cpu_particles_2d.cpp 55 KB

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  1. /*************************************************************************/
  2. /* cpu_particles_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "cpu_particles_2d.h"
  31. #include "core/core_string_names.h"
  32. #include "scene/2d/gpu_particles_2d.h"
  33. #include "scene/resources/particles_material.h"
  34. void CPUParticles2D::set_emitting(bool p_emitting) {
  35. if (emitting == p_emitting) {
  36. return;
  37. }
  38. emitting = p_emitting;
  39. if (emitting) {
  40. set_process_internal(true);
  41. }
  42. }
  43. void CPUParticles2D::set_amount(int p_amount) {
  44. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
  45. particles.resize(p_amount);
  46. {
  47. Particle *w = particles.ptrw();
  48. for (int i = 0; i < p_amount; i++) {
  49. w[i].active = false;
  50. }
  51. }
  52. particle_data.resize((8 + 4 + 4) * p_amount);
  53. RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_2D, true, true);
  54. particle_order.resize(p_amount);
  55. }
  56. void CPUParticles2D::set_lifetime(double p_lifetime) {
  57. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  58. lifetime = p_lifetime;
  59. }
  60. void CPUParticles2D::set_one_shot(bool p_one_shot) {
  61. one_shot = p_one_shot;
  62. }
  63. void CPUParticles2D::set_pre_process_time(double p_time) {
  64. pre_process_time = p_time;
  65. }
  66. void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
  67. explosiveness_ratio = p_ratio;
  68. }
  69. void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
  70. randomness_ratio = p_ratio;
  71. }
  72. void CPUParticles2D::set_lifetime_randomness(double p_random) {
  73. lifetime_randomness = p_random;
  74. }
  75. void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
  76. local_coords = p_enable;
  77. set_notify_transform(!p_enable);
  78. }
  79. void CPUParticles2D::set_speed_scale(double p_scale) {
  80. speed_scale = p_scale;
  81. }
  82. bool CPUParticles2D::is_emitting() const {
  83. return emitting;
  84. }
  85. int CPUParticles2D::get_amount() const {
  86. return particles.size();
  87. }
  88. double CPUParticles2D::get_lifetime() const {
  89. return lifetime;
  90. }
  91. bool CPUParticles2D::get_one_shot() const {
  92. return one_shot;
  93. }
  94. double CPUParticles2D::get_pre_process_time() const {
  95. return pre_process_time;
  96. }
  97. real_t CPUParticles2D::get_explosiveness_ratio() const {
  98. return explosiveness_ratio;
  99. }
  100. real_t CPUParticles2D::get_randomness_ratio() const {
  101. return randomness_ratio;
  102. }
  103. double CPUParticles2D::get_lifetime_randomness() const {
  104. return lifetime_randomness;
  105. }
  106. bool CPUParticles2D::get_use_local_coordinates() const {
  107. return local_coords;
  108. }
  109. double CPUParticles2D::get_speed_scale() const {
  110. return speed_scale;
  111. }
  112. void CPUParticles2D::set_draw_order(DrawOrder p_order) {
  113. draw_order = p_order;
  114. }
  115. CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
  116. return draw_order;
  117. }
  118. void CPUParticles2D::_update_mesh_texture() {
  119. Size2 tex_size;
  120. if (texture.is_valid()) {
  121. tex_size = texture->get_size();
  122. } else {
  123. tex_size = Size2(1, 1);
  124. }
  125. Vector<Vector2> vertices = {
  126. -tex_size * 0.5,
  127. -tex_size * 0.5 + Vector2(tex_size.x, 0),
  128. -tex_size * 0.5 + tex_size,
  129. -tex_size * 0.5 + Vector2(0, tex_size.y)
  130. };
  131. Vector<Vector2> uvs;
  132. AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
  133. if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
  134. Rect2 region_rect = atlas_texure->get_region();
  135. Size2 atlas_size = atlas_texure->get_atlas()->get_size();
  136. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
  137. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
  138. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  139. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  140. } else {
  141. uvs.push_back(Vector2(0, 0));
  142. uvs.push_back(Vector2(1, 0));
  143. uvs.push_back(Vector2(1, 1));
  144. uvs.push_back(Vector2(0, 1));
  145. }
  146. Vector<Color> colors = {
  147. Color(1, 1, 1, 1),
  148. Color(1, 1, 1, 1),
  149. Color(1, 1, 1, 1),
  150. Color(1, 1, 1, 1)
  151. };
  152. Vector<int> indices = { 0, 1, 2, 2, 3, 0 };
  153. Array arr;
  154. arr.resize(RS::ARRAY_MAX);
  155. arr[RS::ARRAY_VERTEX] = vertices;
  156. arr[RS::ARRAY_TEX_UV] = uvs;
  157. arr[RS::ARRAY_COLOR] = colors;
  158. arr[RS::ARRAY_INDEX] = indices;
  159. RS::get_singleton()->mesh_clear(mesh);
  160. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr);
  161. }
  162. void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
  163. if (p_texture == texture) {
  164. return;
  165. }
  166. if (texture.is_valid()) {
  167. texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
  168. }
  169. texture = p_texture;
  170. if (texture.is_valid()) {
  171. texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
  172. }
  173. update();
  174. _update_mesh_texture();
  175. }
  176. void CPUParticles2D::_texture_changed() {
  177. if (texture.is_valid()) {
  178. update();
  179. _update_mesh_texture();
  180. }
  181. }
  182. Ref<Texture2D> CPUParticles2D::get_texture() const {
  183. return texture;
  184. }
  185. void CPUParticles2D::set_fixed_fps(int p_count) {
  186. fixed_fps = p_count;
  187. }
  188. int CPUParticles2D::get_fixed_fps() const {
  189. return fixed_fps;
  190. }
  191. void CPUParticles2D::set_fractional_delta(bool p_enable) {
  192. fractional_delta = p_enable;
  193. }
  194. bool CPUParticles2D::get_fractional_delta() const {
  195. return fractional_delta;
  196. }
  197. TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
  198. TypedArray<String> warnings = Node::get_configuration_warnings();
  199. CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
  200. if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
  201. if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
  202. get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
  203. warnings.push_back(RTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
  204. }
  205. }
  206. return warnings;
  207. }
  208. void CPUParticles2D::restart() {
  209. time = 0;
  210. inactive_time = 0;
  211. frame_remainder = 0;
  212. cycle = 0;
  213. emitting = false;
  214. {
  215. int pc = particles.size();
  216. Particle *w = particles.ptrw();
  217. for (int i = 0; i < pc; i++) {
  218. w[i].active = false;
  219. }
  220. }
  221. set_emitting(true);
  222. }
  223. void CPUParticles2D::set_direction(Vector2 p_direction) {
  224. direction = p_direction;
  225. }
  226. Vector2 CPUParticles2D::get_direction() const {
  227. return direction;
  228. }
  229. void CPUParticles2D::set_spread(real_t p_spread) {
  230. spread = p_spread;
  231. }
  232. real_t CPUParticles2D::get_spread() const {
  233. return spread;
  234. }
  235. void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) {
  236. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  237. parameters_min[p_param] = p_value;
  238. if (parameters_min[p_param] > parameters_max[p_param]) {
  239. set_param_max(p_param, p_value);
  240. }
  241. }
  242. real_t CPUParticles2D::get_param_min(Parameter p_param) const {
  243. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  244. return parameters_min[p_param];
  245. }
  246. void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
  247. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  248. parameters_max[p_param] = p_value;
  249. if (parameters_min[p_param] > parameters_max[p_param]) {
  250. set_param_min(p_param, p_value);
  251. }
  252. }
  253. real_t CPUParticles2D::get_param_max(Parameter p_param) const {
  254. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  255. return parameters_max[p_param];
  256. }
  257. static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
  258. Ref<Curve> curve = p_curve;
  259. if (!curve.is_valid()) {
  260. return;
  261. }
  262. curve->ensure_default_setup(p_min, p_max);
  263. }
  264. void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
  265. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  266. curve_parameters[p_param] = p_curve;
  267. switch (p_param) {
  268. case PARAM_INITIAL_LINEAR_VELOCITY: {
  269. //do none for this one
  270. } break;
  271. case PARAM_ANGULAR_VELOCITY: {
  272. _adjust_curve_range(p_curve, -360, 360);
  273. } break;
  274. case PARAM_ORBIT_VELOCITY: {
  275. _adjust_curve_range(p_curve, -500, 500);
  276. } break;
  277. case PARAM_LINEAR_ACCEL: {
  278. _adjust_curve_range(p_curve, -200, 200);
  279. } break;
  280. case PARAM_RADIAL_ACCEL: {
  281. _adjust_curve_range(p_curve, -200, 200);
  282. } break;
  283. case PARAM_TANGENTIAL_ACCEL: {
  284. _adjust_curve_range(p_curve, -200, 200);
  285. } break;
  286. case PARAM_DAMPING: {
  287. _adjust_curve_range(p_curve, 0, 100);
  288. } break;
  289. case PARAM_ANGLE: {
  290. _adjust_curve_range(p_curve, -360, 360);
  291. } break;
  292. case PARAM_SCALE: {
  293. } break;
  294. case PARAM_HUE_VARIATION: {
  295. _adjust_curve_range(p_curve, -1, 1);
  296. } break;
  297. case PARAM_ANIM_SPEED: {
  298. _adjust_curve_range(p_curve, 0, 200);
  299. } break;
  300. case PARAM_ANIM_OFFSET: {
  301. } break;
  302. default: {
  303. }
  304. }
  305. }
  306. Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
  307. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
  308. return curve_parameters[p_param];
  309. }
  310. void CPUParticles2D::set_color(const Color &p_color) {
  311. color = p_color;
  312. }
  313. Color CPUParticles2D::get_color() const {
  314. return color;
  315. }
  316. void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) {
  317. color_ramp = p_ramp;
  318. }
  319. Ref<Gradient> CPUParticles2D::get_color_ramp() const {
  320. return color_ramp;
  321. }
  322. void CPUParticles2D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
  323. color_initial_ramp = p_ramp;
  324. }
  325. Ref<Gradient> CPUParticles2D::get_color_initial_ramp() const {
  326. return color_initial_ramp;
  327. }
  328. void CPUParticles2D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
  329. ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
  330. particle_flags[p_particle_flag] = p_enable;
  331. }
  332. bool CPUParticles2D::get_particle_flag(ParticleFlags p_particle_flag) const {
  333. ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
  334. return particle_flags[p_particle_flag];
  335. }
  336. void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
  337. ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
  338. emission_shape = p_shape;
  339. notify_property_list_changed();
  340. }
  341. void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
  342. emission_sphere_radius = p_radius;
  343. }
  344. void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) {
  345. emission_rect_extents = p_extents;
  346. }
  347. void CPUParticles2D::set_emission_points(const Vector<Vector2> &p_points) {
  348. emission_points = p_points;
  349. }
  350. void CPUParticles2D::set_emission_normals(const Vector<Vector2> &p_normals) {
  351. emission_normals = p_normals;
  352. }
  353. void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
  354. emission_colors = p_colors;
  355. }
  356. real_t CPUParticles2D::get_emission_sphere_radius() const {
  357. return emission_sphere_radius;
  358. }
  359. Vector2 CPUParticles2D::get_emission_rect_extents() const {
  360. return emission_rect_extents;
  361. }
  362. Vector<Vector2> CPUParticles2D::get_emission_points() const {
  363. return emission_points;
  364. }
  365. Vector<Vector2> CPUParticles2D::get_emission_normals() const {
  366. return emission_normals;
  367. }
  368. Vector<Color> CPUParticles2D::get_emission_colors() const {
  369. return emission_colors;
  370. }
  371. CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const {
  372. return emission_shape;
  373. }
  374. void CPUParticles2D::set_gravity(const Vector2 &p_gravity) {
  375. gravity = p_gravity;
  376. }
  377. Vector2 CPUParticles2D::get_gravity() const {
  378. return gravity;
  379. }
  380. void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
  381. scale_curve_x = p_scale_curve;
  382. }
  383. void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
  384. scale_curve_y = p_scale_curve;
  385. }
  386. void CPUParticles2D::set_split_scale(bool p_split_scale) {
  387. split_scale = p_split_scale;
  388. notify_property_list_changed();
  389. }
  390. Ref<Curve> CPUParticles2D::get_scale_curve_x() const {
  391. return scale_curve_x;
  392. }
  393. Ref<Curve> CPUParticles2D::get_scale_curve_y() const {
  394. return scale_curve_y;
  395. }
  396. bool CPUParticles2D::get_split_scale() {
  397. return split_scale;
  398. }
  399. void CPUParticles2D::_validate_property(PropertyInfo &property) const {
  400. if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
  401. property.usage = PROPERTY_USAGE_NONE;
  402. }
  403. if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
  404. property.usage = PROPERTY_USAGE_NONE;
  405. }
  406. if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
  407. property.usage = PROPERTY_USAGE_NONE;
  408. }
  409. if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  410. property.usage = PROPERTY_USAGE_NONE;
  411. }
  412. if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  413. property.usage = PROPERTY_USAGE_NONE;
  414. }
  415. if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  416. property.usage = PROPERTY_USAGE_NONE;
  417. }
  418. if (property.name.begins_with("scale_curve_") && !split_scale) {
  419. property.usage = PROPERTY_USAGE_NONE;
  420. }
  421. }
  422. static uint32_t idhash(uint32_t x) {
  423. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  424. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  425. x = (x >> uint32_t(16)) ^ x;
  426. return x;
  427. }
  428. static real_t rand_from_seed(uint32_t &seed) {
  429. int k;
  430. int s = int(seed);
  431. if (s == 0) {
  432. s = 305420679;
  433. }
  434. k = s / 127773;
  435. s = 16807 * (s - k * 127773) - 2836 * k;
  436. if (s < 0) {
  437. s += 2147483647;
  438. }
  439. seed = uint32_t(s);
  440. return (seed % uint32_t(65536)) / 65535.0;
  441. }
  442. void CPUParticles2D::_update_internal() {
  443. if (particles.size() == 0 || !is_visible_in_tree()) {
  444. _set_redraw(false);
  445. return;
  446. }
  447. double delta = get_process_delta_time();
  448. if (emitting) {
  449. inactive_time = 0;
  450. } else {
  451. inactive_time += delta;
  452. if (inactive_time > lifetime * 1.2) {
  453. set_process_internal(false);
  454. _set_redraw(false);
  455. //reset variables
  456. time = 0;
  457. inactive_time = 0;
  458. frame_remainder = 0;
  459. cycle = 0;
  460. return;
  461. }
  462. }
  463. _set_redraw(true);
  464. if (time == 0 && pre_process_time > 0.0) {
  465. double frame_time;
  466. if (fixed_fps > 0) {
  467. frame_time = 1.0 / fixed_fps;
  468. } else {
  469. frame_time = 1.0 / 30.0;
  470. }
  471. double todo = pre_process_time;
  472. while (todo >= 0) {
  473. _particles_process(frame_time);
  474. todo -= frame_time;
  475. }
  476. }
  477. if (fixed_fps > 0) {
  478. double frame_time = 1.0 / fixed_fps;
  479. double decr = frame_time;
  480. double ldelta = delta;
  481. if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
  482. ldelta = 0.1;
  483. } else if (ldelta <= 0.0) { //unlikely but..
  484. ldelta = 0.001;
  485. }
  486. double todo = frame_remainder + ldelta;
  487. while (todo >= frame_time) {
  488. _particles_process(frame_time);
  489. todo -= decr;
  490. }
  491. frame_remainder = todo;
  492. } else {
  493. _particles_process(delta);
  494. }
  495. _update_particle_data_buffer();
  496. }
  497. void CPUParticles2D::_particles_process(double p_delta) {
  498. p_delta *= speed_scale;
  499. int pcount = particles.size();
  500. Particle *w = particles.ptrw();
  501. Particle *parray = w;
  502. double prev_time = time;
  503. time += p_delta;
  504. if (time > lifetime) {
  505. time = Math::fmod(time, lifetime);
  506. cycle++;
  507. if (one_shot && cycle > 0) {
  508. set_emitting(false);
  509. notify_property_list_changed();
  510. }
  511. }
  512. Transform2D emission_xform;
  513. Transform2D velocity_xform;
  514. if (!local_coords) {
  515. emission_xform = get_global_transform();
  516. velocity_xform = emission_xform;
  517. velocity_xform[2] = Vector2();
  518. }
  519. double system_phase = time / lifetime;
  520. for (int i = 0; i < pcount; i++) {
  521. Particle &p = parray[i];
  522. if (!emitting && !p.active) {
  523. continue;
  524. }
  525. double local_delta = p_delta;
  526. // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
  527. // While we use time in tests later on, for randomness we use the phase as done in the
  528. // original shader code, and we later multiply by lifetime to get the time.
  529. double restart_phase = double(i) / double(pcount);
  530. if (randomness_ratio > 0.0) {
  531. uint32_t seed = cycle;
  532. if (restart_phase >= system_phase) {
  533. seed -= uint32_t(1);
  534. }
  535. seed *= uint32_t(pcount);
  536. seed += uint32_t(i);
  537. double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
  538. restart_phase += randomness_ratio * random * 1.0 / double(pcount);
  539. }
  540. restart_phase *= (1.0 - explosiveness_ratio);
  541. double restart_time = restart_phase * lifetime;
  542. bool restart = false;
  543. if (time > prev_time) {
  544. // restart_time >= prev_time is used so particles emit in the first frame they are processed
  545. if (restart_time >= prev_time && restart_time < time) {
  546. restart = true;
  547. if (fractional_delta) {
  548. local_delta = time - restart_time;
  549. }
  550. }
  551. } else if (local_delta > 0.0) {
  552. if (restart_time >= prev_time) {
  553. restart = true;
  554. if (fractional_delta) {
  555. local_delta = lifetime - restart_time + time;
  556. }
  557. } else if (restart_time < time) {
  558. restart = true;
  559. if (fractional_delta) {
  560. local_delta = time - restart_time;
  561. }
  562. }
  563. }
  564. if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
  565. restart = true;
  566. }
  567. float tv = 0.0;
  568. if (restart) {
  569. if (!emitting) {
  570. p.active = false;
  571. continue;
  572. }
  573. p.active = true;
  574. /*real_t tex_linear_velocity = 0;
  575. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  576. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
  577. }*/
  578. real_t tex_angle = 0.0;
  579. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  580. tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
  581. }
  582. real_t tex_anim_offset = 0.0;
  583. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  584. tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
  585. }
  586. p.seed = Math::rand();
  587. p.angle_rand = Math::randf();
  588. p.scale_rand = Math::randf();
  589. p.hue_rot_rand = Math::randf();
  590. p.anim_offset_rand = Math::randf();
  591. if (color_initial_ramp.is_valid()) {
  592. p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
  593. } else {
  594. p.start_color_rand = Color(1, 1, 1, 1);
  595. }
  596. real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
  597. Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
  598. p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
  599. real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  600. p.rotation = Math::deg2rad(base_angle);
  601. p.custom[0] = 0.0; // unused
  602. p.custom[1] = 0.0; // phase [0..1]
  603. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand);
  604. p.custom[3] = 0.0;
  605. p.transform = Transform2D();
  606. p.time = 0;
  607. p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
  608. p.base_color = Color(1, 1, 1, 1);
  609. switch (emission_shape) {
  610. case EMISSION_SHAPE_POINT: {
  611. //do none
  612. } break;
  613. case EMISSION_SHAPE_SPHERE: {
  614. real_t t = Math_TAU * Math::randf();
  615. real_t radius = emission_sphere_radius * Math::randf();
  616. p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
  617. } break;
  618. case EMISSION_SHAPE_SPHERE_SURFACE: {
  619. real_t s = Math::randf(), t = Math_TAU * Math::randf();
  620. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  621. p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
  622. } break;
  623. case EMISSION_SHAPE_RECTANGLE: {
  624. p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents;
  625. } break;
  626. case EMISSION_SHAPE_POINTS:
  627. case EMISSION_SHAPE_DIRECTED_POINTS: {
  628. int pc = emission_points.size();
  629. if (pc == 0) {
  630. break;
  631. }
  632. int random_idx = Math::rand() % pc;
  633. p.transform[2] = emission_points.get(random_idx);
  634. if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
  635. Vector2 normal = emission_normals.get(random_idx);
  636. Transform2D m2;
  637. m2.set_axis(0, normal);
  638. m2.set_axis(1, normal.orthogonal());
  639. p.velocity = m2.basis_xform(p.velocity);
  640. }
  641. if (emission_colors.size() == pc) {
  642. p.base_color = emission_colors.get(random_idx);
  643. }
  644. } break;
  645. case EMISSION_SHAPE_MAX: { // Max value for validity check.
  646. break;
  647. }
  648. }
  649. if (!local_coords) {
  650. p.velocity = velocity_xform.xform(p.velocity);
  651. p.transform = emission_xform * p.transform;
  652. }
  653. } else if (!p.active) {
  654. continue;
  655. } else if (p.time > p.lifetime) {
  656. p.active = false;
  657. tv = 1.0;
  658. } else {
  659. uint32_t alt_seed = p.seed;
  660. p.time += local_delta;
  661. p.custom[1] = p.time / lifetime;
  662. tv = p.time / p.lifetime;
  663. real_t tex_linear_velocity = 1.0;
  664. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  665. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
  666. }
  667. real_t tex_orbit_velocity = 1.0;
  668. if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
  669. tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
  670. }
  671. real_t tex_angular_velocity = 1.0;
  672. if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
  673. tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
  674. }
  675. real_t tex_linear_accel = 1.0;
  676. if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
  677. tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
  678. }
  679. real_t tex_tangential_accel = 1.0;
  680. if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
  681. tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
  682. }
  683. real_t tex_radial_accel = 1.0;
  684. if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
  685. tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
  686. }
  687. real_t tex_damping = 1.0;
  688. if (curve_parameters[PARAM_DAMPING].is_valid()) {
  689. tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
  690. }
  691. real_t tex_angle = 1.0;
  692. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  693. tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
  694. }
  695. real_t tex_anim_speed = 1.0;
  696. if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
  697. tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
  698. }
  699. real_t tex_anim_offset = 1.0;
  700. if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
  701. tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
  702. }
  703. Vector2 force = gravity;
  704. Vector2 pos = p.transform[2];
  705. //apply linear acceleration
  706. force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2();
  707. //apply radial acceleration
  708. Vector2 org = emission_xform[2];
  709. Vector2 diff = pos - org;
  710. force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
  711. //apply tangential acceleration;
  712. Vector2 yx = Vector2(diff.y, diff.x);
  713. force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
  714. //apply attractor forces
  715. p.velocity += force * local_delta;
  716. //orbit velocity
  717. real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
  718. if (orbit_amount != 0.0) {
  719. real_t ang = orbit_amount * local_delta * Math_TAU;
  720. // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
  721. // but we use -ang here to reproduce its behavior.
  722. Transform2D rot = Transform2D(-ang, Vector2());
  723. p.transform[2] -= diff;
  724. p.transform[2] += rot.basis_xform(diff);
  725. }
  726. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  727. p.velocity = p.velocity.normalized() * tex_linear_velocity;
  728. }
  729. if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
  730. real_t v = p.velocity.length();
  731. real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
  732. v -= damp * local_delta;
  733. if (v < 0.0) {
  734. p.velocity = Vector2();
  735. } else {
  736. p.velocity = p.velocity.normalized() * v;
  737. }
  738. }
  739. real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  740. base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
  741. p.rotation = Math::deg2rad(base_angle); //angle
  742. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
  743. }
  744. //apply color
  745. //apply hue rotation
  746. Vector2 tex_scale = Vector2(1.0, 1.0);
  747. if (split_scale) {
  748. if (scale_curve_x.is_valid()) {
  749. tex_scale.x = scale_curve_x->interpolate(tv);
  750. } else {
  751. tex_scale.x = 1.0;
  752. }
  753. if (scale_curve_y.is_valid()) {
  754. tex_scale.y = scale_curve_y->interpolate(tv);
  755. } else {
  756. tex_scale.y = 1.0;
  757. }
  758. } else {
  759. if (curve_parameters[PARAM_SCALE].is_valid()) {
  760. real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
  761. tex_scale.x = tmp_scale;
  762. tex_scale.y = tmp_scale;
  763. }
  764. }
  765. real_t tex_hue_variation = 0.0;
  766. if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
  767. tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
  768. }
  769. real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
  770. real_t hue_rot_c = Math::cos(hue_rot_angle);
  771. real_t hue_rot_s = Math::sin(hue_rot_angle);
  772. Basis hue_rot_mat;
  773. {
  774. Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
  775. Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
  776. Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
  777. for (int j = 0; j < 3; j++) {
  778. hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
  779. }
  780. }
  781. if (color_ramp.is_valid()) {
  782. p.color = color_ramp->get_color_at_offset(tv) * color;
  783. } else {
  784. p.color = color;
  785. }
  786. Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
  787. p.color.r = color_rgb.x;
  788. p.color.g = color_rgb.y;
  789. p.color.b = color_rgb.z;
  790. p.color *= p.base_color * p.start_color_rand;
  791. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  792. if (p.velocity.length() > 0.0) {
  793. p.transform.columns[1] = p.velocity.normalized();
  794. p.transform.columns[0] = p.transform.columns[1].orthogonal();
  795. }
  796. } else {
  797. p.transform.columns[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
  798. p.transform.columns[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
  799. }
  800. //scale by scale
  801. Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
  802. if (base_scale.x < 0.00001) {
  803. base_scale.x = 0.00001;
  804. }
  805. if (base_scale.y < 0.00001) {
  806. base_scale.y = 0.00001;
  807. }
  808. p.transform.columns[0] *= base_scale.x;
  809. p.transform.columns[1] *= base_scale.y;
  810. p.transform[2] += p.velocity * local_delta;
  811. }
  812. }
  813. void CPUParticles2D::_update_particle_data_buffer() {
  814. MutexLock lock(update_mutex);
  815. int pc = particles.size();
  816. int *ow;
  817. int *order = nullptr;
  818. float *w = particle_data.ptrw();
  819. const Particle *r = particles.ptr();
  820. float *ptr = w;
  821. if (draw_order != DRAW_ORDER_INDEX) {
  822. ow = particle_order.ptrw();
  823. order = ow;
  824. for (int i = 0; i < pc; i++) {
  825. order[i] = i;
  826. }
  827. if (draw_order == DRAW_ORDER_LIFETIME) {
  828. SortArray<int, SortLifetime> sorter;
  829. sorter.compare.particles = r;
  830. sorter.sort(order, pc);
  831. }
  832. }
  833. for (int i = 0; i < pc; i++) {
  834. int idx = order ? order[i] : i;
  835. Transform2D t = r[idx].transform;
  836. if (!local_coords) {
  837. t = inv_emission_transform * t;
  838. }
  839. if (r[idx].active) {
  840. ptr[0] = t.columns[0][0];
  841. ptr[1] = t.columns[1][0];
  842. ptr[2] = 0;
  843. ptr[3] = t.columns[2][0];
  844. ptr[4] = t.columns[0][1];
  845. ptr[5] = t.columns[1][1];
  846. ptr[6] = 0;
  847. ptr[7] = t.columns[2][1];
  848. } else {
  849. memset(ptr, 0, sizeof(float) * 8);
  850. }
  851. Color c = r[idx].color;
  852. ptr[8] = c.r;
  853. ptr[9] = c.g;
  854. ptr[10] = c.b;
  855. ptr[11] = c.a;
  856. ptr[12] = r[idx].custom[0];
  857. ptr[13] = r[idx].custom[1];
  858. ptr[14] = r[idx].custom[2];
  859. ptr[15] = r[idx].custom[3];
  860. ptr += 16;
  861. }
  862. }
  863. void CPUParticles2D::_set_redraw(bool p_redraw) {
  864. if (redraw == p_redraw) {
  865. return;
  866. }
  867. redraw = p_redraw;
  868. {
  869. MutexLock lock(update_mutex);
  870. if (redraw) {
  871. RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
  872. RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
  873. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  874. } else {
  875. if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread))) {
  876. RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
  877. }
  878. RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
  879. RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  880. }
  881. }
  882. update(); // redraw to update render list
  883. }
  884. void CPUParticles2D::_update_render_thread() {
  885. MutexLock lock(update_mutex);
  886. RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
  887. }
  888. void CPUParticles2D::_notification(int p_what) {
  889. switch (p_what) {
  890. case NOTIFICATION_ENTER_TREE: {
  891. set_process_internal(emitting);
  892. } break;
  893. case NOTIFICATION_EXIT_TREE: {
  894. _set_redraw(false);
  895. } break;
  896. case NOTIFICATION_DRAW: {
  897. // first update before rendering to avoid one frame delay after emitting starts
  898. if (emitting && (time == 0)) {
  899. _update_internal();
  900. }
  901. if (!redraw) {
  902. return; // don't add to render list
  903. }
  904. RID texrid;
  905. if (texture.is_valid()) {
  906. texrid = texture->get_rid();
  907. }
  908. RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
  909. } break;
  910. case NOTIFICATION_INTERNAL_PROCESS: {
  911. _update_internal();
  912. } break;
  913. case NOTIFICATION_TRANSFORM_CHANGED: {
  914. inv_emission_transform = get_global_transform().affine_inverse();
  915. if (!local_coords) {
  916. int pc = particles.size();
  917. float *w = particle_data.ptrw();
  918. const Particle *r = particles.ptr();
  919. float *ptr = w;
  920. for (int i = 0; i < pc; i++) {
  921. Transform2D t = inv_emission_transform * r[i].transform;
  922. if (r[i].active) {
  923. ptr[0] = t.columns[0][0];
  924. ptr[1] = t.columns[1][0];
  925. ptr[2] = 0;
  926. ptr[3] = t.columns[2][0];
  927. ptr[4] = t.columns[0][1];
  928. ptr[5] = t.columns[1][1];
  929. ptr[6] = 0;
  930. ptr[7] = t.columns[2][1];
  931. } else {
  932. memset(ptr, 0, sizeof(float) * 8);
  933. }
  934. ptr += 16;
  935. }
  936. }
  937. } break;
  938. }
  939. }
  940. void CPUParticles2D::convert_from_particles(Node *p_particles) {
  941. GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
  942. ERR_FAIL_COND_MSG(!particles, "Only GPUParticles2D nodes can be converted to CPUParticles2D.");
  943. set_emitting(particles->is_emitting());
  944. set_amount(particles->get_amount());
  945. set_lifetime(particles->get_lifetime());
  946. set_one_shot(particles->get_one_shot());
  947. set_pre_process_time(particles->get_pre_process_time());
  948. set_explosiveness_ratio(particles->get_explosiveness_ratio());
  949. set_randomness_ratio(particles->get_randomness_ratio());
  950. set_use_local_coordinates(particles->get_use_local_coordinates());
  951. set_fixed_fps(particles->get_fixed_fps());
  952. set_fractional_delta(particles->get_fractional_delta());
  953. set_speed_scale(particles->get_speed_scale());
  954. set_draw_order(DrawOrder(particles->get_draw_order()));
  955. set_texture(particles->get_texture());
  956. Ref<Material> mat = particles->get_material();
  957. if (mat.is_valid()) {
  958. set_material(mat);
  959. }
  960. Ref<ParticlesMaterial> material = particles->get_process_material();
  961. if (material.is_null()) {
  962. return;
  963. }
  964. Vector3 dir = material->get_direction();
  965. set_direction(Vector2(dir.x, dir.y));
  966. set_spread(material->get_spread());
  967. set_color(material->get_color());
  968. Ref<GradientTexture1D> gt = material->get_color_ramp();
  969. if (gt.is_valid()) {
  970. set_color_ramp(gt->get_gradient());
  971. }
  972. Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
  973. if (gti.is_valid()) {
  974. set_color_initial_ramp(gti->get_gradient());
  975. }
  976. set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
  977. set_emission_shape(EmissionShape(material->get_emission_shape()));
  978. set_emission_sphere_radius(material->get_emission_sphere_radius());
  979. Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
  980. set_emission_rect_extents(rect_extents);
  981. Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
  982. if (scale3D.is_valid()) {
  983. split_scale = true;
  984. scale_curve_x = scale3D->get_curve_x();
  985. scale_curve_y = scale3D->get_curve_y();
  986. }
  987. Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
  988. set_gravity(gravity);
  989. set_lifetime_randomness(material->get_lifetime_randomness());
  990. #define CONVERT_PARAM(m_param) \
  991. set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
  992. { \
  993. Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
  994. if (ctex.is_valid()) \
  995. set_param_curve(m_param, ctex->get_curve()); \
  996. } \
  997. set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
  998. CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
  999. CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
  1000. CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
  1001. CONVERT_PARAM(PARAM_LINEAR_ACCEL);
  1002. CONVERT_PARAM(PARAM_RADIAL_ACCEL);
  1003. CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
  1004. CONVERT_PARAM(PARAM_DAMPING);
  1005. CONVERT_PARAM(PARAM_ANGLE);
  1006. CONVERT_PARAM(PARAM_SCALE);
  1007. CONVERT_PARAM(PARAM_HUE_VARIATION);
  1008. CONVERT_PARAM(PARAM_ANIM_SPEED);
  1009. CONVERT_PARAM(PARAM_ANIM_OFFSET);
  1010. #undef CONVERT_PARAM
  1011. }
  1012. void CPUParticles2D::_bind_methods() {
  1013. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting);
  1014. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount);
  1015. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime);
  1016. ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles2D::set_one_shot);
  1017. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
  1018. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
  1019. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
  1020. ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
  1021. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
  1022. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
  1023. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
  1024. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles2D::set_speed_scale);
  1025. ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles2D::is_emitting);
  1026. ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles2D::get_amount);
  1027. ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles2D::get_lifetime);
  1028. ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles2D::get_one_shot);
  1029. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
  1030. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
  1031. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
  1032. ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
  1033. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
  1034. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
  1035. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
  1036. ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles2D::get_speed_scale);
  1037. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles2D::set_draw_order);
  1038. ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles2D::get_draw_order);
  1039. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
  1040. ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
  1041. ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
  1042. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
  1043. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
  1044. ADD_GROUP("Time", "");
  1045. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
  1046. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  1047. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
  1048. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  1049. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  1050. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  1051. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
  1052. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
  1053. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  1054. ADD_GROUP("Drawing", "");
  1055. // No visibility_rect property contrarily to Particles2D, it's updated automatically.
  1056. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  1057. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
  1058. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
  1059. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  1060. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  1061. ////////////////////////////////
  1062. ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
  1063. ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
  1064. ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
  1065. ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
  1066. ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
  1067. ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min);
  1068. ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max);
  1069. ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max);
  1070. ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
  1071. ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
  1072. ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles2D::set_color);
  1073. ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles2D::get_color);
  1074. ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
  1075. ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
  1076. ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles2D::set_color_initial_ramp);
  1077. ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles2D::get_color_initial_ramp);
  1078. ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles2D::set_particle_flag);
  1079. ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles2D::get_particle_flag);
  1080. ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
  1081. ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
  1082. ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles2D::set_emission_sphere_radius);
  1083. ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles2D::get_emission_sphere_radius);
  1084. ClassDB::bind_method(D_METHOD("set_emission_rect_extents", "extents"), &CPUParticles2D::set_emission_rect_extents);
  1085. ClassDB::bind_method(D_METHOD("get_emission_rect_extents"), &CPUParticles2D::get_emission_rect_extents);
  1086. ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles2D::set_emission_points);
  1087. ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles2D::get_emission_points);
  1088. ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles2D::set_emission_normals);
  1089. ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles2D::get_emission_normals);
  1090. ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles2D::set_emission_colors);
  1091. ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles2D::get_emission_colors);
  1092. ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
  1093. ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
  1094. ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale);
  1095. ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale);
  1096. ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x);
  1097. ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x);
  1098. ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y);
  1099. ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y);
  1100. ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
  1101. ADD_GROUP("Emission Shape", "emission_");
  1102. ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
  1103. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
  1104. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
  1105. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
  1106. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
  1107. ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
  1108. ADD_GROUP("Particle Flags", "particle_flag_");
  1109. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1110. ADD_GROUP("Direction", "");
  1111. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
  1112. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
  1113. ADD_GROUP("Gravity", "");
  1114. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
  1115. ADD_GROUP("Initial Velocity", "initial_");
  1116. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
  1117. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
  1118. ADD_GROUP("Angular Velocity", "angular_");
  1119. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
  1120. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
  1121. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
  1122. ADD_GROUP("Orbit Velocity", "orbit_");
  1123. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
  1124. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
  1125. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
  1126. ADD_GROUP("Linear Accel", "linear_");
  1127. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
  1128. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
  1129. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
  1130. ADD_GROUP("Radial Accel", "radial_");
  1131. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
  1132. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
  1133. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
  1134. ADD_GROUP("Tangential Accel", "tangential_");
  1135. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
  1136. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
  1137. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
  1138. ADD_GROUP("Damping", "");
  1139. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
  1140. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
  1141. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
  1142. ADD_GROUP("Angle", "");
  1143. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
  1144. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
  1145. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
  1146. ADD_GROUP("Scale", "");
  1147. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
  1148. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
  1149. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
  1150. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
  1151. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
  1152. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
  1153. ADD_GROUP("Color", "");
  1154. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  1155. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
  1156. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
  1157. ADD_GROUP("Hue Variation", "hue_");
  1158. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
  1159. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
  1160. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
  1161. ADD_GROUP("Animation", "anim_");
  1162. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
  1163. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
  1164. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
  1165. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
  1166. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
  1167. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
  1168. BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
  1169. BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
  1170. BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
  1171. BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
  1172. BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
  1173. BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
  1174. BIND_ENUM_CONSTANT(PARAM_DAMPING);
  1175. BIND_ENUM_CONSTANT(PARAM_ANGLE);
  1176. BIND_ENUM_CONSTANT(PARAM_SCALE);
  1177. BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
  1178. BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
  1179. BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
  1180. BIND_ENUM_CONSTANT(PARAM_MAX);
  1181. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1182. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
  1183. BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
  1184. BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
  1185. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
  1186. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
  1187. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
  1188. BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
  1189. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
  1190. BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
  1191. BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
  1192. }
  1193. CPUParticles2D::CPUParticles2D() {
  1194. mesh = RenderingServer::get_singleton()->mesh_create();
  1195. multimesh = RenderingServer::get_singleton()->multimesh_create();
  1196. RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
  1197. set_emitting(true);
  1198. set_amount(8);
  1199. set_use_local_coordinates(true);
  1200. set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1201. set_param_min(PARAM_ANGULAR_VELOCITY, 0);
  1202. set_param_min(PARAM_ORBIT_VELOCITY, 0);
  1203. set_param_min(PARAM_LINEAR_ACCEL, 0);
  1204. set_param_min(PARAM_RADIAL_ACCEL, 0);
  1205. set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
  1206. set_param_min(PARAM_DAMPING, 0);
  1207. set_param_min(PARAM_ANGLE, 0);
  1208. set_param_min(PARAM_SCALE, 1);
  1209. set_param_min(PARAM_HUE_VARIATION, 0);
  1210. set_param_min(PARAM_ANIM_SPEED, 0);
  1211. set_param_min(PARAM_ANIM_OFFSET, 0);
  1212. set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1213. set_param_max(PARAM_ANGULAR_VELOCITY, 0);
  1214. set_param_max(PARAM_ORBIT_VELOCITY, 0);
  1215. set_param_max(PARAM_LINEAR_ACCEL, 0);
  1216. set_param_max(PARAM_RADIAL_ACCEL, 0);
  1217. set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
  1218. set_param_max(PARAM_DAMPING, 0);
  1219. set_param_max(PARAM_ANGLE, 0);
  1220. set_param_max(PARAM_SCALE, 1);
  1221. set_param_max(PARAM_HUE_VARIATION, 0);
  1222. set_param_max(PARAM_ANIM_SPEED, 0);
  1223. set_param_max(PARAM_ANIM_OFFSET, 0);
  1224. for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
  1225. particle_flags[i] = false;
  1226. }
  1227. set_color(Color(1, 1, 1, 1));
  1228. _update_mesh_texture();
  1229. }
  1230. CPUParticles2D::~CPUParticles2D() {
  1231. RS::get_singleton()->free(multimesh);
  1232. RS::get_singleton()->free(mesh);
  1233. }