object)) {
  384. RvoAgent *agent = agent_owner.get_or_null(p_object);
  385. // Removes this agent from the map if assigned
  386. if (agent->get_map() != nullptr) {
  387. agent->get_map()->remove_agent(agent);
  388. agent->set_map(nullptr);
  389. }
  390. agent_owner.free(p_object);
  391. } else {
  392. ERR_FAIL_COND("Invalid ID.");
  393. }
  394. }
  395. void GodotNavigationServer::set_active(bool p_active) const {
  396. GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
  397. MutexLock lock(mut_this->operations_mutex);
  398. mut_this->active = p_active;
  399. }
  400. void GodotNavigationServer::flush_queries() {
  401. // In c++ we can't be sure that this is performed in the main thread
  402. // even with mutable functions.
  403. MutexLock lock(commands_mutex);
  404. MutexLock lock2(operations_mutex);
  405. for (size_t i(0); i < commands.size(); i++) {
  406. commands[i]->exec(this);
  407. memdelete(commands[i]);
  408. }
  409. commands.clear();
  410. }
  411. void GodotNavigationServer::process(real_t p_delta_time) {
  412. flush_queries();
  413. if (!active) {
  414. return;
  415. }
  416. // In c++ we can't be sure that this is performed in the main thread
  417. // even with mutable functions.
  418. MutexLock lock(operations_mutex);
  419. for (uint32_t i(0); i < active_maps.size(); i++) {
  420. active_maps[i]->sync();
  421. active_maps[i]->step(p_delta_time);
  422. active_maps[i]->dispatch_callbacks();
  423. // Emit a signal if a map changed.
  424. const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
  425. if (new_map_update_id != active_maps_update_id[i]) {
  426. emit_signal(SNAME("map_changed"), active_maps[i]->get_self());
  427. active_maps_update_id[i] = new_map_update_id;
  428. }
  429. }
  430. }
  431. #undef COMMAND_1
  432. #undef COMMAND_2
  433. #undef COMMAND_4