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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
- <brief_description>
- Parameters to be sent to a 2D shape physics query.
- </brief_description>
- <description>
- This class contains the shape and other parameters for intersection/collision queries.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_collision_layer" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the physics layer the shape belongs to.
- </description>
- </method>
- <method name="get_exclude" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Return the list of objects, or object [RID]\ s, that will be excluded from collisions.
- </description>
- </method>
- <method name="get_margin" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the collision margin for the shape.
- </description>
- </method>
- <method name="get_motion" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Return the current movement speed of the shape.
- </description>
- </method>
- <method name="get_object_type_mask" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the type of object the shape belongs to.
- </description>
- </method>
- <method name="get_shape_rid" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- Return the [RID] of the shape queried.
- </description>
- </method>
- <method name="get_transform" qualifiers="const">
- <return type="Transform2D">
- </return>
- <description>
- Return the transform matrix of the shape queried.
- </description>
- </method>
- <method name="set_collision_layer">
- <return type="void">
- </return>
- <argument index="0" name="collision_layer" type="int">
- </argument>
- <description>
- Set the physics layer the shape belongs to.
- </description>
- </method>
- <method name="set_exclude">
- <return type="void">
- </return>
- <argument index="0" name="exclude" type="Array">
- </argument>
- <description>
- Set the list of objects, or object [RID]\ s, that will be excluded from collisions.
- </description>
- </method>
- <method name="set_margin">
- <return type="void">
- </return>
- <argument index="0" name="margin" type="float">
- </argument>
- <description>
- Set the collision margin for the shape. A collision margin is an amount (in pixels) that the shape will grow when computing collisions, to account for numerical imprecision.
- </description>
- </method>
- <method name="set_motion">
- <return type="void">
- </return>
- <argument index="0" name="motion" type="Vector2">
- </argument>
- <description>
- Set the current movement speed of the shape.
- </description>
- </method>
- <method name="set_object_type_mask">
- <return type="void">
- </return>
- <argument index="0" name="object_type_mask" type="int">
- </argument>
- <description>
- Set the type of object the shape belongs to (see Physics2DDirectSpaceState.TYPE_MASK_*).
- </description>
- </method>
- <method name="set_shape">
- <return type="void">
- </return>
- <argument index="0" name="shape" type="Resource">
- </argument>
- <description>
- Set the [Shape2D] that will be used for collision/intersection queries.
- </description>
- </method>
- <method name="set_shape_rid">
- <return type="void">
- </return>
- <argument index="0" name="shape" type="RID">
- </argument>
- <description>
- Set the [RID] of the shape to be used in queries.
- </description>
- </method>
- <method name="set_transform">
- <return type="void">
- </return>
- <argument index="0" name="transform" type="Transform2D">
- </argument>
- <description>
- Set the transormation matrix of the shape. This is necessary to set its position/rotation/scale.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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