script_language.h 19 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "core/io/multiplayer_api.h"
  33. #include "core/map.h"
  34. #include "core/pair.h"
  35. #include "core/resource.h"
  36. class ScriptLanguage;
  37. typedef void (*ScriptEditRequestFunction)(const String &p_path);
  38. struct ScriptNetData {
  39. StringName name;
  40. MultiplayerAPI::RPCMode mode;
  41. bool operator==(ScriptNetData const &p_other) const {
  42. return name == p_other.name;
  43. }
  44. };
  45. struct SortNetData {
  46. StringName::AlphCompare compare;
  47. bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
  48. return compare(p_a.name, p_b.name);
  49. }
  50. };
  51. class ScriptServer {
  52. enum {
  53. MAX_LANGUAGES = 16
  54. };
  55. static ScriptLanguage *_languages[MAX_LANGUAGES];
  56. static int _language_count;
  57. static bool scripting_enabled;
  58. static bool reload_scripts_on_save;
  59. static bool languages_finished;
  60. struct GlobalScriptClass {
  61. StringName language;
  62. String path;
  63. String base;
  64. };
  65. static HashMap<StringName, GlobalScriptClass> global_classes;
  66. public:
  67. static ScriptEditRequestFunction edit_request_func;
  68. static void set_scripting_enabled(bool p_enabled);
  69. static bool is_scripting_enabled();
  70. _FORCE_INLINE_ static int get_language_count() { return _language_count; }
  71. static ScriptLanguage *get_language(int p_idx);
  72. static void register_language(ScriptLanguage *p_language);
  73. static void unregister_language(ScriptLanguage *p_language);
  74. static void set_reload_scripts_on_save(bool p_enable);
  75. static bool is_reload_scripts_on_save_enabled();
  76. static void thread_enter();
  77. static void thread_exit();
  78. static void global_classes_clear();
  79. static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
  80. static void remove_global_class(const StringName &p_class);
  81. static bool is_global_class(const StringName &p_class);
  82. static StringName get_global_class_language(const StringName &p_class);
  83. static String get_global_class_path(const String &p_class);
  84. static StringName get_global_class_base(const String &p_class);
  85. static StringName get_global_class_native_base(const String &p_class);
  86. static void get_global_class_list(List<StringName> *r_global_classes);
  87. static void save_global_classes();
  88. static void init_languages();
  89. static void finish_languages();
  90. static bool are_languages_finished() { return languages_finished; }
  91. };
  92. class ScriptInstance;
  93. class PlaceHolderScriptInstance;
  94. class Script : public Resource {
  95. GDCLASS(Script, Resource);
  96. OBJ_SAVE_TYPE(Script);
  97. protected:
  98. virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
  99. void _notification(int p_what);
  100. static void _bind_methods();
  101. friend class PlaceHolderScriptInstance;
  102. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  103. Variant _get_property_default_value(const StringName &p_property);
  104. Array _get_script_property_list();
  105. Array _get_script_method_list();
  106. Array _get_script_signal_list();
  107. Dictionary _get_script_constant_map();
  108. public:
  109. virtual bool can_instance() const = 0;
  110. virtual Ref<Script> get_base_script() const = 0; //for script inheritance
  111. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  112. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  113. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return NULL; }
  114. virtual bool instance_has(const Object *p_this) const = 0;
  115. virtual bool has_source_code() const = 0;
  116. virtual String get_source_code() const = 0;
  117. virtual void set_source_code(const String &p_code) = 0;
  118. virtual Error reload(bool p_keep_state = false) = 0;
  119. virtual bool has_method(const StringName &p_method) const = 0;
  120. virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
  121. virtual bool is_tool() const = 0;
  122. virtual bool is_valid() const = 0;
  123. virtual ScriptLanguage *get_language() const = 0;
  124. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  125. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  126. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  127. virtual void update_exports() {} //editor tool
  128. virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
  129. virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
  130. virtual int get_member_line(const StringName &p_member) const { return -1; }
  131. virtual void get_constants(Map<StringName, Variant> *p_constants) {}
  132. virtual void get_members(Set<StringName> *p_constants) {}
  133. virtual bool is_placeholder_fallback_enabled() const { return false; }
  134. virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
  135. virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
  136. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
  137. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
  138. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  139. virtual Vector<ScriptNetData> get_rset_properties() const = 0;
  140. virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
  141. virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
  142. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
  143. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  144. Script() {}
  145. };
  146. class ScriptInstance {
  147. public:
  148. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  149. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  150. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  151. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
  152. virtual Object *get_owner() { return NULL; }
  153. virtual void get_property_state(List<Pair<StringName, Variant> > &state);
  154. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  155. virtual bool has_method(const StringName &p_method) const = 0;
  156. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
  157. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
  158. virtual void call_multilevel(const StringName &p_method, VARIANT_ARG_LIST);
  159. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  160. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  161. virtual void notification(int p_notification) = 0;
  162. virtual String to_string(bool *r_valid) {
  163. if (r_valid)
  164. *r_valid = false;
  165. return String();
  166. }
  167. //this is used by script languages that keep a reference counter of their own
  168. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  169. //depends entirely from the script
  170. virtual void refcount_incremented() {}
  171. virtual bool refcount_decremented() { return true; } //return true if it can die
  172. virtual Ref<Script> get_script() const = 0;
  173. virtual bool is_placeholder() const { return false; }
  174. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
  175. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
  176. virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
  177. virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
  178. virtual StringName get_rpc_method(uint16_t p_id) const = 0;
  179. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
  180. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  181. virtual Vector<ScriptNetData> get_rset_properties() const = 0;
  182. virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
  183. virtual StringName get_rset_property(uint16_t p_id) const = 0;
  184. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
  185. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  186. virtual ScriptLanguage *get_language() = 0;
  187. virtual ~ScriptInstance();
  188. };
  189. struct ScriptCodeCompletionOption {
  190. enum Kind {
  191. KIND_CLASS,
  192. KIND_FUNCTION,
  193. KIND_SIGNAL,
  194. KIND_VARIABLE,
  195. KIND_MEMBER,
  196. KIND_ENUM,
  197. KIND_CONSTANT,
  198. KIND_NODE_PATH,
  199. KIND_FILE_PATH,
  200. KIND_PLAIN_TEXT,
  201. };
  202. Kind kind;
  203. String display;
  204. String insert_text;
  205. RES icon;
  206. ScriptCodeCompletionOption() {
  207. kind = KIND_PLAIN_TEXT;
  208. }
  209. ScriptCodeCompletionOption(const String &p_text, Kind p_kind) {
  210. display = p_text;
  211. insert_text = p_text;
  212. kind = p_kind;
  213. }
  214. };
  215. class ScriptCodeCompletionCache {
  216. static ScriptCodeCompletionCache *singleton;
  217. public:
  218. virtual RES get_cached_resource(const String &p_path) = 0;
  219. static ScriptCodeCompletionCache *get_singleton() { return singleton; }
  220. ScriptCodeCompletionCache();
  221. virtual ~ScriptCodeCompletionCache() {}
  222. };
  223. class ScriptLanguage {
  224. public:
  225. virtual String get_name() const = 0;
  226. /* LANGUAGE FUNCTIONS */
  227. virtual void init() = 0;
  228. virtual String get_type() const = 0;
  229. virtual String get_extension() const = 0;
  230. virtual Error execute_file(const String &p_path) = 0;
  231. virtual void finish() = 0;
  232. /* EDITOR FUNCTIONS */
  233. struct Warning {
  234. int line;
  235. int code;
  236. String string_code;
  237. String message;
  238. };
  239. virtual void get_reserved_words(List<String> *p_words) const = 0;
  240. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  241. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  242. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  243. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
  244. virtual bool is_using_templates() { return false; }
  245. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL, List<Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const = 0;
  246. virtual String validate_path(const String &p_path) const { return ""; }
  247. virtual Script *create_script() const = 0;
  248. virtual bool has_named_classes() const = 0;
  249. virtual bool supports_builtin_mode() const = 0;
  250. virtual bool can_inherit_from_file() { return false; }
  251. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  252. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0;
  253. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
  254. virtual bool overrides_external_editor() { return false; }
  255. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
  256. struct LookupResult {
  257. enum Type {
  258. RESULT_SCRIPT_LOCATION,
  259. RESULT_CLASS,
  260. RESULT_CLASS_CONSTANT,
  261. RESULT_CLASS_PROPERTY,
  262. RESULT_CLASS_METHOD,
  263. RESULT_CLASS_ENUM,
  264. RESULT_CLASS_TBD_GLOBALSCOPE
  265. };
  266. Type type;
  267. Ref<Script> script;
  268. String class_name;
  269. String class_member;
  270. int location;
  271. };
  272. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
  273. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  274. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  275. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
  276. virtual void remove_named_global_constant(const StringName &p_name) {}
  277. /* MULTITHREAD FUNCTIONS */
  278. //some VMs need to be notified of thread creation/exiting to allocate a stack
  279. virtual void thread_enter() {}
  280. virtual void thread_exit() {}
  281. /* DEBUGGER FUNCTIONS */
  282. struct StackInfo {
  283. String file;
  284. String func;
  285. int line;
  286. };
  287. virtual String debug_get_error() const = 0;
  288. virtual int debug_get_stack_level_count() const = 0;
  289. virtual int debug_get_stack_level_line(int p_level) const = 0;
  290. virtual String debug_get_stack_level_function(int p_level) const = 0;
  291. virtual String debug_get_stack_level_source(int p_level) const = 0;
  292. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  293. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  294. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return NULL; }
  295. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  296. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  297. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  298. virtual void reload_all_scripts() = 0;
  299. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  300. /* LOADER FUNCTIONS */
  301. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  302. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  303. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
  304. struct ProfilingInfo {
  305. StringName signature;
  306. uint64_t call_count;
  307. uint64_t total_time;
  308. uint64_t self_time;
  309. };
  310. virtual void profiling_start() = 0;
  311. virtual void profiling_stop() = 0;
  312. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  313. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  314. virtual void *alloc_instance_binding_data(Object *p_object) { return NULL; } //optional, not used by all languages
  315. virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
  316. virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
  317. virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
  318. virtual void frame();
  319. virtual bool handles_global_class_type(const String &p_type) const { return false; }
  320. virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const { return String(); }
  321. virtual ~ScriptLanguage() {}
  322. };
  323. extern uint8_t script_encryption_key[32];
  324. class PlaceHolderScriptInstance : public ScriptInstance {
  325. Object *owner;
  326. List<PropertyInfo> properties;
  327. Map<StringName, Variant> values;
  328. Map<StringName, Variant> constants;
  329. ScriptLanguage *language;
  330. Ref<Script> script;
  331. public:
  332. virtual bool set(const StringName &p_name, const Variant &p_value);
  333. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  334. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  335. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  336. virtual void get_method_list(List<MethodInfo> *p_list) const;
  337. virtual bool has_method(const StringName &p_method) const;
  338. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
  339. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  340. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  341. return Variant();
  342. }
  343. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  344. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Callable::CallError &r_error) { return Variant(); }
  345. virtual void notification(int p_notification) {}
  346. virtual Ref<Script> get_script() const { return script; }
  347. virtual ScriptLanguage *get_language() { return language; }
  348. Object *get_owner() { return owner; }
  349. void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
  350. virtual bool is_placeholder() const { return true; }
  351. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
  352. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
  353. virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
  354. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  355. virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
  356. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  357. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  358. virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
  359. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  360. virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
  361. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  362. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  363. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  364. ~PlaceHolderScriptInstance();
  365. };
  366. #endif