Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Bastiaan Olij b8b5e6ecd0 Update to OpenXR 1.0.26 2 年之前
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scene 491594ef0f VariantParser make readahead optional 2 年之前
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.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
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.gitignore f1edd03d4c Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 2 年之前
COPYRIGHT.txt f592f6ba0c Update miniupnpc to 2.2.4 2 年之前
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
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SConstruct 063637ec77 Rename `float=64` SCons option to `precision=double` 2 年之前
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 063637ec77 Rename `float=64` SCons option to `precision=double` 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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