networked_multiplayer_enet.cpp 16 KB

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  1. #include "os/os.h"
  2. #include "io/marshalls.h"
  3. #include "networked_multiplayer_enet.h"
  4. void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
  5. transfer_mode=p_mode;
  6. }
  7. void NetworkedMultiplayerENet::set_target_peer(int p_peer){
  8. target_peer=p_peer;
  9. }
  10. int NetworkedMultiplayerENet::get_packet_peer() const{
  11. ERR_FAIL_COND_V(!active,1);
  12. ERR_FAIL_COND_V(incoming_packets.size()==0,1);
  13. return incoming_packets.front()->get().from;
  14. }
  15. Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth){
  16. ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
  17. ENetAddress address;
  18. address.host = bind_ip;
  19. address.port = p_port;
  20. host = enet_host_create (& address /* the address to bind the server host to */,
  21. p_max_clients /* allow up to 32 clients and/or outgoing connections */,
  22. 2 /* allow up to 2 channels to be used, 0 and 1 */,
  23. p_in_bandwidth /* assume any amount of incoming bandwidth */,
  24. p_out_bandwidth /* assume any amount of outgoing bandwidth */);
  25. ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
  26. _setup_compressor();
  27. active=true;
  28. server=true;
  29. refuse_connections=false;
  30. unique_id=1;
  31. connection_status=CONNECTION_CONNECTED;
  32. return OK;
  33. }
  34. Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
  35. ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
  36. host = enet_host_create (NULL /* create a client host */,
  37. 1 /* only allow 1 outgoing connection */,
  38. 2 /* allow up 2 channels to be used, 0 and 1 */,
  39. p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
  40. p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
  41. ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
  42. _setup_compressor();
  43. ENetAddress address;
  44. address.host=p_ip.host;
  45. address.port=p_port;
  46. //enet_address_set_host (& address, "localhost");
  47. //address.port = p_port;
  48. unique_id=_gen_unique_id();
  49. /* Initiate the connection, allocating the two channels 0 and 1. */
  50. ENetPeer *peer = enet_host_connect (host, & address, 2, unique_id);
  51. if (peer == NULL) {
  52. enet_host_destroy(host);
  53. ERR_FAIL_COND_V(!peer,ERR_CANT_CREATE);
  54. }
  55. //technically safe to ignore the peer or anything else.
  56. connection_status=CONNECTION_CONNECTING;
  57. active=true;
  58. server=false;
  59. refuse_connections=false;
  60. return OK;
  61. }
  62. void NetworkedMultiplayerENet::poll(){
  63. ERR_FAIL_COND(!active);
  64. _pop_current_packet();
  65. ENetEvent event;
  66. /* Wait up to 1000 milliseconds for an event. */
  67. while (true) {
  68. if (!host || !active) //might have been disconnected while emitting a notification
  69. return;
  70. int ret = enet_host_service (host, & event, 1);
  71. if (ret<0) {
  72. //error, do something?
  73. break;
  74. } else if (ret==0) {
  75. break;
  76. }
  77. switch (event.type)
  78. {
  79. case ENET_EVENT_TYPE_CONNECT: {
  80. /* Store any relevant client information here. */
  81. if (server && refuse_connections) {
  82. enet_peer_reset(event.peer);
  83. break;
  84. }
  85. IP_Address ip;
  86. ip.host=event.peer -> address.host;
  87. int *new_id = memnew( int );
  88. *new_id = event.data;
  89. if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
  90. *new_id=1;
  91. }
  92. event.peer->data=new_id;
  93. peer_map[*new_id]=event.peer;
  94. connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something!
  95. emit_signal("peer_connected",*new_id);
  96. if (server) {
  97. //someone connected, let it know of all the peers available
  98. for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
  99. if (E->key()==*new_id)
  100. continue;
  101. //send existing peers to new peer
  102. ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
  103. encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
  104. encode_uint32(E->key(),&packet->data[4]);
  105. enet_peer_send(event.peer,1,packet);
  106. //send the new peer to existing peers
  107. packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
  108. encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
  109. encode_uint32(*new_id,&packet->data[4]);
  110. enet_peer_send(E->get(),1,packet);
  111. }
  112. } else {
  113. emit_signal("connection_succeeded");
  114. }
  115. } break;
  116. case ENET_EVENT_TYPE_DISCONNECT: {
  117. /* Reset the peer's client information. */
  118. int *id = (int*)event.peer -> data;
  119. if (!id) {
  120. if (!server) {
  121. emit_signal("connection_failed");
  122. }
  123. } else {
  124. if (server) {
  125. //someone disconnected, let it know to everyone else
  126. for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
  127. if (E->key()==*id)
  128. continue;
  129. //send the new peer to existing peers
  130. ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
  131. encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
  132. encode_uint32(*id,&packet->data[4]);
  133. enet_peer_send(E->get(),1,packet);
  134. }
  135. } else if (!server) {
  136. emit_signal("server_disconnected");
  137. close_connection();
  138. return;
  139. }
  140. emit_signal("peer_disconnected",*id);
  141. peer_map.erase(*id);
  142. memdelete( id );
  143. }
  144. } break;
  145. case ENET_EVENT_TYPE_RECEIVE: {
  146. if (event.channelID==1) {
  147. //some config message
  148. ERR_CONTINUE( event.packet->dataLength < 8);
  149. // Only server can send config messages
  150. ERR_CONTINUE( server );
  151. int msg = decode_uint32(&event.packet->data[0]);
  152. int id = decode_uint32(&event.packet->data[4]);
  153. switch(msg) {
  154. case SYSMSG_ADD_PEER: {
  155. peer_map[id]=NULL;
  156. emit_signal("peer_connected",id);
  157. } break;
  158. case SYSMSG_REMOVE_PEER: {
  159. peer_map.erase(id);
  160. emit_signal("peer_disconnected",id);
  161. } break;
  162. }
  163. enet_packet_destroy(event.packet);
  164. } else if (event.channelID==0){
  165. Packet packet;
  166. packet.packet = event.packet;
  167. uint32_t *id = (uint32_t*)event.peer->data;
  168. ERR_CONTINUE(event.packet->dataLength<12)
  169. uint32_t source = decode_uint32(&event.packet->data[0]);
  170. int target = decode_uint32(&event.packet->data[4]);
  171. uint32_t flags = decode_uint32(&event.packet->data[8]);
  172. packet.from=source;
  173. if (server) {
  174. // Someone is cheating and trying to fake the source!
  175. ERR_CONTINUE(source!=*id);
  176. packet.from=*id;
  177. if (target==0) {
  178. //re-send the everyone but sender :|
  179. incoming_packets.push_back(packet);
  180. //and make copies for sending
  181. for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
  182. if (uint32_t(E->key())==source) //do not resend to self
  183. continue;
  184. ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
  185. enet_peer_send(E->get(),0,packet2);
  186. }
  187. } else if (target<0) {
  188. //to all but one
  189. //and make copies for sending
  190. for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
  191. if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded
  192. continue;
  193. ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
  194. enet_peer_send(E->get(),0,packet2);
  195. }
  196. if (-target != 1) {
  197. //server is not excluded
  198. incoming_packets.push_back(packet);
  199. } else {
  200. //server is excluded, erase packet
  201. enet_packet_destroy(packet.packet);
  202. }
  203. } else if (target==1) {
  204. //to myself and only myself
  205. incoming_packets.push_back(packet);
  206. } else {
  207. //to someone else, specifically
  208. ERR_CONTINUE(!peer_map.has(target));
  209. enet_peer_send(peer_map[target],0,packet.packet);
  210. }
  211. } else {
  212. incoming_packets.push_back(packet);
  213. }
  214. //destroy packet later..
  215. } else {
  216. ERR_CONTINUE(true);
  217. }
  218. }break;
  219. case ENET_EVENT_TYPE_NONE: {
  220. //do nothing
  221. } break;
  222. }
  223. }
  224. }
  225. bool NetworkedMultiplayerENet::is_server() const {
  226. ERR_FAIL_COND_V(!active,false);
  227. return server;
  228. }
  229. void NetworkedMultiplayerENet::close_connection() {
  230. if (!active)
  231. return;
  232. _pop_current_packet();
  233. bool peers_disconnected=false;
  234. for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
  235. if (E->get()) {
  236. enet_peer_disconnect_now(E->get(),unique_id);
  237. peers_disconnected=true;
  238. }
  239. }
  240. if (peers_disconnected) {
  241. enet_host_flush(host);
  242. OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
  243. }
  244. enet_host_destroy(host);
  245. active=false;
  246. incoming_packets.clear();
  247. unique_id=1; //server is 1
  248. connection_status=CONNECTION_DISCONNECTED;
  249. }
  250. int NetworkedMultiplayerENet::get_available_packet_count() const {
  251. return incoming_packets.size();
  252. }
  253. Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffer_size) const{
  254. ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE);
  255. _pop_current_packet();
  256. current_packet = incoming_packets.front()->get();
  257. incoming_packets.pop_front();
  258. *r_buffer=(const uint8_t*)(&current_packet.packet->data[12]);
  259. r_buffer_size=current_packet.packet->dataLength-12;
  260. return OK;
  261. }
  262. Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_size){
  263. ERR_FAIL_COND_V(!active,ERR_UNCONFIGURED);
  264. ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED);
  265. int packet_flags=0;
  266. switch(transfer_mode) {
  267. case TRANSFER_MODE_UNRELIABLE: {
  268. packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
  269. } break;
  270. case TRANSFER_MODE_UNRELIABLE_ORDERED: {
  271. packet_flags=0;
  272. } break;
  273. case TRANSFER_MODE_RELIABLE: {
  274. packet_flags=ENET_PACKET_FLAG_RELIABLE;
  275. } break;
  276. }
  277. Map<int,ENetPeer*>::Element *E=NULL;
  278. if (target_peer!=0) {
  279. E = peer_map.find(ABS(target_peer));
  280. if (!E) {
  281. ERR_EXPLAIN("Invalid Target Peer: "+itos(target_peer));
  282. ERR_FAIL_V(ERR_INVALID_PARAMETER);
  283. }
  284. }
  285. ENetPacket * packet = enet_packet_create (NULL,p_buffer_size+12,packet_flags);
  286. encode_uint32(unique_id,&packet->data[0]); //source ID
  287. encode_uint32(target_peer,&packet->data[4]); //dest ID
  288. encode_uint32(packet_flags,&packet->data[8]); //dest ID
  289. copymem(&packet->data[12],p_buffer,p_buffer_size);
  290. if (server) {
  291. if (target_peer==0) {
  292. enet_host_broadcast(host,0,packet);
  293. } else if (target_peer<0) {
  294. //send to all but one
  295. //and make copies for sending
  296. int exclude=-target_peer;
  297. for (Map<int,ENetPeer*>::Element *F=peer_map.front();F;F=F->next()) {
  298. if (F->key()==exclude) // exclude packet
  299. continue;
  300. ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags);
  301. enet_peer_send(F->get(),0,packet2);
  302. }
  303. enet_packet_destroy(packet); //original packet no longer needed
  304. } else {
  305. enet_peer_send (E->get(), 0, packet);
  306. }
  307. } else {
  308. ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG);
  309. enet_peer_send (peer_map[1], 0, packet); //send to server for broadcast..
  310. }
  311. enet_host_flush(host);
  312. return OK;
  313. }
  314. int NetworkedMultiplayerENet::get_max_packet_size() const {
  315. return 1<<24; //anything is good
  316. }
  317. void NetworkedMultiplayerENet::_pop_current_packet() const {
  318. if (current_packet.packet) {
  319. enet_packet_destroy(current_packet.packet);
  320. current_packet.packet=NULL;
  321. current_packet.from=0;
  322. }
  323. }
  324. NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
  325. return connection_status;
  326. }
  327. uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
  328. uint32_t hash = 0;
  329. while (hash==0 || hash==1) {
  330. hash = hash_djb2_one_32(
  331. (uint32_t)OS::get_singleton()->get_ticks_usec() );
  332. hash = hash_djb2_one_32(
  333. (uint32_t)OS::get_singleton()->get_unix_time(), hash );
  334. hash = hash_djb2_one_32(
  335. (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash );
  336. //hash = hash_djb2_one_32(
  337. // (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
  338. hash = hash_djb2_one_32(
  339. (uint32_t)((uint64_t)this), hash ); //rely on aslr heap
  340. hash = hash_djb2_one_32(
  341. (uint32_t)((uint64_t)&hash), hash ); //rely on aslr stack
  342. hash=hash&0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
  343. }
  344. return hash;
  345. }
  346. int NetworkedMultiplayerENet::get_unique_id() const {
  347. ERR_FAIL_COND_V(!active,0);
  348. return unique_id;
  349. }
  350. void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
  351. refuse_connections=p_enable;
  352. }
  353. bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
  354. return refuse_connections;
  355. }
  356. void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
  357. compression_mode=p_mode;
  358. }
  359. NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const{
  360. return compression_mode;
  361. }
  362. size_t NetworkedMultiplayerENet::enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit) {
  363. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context);
  364. if (size_t(enet->src_compressor_mem.size())<inLimit) {
  365. enet->src_compressor_mem.resize( inLimit );
  366. }
  367. int total = inLimit;
  368. int ofs=0;
  369. while(total) {
  370. for(size_t i=0;i<inBufferCount;i++) {
  371. int to_copy = MIN(total,int(inBuffers[i].dataLength));
  372. copymem(&enet->src_compressor_mem[ofs],inBuffers[i].data,to_copy);
  373. ofs+=to_copy;
  374. total-=to_copy;
  375. }
  376. }
  377. Compression::Mode mode;
  378. switch(enet->compression_mode) {
  379. case COMPRESS_FASTLZ: {
  380. mode=Compression::MODE_FASTLZ;
  381. } break;
  382. case COMPRESS_ZLIB: {
  383. mode=Compression::MODE_DEFLATE;
  384. } break;
  385. default: { ERR_FAIL_V(0); }
  386. }
  387. int req_size = Compression::get_max_compressed_buffer_size(ofs,mode);
  388. if (enet->dst_compressor_mem.size()<req_size) {
  389. enet->dst_compressor_mem.resize(req_size);
  390. }
  391. int ret=Compression::compress(enet->dst_compressor_mem.ptr(),enet->src_compressor_mem.ptr(),ofs,mode);
  392. if (ret<0)
  393. return 0;
  394. if (ret>int(outLimit))
  395. return 0; //do not bother
  396. copymem(outData,enet->dst_compressor_mem.ptr(),ret);
  397. return ret;
  398. }
  399. size_t NetworkedMultiplayerENet::enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit){
  400. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context);
  401. int ret = -1;
  402. switch(enet->compression_mode) {
  403. case COMPRESS_FASTLZ: {
  404. ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_FASTLZ);
  405. } break;
  406. case COMPRESS_ZLIB: {
  407. ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_DEFLATE);
  408. } break;
  409. default: {}
  410. }
  411. if (ret<0) {
  412. return 0;
  413. } else {
  414. return ret;
  415. }
  416. }
  417. void NetworkedMultiplayerENet::_setup_compressor() {
  418. switch(compression_mode) {
  419. case COMPRESS_NONE: {
  420. enet_host_compress(host,NULL);
  421. } break;
  422. case COMPRESS_RANGE_CODER: {
  423. enet_host_compress_with_range_coder(host);
  424. } break;
  425. case COMPRESS_FASTLZ:
  426. case COMPRESS_ZLIB: {
  427. enet_host_compress(host,&enet_compressor);
  428. } break;
  429. }
  430. }
  431. void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){
  432. //do none
  433. }
  434. void NetworkedMultiplayerENet::_bind_methods() {
  435. ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
  436. ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
  437. ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
  438. ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
  439. ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
  440. ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
  441. BIND_CONSTANT( COMPRESS_NONE );
  442. BIND_CONSTANT( COMPRESS_RANGE_CODER );
  443. BIND_CONSTANT( COMPRESS_FASTLZ );
  444. BIND_CONSTANT( COMPRESS_ZLIB );
  445. }
  446. NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
  447. active=false;
  448. server=false;
  449. refuse_connections=false;
  450. unique_id=0;
  451. target_peer=0;
  452. current_packet.packet=NULL;
  453. transfer_mode=TRANSFER_MODE_RELIABLE;
  454. connection_status=CONNECTION_DISCONNECTED;
  455. compression_mode=COMPRESS_NONE;
  456. enet_compressor.context=this;
  457. enet_compressor.compress=enet_compress;
  458. enet_compressor.decompress=enet_decompress;
  459. enet_compressor.destroy=enet_compressor_destroy;
  460. bind_ip=ENET_HOST_ANY;
  461. }
  462. NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
  463. close_connection();
  464. }
  465. // sets IP for ENet to bind when using create_server
  466. // if no IP is set, then ENet bind to ENET_HOST_ANY
  467. void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
  468. bind_ip=p_ip.host;
  469. }