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- /*************************************************************************/
- /* gdscript_cache.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdscript_cache.h"
- #include "core/io/file_access.h"
- #include "core/templates/vector.h"
- #include "gdscript.h"
- #include "gdscript_analyzer.h"
- #include "gdscript_parser.h"
- bool GDScriptParserRef::is_valid() const {
- return parser != nullptr;
- }
- GDScriptParserRef::Status GDScriptParserRef::get_status() const {
- return status;
- }
- GDScriptParser *GDScriptParserRef::get_parser() const {
- return parser;
- }
- Error GDScriptParserRef::raise_status(Status p_new_status) {
- ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA);
- if (result != OK) {
- return result;
- }
- while (p_new_status > status) {
- switch (status) {
- case EMPTY:
- result = parser->parse(GDScriptCache::get_source_code(path), path, false);
- status = PARSED;
- break;
- case PARSED: {
- analyzer = memnew(GDScriptAnalyzer(parser));
- Error inheritance_result = analyzer->resolve_inheritance();
- status = INHERITANCE_SOLVED;
- if (result == OK) {
- result = inheritance_result;
- }
- } break;
- case INHERITANCE_SOLVED: {
- Error interface_result = analyzer->resolve_interface();
- status = INTERFACE_SOLVED;
- if (result == OK) {
- result = interface_result;
- }
- } break;
- case INTERFACE_SOLVED: {
- Error body_result = analyzer->resolve_body();
- status = FULLY_SOLVED;
- if (result == OK) {
- result = body_result;
- }
- } break;
- case FULLY_SOLVED: {
- return result;
- }
- }
- if (result != OK) {
- return result;
- }
- }
- return result;
- }
- GDScriptParserRef::~GDScriptParserRef() {
- if (parser != nullptr) {
- memdelete(parser);
- }
- if (analyzer != nullptr) {
- memdelete(analyzer);
- }
- MutexLock lock(GDScriptCache::singleton->lock);
- GDScriptCache::singleton->parser_map.erase(path);
- }
- GDScriptCache *GDScriptCache::singleton = nullptr;
- void GDScriptCache::remove_script(const String &p_path) {
- MutexLock lock(singleton->lock);
- singleton->shallow_gdscript_cache.erase(p_path);
- singleton->full_gdscript_cache.erase(p_path);
- }
- Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
- MutexLock lock(singleton->lock);
- Ref<GDScriptParserRef> ref;
- if (p_owner != String()) {
- singleton->dependencies[p_owner].insert(p_path);
- }
- if (singleton->parser_map.has(p_path)) {
- ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);
- } else {
- if (!FileAccess::exists(p_path)) {
- r_error = ERR_FILE_NOT_FOUND;
- return ref;
- }
- GDScriptParser *parser = memnew(GDScriptParser);
- ref.instantiate();
- ref->parser = parser;
- ref->path = p_path;
- singleton->parser_map[p_path] = ref.ptr();
- }
- r_error = ref->raise_status(p_status);
- return ref;
- }
- String GDScriptCache::get_source_code(const String &p_path) {
- Vector<uint8_t> source_file;
- Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err) {
- ERR_FAIL_COND_V(err, "");
- }
- uint64_t len = f->get_length();
- source_file.resize(len + 1);
- uint64_t r = f->get_buffer(source_file.ptrw(), len);
- f->close();
- ERR_FAIL_COND_V(r != len, "");
- source_file.write[len] = 0;
- String source;
- if (source.parse_utf8((const char *)source_file.ptr())) {
- ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
- }
- return source;
- }
- Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
- MutexLock lock(singleton->lock);
- if (p_owner != String()) {
- singleton->dependencies[p_owner].insert(p_path);
- }
- if (singleton->full_gdscript_cache.has(p_path)) {
- return singleton->full_gdscript_cache[p_path];
- }
- if (singleton->shallow_gdscript_cache.has(p_path)) {
- return singleton->shallow_gdscript_cache[p_path];
- }
- Ref<GDScript> script;
- script.instantiate();
- script->set_path(p_path, true);
- script->set_script_path(p_path);
- script->load_source_code(p_path);
- singleton->shallow_gdscript_cache[p_path] = script.ptr();
- return script;
- }
- Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
- MutexLock lock(singleton->lock);
- if (p_owner != String()) {
- singleton->dependencies[p_owner].insert(p_path);
- }
- r_error = OK;
- if (singleton->full_gdscript_cache.has(p_path)) {
- return singleton->full_gdscript_cache[p_path];
- }
- Ref<GDScript> script = get_shallow_script(p_path);
- ERR_FAIL_COND_V(script.is_null(), Ref<GDScript>());
- r_error = script->load_source_code(p_path);
- if (r_error) {
- return script;
- }
- r_error = script->reload();
- if (r_error) {
- return script;
- }
- singleton->full_gdscript_cache[p_path] = script.ptr();
- singleton->shallow_gdscript_cache.erase(p_path);
- return script;
- }
- Error GDScriptCache::finish_compiling(const String &p_owner) {
- // Mark this as compiled.
- Ref<GDScript> script = get_shallow_script(p_owner);
- singleton->full_gdscript_cache[p_owner] = script.ptr();
- singleton->shallow_gdscript_cache.erase(p_owner);
- Set<String> depends = singleton->dependencies[p_owner];
- Error err = OK;
- for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
- Error this_err = OK;
- // No need to save the script. We assume it's already referenced in the owner.
- get_full_script(E->get(), this_err);
- if (this_err != OK) {
- err = this_err;
- }
- }
- singleton->dependencies.erase(p_owner);
- return err;
- }
- GDScriptCache::GDScriptCache() {
- singleton = this;
- }
- GDScriptCache::~GDScriptCache() {
- parser_map.clear();
- shallow_gdscript_cache.clear();
- full_gdscript_cache.clear();
- singleton = nullptr;
- }
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