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- /*************************************************************************/
- /* gd_mono.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gd_mono.h"
- #include <mono/metadata/environment.h>
- #include <mono/metadata/exception.h>
- #include <mono/metadata/mono-config.h>
- #include <mono/metadata/mono-debug.h>
- #include <mono/metadata/mono-gc.h>
- #include <mono/metadata/profiler.h>
- #include "core/debugger/engine_debugger.h"
- #include "core/os/dir_access.h"
- #include "core/os/file_access.h"
- #include "core/os/os.h"
- #include "core/os/thread.h"
- #include "core/project_settings.h"
- #include "../csharp_script.h"
- #include "../godotsharp_dirs.h"
- #include "../utils/path_utils.h"
- #include "gd_mono_cache.h"
- #include "gd_mono_class.h"
- #include "gd_mono_marshal.h"
- #include "gd_mono_utils.h"
- #ifdef TOOLS_ENABLED
- #include "main/main.h"
- #endif
- #ifdef ANDROID_ENABLED
- #include "android_mono_config.h"
- #include "gd_mono_android.h"
- #endif
- // TODO:
- // This has turn into a gigantic mess. There's too much going on here. Too much #ifdef as well.
- // It's just painful to read... It needs to be re-structured. Please, clean this up, future me.
- GDMono *GDMono::singleton = NULL;
- namespace {
- #if defined(JAVASCRIPT_ENABLED)
- extern "C" {
- void mono_wasm_load_runtime(const char *managed_path, int enable_debugging);
- }
- #endif
- #if !defined(JAVASCRIPT_ENABLED)
- void gd_mono_setup_runtime_main_args() {
- CharString execpath = OS::get_singleton()->get_executable_path().utf8();
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- List<CharString> cmdline_args_utf8;
- Vector<char *> main_args;
- main_args.resize(cmdline_args.size() + 1);
- main_args.write[0] = execpath.ptrw();
- int i = 1;
- for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
- CharString &stored = cmdline_args_utf8.push_back(E->get().utf8())->get();
- main_args.write[i] = stored.ptrw();
- i++;
- }
- mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
- }
- void gd_mono_profiler_init() {
- String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
- bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
- if (profiler_enabled) {
- mono_profiler_load(profiler_args.utf8());
- return;
- }
- const String env_var_name = "MONO_ENV_OPTIONS";
- if (OS::get_singleton()->has_environment(env_var_name)) {
- const auto mono_env_ops = OS::get_singleton()->get_environment(env_var_name);
- // Usually MONO_ENV_OPTIONS looks like: --profile=jb:prof=timeline,ctl=remote,host=127.0.0.1:55467
- const String prefix = "--profile=";
- if (mono_env_ops.begins_with(prefix)) {
- const auto ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length());
- mono_profiler_load(ops.utf8());
- }
- }
- }
- #if defined(DEBUG_ENABLED)
- void gd_mono_debug_init() {
- mono_debug_init(MONO_DEBUG_FORMAT_MONO);
- CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
- #ifdef TOOLS_ENABLED
- int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
- bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
- int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
- if (Engine::get_singleton()->is_editor_hint() ||
- ProjectSettings::get_singleton()->get_resource_path().empty() ||
- Main::is_project_manager()) {
- if (da_args.size() == 0)
- return;
- }
- if (da_args.length() == 0) {
- da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
- ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
- .utf8();
- }
- #else
- if (da_args.length() == 0)
- return; // Exported games don't use the project settings to setup the debugger agent
- #endif
- // --debugger-agent=help
- const char *options[] = {
- "--soft-breakpoints",
- da_args.get_data()
- };
- mono_jit_parse_options(2, (char **)options);
- }
- #endif // defined(DEBUG_ENABLED)
- #endif // !defined(JAVASCRIPT_ENABLED)
- #if defined(JAVASCRIPT_ENABLED)
- MonoDomain *gd_initialize_mono_runtime() {
- const char *vfs_prefix = "managed";
- int enable_debugging = 0;
- #ifdef DEBUG_ENABLED
- enable_debugging = 1;
- #endif
- mono_wasm_load_runtime(vfs_prefix, enable_debugging);
- return mono_get_root_domain();
- }
- #else
- MonoDomain *gd_initialize_mono_runtime() {
- #ifdef DEBUG_ENABLED
- gd_mono_debug_init();
- #endif
- return mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
- }
- #endif
- } // namespace
- void GDMono::add_mono_shared_libs_dir_to_path() {
- // TODO: Replace this with a mono_dl_fallback
- // By default Mono seems to search shared libraries in the following directories:
- // Current working directory, @executable_path@ and PATH
- // The parent directory of the image file (assembly where the dllimport method is declared)
- // @executable_path@/../lib
- // @executable_path@/../Libraries (__MACH__ only)
- // This does not work when embedding Mono unless we use the same directory structure.
- // To fix this we append the directory containing our shared libraries to PATH.
- #if defined(WINDOWS_ENABLED) || defined(UNIX_ENABLED)
- String path_var("PATH");
- String path_value = OS::get_singleton()->get_environment(path_var);
- #ifdef WINDOWS_ENABLED
- path_value += ';';
- String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
- #ifdef TOOLS_ENABLED
- if (DirAccess::exists(bundled_bin_dir)) {
- path_value += bundled_bin_dir;
- } else {
- path_value += mono_reg_info.bin_dir;
- }
- #else
- if (DirAccess::exists(bundled_bin_dir))
- path_value += bundled_bin_dir;
- #endif // TOOLS_ENABLED
- #else
- path_value += ':';
- String bundled_lib_dir = GodotSharpDirs::get_data_mono_lib_dir();
- if (DirAccess::exists(bundled_lib_dir)) {
- path_value += bundled_lib_dir;
- } else {
- // TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
- }
- #endif // WINDOWS_ENABLED
- OS::get_singleton()->set_environment(path_var, path_value);
- #endif // WINDOWS_ENABLED || UNIX_ENABLED
- }
- void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir) {
- String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
- String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
- #ifdef TOOLS_ENABLED
- #if defined(WINDOWS_ENABLED)
- mono_reg_info = MonoRegUtils::find_mono();
- if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
- r_assembly_rootdir = mono_reg_info.assembly_dir;
- }
- if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
- r_config_dir = mono_reg_info.config_dir;
- }
- #elif defined(OSX_ENABLED)
- const char *c_assembly_rootdir = mono_assembly_getrootdir();
- const char *c_config_dir = mono_get_config_dir();
- if (!c_assembly_rootdir || !c_config_dir || !DirAccess::exists(c_assembly_rootdir) || !DirAccess::exists(c_config_dir)) {
- Vector<const char *> locations;
- locations.push_back("/Library/Frameworks/Mono.framework/Versions/Current/");
- locations.push_back("/usr/local/var/homebrew/linked/mono/");
- for (int i = 0; i < locations.size(); i++) {
- String hint_assembly_rootdir = path::join(locations[i], "lib");
- String hint_mscorlib_path = path::join(hint_assembly_rootdir, "mono", "4.5", "mscorlib.dll");
- String hint_config_dir = path::join(locations[i], "etc");
- if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
- r_assembly_rootdir = hint_assembly_rootdir;
- r_config_dir = hint_config_dir;
- break;
- }
- }
- }
- #endif
- if (DirAccess::exists(bundled_assembly_rootdir)) {
- r_assembly_rootdir = bundled_assembly_rootdir;
- }
- if (DirAccess::exists(bundled_config_dir)) {
- r_config_dir = bundled_config_dir;
- }
- #ifdef WINDOWS_ENABLED
- if (r_assembly_rootdir.empty() || r_config_dir.empty()) {
- ERR_PRINT("Cannot find Mono in the registry.");
- // Assertion: if they are not set, then they weren't found in the registry
- CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
- }
- #endif // WINDOWS_ENABLED
- #else
- // Export templates always use the bundled directories
- r_assembly_rootdir = bundled_assembly_rootdir;
- r_config_dir = bundled_config_dir;
- #endif
- }
- void GDMono::initialize() {
- ERR_FAIL_NULL(Engine::get_singleton());
- print_verbose("Mono: Initializing module...");
- char *runtime_build_info = mono_get_runtime_build_info();
- print_verbose("Mono JIT compiler version " + String(runtime_build_info));
- mono_free(runtime_build_info);
- _init_godot_api_hashes();
- _init_exception_policy();
- GDMonoLog::get_singleton()->initialize();
- #if !defined(JAVASCRIPT_ENABLED)
- String assembly_rootdir;
- String config_dir;
- determine_mono_dirs(assembly_rootdir, config_dir);
- // Leak if we call mono_set_dirs more than once
- mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
- config_dir.length() ? config_dir.utf8().get_data() : NULL);
- add_mono_shared_libs_dir_to_path();
- #endif
- #if defined(ANDROID_ENABLED)
- GDMonoAndroid::initialize();
- #endif
- GDMonoAssembly::initialize();
- #if !defined(JAVASCRIPT_ENABLED)
- gd_mono_profiler_init();
- #endif
- #ifdef ANDROID_ENABLED
- mono_config_parse_memory(get_godot_android_mono_config().utf8().get_data());
- #else
- mono_config_parse(NULL);
- #endif
- mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
- #ifndef TOOLS_ENABLED
- // Exported games that don't use C# must still work. They likely don't ship with mscorlib.
- // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash.
- if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) {
- print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found");
- return;
- }
- #endif
- #if !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
- // FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812
- if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) {
- OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive");
- }
- #endif
- // NOTE: Internal calls must be registered after the Mono runtime initialization.
- // Otherwise registration fails with the error: 'assertion 'hash != NULL' failed'.
- root_domain = gd_initialize_mono_runtime();
- ERR_FAIL_NULL_MSG(root_domain, "Mono: Failed to initialize runtime.");
- GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
- #if !defined(JAVASCRIPT_ENABLED)
- gd_mono_setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
- #endif
- runtime_initialized = true;
- print_verbose("Mono: Runtime initialized");
- #if defined(ANDROID_ENABLED)
- GDMonoAndroid::register_internal_calls();
- #endif
- // mscorlib assembly MUST be present at initialization
- bool corlib_loaded = _load_corlib_assembly();
- ERR_FAIL_COND_MSG(!corlib_loaded, "Mono: Failed to load mscorlib assembly.");
- Error domain_load_err = _load_scripts_domain();
- ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
- _register_internal_calls();
- print_verbose("Mono: INITIALIZED");
- }
- void GDMono::initialize_load_assemblies() {
- #ifndef MONO_GLUE_ENABLED
- CRASH_NOW_MSG("Mono: This binary was built with 'mono_glue=no'; cannot load assemblies.");
- #endif
- // Load assemblies. The API and tools assemblies are required,
- // the application is aborted if these assemblies cannot be loaded.
- _load_api_assemblies();
- #if defined(TOOLS_ENABLED)
- bool tool_assemblies_loaded = _load_tools_assemblies();
- CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
- #endif
- // Load the project's main assembly. This doesn't necessarily need to succeed.
- // The game may not be using .NET at all, or if the project does use .NET and
- // we're running in the editor, it may just happen to be it wasn't built yet.
- if (!_load_project_assembly()) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Failed to load project assembly");
- }
- }
- bool GDMono::_are_api_assemblies_out_of_sync() {
- bool out_of_sync = core_api_assembly.assembly && (core_api_assembly.out_of_sync || !GDMonoCache::cached_data.godot_api_cache_updated);
- #ifdef TOOLS_ENABLED
- if (!out_of_sync)
- out_of_sync = editor_api_assembly.assembly && editor_api_assembly.out_of_sync;
- #endif
- return out_of_sync;
- }
- namespace GodotSharpBindings {
- #ifdef MONO_GLUE_ENABLED
- uint64_t get_core_api_hash();
- #ifdef TOOLS_ENABLED
- uint64_t get_editor_api_hash();
- #endif
- uint32_t get_bindings_version();
- uint32_t get_cs_glue_version();
- void register_generated_icalls();
- #else
- uint64_t get_core_api_hash() {
- GD_UNREACHABLE();
- }
- #ifdef TOOLS_ENABLED
- uint64_t get_editor_api_hash() {
- GD_UNREACHABLE();
- }
- #endif
- uint32_t get_bindings_version() {
- GD_UNREACHABLE();
- }
- uint32_t get_cs_glue_version() {
- GD_UNREACHABLE();
- }
- void register_generated_icalls() {
- /* Fine, just do nothing */
- }
- #endif // MONO_GLUE_ENABLED
- } // namespace GodotSharpBindings
- void GDMono::_register_internal_calls() {
- GodotSharpBindings::register_generated_icalls();
- }
- void GDMono::_init_godot_api_hashes() {
- #if defined(MONO_GLUE_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
- ERR_PRINT("Mono: Core API hash mismatch.");
- }
- #ifdef TOOLS_ENABLED
- if (get_api_editor_hash() != GodotSharpBindings::get_editor_api_hash()) {
- ERR_PRINT("Mono: Editor API hash mismatch.");
- }
- #endif // TOOLS_ENABLED
- #endif // MONO_GLUE_ENABLED && DEBUG_METHODS_ENABLED
- }
- void GDMono::_init_exception_policy() {
- PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
- vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
- unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
- ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
- if (Engine::get_singleton()->is_editor_hint()) {
- // Unhandled exceptions should not terminate the editor
- unhandled_exception_policy = POLICY_LOG_ERROR;
- }
- }
- void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
- assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
- }
- GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
- MonoDomain *domain = mono_domain_get();
- uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
- return assemblies[domain_id].getptr(p_name);
- }
- bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
- CRASH_COND(!r_assembly);
- MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
- bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
- mono_assembly_name_free(aname);
- mono_free(aname);
- return result;
- }
- bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
- CRASH_COND(!r_assembly);
- print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
- MonoImageOpenStatus status = MONO_IMAGE_OK;
- MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
- if (!assembly)
- return false;
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
- uint32_t domain_id = mono_domain_get_id(mono_domain_get());
- GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
- ERR_FAIL_COND_V(stored_assembly == NULL, false);
- ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
- *r_assembly = *stored_assembly;
- print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
- return true;
- }
- bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly) {
- CRASH_COND(!r_assembly);
- print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
- GDMonoAssembly *assembly = GDMonoAssembly::load_from(p_name, p_path, p_refonly);
- if (!assembly)
- return false;
- #ifdef DEBUG_ENABLED
- uint32_t domain_id = mono_domain_get_id(mono_domain_get());
- GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
- ERR_FAIL_COND_V(stored_assembly == NULL, false);
- ERR_FAIL_COND_V(*stored_assembly != assembly, false);
- #endif
- *r_assembly = assembly;
- print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
- return true;
- }
- ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) {
- ApiAssemblyInfo::Version api_assembly_version;
- const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ?
- BINDINGS_CLASS_NATIVECALLS :
- BINDINGS_CLASS_NATIVECALLS_EDITOR;
- GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
- if (nativecalls_klass) {
- GDMonoField *api_hash_field = nativecalls_klass->get_field("godot_api_hash");
- if (api_hash_field)
- api_assembly_version.godot_api_hash = GDMonoMarshal::unbox<uint64_t>(api_hash_field->get_value(NULL));
- GDMonoField *binds_ver_field = nativecalls_klass->get_field("bindings_version");
- if (binds_ver_field)
- api_assembly_version.bindings_version = GDMonoMarshal::unbox<uint32_t>(binds_ver_field->get_value(NULL));
- GDMonoField *cs_glue_ver_field = nativecalls_klass->get_field("cs_glue_version");
- if (cs_glue_ver_field)
- api_assembly_version.cs_glue_version = GDMonoMarshal::unbox<uint32_t>(cs_glue_ver_field->get_value(NULL));
- }
- return api_assembly_version;
- }
- String ApiAssemblyInfo::to_string(ApiAssemblyInfo::Type p_type) {
- return p_type == ApiAssemblyInfo::API_CORE ? "API_CORE" : "API_EDITOR";
- }
- bool GDMono::_load_corlib_assembly() {
- if (corlib_assembly)
- return true;
- bool success = load_assembly("mscorlib", &corlib_assembly);
- if (success)
- GDMonoCache::update_corlib_cache();
- return success;
- }
- #ifdef TOOLS_ENABLED
- bool GDMono::copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const String &p_config) {
- String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
- String dst_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
- String assembly_name = p_api_type == ApiAssemblyInfo::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
- // Create destination directory if needed
- if (!DirAccess::exists(dst_dir)) {
- DirAccess *da = DirAccess::create_for_path(dst_dir);
- Error err = da->make_dir_recursive(dst_dir);
- memdelete(da);
- if (err != OK) {
- ERR_PRINT("Failed to create destination directory for the API assemblies. Error: " + itos(err) + ".");
- return false;
- }
- }
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- String xml_file = assembly_name + ".xml";
- if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK)
- WARN_PRINT("Failed to copy '" + xml_file + "'.");
- String pdb_file = assembly_name + ".pdb";
- if (da->copy(src_dir.plus_file(pdb_file), dst_dir.plus_file(pdb_file)) != OK)
- WARN_PRINT("Failed to copy '" + pdb_file + "'.");
- String assembly_file = assembly_name + ".dll";
- if (da->copy(src_dir.plus_file(assembly_file), dst_dir.plus_file(assembly_file)) != OK) {
- ERR_PRINT("Failed to copy '" + assembly_file + "'.");
- return false;
- }
- return true;
- }
- static bool try_get_cached_api_hash_for(const String &p_api_assemblies_dir, bool &r_out_of_sync) {
- String core_api_assembly_path = p_api_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String editor_api_assembly_path = p_api_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- if (!FileAccess::exists(core_api_assembly_path) || !FileAccess::exists(editor_api_assembly_path))
- return false;
- String cached_api_hash_path = p_api_assemblies_dir.plus_file("api_hash_cache.cfg");
- if (!FileAccess::exists(cached_api_hash_path))
- return false;
- Ref<ConfigFile> cfg;
- cfg.instance();
- Error cfg_err = cfg->load(cached_api_hash_path);
- ERR_FAIL_COND_V(cfg_err != OK, false);
- // Checking the modified time is good enough
- if (FileAccess::get_modified_time(core_api_assembly_path) != (uint64_t)cfg->get_value("core", "modified_time") ||
- FileAccess::get_modified_time(editor_api_assembly_path) != (uint64_t)cfg->get_value("editor", "modified_time")) {
- return false;
- }
- r_out_of_sync = GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("core", "bindings_version") ||
- GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") ||
- GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") ||
- GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") ||
- GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") ||
- GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash");
- return true;
- }
- static void create_cached_api_hash_for(const String &p_api_assemblies_dir) {
- String core_api_assembly_path = p_api_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String editor_api_assembly_path = p_api_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- String cached_api_hash_path = p_api_assemblies_dir.plus_file("api_hash_cache.cfg");
- Ref<ConfigFile> cfg;
- cfg.instance();
- cfg->set_value("core", "modified_time", FileAccess::get_modified_time(core_api_assembly_path));
- cfg->set_value("editor", "modified_time", FileAccess::get_modified_time(editor_api_assembly_path));
- cfg->set_value("core", "bindings_version", GodotSharpBindings::get_bindings_version());
- cfg->set_value("core", "cs_glue_version", GodotSharpBindings::get_cs_glue_version());
- cfg->set_value("editor", "bindings_version", GodotSharpBindings::get_bindings_version());
- cfg->set_value("editor", "cs_glue_version", GodotSharpBindings::get_cs_glue_version());
- // This assumes the prebuilt api assemblies we copied to the project are not out of sync
- cfg->set_value("core", "api_hash", GodotSharpBindings::get_core_api_hash());
- cfg->set_value("editor", "api_hash", GodotSharpBindings::get_editor_api_hash());
- Error err = cfg->save(cached_api_hash_path);
- ERR_FAIL_COND(err != OK);
- }
- bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config) {
- MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.Domain.CheckApiAssemblies");
- ERR_FAIL_NULL_V(temp_domain, "Failed to create temporary domain to check API assemblies");
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain);
- _GDMONO_SCOPE_DOMAIN_(temp_domain);
- GDMono::LoadedApiAssembly temp_core_api_assembly;
- GDMono::LoadedApiAssembly temp_editor_api_assembly;
- if (!_try_load_api_assemblies(temp_core_api_assembly, temp_editor_api_assembly,
- p_config, /* refonly: */ true, /* loaded_callback: */ NULL)) {
- return temp_core_api_assembly.out_of_sync || temp_editor_api_assembly.out_of_sync;
- }
- return true; // Failed to load, assume they're outdated assemblies
- }
- String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) {
- #define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
- ( \
- (m_out_of_sync ? \
- String("The assembly is invalidated ") : \
- String("The assembly was not found ")) + \
- (m_prebuilt_exists ? \
- String("and the prebuilt assemblies are missing.") : \
- String("and we failed to copy the prebuilt assemblies.")))
- String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
- String core_assembly_path = dst_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String editor_assembly_path = dst_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- bool api_assemblies_out_of_sync = false;
- if (p_core_api_out_of_sync && p_editor_api_out_of_sync) {
- api_assemblies_out_of_sync = p_core_api_out_of_sync || p_editor_api_out_of_sync;
- } else if (FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path)) {
- // Determine if they're out of sync
- if (!try_get_cached_api_hash_for(dst_assemblies_dir, api_assemblies_out_of_sync)) {
- api_assemblies_out_of_sync = _temp_domain_load_are_assemblies_out_of_sync(p_config);
- }
- }
- // Note: Even if only one of the assemblies if missing or out of sync, we update both
- if (!api_assemblies_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path))
- return String(); // No update needed
- print_verbose("Updating '" + p_config + "' API assemblies");
- String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
- String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path)) {
- return FAIL_REASON(api_assemblies_out_of_sync, /* prebuilt_exists: */ false);
- }
- // Copy the prebuilt Api
- if (!copy_prebuilt_api_assembly(ApiAssemblyInfo::API_CORE, p_config) ||
- !copy_prebuilt_api_assembly(ApiAssemblyInfo::API_EDITOR, p_config)) {
- return FAIL_REASON(api_assemblies_out_of_sync, /* prebuilt_exists: */ true);
- }
- // Cache the api hash of the assemblies we just copied
- create_cached_api_hash_for(dst_assemblies_dir);
- return String(); // Updated successfully
- #undef FAIL_REASON
- }
- #endif
- bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly) {
- if (r_loaded_api_assembly.assembly)
- return true;
- #ifdef TOOLS_ENABLED
- // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- // If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
- String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- bool success = FileAccess::exists(assembly_path) &&
- load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
- #else
- bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &r_loaded_api_assembly.assembly, p_refonly);
- #endif
- if (success) {
- ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_CORE);
- r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
- GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
- } else {
- r_loaded_api_assembly.out_of_sync = false;
- }
- return success;
- }
- #ifdef TOOLS_ENABLED
- bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly) {
- if (r_loaded_api_assembly.assembly)
- return true;
- // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- // If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
- String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- bool success = FileAccess::exists(assembly_path) &&
- load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly);
- if (success) {
- ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_EDITOR);
- r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
- GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
- } else {
- r_loaded_api_assembly.out_of_sync = false;
- }
- return success;
- }
- #endif
- bool GDMono::_try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, LoadedApiAssembly &r_editor_api_assembly,
- const String &p_config, bool p_refonly, CoreApiAssemblyLoadedCallback p_callback) {
- if (!_load_core_api_assembly(r_core_api_assembly, p_config, p_refonly)) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Failed to load Core API assembly");
- return false;
- }
- #ifdef TOOLS_ENABLED
- if (!_load_editor_api_assembly(r_editor_api_assembly, p_config, p_refonly)) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Failed to load Editor API assembly");
- return false;
- }
- if (r_editor_api_assembly.out_of_sync)
- return false;
- #endif
- // Check if the core API assembly is out of sync only after trying to load the
- // editor API assembly. Otherwise, if both assemblies are out of sync, we would
- // only update the former as we won't know the latter also needs to be updated.
- if (r_core_api_assembly.out_of_sync)
- return false;
- if (p_callback)
- return p_callback();
- return true;
- }
- bool GDMono::_on_core_api_assembly_loaded() {
- GDMonoCache::update_godot_api_cache();
- if (!GDMonoCache::cached_data.godot_api_cache_updated)
- return false;
- get_singleton()->_install_trace_listener();
- return true;
- }
- bool GDMono::_try_load_api_assemblies_preset() {
- return _try_load_api_assemblies(core_api_assembly, editor_api_assembly,
- get_expected_api_build_config(), /* refonly: */ false, _on_core_api_assembly_loaded);
- }
- void GDMono::_load_api_assemblies() {
- bool api_assemblies_loaded = _try_load_api_assemblies_preset();
- if (!api_assemblies_loaded) {
- #ifdef TOOLS_ENABLED
- // The API assemblies are out of sync or some other error happened. Fine, try one more time, but
- // this time update them from the prebuilt assemblies directory before trying to load them again.
- // Shouldn't happen. The project manager loads the prebuilt API assemblies
- CRASH_COND_MSG(Main::is_project_manager(), "Failed to load one of the prebuilt API assemblies.");
- // 1. Unload the scripts domain
- Error domain_unload_err = _unload_scripts_domain();
- CRASH_COND_MSG(domain_unload_err != OK, "Mono: Failed to unload scripts domain.");
- // 2. Update the API assemblies
- String update_error = update_api_assemblies_from_prebuilt("Debug", &core_api_assembly.out_of_sync, &editor_api_assembly.out_of_sync);
- CRASH_COND_MSG(!update_error.empty(), update_error);
- // 3. Load the scripts domain again
- Error domain_load_err = _load_scripts_domain();
- CRASH_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
- // 4. Try loading the updated assemblies
- api_assemblies_loaded = _try_load_api_assemblies_preset();
- #endif
- }
- if (!api_assemblies_loaded) {
- // welp... too bad
- if (_are_api_assemblies_out_of_sync()) {
- if (core_api_assembly.out_of_sync) {
- ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync.");
- } else if (!GDMonoCache::cached_data.godot_api_cache_updated) {
- ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed.");
- }
- #ifdef TOOLS_ENABLED
- if (editor_api_assembly.out_of_sync) {
- ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync.");
- }
- #endif
- CRASH_NOW();
- } else {
- CRASH_NOW_MSG("Failed to load one of the API assemblies.");
- }
- }
- }
- #ifdef TOOLS_ENABLED
- bool GDMono::_load_tools_assemblies() {
- if (tools_assembly && tools_project_editor_assembly)
- return true;
- bool success = load_assembly(TOOLS_ASM_NAME, &tools_assembly) &&
- load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly);
- return success;
- }
- #endif
- bool GDMono::_load_project_assembly() {
- if (project_assembly)
- return true;
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- if (appname_safe.empty()) {
- appname_safe = "UnnamedProject";
- }
- bool success = load_assembly(appname_safe, &project_assembly);
- if (success) {
- mono_assembly_set_main(project_assembly->get_assembly());
- }
- return success;
- }
- void GDMono::_install_trace_listener() {
- #ifdef DEBUG_ENABLED
- // Install the trace listener now before the project assembly is loaded
- GDMonoClass *debug_utils = get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, "DebuggingUtils");
- GDMonoMethod *install_func = debug_utils->get_method("InstallTraceListener");
- MonoException *exc = NULL;
- install_func->invoke_raw(NULL, NULL, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_PRINT("Failed to install 'System.Diagnostics.Trace' listener.");
- }
- #endif
- }
- Error GDMono::_load_scripts_domain() {
- ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
- print_verbose("Mono: Loading scripts domain...");
- scripts_domain = GDMonoUtils::create_domain("GodotEngine.Domain.Scripts");
- ERR_FAIL_NULL_V_MSG(scripts_domain, ERR_CANT_CREATE, "Mono: Could not create scripts app domain.");
- mono_domain_set(scripts_domain, true);
- return OK;
- }
- Error GDMono::_unload_scripts_domain() {
- ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
- print_verbose("Mono: Unloading scripts domain...");
- if (mono_domain_get() != root_domain)
- mono_domain_set(root_domain, true);
- finalizing_scripts_domain = true;
- if (!mono_domain_finalize(scripts_domain, 2000)) {
- ERR_PRINT("Mono: Domain finalization timeout.");
- }
- finalizing_scripts_domain = false;
- mono_gc_collect(mono_gc_max_generation());
- GDMonoCache::clear_godot_api_cache();
- _domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
- core_api_assembly.assembly = NULL;
- #ifdef TOOLS_ENABLED
- editor_api_assembly.assembly = NULL;
- #endif
- project_assembly = NULL;
- #ifdef TOOLS_ENABLED
- tools_assembly = NULL;
- tools_project_editor_assembly = NULL;
- #endif
- MonoDomain *domain = scripts_domain;
- scripts_domain = NULL;
- MonoException *exc = NULL;
- mono_domain_try_unload(domain, (MonoObject **)&exc);
- if (exc) {
- ERR_PRINT("Exception thrown when unloading scripts domain.");
- GDMonoUtils::debug_unhandled_exception(exc);
- return FAILED;
- }
- return OK;
- }
- #ifdef GD_MONO_HOT_RELOAD
- Error GDMono::reload_scripts_domain() {
- ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
- if (scripts_domain) {
- Error domain_unload_err = _unload_scripts_domain();
- ERR_FAIL_COND_V_MSG(domain_unload_err != OK, domain_unload_err, "Mono: Failed to unload scripts domain.");
- }
- CSharpLanguage::get_singleton()->_on_scripts_domain_unloaded();
- Error domain_load_err = _load_scripts_domain();
- ERR_FAIL_COND_V_MSG(domain_load_err != OK, domain_load_err, "Mono: Failed to load scripts domain.");
- // Load assemblies. The API and tools assemblies are required,
- // the application is aborted if these assemblies cannot be loaded.
- _load_api_assemblies();
- #if defined(TOOLS_ENABLED)
- bool tools_assemblies_loaded = _load_tools_assemblies();
- CRASH_COND_MSG(!tools_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
- #endif
- // Load the project's main assembly. Here, during hot-reloading, we do
- // consider failing to load the project's main assembly to be an error.
- // However, unlike the API and tools assemblies, the application can continue working.
- if (!_load_project_assembly()) {
- print_error("Mono: Failed to load project assembly");
- return ERR_CANT_OPEN;
- }
- return OK;
- }
- #endif
- Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
- CRASH_COND(p_domain == NULL);
- CRASH_COND(p_domain == GDMono::get_singleton()->get_scripts_domain()); // Should use _unload_scripts_domain() instead
- String domain_name = mono_domain_get_friendly_name(p_domain);
- print_verbose("Mono: Unloading domain '" + domain_name + "'...");
- if (mono_domain_get() == p_domain)
- mono_domain_set(root_domain, true);
- if (!mono_domain_finalize(p_domain, 2000)) {
- ERR_PRINT("Mono: Domain finalization timeout.");
- }
- mono_gc_collect(mono_gc_max_generation());
- _domain_assemblies_cleanup(mono_domain_get_id(p_domain));
- MonoException *exc = NULL;
- mono_domain_try_unload(p_domain, (MonoObject **)&exc);
- if (exc) {
- ERR_PRINT("Exception thrown when unloading domain '" + domain_name + "'.");
- GDMonoUtils::debug_print_unhandled_exception(exc);
- return FAILED;
- }
- return OK;
- }
- GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
- MonoImage *image = mono_class_get_image(p_raw_class);
- if (image == corlib_assembly->get_image())
- return corlib_assembly->get_class(p_raw_class);
- uint32_t domain_id = mono_domain_get_id(mono_domain_get());
- HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
- const String *k = NULL;
- while ((k = domain_assemblies.next(k))) {
- GDMonoAssembly *assembly = domain_assemblies.get(*k);
- if (assembly->get_image() == image) {
- GDMonoClass *klass = assembly->get_class(p_raw_class);
- if (klass)
- return klass;
- }
- }
- return NULL;
- }
- GDMonoClass *GDMono::get_class(const StringName &p_namespace, const StringName &p_name) {
- uint32_t domain_id = mono_domain_get_id(mono_domain_get());
- HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
- const String *k = NULL;
- while ((k = domain_assemblies.next(k))) {
- GDMonoAssembly *assembly = domain_assemblies.get(*k);
- GDMonoClass *klass = assembly->get_class(p_namespace, p_name);
- if (klass)
- return klass;
- }
- return NULL;
- }
- void GDMono::_domain_assemblies_cleanup(uint32_t p_domain_id) {
- HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[p_domain_id];
- const String *k = NULL;
- while ((k = domain_assemblies.next(k))) {
- memdelete(domain_assemblies.get(*k));
- }
- assemblies.erase(p_domain_id);
- }
- void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
- // This method will be called by the runtime when a thrown exception is not handled.
- // It won't be called when we manually treat a thrown exception as unhandled.
- // We assume the exception was already printed before calling this hook.
- #ifdef DEBUG_ENABLED
- GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
- if (EngineDebugger::is_active())
- EngineDebugger::get_singleton()->poll_events(false);
- #endif
- exit(mono_environment_exitcode_get());
- GD_UNREACHABLE();
- }
- GDMono::GDMono() {
- singleton = this;
- gdmono_log = memnew(GDMonoLog);
- runtime_initialized = false;
- finalizing_scripts_domain = false;
- root_domain = NULL;
- scripts_domain = NULL;
- corlib_assembly = NULL;
- project_assembly = NULL;
- #ifdef TOOLS_ENABLED
- tools_assembly = NULL;
- tools_project_editor_assembly = NULL;
- #endif
- api_core_hash = 0;
- #ifdef TOOLS_ENABLED
- api_editor_hash = 0;
- #endif
- unhandled_exception_policy = POLICY_TERMINATE_APP;
- }
- GDMono::~GDMono() {
- if (is_runtime_initialized()) {
- if (scripts_domain) {
- Error err = _unload_scripts_domain();
- if (err != OK) {
- ERR_PRINT("Mono: Failed to unload scripts domain.");
- }
- }
- const uint32_t *k = NULL;
- while ((k = assemblies.next(k))) {
- HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies.get(*k);
- const String *kk = NULL;
- while ((kk = domain_assemblies.next(kk))) {
- memdelete(domain_assemblies.get(*kk));
- }
- }
- assemblies.clear();
- print_verbose("Mono: Runtime cleanup...");
- mono_jit_cleanup(root_domain);
- #if defined(ANDROID_ENABLED)
- GDMonoAndroid::cleanup();
- #endif
- print_verbose("Mono: Finalized");
- runtime_initialized = false;
- }
- if (gdmono_log)
- memdelete(gdmono_log);
- singleton = NULL;
- }
- _GodotSharp *_GodotSharp::singleton = NULL;
- void _GodotSharp::attach_thread() {
- GDMonoUtils::attach_current_thread();
- }
- void _GodotSharp::detach_thread() {
- GDMonoUtils::detach_current_thread();
- }
- int32_t _GodotSharp::get_domain_id() {
- MonoDomain *domain = mono_domain_get();
- CRASH_COND(!domain); // User must check if runtime is initialized before calling this method
- return mono_domain_get_id(domain);
- }
- int32_t _GodotSharp::get_scripts_domain_id() {
- MonoDomain *domain = GDMono::get_singleton()->get_scripts_domain();
- CRASH_COND(!domain); // User must check if scripts domain is loaded before calling this method
- return mono_domain_get_id(domain);
- }
- bool _GodotSharp::is_scripts_domain_loaded() {
- return GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != NULL;
- }
- bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
- return is_domain_finalizing_for_unload(p_domain_id);
- }
- bool _GodotSharp::is_domain_finalizing_for_unload() {
- return is_domain_finalizing_for_unload(mono_domain_get());
- }
- bool _GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
- return is_domain_finalizing_for_unload(mono_domain_get_by_id(p_domain_id));
- }
- bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
- if (!p_domain)
- return true;
- if (p_domain == GDMono::get_singleton()->get_scripts_domain() && GDMono::get_singleton()->is_finalizing_scripts_domain())
- return true;
- return mono_domain_is_unloading(p_domain);
- }
- bool _GodotSharp::is_runtime_shutting_down() {
- return mono_runtime_is_shutting_down();
- }
- bool _GodotSharp::is_runtime_initialized() {
- return GDMono::get_singleton()->is_runtime_initialized();
- }
- void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
- #ifdef GD_MONO_HOT_RELOAD
- CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
- #endif
- }
- void _GodotSharp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
- ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
- ClassDB::bind_method(D_METHOD("get_domain_id"), &_GodotSharp::get_domain_id);
- ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &_GodotSharp::get_scripts_domain_id);
- ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &_GodotSharp::is_scripts_domain_loaded);
- ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &_GodotSharp::_is_domain_finalizing_for_unload);
- ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &_GodotSharp::is_runtime_shutting_down);
- ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &_GodotSharp::is_runtime_initialized);
- ClassDB::bind_method(D_METHOD("_reload_assemblies"), &_GodotSharp::_reload_assemblies);
- }
- _GodotSharp::_GodotSharp() {
- singleton = this;
- }
- _GodotSharp::~_GodotSharp() {
- singleton = NULL;
- }
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