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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="add_blend_shape">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_surface_from_arrays">
- <return type="void">
- </return>
- <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
- </argument>
- <argument index="1" name="arrays" type="Array">
- </argument>
- <argument index="2" name="blend_shapes" type="Array" default="[ ]">
- </argument>
- <argument index="3" name="compress_flags" type="int" default="97792">
- </argument>
- <description>
- Create a new surface ([method get_surface_count] that will become surf_idx for this.
- Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).
- </description>
- </method>
- <method name="center_geometry">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="clear_blend_shapes">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="get_blend_shape_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_blend_shape_mode" qualifiers="const">
- <return type="int" enum="Mesh.BlendShapeMode">
- </return>
- <description>
- </description>
- </method>
- <method name="get_blend_shape_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_custom_aabb" qualifiers="const">
- <return type="Rect3">
- </return>
- <description>
- </description>
- </method>
- <method name="get_surface_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the amount of surfaces that the [ArrayMesh] holds.
- </description>
- </method>
- <method name="regen_normalmaps">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="set_blend_shape_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_custom_aabb">
- <return type="void">
- </return>
- <argument index="0" name="aabb" type="Rect3">
- </argument>
- <description>
- </description>
- </method>
- <method name="surface_get_array_index_len" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- Return the length in indices of the index array in the requested surface (see [method add_surface]).
- </description>
- </method>
- <method name="surface_get_array_len" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- Return the length in vertices of the vertex array in the requested surface (see [method add_surface]).
- </description>
- </method>
- <method name="surface_get_arrays" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="surface_get_blend_shape_arrays" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="surface_get_format" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- Return the format mask of the requested surface (see [method add_surface]).
- </description>
- </method>
- <method name="surface_get_material" qualifiers="const">
- <return type="Material">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- Return a [Material] in a given surface. Surface is rendered using this material.
- </description>
- </method>
- <method name="surface_get_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="surface_get_primitive_type" qualifiers="const">
- <return type="int" enum="Mesh.PrimitiveType">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- Return the primitive type of the requested surface (see [method add_surface]).
- </description>
- </method>
- <method name="surface_remove">
- <return type="void">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <description>
- Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
- </description>
- </method>
- <method name="surface_set_material">
- <return type="void">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <argument index="1" name="material" type="Material">
- </argument>
- <description>
- </description>
- </method>
- <method name="surface_set_name">
- <return type="void">
- </return>
- <argument index="0" name="surf_idx" type="int">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
- <description>
- Set a [Material] for a given surface. Surface will be rendered using this material.
- </description>
- </method>
- </methods>
- <constants>
- <constant name="NO_INDEX_ARRAY" value="-1" enum="">
- Default value used for index_array_len when no indices are present.
- </constant>
- <constant name="ARRAY_WEIGHTS_SIZE" value="4" enum="">
- Amount of weights/bone indices per vertex (always 4).
- </constant>
- <constant name="ARRAY_VERTEX" value="0">
- Vertex array (array of [Vector3] vertices).
- </constant>
- <constant name="ARRAY_NORMAL" value="1">
- Normal array (array of [Vector3] normals).
- </constant>
- <constant name="ARRAY_TANGENT" value="2">
- Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
- </constant>
- <constant name="ARRAY_COLOR" value="3">
- Vertex array (array of [Color] colors).
- </constant>
- <constant name="ARRAY_TEX_UV" value="4">
- UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
- </constant>
- <constant name="ARRAY_TEX_UV2" value="5">
- Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
- </constant>
- <constant name="ARRAY_BONES" value="6">
- Array of bone indices, as a float array. Each element in groups of 4 floats.
- </constant>
- <constant name="ARRAY_WEIGHTS" value="7">
- Array of bone weights, as a float array. Each element in groups of 4 floats.
- </constant>
- <constant name="ARRAY_INDEX" value="8">
- Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
- </constant>
- <constant name="ARRAY_MAX" value="9">
- </constant>
- <constant name="ARRAY_FORMAT_VERTEX" value="1">
- Array format will include vertices (mandatory).
- </constant>
- <constant name="ARRAY_FORMAT_NORMAL" value="2">
- Array format will include normals
- </constant>
- <constant name="ARRAY_FORMAT_TANGENT" value="4">
- Array format will include tangents
- </constant>
- <constant name="ARRAY_FORMAT_COLOR" value="8">
- Array format will include a color array.
- </constant>
- <constant name="ARRAY_FORMAT_TEX_UV" value="16">
- Array format will include UVs.
- </constant>
- <constant name="ARRAY_FORMAT_TEX_UV2" value="32">
- Array format will include another set of UVs.
- </constant>
- <constant name="ARRAY_FORMAT_BONES" value="64">
- Array format will include bone indices.
- </constant>
- <constant name="ARRAY_FORMAT_WEIGHTS" value="128">
- Array format will include bone weights.
- </constant>
- <constant name="ARRAY_FORMAT_INDEX" value="256">
- Index array will be used.
- </constant>
- </constants>
- </class>
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